Kairiyu Posted March 27, 2017 Share Posted March 27, 2017 Sorry if this is the wrong place, hardly use this forum. Had been away from modding for awile now and having an issue. See error in the picture, also if anyone can tell me how to open the compiler in cmd prompt would help, had saw old threads but then i copy past the code into it it just says its invalid, im rusty XD Link to comment Share on other sites More sharing options...
ReubuxxInc Posted March 28, 2017 Share Posted March 28, 2017 (edited) You seem to be missing a file, from what I can see here. go into your prefabs folder, make a notepad, name it keayrin.lua and paste this spoiler into it: Spoiler local MakePlayerCharacter = require "prefabs/player_common" local assets = { Asset("SCRIPT", "scripts/prefabs/player_common.lua"), } local prefabs = {} -- Custom starting items --local start_inv = { -- "placeitemshere", --} -- When the character is revived from human local function onbecamehuman(inst) -- Set speed when reviving from ghost (optional) inst.components.locomotor:SetExternalSpeedMultiplier(inst, "keayrin_speed_mod", 1) end local function onbecameghost(inst) -- Remove speed modifier when becoming a ghost inst.components.locomotor:RemoveExternalSpeedMultiplier(inst, "keayrin_speed_mod") end -- When loading or spawning the character local function onload(inst) inst:ListenForEvent("ms_respawnedfromghost", onbecamehuman) inst:ListenForEvent("ms_becameghost", onbecameghost) if inst:HasTag("playerghost") then onbecameghost(inst) else onbecamehuman(inst) end end -- This initializes for both the server and client. Tags can be added here. local common_postinit = function(inst) -- Minimap icon inst.MiniMapEntity:SetIcon( "keayrin.tex" ) end -- This initializes for the server only. Components are added here. local master_postinit = function(inst) -- choose which sounds this character will play inst.soundsname = "wilson" -- Uncomment if "wathgrithr"(Wigfrid) or "webber" voice is used --inst.talker_path_override = "dontstarve_DLC001/characters/" -- Stats inst.components.health:SetMaxHealth(150) inst.components.hunger:SetMax(150) inst.components.sanity:SetMax(150) -- Damage multiplier (optional) inst.components.combat.damagemultiplier = 1 -- Hunger rate (optional) inst.components.hunger.hungerrate = 1 * TUNING.WILSON_HUNGER_RATE -- Night sanity drain inst.components.sanity.night_drain_mult = 1 --Monster Sanity Drain inst.components.sanity.night_drain_mult =1 inst.OnLoad = onload inst.OnNewSpawn = onload end return MakePlayerCharacter("keayrin", prefabs, assets, common_postinit, master_postinit, start_inv) if it crashes again, paste the log file here Move this to modding section, @ImDaMisterL ? Edited March 28, 2017 by ReubuxxInc whoops, missed some things Link to comment Share on other sites More sharing options...
Auth Posted March 28, 2017 Share Posted March 28, 2017 11 minutes ago, ReubuxxInc said: Move this to modding section, @ImDaMisterL ? @ImDaMisterL Link to comment Share on other sites More sharing options...
ReubuxxInc Posted March 28, 2017 Share Posted March 28, 2017 Just now, Weirdobob said: @ImDaMisterL Thanks, I dunno how to do that yet. Link to comment Share on other sites More sharing options...
Auth Posted March 28, 2017 Share Posted March 28, 2017 (edited) 1 minute ago, ReubuxxInc said: Thanks, I dunno how to do that yet. When you type the @ and then put some letters after it, a prompt should come up. If not, just press space and the backspace key, then try typing said letters again, and the prompt should come up. Edited March 28, 2017 by Weirdobob Link to comment Share on other sites More sharing options...
Kairiyu Posted March 28, 2017 Author Share Posted March 28, 2017 Spoiler local MakePlayerCharacter = require "prefabs/player_common" local assets = { Asset("SCRIPT", "scripts/prefabs/player_common.lua"), } local prefabs = {} -- Custom starting items local start_inv = {"meat","monstermeat" } -- When the character is revived from human local function onbecamehuman(inst) -- Set speed when reviving from ghost (optional) inst.components.locomotor:SetExternalSpeedMultiplier(inst, "keayrin_speed_mod", 1.3) end local function onbecameghost(inst) -- Remove speed modifier when becoming a ghost inst.components.locomotor:RemoveExternalSpeedMultiplier(inst, "keayrin_speed_mod") end -- When loading or spawning the character local function onload(inst) inst:ListenForEvent("ms_respawnedfromghost", onbecamehuman) inst:ListenForEvent("ms_becameghost", onbecameghost) if inst:HasTag("playerghost") then onbecameghost(inst) else onbecamehuman(inst) end end -- This initializes for both the server and client. Tags can be added here. local common_postinit = function(inst) -- Minimap icon inst.MiniMapEntity:SetIcon( "keayrin.tex" ) end -- This initializes for the server only. Components are added here. local master_postinit = function(inst) -- choose which sounds this character will play inst.soundsname = "wendy" -- Uncomment if "wathgrithr"(Wigfrid) or "webber" voice is used --inst.talker_path_override = "dontstarve_DLC001/characters/" -- Stats inst.components.health:SetMaxHealth(130) inst.components.hunger:SetMax(200) inst.components.sanity:SetMax(150) -- Damage multiplier (optional) inst.components.combat.damagemultiplier = 1.0 -- Hunger rate (optional) inst.components.hunger.hungerrate = 1 * TUNING.WILSON_HUNGER_RATE inst:AddComponent("sanityaura") inst.components.sanityaura.aura = TUNING.SANITYAURA_SMALL inst.components.eater.strongstomach = true inst.components.eater:SetDiet( { FOODGROUP.OMNI }, { FOODTYPE.MEAT, FOODTYPE.MONSTERMEAT, FOODTYPE.GENERIC } ) inst.OnLoad = onload inst.OnNewSpawn = onload end return MakePlayerCharacter("keayrin", prefabs, assets, common_postinit, master_postinit, start_inv) I do have it set up as the friend just wanted the same thing as another friend with slightly changed stat numbers, so idk where the issue is coming from, even when i copy pasted yours in same window so not sure. Link to comment Share on other sites More sharing options...
