Groot3 Posted February 26, 2017 Share Posted February 26, 2017 ...Or something along the lines of that. It would be very useful, also it could have quests or just have a big quide line of what to do. Link to comment Share on other sites More sharing options...
cryogenicManipulator Posted February 27, 2017 Share Posted February 27, 2017 Hmm, I dunno. I kind of like how Klei have handled it so far, where they kind of just nudge you in the right direction of what you're supposed to be doing. Maybe a more extensive tutorial on how wiring and plumbing works would do the game nicely, as that stuff confused me the most while I was messing with it the first time 'round. Link to comment Share on other sites More sharing options...
EmielRegis Posted February 27, 2017 Share Posted February 27, 2017 Its alpha. In that state they have better things to do than guides. If you buying game in such early state you must figure everything yourself. Link to comment Share on other sites More sharing options...
CrutchPunk Posted February 27, 2017 Share Posted February 27, 2017 2 hours ago, cryogenicManipulator said: Maybe a more extensive tutorial on how wiring and plumbing works would do the game nicely, as that stuff confused me the most while I was messing with it the first time 'round. I'm right there with ya on the plumbing one.. Still can't quite get the hang of it. Though, I feel like tutorial items would be a later-game addition, for now. Link to comment Share on other sites More sharing options...
chromiumboy Posted February 27, 2017 Share Posted February 27, 2017 Little off-topic, but if I don't pay close attention when setting up my plumbing I am certain to accidently muddle it up: I not sure why, but I have trouble keeping the input and output symbols straight in my head even though they logically seem sensible when I consider them individually. Maybe its because they are so similar? The colour coding doesn't really help because its not intuititive associating green with an input (thinking about it, a lot of exit signs are green :P), you have to simply remember 'input is green'. I'd honestly have an easier time if the input/outputs were just labeled with 'IN' and 'OUT' (and maybe 'FIL' for filtered output). Link to comment Share on other sites More sharing options...
Vilda Posted February 27, 2017 Share Posted February 27, 2017 It would not make sense to prepare a guide now only to scrap it when/if a system is changed. First get the underlying system all lined up, then you can make tutorials. Link to comment Share on other sites More sharing options...
Amarand Posted March 6, 2017 Share Posted March 6, 2017 I was completely frustrated my first game. I made it 10 cycles and everyone was dead. Super sad. I hope someone is working on and/or thinking about making a step-by-step in-game tutorial, because without it, I think the average game player is going to end up disliking the game and not understanding (or being able to articulate) why. Just my two cents. And I realize that it's in alpha, but I also think that the tutorial stuff is so important to the overall experience of any game, that it should be a major consideration early-on. Link to comment Share on other sites More sharing options...
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