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How to get Wheezeworth where you want it (ish)


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I mentioned this on discord, but this really feels like an exploit.  I think that if the developers intend to allow domesticating Wheezewort, we should be able to plant them in a planter with restrictions akin to the Bristle Blossom.  If they do not want them to be domesticated, then they should not drop seeds at all and should be a world generation feature only.

3 minutes ago, Saturnus said:

Did you try the artificially created natural soil (sand ball) I suggested for even greater freedom of placement and much less forward planning needed?

I consider this an exploit as well, as it requires such an artificial setup to achieve that it does not really feel intended.  If they want us to be able to create natural terrain, we should be able to just do so.

It might technically be seen as an exploit but it takes considerable effort to do, so maybe the devs wont change it as it would only be for those few that have the patience to make it (in game mode, not debug mode).

Same as wild grown blossoms. It will take a lot of them and a lot of effort to get going so not really any need to nerf it as it would only be the most dedicated and patient players that would ever do it.

5 minutes ago, Saturnus said:

It might technically be seen as an exploit but it takes considerable effort to do, so maybe the devs wont change it as it would only be for those few that have the patience to make it (in game mode, not debug mode).

Same as wild grown blossoms. It will take a lot of them and a lot of effort to get going so not really any need to nerf it as it would only be the most dedicated and patient players that would ever do it.

Well, if they add a legitimate method to domesticate wheezeworts, then I wouldn't really have any complaint with this.  However, if they do not, then it shouldn't be viable to do this either as it is obviously not intended for it to be domesticated and as such this is a complete exploit.

Just now, Ecu said:

Well, if they add a legitimate method to domesticate wheezeworts, then I wouldn't really have any complaint with this.  However, if they do not, then it shouldn't be viable to do this either as it is obviously not intended for it to be domesticated and as such this is a complete exploit.

Well. Easy fix. If they didn't intend it. Don't let them grow seeds. As long as they grow seeds, we'll find a way to plant them.

7 minutes ago, Saturnus said:

Well. Easy fix. If they didn't intend it. Don't let them grow seeds. As long as they grow seeds, we'll find a way to plant them.

Yup.  That's exactly what I mentioned in my prior post here.  Either give us a way to legitimately plant them, or stop them from dropping seeds.  Either option solves the issues I have with this.

It doesn't make any sense to have issues with this at all.  Klei has encouraged people to experiment with the interactions of game elements ever since the rhymes with play stream in September (possibly even earlier for all I know).  They made the game so seeds will plant themselves while resting on natural tiles, and they made it possible to sweep the snow carrot seeds.  That kind of thinking is more resourceful than it is exploitative.

10 minutes ago, clamjam said:

It doesn't make any sense to have issues with this at all.  Klei has encouraged people to experiment with the interactions of game elements ever since the rhymes with play stream in September (possibly even earlier for all I know).  They made the game so seeds will plant themselves while resting on natural tiles, and they made it possible to sweep the snow carrot seeds.  That kind of thinking is more resourceful than it is exploitative.

The reason I have a problem with it is that you essentially have to utilize highly artificial methods to accomplish this.  Doing this feels more like an exploit, compared to intended gameplay.  If it was plantable in some fashion (maybe requiring ice to grow, or something), it would feel a whole lot better.

The only reason it feels artificial is that it is not possible to make dupes move a specific object to any specific location without having to resort to round about ways of achieving it. I feel that is the principle problem. For example, why can't you sweep or more water bottles? The only option you have is to deconstruct it when that is even deemed possible by the game. Many times the water bottles are just stuck forever as they can't be deconstructed, and then the only way to get rid of them is, actually was as it doesn't work anymore, to build them into tiles, and then deconstruct the tiles again. I feel the seed planting issue is a similar thing. What is actually needed is a method to move objects that are not core resources manually. Another example would be the possibility of catching and moving critters like morbs, hatches and pufts manually.

How is it different from steaming contaminated water?  Or cooling contaminated oxygen into a liquid state to make clean oxygen?  Are these methods exploits as well?  Neither of these processes are as simple as ordering a dupe to put a seed in a box.