ReubuxxInc Posted March 28, 2017 Share Posted March 28, 2017 18 minutes ago, Kairiyu said: Hide contents local MakePlayerCharacter = require "prefabs/player_common" local assets = { Asset("SCRIPT", "scripts/prefabs/player_common.lua"), } local prefabs = {} -- Custom starting items local start_inv = {"meat","monstermeat" } -- When the character is revived from human local function onbecamehuman(inst) -- Set speed when reviving from ghost (optional) inst.components.locomotor:SetExternalSpeedMultiplier(inst, "keayrin_speed_mod", 1.3) end local function onbecameghost(inst) -- Remove speed modifier when becoming a ghost inst.components.locomotor:RemoveExternalSpeedMultiplier(inst, "keayrin_speed_mod") end -- When loading or spawning the character local function onload(inst) inst:ListenForEvent("ms_respawnedfromghost", onbecamehuman) inst:ListenForEvent("ms_becameghost", onbecameghost) if inst:HasTag("playerghost") then onbecameghost(inst) else onbecamehuman(inst) end end -- This initializes for both the server and client. Tags can be added here. local common_postinit = function(inst) -- Minimap icon inst.MiniMapEntity:SetIcon( "keayrin.tex" ) end -- This initializes for the server only. Components are added here. local master_postinit = function(inst) -- choose which sounds this character will play inst.soundsname = "wendy" -- Uncomment if "wathgrithr"(Wigfrid) or "webber" voice is used --inst.talker_path_override = "dontstarve_DLC001/characters/" -- Stats inst.components.health:SetMaxHealth(130) inst.components.hunger:SetMax(200) inst.components.sanity:SetMax(150) -- Damage multiplier (optional) inst.components.combat.damagemultiplier = 1.0 -- Hunger rate (optional) inst.components.hunger.hungerrate = 1 * TUNING.WILSON_HUNGER_RATE inst:AddComponent("sanityaura") inst.components.sanityaura.aura = TUNING.SANITYAURA_SMALL inst.components.eater.strongstomach = true inst.components.eater:SetDiet( { FOODGROUP.OMNI }, { FOODTYPE.MEAT, FOODTYPE.MONSTERMEAT, FOODTYPE.GENERIC } ) inst.OnLoad = onload inst.OnNewSpawn = onload end return MakePlayerCharacter("keayrin", prefabs, assets, common_postinit, master_postinit, start_inv) I do have it set up as the friend just wanted the same thing as another friend with slightly changed stat numbers, so idk where the issue is coming from, even when i copy pasted yours in same window so not sure. Is it still crashing? paste your client log here and I can see why its crashing. Link to comment Share on other sites More sharing options...
Kairiyu Posted March 28, 2017 Author Share Posted March 28, 2017 Hope thats the right file client_log.txt Link to comment Share on other sites More sharing options...
ReubuxxInc Posted March 28, 2017 Share Posted March 28, 2017 [00:00:23]: Disabling keayrin mod (Keayrin) because it had an error. [00:00:23]: [string "scripts/mainfunctions.lua"]:90: Error loading file prefabs/Keayrin no file '../mods/keayrin mod/scripts/prefabs/Keayrin.lua' (checked with custom loader) no file 'scripts/prefabs/Keayrin.lua' (checked with custom loader) no file 'scriptlibs/prefabs/Keayrin.lua' (checked with custom loader) no file 'scripts/prefabs/Keayrin.lua' (checked with custom loader) The mod either cant find the lua file or its not there. check inside the prefab folder. if its not there then I don't know why its happening. Link to comment Share on other sites More sharing options...
Kairiyu Posted March 28, 2017 Author Share Posted March 28, 2017 Whelp im a good apparently. It would appear last night before I went to sleep I must of hit it with a K not a k, which through it off, have to fix some other issues not but it actually did let me play as an outdated version i did first. So thank you for the help, prob wouldn't of realized it without you <3 forgot how goofy this game gets one a single letter x.x Link to comment Share on other sites More sharing options...
ReubuxxInc Posted March 28, 2017 Share Posted March 28, 2017 I have had similar problems, don't worry about it. Glad to help. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now