WPH Posted September 13, 2016 Share Posted September 13, 2016 (IN DST) Is there a way to manually enable the drowsiness effect with the command console? (Or any other way, for that matter?) I'm talking about the speed debuff effect you get after waking up from a mandrake, panflute, or bearger yawn. <:o Please help me out! Link to comment Share on other sites More sharing options...
Developer V2C Posted September 13, 2016 Developer Share Posted September 13, 2016 ThePlayer.components.grogginess:AddGrogginess(2) You can add any amount, but if you add 3 or more, you will get knocked out and fall asleep. Link to comment Share on other sites More sharing options...
WPH Posted September 14, 2016 Author Share Posted September 14, 2016 Ah! Thank you SO much! Would there be any way to make this effect permanent? If not, thank you anyway, in advance. This was super helpful. Link to comment Share on other sites More sharing options...
Developer V2C Posted September 14, 2016 Developer Share Posted September 14, 2016 ThePlayer.components.grogginess:SetDecayRate(0) If you set the decay rate to 0, then the character will stay at whatever grogginess value you added forever. Link to comment Share on other sites More sharing options...
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