Mudley Posted December 24, 2016 Share Posted December 24, 2016 This probably has already been told somewhere here, but I need to test a bug with deers and dead trees and I don't know how to spawn them. Link to comment https://forums.kleientertainment.com/forums/topic/72815-how-to-spawn-a-no-eyed-deer-with-an-antler/ Share on other sites More sharing options...
Prakhar Posted December 25, 2016 Share Posted December 25, 2016 I don't think you can. Best to just spawn one in with console commands. Oh, you could insert the antler in the klaus sack and, viola! Two deers with a dangerous boss! Link to comment https://forums.kleientertainment.com/forums/topic/72815-how-to-spawn-a-no-eyed-deer-with-an-antler/#findComment-852704 Share on other sites More sharing options...
pofil Posted December 25, 2016 Share Posted December 25, 2016 I beleive it's: TheWorld.components.deerherdspawner:DebugSummonHerd() to spawn the herd of deers, and then c_sel():SetAntlered(1) while hovering over a deer with your mouse, to make the horn grow. Link to comment https://forums.kleientertainment.com/forums/topic/72815-how-to-spawn-a-no-eyed-deer-with-an-antler/#findComment-852748 Share on other sites More sharing options...
Aquaterion Posted December 25, 2016 Share Posted December 25, 2016 deer = c_spawn("deer"); deer:PushEvent("timerdone", {name = "growantler"}) or deer = c_spawn("deer"); deer.SetAntlered(deer, math.random(3)) Link to comment https://forums.kleientertainment.com/forums/topic/72815-how-to-spawn-a-no-eyed-deer-with-an-antler/#findComment-852835 Share on other sites More sharing options...
pofil Posted December 26, 2016 Share Posted December 26, 2016 13 hours ago, Aquaterion said: deer = c_spawn("deer"); deer:PushEvent("timerdone", {name = "growantler"}) Haven't tested either, but I remember that during winter's feast announcement devcast, they said that the debug spawn command for these was removed. Sorry if that's wrong. The commands I posted were the ones they used in the stream. Link to comment https://forums.kleientertainment.com/forums/topic/72815-how-to-spawn-a-no-eyed-deer-with-an-antler/#findComment-852999 Share on other sites More sharing options...
Aquaterion Posted December 26, 2016 Share Posted December 26, 2016 36 minutes ago, pofil said: Haven't tested either, but I remember that during winter's feast announcement devcast, they said that the debug spawn command for these was removed. Sorry if that's wrong. The commands I posted were the ones they used in the stream. I believe its still there, my command summons 1 deer, yours summons a whole lot Link to comment https://forums.kleientertainment.com/forums/topic/72815-how-to-spawn-a-no-eyed-deer-with-an-antler/#findComment-853009 Share on other sites More sharing options...
pofil Posted December 26, 2016 Share Posted December 26, 2016 40 minutes ago, Aquaterion said: I believe its still there, my command summons 1 deer, yours summons a whole lot Yeah, tested both and they work. Mine spawns a herd, while yours spawn one deer. Darn devs don't even know what they add/remove from their own game (jk). Link to comment https://forums.kleientertainment.com/forums/topic/72815-how-to-spawn-a-no-eyed-deer-with-an-antler/#findComment-853011 Share on other sites More sharing options...
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