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Please add an ownership mechanic to Beefalo Domestication


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Sounds like something best implemented as mod.  It would be out of place for Beefalo to be different than every other interaction mechanic in the game.  If you are playing PvE, the goal is to survive together and as such...sharing resources is expected.  If you are playing PvP, the goal is to wipe out everyone else and as such...taking other's resources is expected.

I play in PvE. It'd be fine in PvP, but it's not in PvE imo. I wouldn't exactly call it "sharing." I mean no matter how hard you worked to domesticate your beefalo, anyone can just hop on it and ride away, never for you to see it again. Or shave it, which resets domestication, or just simply kill it. I know it's the same for stuff such as spider followers and pigs and tallbird pets, but I think beefalo should be different because of the sheer amount of work needed to domesticate it. 

4 hours ago, Sushimo said:

I play in PvE. It'd be fine in PvP, but it's not in PvE imo. I wouldn't exactly call it "sharing." I mean no matter how hard you worked to domesticate your beefalo, anyone can just hop on it and ride away, never for you to see it again. Or shave it, which resets domestication, or just simply kill it. I know it's the same for stuff such as spider followers and pigs and tallbird pets, but I think beefalo should be different because of the sheer amount of work needed to domesticate it. 

In PvE...it isn't your Beefalo, it is the server's Beefalo.  The whole point of don't start is try to survive as long as you can.  So when you're playing PvE, you're working together to survive as long as possible.  Therefore, them using a tamed Beeflo is perfectly legitimate.

Personally, I don't think Klei should have implemented endless mode at all.  It has created this odd parity to Minecraft, where people play it as a base building game and everyone tries to have their own base.  It really isn't what Don't Starve was designed for in the first place.

Regarding Beefalo taming taking a long time and it being different as such, I think that difference should be in how beneficial it is to the player, not whether or not it is tied to a single user.  It takes 15-20 days to tame a Beefalo, and the average game duration per session is only like 100-150 days at most.  For something that takes roughly 1/5th the total playtime of a session to acquire...it should probably be a very strong tool, and Beefalo just really don't feel that beneficial (which is probably why I see so few people tame them).

5 hours ago, Ecu said:

Sounds like something best implemented as mod.  It would be out of place for Beefalo to be different than every other interaction mechanic in the game.  If you are playing PvE, the goal is to survive together and as such...sharing resources is expected.  If you are playing PvP, the goal is to wipe out everyone else and as such...taking other's resources is expected.

This is a very black-and-white look at the game. You should expect the unintended if it's a possibility. For instance, a noob might hit your domesticated beefalo just because it was in mating season and hit the noob or it could simply be a griefer case. It is quite unfair that others' actions affect your attained domestication. It's also illogical on top of that as that isn't how a domesticated animal would typically behave like.

Regardless though, unless you can at least exit the game with your beefalo, the effort is quite literally for nothing. The beefalo will undomesticate because the server will be running while you're away and if you're away for hundreds, may be even thousands of days, there isn't enough space in the world to keep multiple of them from undomesticating soon. It's also consuming in terms of nitre and boards. If I wanted to leave my beefalo and went away for, say 900 days from a server due to me going on holiday or being busy with just life in general, while everybody else plays on the server, I would need 60 salt licks MINIMUM placed down in a huge pen. This would require a 240 nitre (6 stacks) and 120 boards or 480 logs. And at the end of it all, during me being away, the beefalo can easily be found and hit/freed by a noob/griefer while I'm away, resulting in the whole process being a waste of your time. On top of that, you have to keep feeding your beefalo with grass and twigs or dragonpies every single day. And all for what? A free hand slot and just a little more damage/speed? No thanks. All of the time I spend taking care of the beefalo is simply not comparing the extra speed or damage bonus that I will have as the time I will spend taking care of it is the time I could be spending, you know, running around and dealing damage to things or doing something more useful -.-

Especially in the case of your beloved Survival mode, beefalo domestication is at its worst!

