AnonymousKoala Posted November 13, 2016 Share Posted November 13, 2016 18 hours ago, EuedeAdodooedoe said: This kind of mechanics cannot work well or be good at all. It basically means that the less players there are on the server, the better it is for you as it is easier to kill the boss, therefore your friends being on the server, whether they choose or don't choose to fight the bosses will result in it being better if your friends weren't on the server in the first place. And what if you're in the middle of a boss fight, about to kill the giant and then some newbie joins in. What happens to the boss' health then? To add to that, some players are complete professionals, others newbies who don't even know that armour exists. Simple. Multiply drops. You want to have more friends because more drops, but that would also mean more HP. Link to comment https://forums.kleientertainment.com/forums/topic/71633-boss-scaling/page/2/#findComment-837032 Share on other sites More sharing options...
EuedeAdodooedoe Posted November 13, 2016 Share Posted November 13, 2016 1 minute ago, AnonymousKoala said: Simple. Multiply drops. You want to have more friends because more drops, but that would also mean more HP. Fair enough. Although pretty ridiculously non-sensical, this could work alongside the "spawn with a certain hp based on the amount of players are nearby". Link to comment https://forums.kleientertainment.com/forums/topic/71633-boss-scaling/page/2/#findComment-837034 Share on other sites More sharing options...
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