. . . Posted October 4, 2016 Share Posted October 4, 2016 (edited) I tried code like inst.soundsname = "webber" & nothing happened...? Edited October 5, 2016 by SuperDavid Link to comment https://forums.kleientertainment.com/forums/topic/70662-solved-how-to-use-webbers-voice-for-mod-character/ Share on other sites More sharing options...
Neu7ral Posted October 5, 2016 Share Posted October 5, 2016 -- Uncomment if "wathgrithr"(Wigfrid) or "webber" voice is used --inst.talker_path_override = "dontstarve_DLC001/characters/" Link to comment https://forums.kleientertainment.com/forums/topic/70662-solved-how-to-use-webbers-voice-for-mod-character/#findComment-822217 Share on other sites More sharing options...
. . . Posted October 5, 2016 Author Share Posted October 5, 2016 (edited) 1 hour ago, Neutral_Steve said: -- Uncomment if "wathgrithr"(Wigfrid) or "webber" voice is used --inst.talker_path_override = "dontstarve_DLC001/characters/" Maybe I should explain in more detail so my character when sane uses willow's voice & when insane I want to use webber's voice so when he's sane this code activates inst.soundsname = "willow" so when he goes insane I put this in code inst.talker_path_override = "dontstarve_DLC001/characters/" & then when he goes insane he becomes mute plus when he goes sane he doesn't use willow's voice anymore & stays mute... Edited October 5, 2016 by SuperDavid Link to comment https://forums.kleientertainment.com/forums/topic/70662-solved-how-to-use-webbers-voice-for-mod-character/#findComment-822233 Share on other sites More sharing options...
Neu7ral Posted October 5, 2016 Share Posted October 5, 2016 (edited) Because you should specify the soundsname, I think it's like this. inst.soundsname = "webber" inst.talker_path_override = "dontstarve_DLC001/characters/" Edited October 5, 2016 by Neutral_Steve x) Link to comment https://forums.kleientertainment.com/forums/topic/70662-solved-how-to-use-webbers-voice-for-mod-character/#findComment-822238 Share on other sites More sharing options...
. . . Posted October 5, 2016 Author Share Posted October 5, 2016 13 minutes ago, Neutral_Steve said: Because you should specify the soundsname, I think it's like this. inst.soundsname = "webber" inst.talker_path_override = "dontstarve_DLC001/characters/" Thank you that works now he has webber's voice but when I turn sane again he doesn't make use Willow's voice anymore & becomes mute.. Is there a way to get rid of the "talker_path_override" when he goes sane? I think that's why he doesn't use willow's voice Link to comment https://forums.kleientertainment.com/forums/topic/70662-solved-how-to-use-webbers-voice-for-mod-character/#findComment-822240 Share on other sites More sharing options...
chromiumboy Posted October 5, 2016 Share Posted October 5, 2016 Try: inst.talker_path_override = nil Link to comment https://forums.kleientertainment.com/forums/topic/70662-solved-how-to-use-webbers-voice-for-mod-character/#findComment-822268 Share on other sites More sharing options...
. . . Posted October 5, 2016 Author Share Posted October 5, 2016 13 minutes ago, chromiumboy said: inst.talker_path_override = nil Thanks man that did the trick ! Link to comment https://forums.kleientertainment.com/forums/topic/70662-solved-how-to-use-webbers-voice-for-mod-character/#findComment-822270 Share on other sites More sharing options...
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