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12 minutes ago, AlexRou said:

You can do that with a sealed room with a airlock

No argument there.

Still trying to get a grip on the granularity of certain processes.

Is the goal to have more functions accomplished by rooms, or by buildings in the rooms?

Would bottling water be seen as similarly redundant?

I would rather not clutter the forum with needless threads.

 

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1 minute ago, Nullpersona said:

No argument there.

Still trying to get a grip on the granularity of certain processes.

Is the goal to have more functions accomplished by rooms, or by buildings in the rooms?

Would bottling water be seen as similarly redundant?

I would rather not clutter the forum with needless threads.

 

If you can already do something in the game with clever use of buildings then there is no reason to make it a new building unless it is a very complicated setup without doing so and it is something Klei wants users to do more of.

 

3 minutes ago, Nullpersona said:

Would bottling water be seen as similarly redundant?

What would be the purpose of bottling water?

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11 hours ago, Nullpersona said:

Is the goal to have more functions accomplished by rooms, or by buildings in the rooms?

The game is still in early development. We may get sealed containers just like we have ration boxes and fridges. It would make sense to me for the sealed container to be powered, but then it's a question if people would actually use them, or if they would share fate of fridges that are IMO only built for their larger capacity over ration boxes and are rarely powered up. And if it is not powered, then everyone will eventually build all sealed containers just so they don't need to care where they put things, similar to how everybody builds all power in heavy wire in current public release.

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4 hours ago, Kasuha said:

The game is still in early development. We may get sealed containers just like we have ration boxes and fridges. It would make sense to me for the sealed container to be powered, but then it's a question if people would actually use them, or if they would share fate of fridges that are IMO only built for their larger capacity over ration boxes and are rarely powered up. And if it is not powered, then everyone will eventually build all sealed containers just so they don't need to care where they put things, similar to how everybody builds all power in heavy wire in current public release.

Those are very good points. In the chemical industry there is a setup for highly volatile compounds, a storage locker with a vent on top.

So a way to translate this into the game is to do sort of like the current auto airlocks, which lose some of their function if you don't supply power. For the volatile compounds storage, it should be exactly like the normal storage, with the difference that when is powered, it pumps the gas generated inside the container to a gas line. if you lose power, the gas is dumped directly in the room, like with the current storage. The volatile compounds storage should be more expensive or even made of raw/refined metal to prevent people from just using it whenever. 
 

The limitation for this container is that, of course, it can't pump atmospheric gas, only the gas produced within, so it can't replace a gas pump (but it also shouldn't draw as much power as a normal gas pump, or even a gas filer, otherwise it would be useless). The advantage is that in one room you can store various volatile compounds in different containers, and you don't end up with a room with mixed gases. 

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