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pound in world generation


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im using the thirst mod (latest version) it gets incredible change to game, and i feel more similar to original game.

how could be tunned values to get rare pound in rockyards, forest, ruins (spound almost one) , and comun in grassland and mosaic (spound almost tree) and lots in marsh and caves marsh?

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mybe due the fack that world generation have a really random creation, and looking that al most the half of the time theres a aceptable distribution of pounds, is better let as is in game, becose distributeprefab even with low values gets too much pounds. But if i run lots of game and the tendence is so bad i will keep it in mind. Thanks mobbstar.

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