Cunning fox Posted December 6, 2016 Share Posted December 6, 2016 I'm truing to make item, wich while equipped plays sound. It's working, and plays music, but it plays even when item not equipped. I know that I need to add smthinf to onunequip function, but i don't know what local assets = { Asset("ANIM", "anim/myamulets.zip"), Asset("ANIM", "anim/torso_myamulets.zip"), Asset("ATLAS", "images/inventoryimages/floweramulet.xml"), Asset("IMAGE", "images/inventoryimages/floweramulet.tex"), Asset("SOUND", "sound/ghost.fsb"), } local function onequip(inst, owner) owner.AnimState:OverrideSymbol("swap_body", "torso_myamulets", "floweramulet") owner.SoundEmitter:PlaySound("dontstarve/ghost/ghost_girl_howl_LP") end local function onunequip(inst, owner) owner.AnimState:ClearOverrideSymbol("swap_body") --inst.hauntsfxtask:Cancel() --inst.hauntsfxtask = nil end local function fn() local inst = CreateEntity() inst.entity:AddTransform() inst.entity:AddAnimState() inst.entity:AddNetwork() MakeInventoryPhysics(inst) inst.AnimState:SetBank("amulets") inst.AnimState:SetBuild("myamulets") inst.AnimState:PlayAnimation("floweramulet") inst.entity:SetPristine() if not TheWorld.ismastersim then return inst end inst:AddComponent("fueled") inst.components.fueled.fueltype = FUELTYPE.MAGIC inst.components.fueled:InitializeFuelLevel(TUNING.RAINCOAT_PERISHTIME * 0.5) inst.components.fueled:SetDepletedFn(inst.Remove) inst:AddComponent("inspectable") inst:AddComponent("inventoryitem") inst.components.inventoryitem.imagename = "floweramulet" inst.components.inventoryitem.atlasname = "images/inventoryimages/floweramulet.xml" inst:AddComponent("equippable") inst.components.equippable.equipslot = EQUIPSLOTS.NECK or EQUIPSLOTS.BODY inst.components.equippable.dapperness = TUNING.DAPPERNESS_HUGE*2 --- inst.components.equippable.walkspeedmult = 0 inst.components.equippable:SetOnEquip( onequip ) inst.components.equippable:SetOnUnequip( onunequip ) MakeHauntableLaunch(inst) return inst end return Prefab( "floweramulet", fn, assets, prefabs) 1 Link to comment Share on other sites More sharing options...
Aquaterion Posted December 6, 2016 Share Posted December 6, 2016 (edited) This should work --In onequip change this: owner.SoundEmitter:PlaySound("dontstarve/ghost/ghost_girl_howl_LP") --to this: owner.SoundEmitter:PlaySound("dontstarve/ghost/ghost_girl_howl_LP", "ghosthowl") --and in the onunequip put this: owner.SoundEmitter:KillSound("ghosthowl") Edited December 6, 2016 by Aquaterion Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now