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You can keep them alive, amd even utilize their different properties, but aside from the morb, I don't believe there's anyway to create more creatures in regular play.  And morb only replicate on loading the map, by spawning on dead dupés, (this might have changed) so not the most ideal means of breeding.  Otherwise, keeping the creatures around can be quite handy if the systems are in place to give them adequate environments

I would love for some options to do animal husbandry, maybe in further parts of the tech tree.

 

right now I just want a convenient way to move these creatures about, I always build my bases in fairly similar ways and find myself just bulldozing through their habitat.

Hatch was easy to catch, I made a deep enough hole under his burrow, put in some ladders, then dug up his burrow so he'd fall in. His being nocturnal makes it handy but I'm not sure if it can eat it's own coal. The flying, not nocturnal creatures will be way harder to catch.

20 hours ago, ItsWybro said:

Hatch was easy to catch, I made a deep enough hole under his burrow, put in some ladders, then dug up his burrow so he'd fall in. His being nocturnal makes it handy but I'm not sure if it can eat it's own coal. The flying, not nocturnal creatures will be way harder to catch.

Puffs are easy. If they below ur base ;) More easy than hatches.

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