3 minutes ago, Saturnus said:

The only reason it feels artificial is that it is not possible to make dupes move a specific object to any specific location without having to resort to round about ways of achieving it. I feel that is the principle problem. For example, why can't you sweep or more water bottles? The only option you have is to deconstruct it when that is even deemed possible by the game. Many times the water bottles are just stuck forever as they can't be deconstructed, and then the only way to get rid of them is, actually was as it doesn't work anymore, to build them into tiles, and then deconstruct the tiles again. I feel the seed planting issue is a similar thing. What is actually needed is a method to move objects that are not core resources manually. Another example would be the possibility of catching and moving critters like morbs, hatches and pufts manually.

Yeah, this is definitely a major influence in this feeling like an exploit.  You have to use a bunch of artificial methods to get a seed where you want.  If you don't have a tile where you want it, you have to further use a bunch of additional artificial methods to create a sand block there first.  These do not feel like expected gameplay behaviors and as such this feels like an exploit.

Just now, clamjam said:

How is it different from steaming contaminated water?  Or cooling contaminated oxygen into a liquid state to make clean oxygen?  Are these methods exploits as well?  Neither of these processes are as simple as ordering a dupe to put a seed in a box.

Because those systems are intended mechanics of the game, meant to be used in such a fashion?  In fact, they specifically added additional tools to further said mechanics.  Whereas moving wheezewort requires building and destroying storage mediums to move a single seed to a new location.  It requires building a door and a storage medium that you fill with sand to be able to get the block you need to grow said wheezewort, if you don't have the right block at the desired location.  Unlike heating water or cooling oxygen, these methods for wheezewort feel like you're exploiting the game to do something unintended.

Another example, a very good one in fact, that the devs might actually not see our creativity as exploitatious is that generating polluted oxygen from morbs spawn from the bodies of dead dupes still works, and have survived every update so far. If they thought it an exploit they could have patched it easily a long time ago.

6 minutes ago, Saturnus said:

Another example, a very good one in fact, that the devs might actually not see our creativity as exploitatious is that generating polluted oxygen from morbs spawn from the bodies of dead dupes still works, and have survived every update so far. If they thought it an exploit they could have patched it easily a long time ago.

There is quite a difference though between corralling creatures and utilizing them (which mind you has always seemed obviously intentional), and having to create and destroy a bunch of structures to plant a seed that is not normally plantable.  If the intent of this plant was to be domesticable, it would be.

My feeling is that wheezewort will eventually have a method to domesticate it.  I don't see why they would have given it a seed if they did not intend to allow it to be replanted.  However, this method is definitely exploiting the system to achieve what is not currently intended.

3 minutes ago, clamjam said:

What makes you an authority regarding Klei's intentions?

Well, watching their stream and having them specifically state that the wheezewort would not be domesticable at this time is a pretty good explanation.  However, I don't claim to speak for Klei.  Nonetheless, one can look at a situation and derive reasonable assumptions based on it.

A reasonable assumption is that if they state it won't be domesticable, they don't implement a method to plant it using the traditional systems used for domesticating plants in the game, and you are required to jump through a whole series of artificial hoops just to accomplish the task...perhaps it wasn't intended.

7 minutes ago, Saturnus said:

Let's agree to disagree on the matter. If it's an unintended exploit, it will be patched. As it is, I don't think it will be.

I don't think it will be patched out either.  As I stated, I think that they will eventually allow wheezewort to be domesticated.  It is my personal assumption that the reason they have not done so currently is that they have yet to decide what sort of requirements domesticating them will have.

Edit:

Of course, this doesn't change the fact that using methods like these to replant them is exploiting the system.  Exploits in games are not always patched out, especially if their impact does not cause enough damage to the experience to warrant it.  It is rather obvious that it isn't the intention for people to move plants like this, but it generally causes no harm as plants grow better generally, when domesticated.

However, wheezewort currently cannot be domesticated like the other plants.  To be honestly, I don't have anything wrong with people choosing to exploit their own game.  Merely I feel that if the developers decide that they do not want wheezewort to be domesticated, then they should remove the seeds.  That's all.

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