Serpens Posted October 20, 2016 Share Posted October 20, 2016 How can I force a gamemode like wilderness or survival or a custom game mode, when my mod is active? I found no variable anywhere, that I could change to a fixed gamemode =/ Link to comment https://forums.kleientertainment.com/forums/topic/70991-how-to-force-a-gamemode/ Share on other sites More sharing options...
Serpens Posted November 3, 2016 Author Share Posted November 3, 2016 bump Link to comment https://forums.kleientertainment.com/forums/topic/70991-how-to-force-a-gamemode/#findComment-832459 Share on other sites More sharing options...
Lumina Posted November 3, 2016 Share Posted November 3, 2016 You means, after the game is created ? If yes, i totally don't know. If it's before, i guess you can add the game mod in the worldgen option, no ? Link to comment https://forums.kleientertainment.com/forums/topic/70991-how-to-force-a-gamemode/#findComment-832512 Share on other sites More sharing options...
Serpens Posted November 3, 2016 Author Share Posted November 3, 2016 yes before the world is created. where in wordldgen options? You can override all the world settings (see customize.lua for things you can override), but I found nothing about gamemode. I also search "gamemode" through all lua scripts, but nothing looked like that I could set the gamemode with it. =/ Link to comment https://forums.kleientertainment.com/forums/topic/70991-how-to-force-a-gamemode/#findComment-832522 Share on other sites More sharing options...
Lumina Posted November 3, 2016 Share Posted November 3, 2016 I'm not familiar enough with that. But i found this http://steamcommunity.com/profiles/76561198159698411/myworkshopfiles/?appid=322330 There seems to have multiple mod adding basing game mode and it's from klei so it should be compatible with base game without issue i guess. Link to comment https://forums.kleientertainment.com/forums/topic/70991-how-to-force-a-gamemode/#findComment-832529 Share on other sites More sharing options...
Serpens Posted November 3, 2016 Author Share Posted November 3, 2016 10 minutes ago, Lumina said: I'm not familiar enough with that. But i found this http://steamcommunity.com/profiles/76561198159698411/myworkshopfiles/?appid=322330 There seems to have multiple mod adding basing game mode and it's from klei so it should be compatible with base game without issue i guess. thank you for trying to help I already searched these mods. Most do not add new game modes and these which do, do not force the gamemode (you have to select it)... The only workaround I found so far is to let the game crash, if the wrong mode was selected... Link to comment https://forums.kleientertainment.com/forums/topic/70991-how-to-force-a-gamemode/#findComment-832532 Share on other sites More sharing options...
Lumina Posted November 3, 2016 Share Posted November 3, 2016 Ok... And the worldgenoverride you have when creating a dedicated server ? Could it be used when making a mod ? Because you could select a gamemode this way, but i don't know if you could use it in a mod... Link to comment https://forums.kleientertainment.com/forums/topic/70991-how-to-force-a-gamemode/#findComment-832534 Share on other sites More sharing options...
Serpens Posted November 3, 2016 Author Share Posted November 3, 2016 6 hours ago, Lumina said: Ok... And the worldgenoverride you have when creating a dedicated server ? Could it be used when making a mod ? Because you could select a gamemode this way, but i don't know if you could use it in a mod... this could be helpful, thx... but what of these options sets the gamemode? Spoiler return { override_enabled = true, preset = "SURVIVAL_TOGETHER", -- "SURVIVAL_TOGETHER", "MOD_MISSING", "SURVIVAL_TOGETHER_CLASSIC", "SURVIVAL_DEFAULT_PLUS", "COMPLETE_DARKNESS", "DST_CAVE", "DST_CAVE_PLUS" overrides = { -- MISC task_set = "default", -- "classic", "default", "cave_default" start_location = "default", -- "caves", "default", "plus", "darkness" world_size = "default", -- "small", "medium", "default", "huge" branching = "default", -- "never", "least", "default", "most" loop = "default", -- "never", "default", "always" autumn = "default", -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random" winter = "default", -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random" spring = "default", -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random" summer = "default", -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random" season_start = "default", -- "default", "winter", "spring", "summer", "autumnorspring", "winterorsummer", "random" day = "default", -- "default", "longday", "longdusk", "longnight", "noday", "nodusk", "nonight", "onlyday", "onlydusk", "onlynight" weather = "default", -- "never", "rare", "default", "often", "always" earthquakes = "default", -- "never", "rare", "default", "often", "always" lightning = "default", -- "never", "rare", "default", "often", "always" frograin = "default", -- "never", "rare", "default", "often", "always" wildfires = "default", -- "never", "rare", "default", "often", "always" touchstone = "default", -- "never", "rare", "default", "often", "always" regrowth = "default", -- "veryslow", "slow", "default", "fast", "veryfast" cavelight = "default", -- "veryslow", "slow", "default", "fast", "veryfast" boons = "default", -- "never", "rare", "default", "often", "always" prefabswaps_start = "default", -- "classic", "default", "highly random" prefabswaps = "default", -- "none", "few", "default", "many", "max" -- RESOURCES flowers = "default", -- "never", "rare", "default", "often", "always" grass = "default", -- "never", "rare", "default", "often", "always" sapling = "default", -- "never", "rare", "default", "often", "always" marshbush = "default", -- "never", "rare", "default", "often", "always" tumbleweed = "default", -- "never", "rare", "default", "often", "always" reeds = "default", -- "never", "rare", "default", "often", "always" trees = "default", -- "never", "rare", "default", "often", "always" flint = "default", -- "never", "rare", "default", "often", "always" rock = "default", -- "never", "rare", "default", "often", "always" rock_ice = "default", -- "never", "rare", "default", "often", "always" meteorspawner = "default", -- "never", "rare", "default", "often", "always" meteorshowers = "default", -- "never", "rare", "default", "often", "always" mushtree = "default", -- "never", "rare", "default", "often", "always" fern = "default", -- "never", "rare", "default", "often", "always" flower_cave = "default", -- "never", "rare", "default", "often", "always" wormlights = "default", -- "never", "rare", "default", "often", "always" -- UNPREPARED berrybush = "default", -- "never", "rare", "default", "often", "always" carrot = "default", -- "never", "rare", "default", "often", "always" mushroom = "default", -- "never", "rare", "default", "often", "always" cactus = "default", -- "never", "rare", "default", "often", "always" banana = "default", -- "never", "rare", "default", "often", "always" lichen = "default", -- "never", "rare", "default", "often", "always" -- ANIMALS rabbits = "default", -- "never", "rare", "default", "often", "always" moles = "default", -- "never", "rare", "default", "often", "always" butterfly = "default", -- "never", "rare", "default", "often", "always" birds = "default", -- "never", "rare", "default", "often", "always" buzzard = "default", -- "never", "rare", "default", "often", "always" catcoon = "default", -- "never", "rare", "default", "often", "always" perd = "default", -- "never", "rare", "default", "often", "always" pigs = "default", -- "never", "rare", "default", "often", "always" lightninggoat = "default", -- "never", "rare", "default", "often", "always" beefalo = "default", -- "never", "rare", "default", "often", "always" beefaloheat = "default", -- "never", "rare", "default", "often", "always" hunt = "default", -- "never", "rare", "default", "often", "always" alternatehunt = "default", -- "never", "rare", "default", "often", "always" penguins = "default", -- "never", "rare", "default", "often", "always" cave_ponds = "default", -- "never", "rare", "default", "often", "always" ponds = "default", -- "never", "rare", "default", "often", "always" bees = "default", -- "never", "rare", "default", "often", "always" angrybees = "default", -- "never", "rare", "default", "often", "always" tallbirds = "default", -- "never", "rare", "default", "often", "always" slurper = "default", -- "never", "rare", "default", "often", "always" bunnymen = "default", -- "never", "rare", "default", "often", "always" slurtles = "default", -- "never", "rare", "default", "often", "always" rocky = "default", -- "never", "rare", "default", "often", "always" monkey = "default", -- "never", "rare", "default", "often", "always" -- MONSTERS spiders = "default", -- "never", "rare", "default", "often", "always" cave_spiders = "default", -- "never", "rare", "default", "often", "always" hounds = "default", -- "never", "rare", "default", "often", "always" houndmound = "default", -- "never", "rare", "default", "often", "always" merm = "default", -- "never", "rare", "default", "often", "always" tentacles = "default", -- "never", "rare", "default", "often", "always" chess = "default", -- "never", "rare", "default", "often", "always" lureplants = "default", -- "never", "rare", "default", "often", "always" walrus = "default", -- "never", "rare", "default", "often", "always" liefs = "default", -- "never", "rare", "default", "often", "always" deciduousmonster = "default", -- "never", "rare", "default", "often", "always" krampus = "default", -- "never", "rare", "default", "often", "always" bearger = "default", -- "never", "rare", "default", "often", "always" deerclops = "default", -- "never", "rare", "default", "often", "always" goosemoose = "default", -- "never", "rare", "default", "often", "always" dragonfly = "default", -- "never", "rare", "default", "often", "always" bats = "default", -- "never", "rare", "default", "often", "always" fissure = "default", -- "never", "rare", "default", "often", "always" worms = "default", -- "never", "rare", "default", "often", "always" }, } Link to comment https://forums.kleientertainment.com/forums/topic/70991-how-to-force-a-gamemode/#findComment-832610 Share on other sites More sharing options...
