Brewsterpigeon Posted February 24, 2017 Share Posted February 24, 2017 Just a disclaimer, I'm not claiming to be a good don't starve player - I'm not good. I just like thinking of game design and design philosophy is interesting to me. I just wanna talk about what would make Warly better fit his role as a character better suited than others to be mobile. Alright, ideas for him to be good. What about Warly could be changed so that he better fits what seems to be the role they're going for: a more mobile character that benefits from cooking his own food. Here are some random ideas. • Rather than punish him for eating the same thing more recently, reward him for eating more varied food. Right now if you eat two meatballs right after another, the second one will heal less. Instead, maybe make it so that if you haven't eaten a particular food in the past 2 days, you get a 20% bonus on the benefits gained from the food. This would make it more worthwhile to cook different foods, solidifying his role as a chef. • Change his Crock-Pot to be a handheld item that can also be dropped, sorta like the Lantern. If you right click in his inventory you open a menu to put the food in. Only allow cooking when it's held out, and when you have it out, let it produce light (say half of a torch's radius?) and a small amount of heat. Let the heat and light from cooking last about 20 seconds after the dish is complete, allowing for time to reload the crock pot for another recipe to be made. • New recipes. The specific foods are up to Klei to make, but right now he only has 4 character specific foods, none of which are worth making except one, and that one requires butter which is very rare. Give him recipes that take a long time to make, so he can use them to walk quickly while cooking. Maybe a recipe that briefly boosts his damage dealt, like a protein shake of some sort. Food is easy to acquire in this game, but if he exclusively could make foods that gave you utility such as speed, extra damage, or other things that are useful, his food could be utilized for many things. • Instead of a steady 33% faster hunger drain, make his hunger drain faster the longer it's been since he's eaten. If he hasn't eaten for 90 seconds, for example, his hunger starts to drop slightly quicker. At another 30 seconds, even quicker until a max at say 50% faster. The numbers could be played around with, but the idea is that he's a very hungry dude and loves to eat. It'd make food more important to eat, and encourage him to get more raw food like berries or seeds in order to stop the hunger from dropping so quickly. • He needs another downside of some sort. Maybe uncooked things drain his sanity? Maybe he can't eat during dusk/night? I need ideas here, let me know if you have any. These are just some ideas, if they're dumb let me know. And what are your ideas for balancing Warly to be better than a hungrier Wilson? Link to comment Share on other sites More sharing options...
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