Cunning fox Posted January 5, 2017 Share Posted January 5, 2017 (edited) Hey everyone! I'm trying to make a custom tech tree. I thought it'll be realy easy, but it's not :/ . I've searhed all forum and found that: I've done everything like it was in custom_tech_tree.lua, but it crashes with [00:00:34]: [string "scripts/components/builder.lua"]:191: attempt to index field 'accessible_tech_trees' (a nil value) I realy don't know what to do now, and I need your help. I'll give you reward, if you'll help me! Thanks! Edited January 5, 2017 by makar5000 1 Link to comment Share on other sites More sharing options...
halfrose Posted January 5, 2017 Share Posted January 5, 2017 It would help a bit more if you post a zip of your mod. Link to comment Share on other sites More sharing options...
Cunning fox Posted January 6, 2017 Author Share Posted January 6, 2017 9 hours ago, halfrose said: It would help a bit more if you post a zip of your mod. .zip 1 Link to comment Share on other sites More sharing options...
Cunning fox Posted January 6, 2017 Author Share Posted January 6, 2017 23 hours ago, halfrose said: It would help a bit more if you post a zip of your mod. I'm sorry, but do you have any ideas why it's not working? 1 Link to comment Share on other sites More sharing options...
halfrose Posted January 6, 2017 Share Posted January 6, 2017 sorry I am just back home. I looked into your mod I see you didn't do any renaming job in your tech tree lua, I am not sure if that will solve it, but in my case, I renamed new_tree and related in the new tech tree lua you have. Link to comment Share on other sites More sharing options...
Cunning fox Posted January 7, 2017 Author Share Posted January 7, 2017 9 hours ago, halfrose said: sorry I am just back home. I looked into your mod I see you didn't do any renaming job in your tech tree lua, I am not sure if that will solve it, but in my case, I renamed new_tree and related in the new tech tree lua you have. Ok, I've fixed it. I've just added GLOBAL.TUNING.PROTOTYPER_TREES = { MASKMAKER = TechTree.Create({ MASKMAKER = 1, }), } Now it's working just nicely! 1 Link to comment Share on other sites More sharing options...
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