Lumina Posted November 3, 2016 Share Posted November 3, 2016 Ah, sorry, i confused preset (survival, adventure) and gamemode Maybe @PeterA could help you then... Link to comment https://forums.kleientertainment.com/forums/topic/70991-how-to-force-a-gamemode/#findComment-832616 Share on other sites More sharing options...
Developer PeterA Posted November 3, 2016 Developer Share Posted November 3, 2016 In the cluster.ini you'll want to have the following. [GAMEPLAY] game_mode = survival That said, I'm not sure of an easy way to force a gamemode from the lua scripts, as it's intended that the user either sets their gamemode from the cluster.ini, or from the Host game screen. Link to comment https://forums.kleientertainment.com/forums/topic/70991-how-to-force-a-gamemode/#findComment-832652 Share on other sites More sharing options...
Lumina Posted November 3, 2016 Share Posted November 3, 2016 Thanks for your answer ! Link to comment https://forums.kleientertainment.com/forums/topic/70991-how-to-force-a-gamemode/#findComment-832730 Share on other sites More sharing options...
Serpens Posted November 3, 2016 Author Share Posted November 3, 2016 4 hours ago, PeterA said: In the cluster.ini you'll want to have the following. [GAMEPLAY] game_mode = survival That said, I'm not sure of an easy way to force a gamemode from the lua scripts, as it's intended that the user either sets their gamemode from the cluster.ini, or from the Host game screen. thank you. Hmm sad ... it gets harder and harder to progress with my adventure mod Gamemode includes some important stuff like resset timer and if there will be multiple spawnpoints. So I can't allow self-chosen gamemodes for advenutre mod. So it seems I have to use the workaround = a crash, if not my mod adventure-mode is chosen... And Islands are still not working (it is too expert level for me, to build up islands in modmain...) DarkXero already gave me code to stop the "PANIC" during worldgeneration if there are too many unconnected tiles. But unfortunately then only the main island is created and the others are missing... Maybe you know a fix? Code Spoiler local function GetUpvalue(func, name) local debug = GLOBAL.debug local i = 1 while true do local n, v = debug.getupvalue(func, i) if not n then return nil, nil end if n == name then return v, i end i = i + 1 end end local function SetUpvalue(func, ind, value) local debug = GLOBAL.debug debug.setupvalue(func, ind, value) end local function HackGenChecksForIslands() local generate_fn = GLOBAL.require("map/forest_map").Generate local SKIP_GEN_CHECKS, SKIP_GEN_CHECKS_index = GetUpvalue(generate_fn, "SKIP_GEN_CHECKS") SetUpvalue(generate_fn, SKIP_GEN_CHECKS_index, true) end HackGenChecksForIslands() Link to comment https://forums.kleientertainment.com/forums/topic/70991-how-to-force-a-gamemode/#findComment-832766 Share on other sites More sharing options...
Developer PeterA Posted November 3, 2016 Developer Share Posted November 3, 2016 @Serpens okay, while this isn't something we have intended to support, you could try hooking into SaveIndex:StartSurvivalMode and override serverdata.game_mode. You might also need to override GetDefaultServerData() too, to return your game_mode. Good luck! Link to comment https://forums.kleientertainment.com/forums/topic/70991-how-to-force-a-gamemode/#findComment-832779 Share on other sites More sharing options...
Serpens Posted November 6, 2016 Author Share Posted November 6, 2016 On 3.11.2016 at 11:51 PM, PeterA said: @Serpens okay, while this isn't something we have intended to support, you could try hooking into SaveIndex:StartSurvivalMode and override serverdata.game_mode. You might also need to override GetDefaultServerData() too, to return your game_mode. Good luck! Hmm... maybe I don't need to force a gamemode. I can just add in modmain something like this: GLOBAL.GAME_MODES["endless"].spawn_mode = ... GLOBAL.GAME_MODES["survival"].spawn_mode = ... GLOBAL.GAME_MODES["wilderness"].spawn_mode = ... Link to comment https://forums.kleientertainment.com/forums/topic/70991-how-to-force-a-gamemode/#findComment-834101 Share on other sites More sharing options...
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