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Darts: High investment with low return


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Like the title suggests, darts have a very high investment with very low return. For the sake of brevity, I'll list the darts and what they do below:

*All darts require 2 reeds and a feather. The feathers practically requires loads of boomerang or bird traps to be viable to farm.

Blow Dart: 100 damage. Pure and simple. Definitely the best dart out of all of them. And, arguably, the only one worth farming for (though still not worth it in the end).

Fire Dart: Deals 50 fire damage. If you're lucky. That's right. 50 -not 100.

Sleep Dart: Puts things to sleep with enough shots. (Why even use this if you have a pan flute?)

Electric Dart: Deals 60 damage with a 1.5 multiplier. So, 90 damage. The wetness factor doesn't matter.. monsters in DST do NOT get wet aside from dragonfly. What even is the point of this?

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Ultimately, all of the darts (aside from blow dart) are useless. Fire Darts are relatively more expensive than a simple fire staff in total uses. A Sleep Dart is inferior to the Pan Flute. And, the Electric Dart pretty much always does 90 damage. But, requires gold to craft for just 1 of them.

Willow could be buffed so that she deals double to triple damage when she deals fire damage to her enemies (makes fire dart, torching, or fire staff slightly more viable). This gives willow an option to fight back using her lighter. Ultimately, killing them with a flint axe would be the faster way to kill than just setting them on fire. But it's something.

Sleep Darts could require less shots to put mobs to sleep. I don't know -I never really find myself needing mobs passed out in front of me.

Electric Dart... At least allow us to make enemies wet by throwing water balloons at them. What's the point of adding this into DST only when you can't even take advantage of it?

Nothing will get changed and I know this.. this is pretty much just a rant about how useless they are.

The main issue with ranged combat and more so darts in particular is that ranged attacks are very powerful in DST.  Since nearly every enemy in the game is melee, the ability to attack at range has to be kept in check.  I agree though that the current system for darts makes them essentially useless.  

I posted on this topic over here, with solutions I feel could allow ranged combat to be better without being too good...

 

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