realitymeltdown Posted March 15, 2017 Share Posted March 15, 2017 (edited) I've created a mod to add a new creature, the Landshark, to the game. I've done testing locally, but haven't had a chance to test with other players or evaluate the balance. So here is the link - if you can give it a try and report back any bugs you find here, I'll see about improving it. http://steamcommunity.com/sharedfiles/filedetails/?id=883863662 Edited March 15, 2017 by realitymeltdown Link to comment https://forums.kleientertainment.com/forums/topic/76054-sharks-testing/ Share on other sites More sharing options...
Touctoot Posted March 15, 2017 Share Posted March 15, 2017 (edited) Really wanted to do a doodle cause I thought this idea was really awesome, great job! Love the creativity in this! :D Just as a suggestion, could you maybe add a setting for how many that spawn? Possibly from Jaws [Few] to Sharknado? [Whole Screen being filled] Other than that though, great mod! nwn ❤ Edited March 15, 2017 by Pimster Link to comment https://forums.kleientertainment.com/forums/topic/76054-sharks-testing/#findComment-884030 Share on other sites More sharing options...
Fancy_Fox_Pers Posted March 15, 2017 Share Posted March 15, 2017 What makes them spawn? Link to comment https://forums.kleientertainment.com/forums/topic/76054-sharks-testing/#findComment-884080 Share on other sites More sharing options...
minespatch Posted March 15, 2017 Share Posted March 15, 2017 2 hours ago, Thibooms said: What makes them spawn? Maybe you can borrow some mechanics from the tentacles in the marsh biome to get what you want? I also recommend that another trigger would be bright yellow. Borrowing elements from how sharks react to bright yellow colors. Link to comment https://forums.kleientertainment.com/forums/topic/76054-sharks-testing/#findComment-884207 Share on other sites More sharing options...
realitymeltdown Posted March 16, 2017 Author Share Posted March 16, 2017 They spawn like hound attacks - just wait around and they should show up. It's got a warning, as well as the tunneling sound, and then depending on the difficulty and duration, they'll show up. Interesting idea on number of spawns. I've got a version of the number that spawn worked up(Jaws -> default -> Frenzy -> Sharknado) - just need to wait out the clock and make sure the warnings work on the lowest setting, and seem reasonable on the high numbers. I didn't know about the yellow thing... might not be common knowledge enough for players to expect? That said, if you're injured enough, it will try to attack birds (which I find amusing). Chester also is a prime target.. wasn't sure if I should specifically target it and demote it's priority so the shark doesn't just chomp at it. Link to comment https://forums.kleientertainment.com/forums/topic/76054-sharks-testing/#findComment-884483 Share on other sites More sharing options...
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