. . . Posted October 4, 2016 Share Posted October 4, 2016 (edited) I tried code like inst.soundsname = "webber" & nothing happened...? Edited October 5, 2016 by SuperDavid Link to comment Share on other sites More sharing options...
Neu7ral Posted October 5, 2016 Share Posted October 5, 2016 -- Uncomment if "wathgrithr"(Wigfrid) or "webber" voice is used --inst.talker_path_override = "dontstarve_DLC001/characters/" Link to comment Share on other sites More sharing options...
. . . Posted October 5, 2016 Author Share Posted October 5, 2016 (edited) 1 hour ago, Neutral_Steve said: -- Uncomment if "wathgrithr"(Wigfrid) or "webber" voice is used --inst.talker_path_override = "dontstarve_DLC001/characters/" Maybe I should explain in more detail so my character when sane uses willow's voice & when insane I want to use webber's voice so when he's sane this code activates inst.soundsname = "willow" so when he goes insane I put this in code inst.talker_path_override = "dontstarve_DLC001/characters/" & then when he goes insane he becomes mute plus when he goes sane he doesn't use willow's voice anymore & stays mute... Edited October 5, 2016 by SuperDavid Link to comment Share on other sites More sharing options...
Neu7ral Posted October 5, 2016 Share Posted October 5, 2016 (edited) Because you should specify the soundsname, I think it's like this. inst.soundsname = "webber" inst.talker_path_override = "dontstarve_DLC001/characters/" Edited October 5, 2016 by Neutral_Steve x) Link to comment Share on other sites More sharing options...
. . . Posted October 5, 2016 Author Share Posted October 5, 2016 13 minutes ago, Neutral_Steve said: Because you should specify the soundsname, I think it's like this. inst.soundsname = "webber" inst.talker_path_override = "dontstarve_DLC001/characters/" Thank you that works now he has webber's voice but when I turn sane again he doesn't make use Willow's voice anymore & becomes mute.. Is there a way to get rid of the "talker_path_override" when he goes sane? I think that's why he doesn't use willow's voice Link to comment Share on other sites More sharing options...
chromiumboy Posted October 5, 2016 Share Posted October 5, 2016 Try: inst.talker_path_override = nil Link to comment Share on other sites More sharing options...
. . . Posted October 5, 2016 Author Share Posted October 5, 2016 13 minutes ago, chromiumboy said: inst.talker_path_override = nil Thanks man that did the trick ! Link to comment Share on other sites More sharing options...
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