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Found 4 results

  1. Hello, my name is Mercy. I'm working on a mod character named Gwen, the Faithful whom I'm programming. Whereas I'm hiring an artist to produce the artwork. My main issues are that I don't know how to get a few of the perks finished. As well as need references to characters with some of the other perks. Below I will list my character's perks in detail, with a checklist above the detailed explanation. In addition, I will give a character biography. Character Bio: 150 Health, 150 Hunger, 200 sanity. Has been here before. Hence knows most things about the DST world, as well as aware of the cast of characters. Is a vegetarian and a peace loving person. Hence is against hurting creatures. Is a masochist and amused by her own pain. Is clever with references to other worlds. Green = Done; Purple = Uncertain; Red = Incomplete Has been here before: Can craft Night tools by default. (In Sight tab) Can craft Rickidy Staff by default. (In Sight tab) Knows first science level by default. Still requires level 2 science station. Knows first magic level by default. Still requires level 2 magic station. Cooks in half the time. Picks things in half the time. Un-named Perk: Regenerates health at the cost of hunger, if already damaged. (+2 Health & -1 Hunger per minute) A little bit awry: Is a vegetarian. Scared of non-nightmare aggressive creatures. (Rate of Wolfgang) Loses sanity upon killing friendly creatures. (-5 sanity per kill) Starting Items: Starts with a Rickidy Staff. Starts with 1 Hounds Tooth. Starts with 2 Twigs. Starts with 2 Nightmare Fuel --- --- --- --- --- --- --- --- Can craft Night tools and Rickidy Staff by default: (Working on adding the custom crafting tab) File: modmain.lua AddRecipe("rickidystaff", {Ingredient("twigs", 4), Ingredient("boneshard", 1), Ingredient("nightmarefuel", 1)}, RECIPETABS.TOOLS, TECH.NONE, nil, nil, nil, nil, "rickidy_healer") AddRecipe("nightaxe", {Ingredient("twigs", 1), Ingredient("boneshard", 1), Ingredient("nightmarefuel", 1)}, RECIPETABS.TOOLS, TECH.NONE, nil, nil, nil, nil, "rickidy_healer") AddRecipe("nightpickaxe", {Ingredient("twigs", 2), Ingredient("boneshard", 1), Ingredient("nightmarefuel", 2)}, RECIPETABS.TOOLS, TECH.NONE, nil, nil, nil, nil, "rickidy_healer") AddRecipe("nightshovel", {Ingredient("twigs", 2), Ingredient("boneshard", 1), Ingredient("nightmarefuel", 2)}, RECIPETABS.TOOLS, TECH.NONE, nil, nil, nil, nil, "rickidy_healer") AddRecipe("nighthammer", {Ingredient("twigs", 3), Ingredient("boneshard", 1), Ingredient("cutgrass", 6), Ingredient("nightmarefuel", 1)}, RECIPETABS.TOOLS, GLOBAL.TECH.NONE, nil, nil, nil, nil, "rickidy_healer") AddRecipe("nightpitchfork", {Ingredient("twigs", 2), Ingredient("boneshard", 1), Ingredient("nightmarefuel", 2)}, RECIPETABS.TOOLS, TECH.NONE, nil, nil, nil, nil, "rickidy_healer") AddRecipe("nightmachete", {Ingredient("twigs", 1), Ingredient("rope", 2), Ingredient("boneshard", 1), Ingredient("nightmarefuel", 3)}, RECIPETABS.TOOLS, TECH.NONE, nil, nil, nil, nil, "rickidy_healer") AddRecipe("rickidystaff", {Ingredient("twigs", 4), Ingredient("houndstooth", 1), Ingredient("nightmarefuel", 1)}, RECIPETABS.TOOLS, TECH.NONE, nil, nil, nil, nil, "rickidy_healer") AddRecipe("nightaxe", {Ingredient("twigs", 1), Ingredient("houndstooth", 1), Ingredient("nightmarefuel", 1)}, RECIPETABS.TOOLS, TECH.NONE, nil, nil, nil, nil, "rickidy_healer") AddRecipe("nightpickaxe", {Ingredient("twigs", 2), Ingredient("houndstooth", 1), Ingredient("nightmarefuel", 2)}, RECIPETABS.TOOLS, TECH.NONE, nil, nil, nil, nil, "rickidy_healer") AddRecipe("nightshovel", {Ingredient("twigs", 2), Ingredient("houndstooth", 