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it looks like a bug


ashdalat

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4 hours ago, ashdalat said:

Take a look at this picture , you can see that when i built a light source like that , at night , i dont need and never need to burn anything to get light , i just need to stay next to the wall for whole night .

asd.png

 

4 hours ago, ImDaMisterL said:

Looks more like an exploit than a bug to me...

Neither of the two... this is intended, since you cannot place a firepit at see... 

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7 hours ago, FreyaMaluk said:

Neither of the two... this is intended, since you cannot place a firepit at see... 

Yeah, but I mean, don't those things stay lit forever? Or do they need to be refueled? If so, it really isn't an exploit.

20 minutes ago, ImDaMisterL said:

Yeah, but I mean, don't those things stay lit forever? Or do they need to be refueled? If so, it really isn't an exploit.

they don't get refueled....

And to be honest, I don't see what the problem is... they are relatively costly and the light radius is very small. Besides, bioluminescence is not renewable... so there is no exploit... the exploit is building your base so that you can use that item as light source for your base... this is suppose to be used as a reference point at sea..

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1 hour ago, FreyaMaluk said:

they don't get refueled....

And to be honest, I don't see what the problem is... they are relatively costly and the light radius is very small. Besides, bioluminescence is not renewable... so there is no exploit... the exploit is building your base so that you can use that item as light source for your base... this is suppose to be used as a reference point at sea..

I know what they're supposed to be used for. I guess that really isn't an exploit, but it kind of beats the point of them by using them near your base, I guess...

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