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      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      We are now ready to accept claims for PS4 Megapack replacements.  Once again, our deepest appologies for this entire situation. We understand that your purchase of the Megapack was a show of support by our fans, many of which already owned the game. Please know that we have done our best to push as hard as we can for a quick and fair resolution to this issue. This has taken WAY too long to be resolved but we have done everything in our power to make sure our fans get what they purchased.   We are going to use the voucher codes we have been using to provide the digital version to claim the physical replacement discs. For North America, we are handling these requests directly through our own store with help from our friends at IndieBox. Claims will be handled at no cost to you. For claims outside of North America, 505 will be taking your information and processing your claims.  Those who purchased the Megapack after 4/26/2018 should have been given a voucher at the time of purchase on your receipt.  Those who purchased before 4/26/2018 or did not get a code otherwise can contact us for a voucher code that will entitle them to the digital megapack and can be used to claim the physical replacement discs. We have been handing those out for a while now, but if you are in this category and have not requested a code, you can do so here: http://support.kleientertainment.com/customer/en/portal/articles/2935839-physical-mega-pack-disc-support-information Once you have a voucher code:
      For purchasers in Europe (SIEE). To make a claim you will need to make file a claim through 505 here: https://docs.google.com/forms/d/e/1FAIpQLSckru65CWkXH5RZ_3j2f5_h1djNiAyrl8R0PCvdKPmGwItyvA/viewform For purchasers in North America (SIEA). To make a claim you will use our support site and use the voucher code to claim a replacement here: http://support.kleientertainment.com/customer/portal/articles/2952265-ps4-faulty-disc-claim If you have any questions or concerns, please let us know here on this thread or contact us at livesupport@kleientertainment.com Thank you.   

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Found 3 results

  1. Hey! This is probably an easy question for you, however I am new to modding and couldn't find yet a solution, so this is why I do this post. I want to ask if there is a way to make the modmain.lua read code from another lua file, instead of attaching all the .lua files to the mod? In my case, I want to edit the amout of wool the beefalo drops when it is shaven. In my mod folder I add: scripts/prefabs/beelafo.lua and edit there one line: inst.components.beard.bits = 3 Or I could edit the default "3" into GetModConfigData("Settings") and add options to my mod in modinfo.lua. This I figured. Question: Is there a way to specificly edit this line, or other lines of code without attaching the original beefalo.lua file into my mod? This could help me for example with mod conflicts or simpy not loading all the lua files and code, only because I need to change a few lines. This is the local function code from the beefalo.lua:
  2. i have attached the log file, but i keep getting an error, mainly Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. repeatedly, any ideas, help much appreciated! log.txt
  3. Because damn are these things strong. I got killed by 1 Werepig despite wearing an undamaged log suit, a spear and having full health. I don't even know how it happened so fast. I was watching my health meter and it suddenly went from little below average to death, so I guess the thing either got a critical hit or he broke my bloody log suit. And I'm not even sure if I actually hit the him because as far as I know, the only time when you can hit him in a proper battle of strength is when he's attacking. That's not a big window, especially considering you have to get freaking hit in order to land an attack. And even if I hit it, there was no indicator and I must've hit it at least 7 times. I know Beefalo less bulky then that!And this was just 1 bloody Werepig, and if it wasn't for the very sudden drop in health I would've danced around my Vision of Hell level Campfire 'till morning. Now think about newcomers who will likely have more then 1 pig chasing after them after they first find out you can have them as bodyguards, or folks who forget to check the moon phase when gathering their pig army to conquer a few spider nests on yonder island. They'll have to fend of more of these things near a too small campfire. I dunno about you, but that sounds like an extremely unfair way to die in a game that's otherwise quite fair when it comes to death.My proposition: Remove kiting from Werepigs, make them less bulky and have the character make an off hand comment if it's the evening before full moon. To even this out, Werepigs should stop dropping Pig Skin. I propose 2 monster meat and 1 normal meat or something.