1), Ingredient("nightmarefuel", 2)}, RECIPETABS.TOOLS, TECH.NONE, nil, nil, nil, nil, "rickidy_healer") AddRecipe("nighthammer", {Ingredient("twigs", 3), Ingredient("houndstooth", 1), Ingredient("cutgrass", 6), Ingredient("nightmarefuel", 1)}, RECIPETABS.TOOLS, GLOBAL.TECH.NONE, nil, nil, nil, nil, "rickidy_healer") AddRecipe("nightpitchfork", {Ingredient("twigs", 2), Ingredient("houndstooth", 1), Ingredient("nightmarefuel", 2)}, RECIPETABS.TOOLS, TECH.NONE, nil, nil, nil, nil, "rickidy_healer") AddRecipe("nightmachete", {Ingredient("twigs", 1), Ingredient("rope", 2), Ingredient("houndstooth", 1), Ingredient("nightmarefuel", 3)}, RECIPETABS.TOOLS, TECH.NONE, nil, nil, nil, nil, "rickidy_healer") Knows first science and magic level by default, yet requires second level crafting stations: (Working on displaying the next level of locked recipes) File: gwen.lua inst:DoTaskInTime(0, function(inst) for k, v in pairs(AllRecipes) do if v and v.level and v.builder_tag == nil and (v.level.SCIENCE == 1 or v.level.MAGIC == 2) then inst.components.builder:AddRecipe(v.name) inst:PushEvent("unlockrecipe", { recipe = v.name }) end end end) Cooks in half the time: (I need a reference for this) ... Picks things in half the time: (I need a reference for this) ... Regenerate health at the cost of hunger if already damaged: (I need a reference for this) ... Is a vegetarian: (Feedback is appreciated) File: gwen.lua inst.components.eater:SetDiet({FOODGROUP.OMNI}, {FOODGROUP.OMNI_NOMEAT}) Scared of non-nightmare aggressive creatures: (I need help with this) ... Loses sanity upon killing friendly creatures: (I need a reference for this) ... Starting Items: File: gwen.lua local start_inv = { "rickidystaff", "twigs", "twigs", "twigs", "houndstooth", "nightmarefuel", "nightmarefuel", "nightmarefuel", } I will frequently update this post as I make progress on each aspect of the character. Thank you very much for reading! Gwen The Faithful.zip
  2. Wormwood stats (150 hunger, 200 sanity, 150 health) + has the "green thumb tab" (living logs, poison balm, bramble husk, bramble trap, compost wrap) + can plant seeds in the ground (basic farm speed), can heal from fertilizer for 2 hp (ash, poop, guano) + blooms during spring, monsoon, lush "it" has a passive Wolfgang transformation without the 2x dmg + lure-plants, living vines, snap-traps (without food) are neutral + immune to hay fever +/- gain sanity from planting, lose sanity from plants being destroyed (choppers, fires, diggers and picking flowers) +/- attracts bees when blooming - can't recover or lose health from any ingredients or meals - can catch on fire easily and freeze from ice flingos rebalance Wormwood stats (150 hunger, 125 sanity, 200 health) + has the "green thumb tab" (living logs, bramble husk, bramble trap, Reed roots, Light-blub roots, Lure-plant blub) Reed roots (1 living log + 4 reeds) Light-blub roots (1 living log + 4 light-blubs) Lure-plants (3 living logs + 2 eggplants + 4 light-blubs) + immune to poison when blooming (spring, monsoon, lush), immune to hay fever + can plant seeds in the ground (improved farm speed), can heal from fertilizer for 3 hp (ash, poop, guano) + lure-plants, living vines, snap-traps are neutral +/- Mix sides are the same - Downsides are the same
  3. Hello! If you are reading this and want to help, thank you! Basically I have made a custom character with the DST extended character template, however i do not know how to code the perks i want. The perks are gain higher damage, speed, and health the lower sanity you are. And the other perk i need help with is that the character gains more stats from sleeping, but uses less hunger. Thank you for helping!
