aquelarrefox Posted October 15, 2016 Share Posted October 15, 2016 im using the thirst mod (latest version) it gets incredible change to game, and i feel more similar to original game. how could be tunned values to get rare pound in rockyards, forest, ruins (spound almost one) , and comun in grassland and mosaic (spound almost tree) and lots in marsh and caves marsh? Link to comment https://forums.kleientertainment.com/forums/topic/70882-pound-in-world-generation/ Share on other sites More sharing options...
Mobbstar Posted October 15, 2016 Share Posted October 15, 2016 There's a bit called "distributeprefabs" in worldgen "Rooms", there you can add ponds and their likelyhood (relative to other entries and the absolute distribution) Link to comment https://forums.kleientertainment.com/forums/topic/70882-pound-in-world-generation/#findComment-825423 Share on other sites More sharing options...
aquelarrefox Posted October 17, 2016 Author Share Posted October 17, 2016 mybe due the fack that world generation have a really random creation, and looking that al most the half of the time theres a aceptable distribution of pounds, is better let as is in game, becose distributeprefab even with low values gets too much pounds. But if i run lots of game and the tendence is so bad i will keep it in mind. Thanks mobbstar. Link to comment https://forums.kleientertainment.com/forums/topic/70882-pound-in-world-generation/#findComment-825945 Share on other sites More sharing options...
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