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Upgrade Tile Option


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I find the "Tinkerer" skill seems to lack opportunity to be useful as it's only there when repairs are needed making said skill feel worthless. I think it would help if an option was added that allowed players to "Upgrade Tiles" by clicking on them when you select "Upgrade Tiles" to replace flooring, electrical wiring, plumbing etc with better/different material. With that in mind I think the "Tinkerer" skill should determine the speed at which they can upgrade a tile with a different material since it would give said skill more variety to be used and a worthwhile Dupe skill to take.

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1 hour ago, Airget said:

I find the "Tinkerer" skill seems to lack opportunity to be useful as it's only there when repairs are needed making said skill feel worthless. I think it would help if an option was added that allowed players to "Upgrade Tiles" by clicking on them when you select "Upgrade Tiles" to replace flooring, electrical wiring, plumbing etc with better/different material. With that in mind I think the "Tinkerer" skill should determine the speed at which they can upgrade a tile with a different material since it would give said skill more variety to be used and a worthwhile Dupe skill to take.

This seems rather redundant as you can just build a new tile of the new type over the old one already.

If tinkerer skill is to be useful then a reduction of repair cost would be a better idea.

For example, 5% lower repair per skill level calculated by: (repair cost) = 0.95 ^ (skill level)

So it would still be full cost at 0 skill level and for example ~36% at 20 skill level. It will never be free but with enough time and high enough skill level it'll be fairly cheap. A negative skill level means repair cost more.

Also introduce a new negative trait (this falls in the mild negative trait category that max -5 to decor expectation):

All-thumbs; -5 to tinkering skill

35 minutes ago, Saturnus said:

If tinkerer skill is to be useful then a reduction of repair cost would be a better idea.

For example, 5% lower repair per skill level calculated by: (repair cost) = 0.95 ^ (skill level)

So it would still be full cost at 0 skill level and for example ~36% at 20 skill level. It will never be free but with enough time and high enough skill level it'll be fairly cheap. A negative skill level means repair cost more.

Also introduce a new negative trait (this falls in the mild negative trait category that max -5 to decor expectation):

All-thumbs; -5 to tinkering skill

This seems legit.  Not sure exactly about the numbers, however, I think that tinkering affect repair is a nice idea.

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