  4. I have seen a lot of people which are still new to modding having troubles with the basic character perks, therefore I decided to create a simple tutorial showing you how to create some basic perks for your character. So if you're having trouble and are working on a mod for DS, RoG, or SW (or... all) then hopefully this could help you out at least a little bit! I know that I'm not the best modder out there, and that there can be few different ways to achieve some of these things in this tutorial, but I'm gonna focus mainly on the ways that I learned how to do them. ---------------------------------------------------------------------------------------------------------------- IMPORTANT DST mods differ in their codding from the DS, RoG, and SW. So sadly this tutorial might not help you if you're working on a DST mod. ---------------------------------------------------------------------------------------------------------------- So most of you probably are already using a basic character template, which provides you with a basic modmain.lua file, same as a starter character prefab file which already has the basic list of assets, and character stats for you to manipulate. But just in case you don't have them, then here's where you can get them: Extended Sample Character << Click In this tutorial I'll show you how to: - Set/Change your characters Health, Sanity, and hunger. - Increase/Decrease/Turn off night and dusk sanity drain or reverse it. - Increase/Decrease/Turn off moisture sanity drain or reverse it. - Set a HP/Sanity/Hunger regen/damage over time. - Set a HP/Sanity/Hunger regen/damage during specified time of the day. - Set a HP/Sanity/Hunger regen/damage during specified season. - Set a HP/Sanity/Hunger regen/damage from rain or while being in caves. - Set a health/sanity/hunger regern/damage from temperature. - Set a health/sanity/hunger regern/damage from moisture. - Set a sanity/health/hunger loss/gain from attacking creatures. - Set a sanity/health/hunger loss/gain from killing creatures. - Set a Sanity regern/damage by equipping an item. - Erase/Increase/Decrease an existing sanity regen/damage on an item. - Add a sanity aura heal/damage to an item/creature. -------------------------- - Change your character's basic defense/attack power/speed. - Change defense/power/speed based on the time of the day. - Change defense/power/speed based on season. - Change defense/power/speed based on rain or caves. - Change defense/power/speed based on temperature. - Change defense/power/speed based on moisture. -------------------------- - Set your character's heat and cold resistance. - Increase/Decrease the HP damage when freezing/overheating. - Make your character fragile/resistant/immune to heat/cold. - Make your character immune to fire. - Turn your character into a monster or make it "not scary to prey". - Make the spiders/merm ignore your character (if unbothered). -------------------------- - Set/Change what your character can/can't eat. - Change the amount of sanity/health/hunger that a specified food gives. - Create a custom food type/group for your character. - Make an non-eatable item eatable to your character. --------------------------- - Give your character starting inventory items. - Make your character always start with a certain custom item (even in adventure mode). - Give your character a night vision/glow. - Unlock recipes for your character. - Change existing recipes. - Give your character custom recipes for existing items. - Remove the sanity gain/loss from picking flowers. - Mute your character. - Make your character unable to trigger spiders when walking on their webs. (All of the sections are in the same order as in the list above) BTW, I know that you'll see me repeat the same things many times in this tutorial, but that's just because I made it for people to be able to head right away to the section that they care to learn, without needing to read the whole thing. So I'm sorry if you'll find that annoying. Anyways, let's start! ========================================================================= Health / Sanity / Hunger ========================================================================= --=====BASIC=====-- -- Set/Change the character's