Wyulliam Posted March 13, 2017 Share Posted March 13, 2017 Hello. I'm a totally big fan of Don't Starve, and I was with big expectations when I first saw the announcement for Oxygen Not Included. And I finally, I bought it and played all weekend. I have no regrets. So, here are some feedback and some suggestions I found out: * More clarity on Food Spoilage: I like the spoil thing, but, you see on the screen "30000 kgcal" and then suddenly "Food Sortage". I understood that my food has spoiled, but it would be nice if I could knew when it will spoil (on 2, or 3 Cycles?) * Changing the material needed for construction: Something I thought that was a little hard to understand was the question off what material you need to build things. Like, for example, to build a Tile, you need Raw Mineral right? So, i have Sandstone to build 10 tiles, and I demand my duplicants to build the tiles, but they only build 5 of them (priority questions, for example). After building the 5 of them, I used all my sandstone, and dug some Obsidians. The duplicants can't build the tiles because there is no more Sandstones. Is that right? I mean, I have Raw Mineral (Obsidian), should they replace the sandstone for Obsidians? * Manual and Mechanized Airlock: Right now, the only diference I spotted was that Manual Airlock takes more time to open. In many cases, there is no advantage of using the Mechanized Airlock, so it only takes more materials to build the wires. I think it's not "fair". Maybe if the dupes could get a little tired after opening the Manual Airlocks. That is it for now. I'm totally waiting for the next updates and features. Great game guys. Link to comment https://forums.kleientertainment.com/forums/topic/75925-a-feedback-of-food-materials-and-airlocks/ Share on other sites More sharing options...
DonDegow Posted March 13, 2017 Share Posted March 13, 2017 19 minutes ago, Wyulliam said: * More clarity on Food Spoilage: I like the spoil thing, but, you see on the screen "30000 kgcal" and then suddenly "Food Sortage". I understood that my food has spoiled, but it would be nice if I could knew when it will spoil (on 2, or 3 Cycles?) This has already been developped and will be pushed in the next update (In about 2 weeks) 19 minutes ago, Wyulliam said: * Manual and Mechanized Airlock: Right now, the only diference I spotted was that Manual Airlock takes more time to open. In many cases, there is no advantage of using the Mechanized Airlock, so it only takes more materials to build the wires. I think it's not "fair". Maybe if the dupes could get a little tired after opening the Manual Airlocks. Mechanized airlocks are far quicker to open than manual airlocks but use more material to build (double) even if you don't wire them. Speaking of it, as for now, wiring these up has no benefit whatsoever but this also will change in the next update; you will be able to control which dupe can use this specific door in which way, for instance, Elvira can only go through this door from left to right, Camilla can't use this door at all etc (this will work only if the door is wired though). And for your point about materials, when you plan a build order, it substract its cost to your current pool of material available even before delivering the given material, it works well most of the time but can sometimes fail to approximate the right amount (especially if some material falls out of range). Edit : they didn't show how door access control works for up and down directions, I'm supposing that right now it's still left and right even if the door is horizontal (relative left and right). Link to comment https://forums.kleientertainment.com/forums/topic/75925-a-feedback-of-food-materials-and-airlocks/#findComment-882190 Share on other sites More sharing options...
Shurlan Posted March 13, 2017 Share Posted March 13, 2017 1 hour ago, Wyulliam said: * Changing the material needed for construction: Something I thought that was a little hard to understand was the question off what material you need to build things. Like, for example, to build a Tile, you need Raw Mineral right? So, i have Sandstone to build 10 tiles, and I demand my duplicants to build the tiles, but they only build 5 of them (priority questions, for example). After building the 5 of them, I used all my sandstone, and dug some Obsidians. The duplicants can't build the tiles because there is no more Sandstones. Is that right? I mean, I have Raw Mineral (Obsidian), should they replace the sandstone for Obsidians? I think the allocation of materials is fine as is. Sure sometimes resources can become inaccessible and buildings don't get finished but for me this happens very infrequently. On the other hand, I'd hate to see implicit replacement of material, because they have different stats. Obsidian can handle high temperatures, granite is the best for decor and copper is an awesome heat conductor. Dupes swapping up the materials on their own would be really hard to notice since one has to click on every building individually (and even then it doesn't name the material but only the properties). However, buildings not being completed are easy to spot. Maybe adding an event to the event log, letting one jump to the building, which ran out of material, would be a good addition. (If it's not already in the game, I don't know.) Link to comment https://forums.kleientertainment.com/forums/topic/75925-a-feedback-of-food-materials-and-airlocks/#findComment-882242 Share on other sites More sharing options...
Wyulliam Posted March 13, 2017 Author Share Posted March 13, 2017 1 hour ago, Shurlan said: On the other hand, I'd hate to see implicit replacement of material, because they have different stats. Obsidian can handle high temperatures, granite is the best for decor and copper is an awesome heat. Got it, it makes sense to me now, thanks 2 hours ago, DonDegow said: This has already been developped and will be pushed in the next update (In about 2 weeks) Mechanized airlocks are far quicker to open than manual airlocks but use more material to build (double) even if you don't wire them. Speaking of it, as for now, wiring these up has no benefit whatsoever but this also will change in the next update; you will be able to control which dupe can use this specific door in which way, for instance, Elvira can only go through this door from left to right, Camilla can't use this door at all etc (this will work only if the door is wired though). Nice, this will be nice to play with. I'll wait the update, thanks Link to comment https://forums.kleientertainment.com/forums/topic/75925-a-feedback-of-food-materials-and-airlocks/#findComment-882271 Share on other sites More sharing options...
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