cookiepersonofdoom Posted March 26, 2017 Share Posted March 26, 2017 so when I was looking thount the "to many itams" mod I found maxwell's door in there BUT thats not all when I spawned it, it did NOT show up but instad made a sound idk why its in there so ya :/ Link to comment Share on other sites More sharing options...
cookiepersonofdoom Posted March 26, 2017 Author Share Posted March 26, 2017 ps I do have a idea why its in there they mit be using the code from it for something but thats it Link to comment Share on other sites More sharing options...
Sinister_Fang Posted March 27, 2017 Share Posted March 27, 2017 Well, seeing as how DST was built from DS it's not too surprising that there's the occasional leftover from DS. Link to comment Share on other sites More sharing options...
Arlesienne Posted March 27, 2017 Share Posted March 27, 2017 11 hours ago, Sinister_Fang said: Well, seeing as how DST was built from DS it's not too surprising that there's the occasional leftover from DS. This. You can use things like the deadly feast or Maxwell's lights if you unlock them, among others. Link to comment Share on other sites More sharing options...
fimmatek Posted March 27, 2017 Share Posted March 27, 2017 As these stuff were still in DST when it was released, they will likely stay there. I have a solo world where I made and still have a divining rod. Isn't useful, makes no sense at all, but I like the look of it I don't know what would happen if the developers would remove its files, I guess the game would crash?... Although it's a different case with the door, as it was never in DST, only in DS, am I right? Link to comment Share on other sites More sharing options...
cookiepersonofdoom Posted March 27, 2017 Author Share Posted March 27, 2017 You all are all right but I reminber when for some reson the door was not in "to many itams" but now it back and plays a sound waich makes it even weirder :/ Link to comment Share on other sites More sharing options...
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