basic stats -- -- Increase/Decrease/Turn off night & dusk sanity drain or reverse it -- -- Increase/Decrease/Turn off moisture sanity drain or reverse it -- --=====REGEN/DAMAGE BASED ON TIME OR SEASON=====-- -- Set a HP/Sanity/Hunger regen/damage over time -- -- Set a HP/Sanity/Hunger regen/damage during specified time of the day -- -- Set a HP/Sanity/Hunger regen/damage during specified season -- --=====REGEN/DAMAGE BASED ON LOCATION OR RAIN=====-- -- Set a HP/Sanity/Hunger regen/damage from rain or while being in caves -- --=====REGEN/DAMAGE BASED ON TEMPERATURE OR MOISTURE=====-- -- Set a health/sanity/hunger regern/damage from temperature -- -- Set a health/sanity/hunger regern/damage from moisture -- --=====REGEN/DAMAGE BASED ON KILL OR ATTACK=====-- -- Set a sanity/health/hunger loss/gain from attacking creatures -- -- Set a sanity/health/hunger loss/gain from killing creatures -- --=====REGEN/DAMAGE BASED ON ITEMS OR CREATURES=====-- -- Set a sanity regern/damage by equipping an item -- -- Erase/Increase/Decrease an existing sanity regen/damage on an item -- -- Add a sanity aura heal/damage to an item/creature -- ========================================================================= Defense / Attack power / Speed ========================================================================= --=====BASIC=====-- -- Change your character's basic defense/attack power/speed -- --=====INCREASE/DECREASE BASED ON TIME OR SEASON=====-- -- Change defense/power/speed based on the time of the day -- -- Change defense/power/speed based on season -- --=====INCREASE/DECREASE BASED ON LOCATION OR RAIN=====-- -- Change defense/power/speed based on rain or caves -- --=====INCREASE/DECREASE BASED ON TEMPERATURE OR MOISTURE=====-- -- Change defense/power/speed based on temperature -- -- Change defense/power/speed based on moisture -- ========================================================================= Sensibility / Numbness / Characteristics ========================================================================= --=====BASIC=====-- -- Set your character's heat and cold resistance -- -- Increase/Decrease the HP damage when freezing/overheating -- --=====FRAGILE / IMMUNE=====-- -- Make your character fragile/resistant/immune to heat/cold -- -- Make your character immune to fire -- -- Turn your character into a monster or make it "not scary to prey" -- -- Make the spiders/merm ignore your character (if unbothered) -- ========================================================================= Food ========================================================================= --=====BASIC=====-- -- Set/Change what your character can/can't eat -- -- Change the amount of sanity/health/hunger that a specified food gives -- --=====CUSTOM=====-- -- Create a custom food type/group for your character -- -- Make an non-eatable item eatable to your character -- ========================================================================= Starter inventory / Night vision / Recipes / Other ========================================================================= --=====ITEMS=====-- -- Give your character starting inventory items -- -- Make your character always start with a certain custom item (even in adventure mode) -- --=====CHARACTER=====-- -- Give your character a night vision/glow -- --=====RECIPES=====-- -- Unlock recipes for your character -- -- Change existing recipes -- --=====CUSTOM=====-- -- Give your character custom recipes for existing items -- --=====OTHER=====-- -- Remove the sanity gain/loss from picking flowers -- -- Mute your character -- -- Make your character unable to trigger spiders when walking on their webs -- ========================================================================= And that would be the end of this tutorial. It took me 5 days to compose all this, so I really hope that at least some of you might find it helpful. However, if any of this parts/sections confused you, then please feel free to ask me whatever it is that you didn't understand, and I'll try to explain it differently to hopefully help you out. Also: Please, do not ask any questions that have nothing to do with this tutorial (nor anything it shows) in here. (Just trying to avoid unnecessary mess) ^^;