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[Possible Bug] Liquid that backs up in pipeline will be deleted


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Hi all, first post here. I just bought the game two days ago and am loving it! I watched this video on getting the most out of the electrolyzer and using the least amount of water, as two months ago it was seen that the water being pumped into it was being consumed all at once, despite keeping the same flow rate going into the machine. I wasn't sure if this was ever fixed earlier today so I tried to reproduce it. The electrolyzer bug seems to still be there but I found something even more interesting. I apologize if this has already been posted but I felt I should write this up and see if anyone else has seen this before, and if not I can submit a defect/bug for this. 

Okay so I tried to reproduce what the youtube video had. It seems the valve issue is fixed. The blob of water will partition itself into smaller blobs and it can visibly be seen breaking down. The original 10kg blob will sit before the valve and smaller portions will come out the other side. HOWEVER, as the blob is waiting before the valve, the water blobs will back up behind it. So in other words the 10kg blob is breaking down to 8kg, 6kg, 3kg, and so on (visibly keeping the water blob before the valve), and now you have water blobs piling up down the pipeline all the way to where the water vents are that were used to reduce the flow of water. Now if the pipe that leads to the water valve is backed up to where the LAST water valve route is the water blob will DISAPPEAR. Meaning, if the pipeline is not long enough to account for the water blobs it will get rid of 10kg of water. To find this out I had the water valve set at 100g and not 1000g, and it took longer to partition, and therefore it was backing up faster. Not sure if this is posted in the forums but I wanted to share this.

I may be wrong with physics/laws of water but shouldn't the water just pile down each pipe until it can't anymore? And then you would have an increase in liquid pressure maybe causing pipes to burst? (If this even happens in the game I haven't gotten that far where this would be happening anyway, I just unlocked the electrolyzer). In any case it does not occur here.

 

I submitted an attachment image. The current solution can be to either create long pipeline, or to distribute the pipeline by creating more vents, or both. I am unsure if this occurs with gases but wanted to submit this here.

Thanks!

water_backup.jpg

 

Sigh. Yet another post about someone expecting the moving blobs to show moving mass instead of flow.

Remove the vents, disable the pump, and watch where the water gets consumed from when the pipe is full.
I think you might find it strange how you're now somehow producing water out of nothing from the tail of the packet line.
 

Moving dot on the pipe only means there was some liquid moving from one tile to the other. It may be full 10 kg or it may be one microgram. It may be complete contents of the pipe segment, or it may be part of it. All of these get a full size traveling dot. Also dot standing on the pipe segment just indicates there is some water in there, again it may be 10 kg or one microgram, the size of the dot is always the same.

If you need to check how much liquid is there in the pipe, pause the game, and hover your mouse over the pipe. It tells you contents of each pipe segment in the mouse tooltip.

Yes there used to be serious problems with the pipe system, destroying liquids and gases during transfer. The video you post is from that time. They all have been fixed since then.

6 minutes ago, Kasuha said:

Yes there used to be serious problems with the pipe system, destroying liquids and gases during transfer. The video you post is from that time. They all have been fixed since then.

That bug in question was fixed in 208196. That video was posted at 208689. At least 3 or 4 days later.
Suspect nobody actually bothered to study what was happening at that time and would rather cry wolf than do any experimentation.
 

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