21 minutes ago, Ecu said:

In PvE...it isn't your Beefalo, it is the server's Beefalo.  The whole point of don't start is try to survive as long as you can.  So when you're playing PvE, you're working together to survive as long as possible.  Therefore, them using a tamed Beeflo is perfectly legitimate.

Personally, I don't think Klei should have implemented endless mode at all.  It has created this odd parity to Minecraft, where people play it as a base building game and everyone tries to have their own base.  It really isn't what Don't Starve was designed for in the first place.

Regarding Beefalo taming taking a long time and it being different as such, I think that difference should be in how beneficial it is to the player, not whether or not it is tied to a single user.  It takes 15-20 days to tame a Beefalo, and the average game duration per session is only like 100-150 days at most.  For something that takes roughly 1/5th the total playtime of a session to acquire...it should probably be a very strong tool, and Beefalo just really don't feel that beneficial (which is probably why I see so few people tame them).

Why are you keen on making everything short-term instead of thinking about the possibility of "hei, perhaps the game could be changed to work with longer runs (or it being possible for a run to be short-lives while also being possible to be long-lived), while at the same time it being possible for a server to reset, just with some slight differences"? You're assuming this because you think Survival mode is the closest it gets to "true Don't Starve survival"? I would certainly argue it isn't, because the results are nowhere near that of what single player would have you provide. But then again we cannot know unless devs themselves tell us.

2 minutes ago, EuedeAdodooedoe said:

This is a very black-and-white look at the game. You should expect the unintended if it's a possibility. For instance, a noob might hit your domesticated beefalo just because it was in mating season and hit the noob or it could simply be a griefer case. It is quite unfair that others' actions affect your attained domestication. It's also illogical on top of that as that isn't how a domesticated animal would typically behave like.

Regardless though, unless you can at least exit the game with your beefalo, the effort is quite literally for nothing. The beefalo will undomesticate because the server will be running while you're away and if you're away for hundreds, may be even thousands of days, there isn't enough space in the world to keep multiple of them from undomesticating soon. It's also consuming in terms of nitre and boards. If I wanted to leave my beefalo and went away for, say 900 days from a server due to me going on holiday or being busy with just life in general, while everybody else plays on the server, I would need 60 salt licks MINIMUM placed down in a huge pen. This would require a 240 nitre (6 stacks) and 120 boards or 480 logs. And at the end of it all, during me being away, the beefalo can easily be found and hit/freed by a noob/griefer while I'm away, resulting in the whole process being a waste of your time. On top of that, you have to keep feeding your beefalo with grass and twigs or dragonpies every single day. And all for what? A free hand slot and just a little more damage/speed? No thanks. All of the time I spend taking care of the beefalo is simply not comparing the extra speed or damage bonus that I will have as the time I will spend taking care of it is the time I could be spending, you know, running around and dealing damage to things or doing something more useful -.-

Especially in the case of your beloved Survival mode, beefalo domestication is at its worst!

My beloved survival mode?  Sorry to say, but according to server statistics, I can reasonably state that survival mode is the standard game mode played in DST (not to mention the only game mode officially supported by Klei servers).  So it is rather expected that when I come up with opinions on the game's design, I would use its primary game mode to do so.

I agree about Beefalo though.  They are very poorly implemented, and in my rant thread, I specifically point that out.  They need to be redesigned to better fit in with the game experience to make the investment worth it.  There are a whole lot of directions said redesign could take.  A good starting point would probably involve implementing similar features to SW boats to Beefalo saddles, letting to add little features (perhaps a passenger cart and/or chest cart) to them, improving their flexibility.

7 hours ago, Mantas said:

I would like that domestication reset would only work if owner himself does it, not shaving or random people

That would be too easily abused, to be honest.  This is a multiplayer game and as such the mechanics should be based around multiple people having access to the resources.  Either it is PvP, in which case destroying domestication is a tactic...or it is PvE and you all own the Beefalo, so everyone's actions towards it matter.

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