halfrose Posted November 2, 2016 Share Posted November 2, 2016 (edited) I modded a new techtree into a mod and apparently now it can't find the actual alchemy and science machine, while the new custom tech tree works fine this is the lua for the new tech tree: and the prefab of the new tech: here it is the log: I assume it is something minimal my eyes are not catching. EDIT: After looking for all solutions, I couldn't find the issue on the files, and then, I realized and found the error, there was a 'ghost' file of the science prototyper in my mod, which was invisible, how it got there is still a question but that solved. Edited November 4, 2016 by halfrose Solved, Link to comment Share on other sites More sharing options...
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