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One of the last few things I need fixed for my character mods are the perks. For one of the characters, I'd like her to be able to get just a bit closer to mobs before they aggro/run away. 

For the other, I need it to where she regains extra sanity from sleeping. In DST you can kinda choose how long to sleep rather than skipping the whole night in the vanilla game so I figure it's a little more straightforward than DS maybe? 

I'm not even sure where to start with these perks and any help is appreciated 

Edited by TheAsianInfluence
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I'm not sure, but i think you will probably have to change the range for monter before they flee/run away for your character, like

http://steamcommunity.com/sharedfiles/filedetails/?id=422659100&searchtext=gnome

This mod could be an example, it make the gobbler be scared by gnome, with a custom setting, so maybe you could see how it's done and adapt it to change the distance when monster attack you and prey are scared.

On 2/9/2017 at 8:52 AM, HabdomeRaider said:

The logic for sanity regrowth while sleeping is in the onsleeptick functions in tent.lua and bedroll.lua

Do you have an idea of how I can change the sanity per tick for the character? 

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