rye3317 Posted May 31, 2016 Share Posted May 31, 2016 Okay, so, basically, I tried to create a character for DST, and every time I try to get into the game, while it is loading, it crashes. It crashes before the character select menu, and I identified the error but have no idea how to fix it. Here's the report: [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/ [00:00:00]: Starting Up [00:00:00]: Version: 179016 [00:00:00]: Current time: Mon May 30 19:24:17 2016 [00:00:00]: Don't Starve Together: 179016 WIN32_STEAM [00:00:00]: Build Date: 661 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: Initializing Steam [00:00:00]: Steam AppBuildID: 1149992 [00:00:00]: Steam BetaName(Branch): [] [00:00:00]: ....Done [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: THREAD - started 'GAClient' (31208) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:09]: ProfileIndex:8.41 [00:00:09]: [Connect] PendingConnection::Reset(true) [00:00:09]: Network tick rate: U=15(2), D=0 [00:00:09]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall. [00:00:09]: WindowsFirewall - Application already authorized [00:00:09]: THREAD - started 'ConsoleInput' (38616) [00:00:09]: loaded ping_cache [00:00:09]: Offline user ID: OU_76561198278958140 [00:00:09]: SteamID: 76561198278958140 [00:00:09]: cGame::InitializeOnMainThread [00:00:09]: WindowManager::Initialize [00:00:09]: CreateWindow: Requesting 1362,705 - 5/6/5 - -1/-1/-1 - 0 [00:00:10]: CreateEGLContext: 16 configs found [00:00:10]: 0: 8/8/8 - 0/ 0/ 0 - 0 [00:00:10]: 1: 8/8/8 - 0/16/ 0 - 0 [00:00:10]: 2: 8/8/8 - 0/24/ 0 - 0 [00:00:10]: 3: 8/8/8 - 0/24/ 8 - 0 [00:00:10]: 4: 5/5/5 - 0/ 0/ 0 - 0 [00:00:10]: 5: 5/5/5 - 1/ 0/ 0 - 0 [00:00:10]: 6: 5/5/5 - 0/16/ 0 - 0 [00:00:10]: 7: 5/5/5 - 1/16/ 0 - 0 [00:00:10]: 8: 5/5/5 - 0/24/ 0 - 0 [00:00:10]: 9: 5/5/5 - 1/24/ 0 - 0 [00:00:10]: 10: 5/5/5 - 0/24/ 8 - 0 [00:00:10]: 11: 5/5/5 - 1/24/ 8 - 0 [00:00:10]: 12: 8/8/8 - 8/ 0/ 0 - 0 [00:00:10]: 13: 8/8/8 - 8/16/ 0 - 0 [00:00:10]: 14: 8/8/8 - 8/24/ 0 - 0 [00:00:10]: 15: 8/8/8 - 8/24/ 8 - 0 [00:00:10]: RestoreWindowPosition [00:00:10]: Saved Client Pos (0 x 23) [00:00:10]: Adjusted Window Pos (-8 x -8) [00:00:10]: EnsureWindowOnScreen [00:00:10]: All good. [00:00:10]: GLInfo [00:00:10]: ~~~~~~ [00:00:10]: GL_VENDOR: Google Inc. [00:00:10]: GL_RENDERER: ANGLE (AMD Radeon(TM) R5 Graphics) [00:00:10]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249) [00:00:10]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249) [00:00:10]: THREAD - started 'WindowsInputManager' (34892) [00:00:10]: OpenGL extensions (19, 19): [00:00:10]: GL_ANGLE_depth_texture [00:00:10]: GL_ANGLE_framebuffer_blit [00:00:10]: GL_ANGLE_framebuffer_multisample [00:00:10]: GL_ANGLE_instanced_arrays [00:00:10]: GL_ANGLE_pack_reverse_row_order [00:00:10]: GL_ANGLE_texture_compression_dxt3 [00:00:10]: GL_ANGLE_texture_compression_dxt5 [00:00:10]: GL_ANGLE_texture_usage [00:00:10]: GL_ANGLE_translated_shader_source [00:00:10]: GL_EXT_read_format_bgra [00:00:10]: GL_EXT_robustness [00:00:10]: GL_EXT_texture_compression_dxt1 [00:00:10]: GL_EXT_texture_format_BGRA8888 [00:00:10]: GL_EXT_texture_storage [00:00:10]: GL_OES_get_program_binary [00:00:10]: GL_OES_packed_depth_stencil [00:00:10]: GL_OES_rgb8_rgba8 [00:00:10]: GL_OES_standard_derivatives [00:00:10]: GL_OES_texture_npot [00:00:10]: GL_MAX_TEXTURE_SIZE = 16384 [00:00:10]: GL_MAX_TEXTURE_IMAGE_UNITS = 16 [00:00:10]: GL_MAX_RENDERBUFFER_SIZE = 16384 [00:00:10]: GL_MAX_VIEWPORT_DIMS = 16384, 16384 [00:00:10]: GL_MAX_VARYING_VECTORS = 10 [00:00:10]: GL_MAX_VERTEX_ATTRIBS = 16 [00:00:10]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254 [00:00:10]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4 [00:00:10]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221 [00:00:10]: 4 compressed texture formats [00:00:10]: texture format 0x83f0 [00:00:10]: texture format 0x83f1 [00:00:10]: texture format 0x83f2 [00:00:10]: texture format 0x83f3 [00:00:11]: Renderer initialize: Okay [00:00:12]: AnimManager initialize: Okay [00:00:12]: Buffers initialize: Okay [00:00:13]: cDontStarveGame::DoGameSpecificInitialize() [00:00:13]: GameSpecific initialize: Okay [00:00:13]: cGame::StartPlaying [00:00:13]: LOADING LUA [00:00:13]: DoLuaFile scripts/main.lua [00:00:13]: DoLuaFile loading buffer scripts/main.lua [00:00:13]: scripts/main.lua(162,1) running main.lua [00:00:13]: loaded modindex [00:00:13]: ModIndex:GetModsToLoad inserting moddir, Nightmare [00:00:13]: ModIndex: Detected bad load, disabling all mods. [00:00:17]: LOADING LUA SUCCESS [00:00:18]: PlayerDeaths loaded morgue 1956 [00:00:18]: PlayerHistory loaded player_history 2869 [00:00:18]: bloom_enabled false [00:00:18]: loaded saveindex [00:00:18]: OnFilesLoaded() [00:00:18]: OnUpdatePurchaseStateComplete [00:00:22]: Load FE [00:00:23]: Load FE: done [00:00:23]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/blocklist.txt (Failure) [00:00:23]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/adminlist.txt (Failure) [00:00:23]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/client_save/whitelist.txt (Failure) [00:00:23]: SimLuaProxy::QueryServer() [00:00:23]: ModIndex: Load sequence finished successfully. [00:00:23]: Reset() returning [00:00:27]: [Steam] Auth Session Ticket requested... [00:00:27]: [Steam] Got Auth Session Ticket [00:00:30]: SimLuaProxy::QueryServer() [00:00:33]: QueryStats: { "req":"modrank", "field":"Session.Loads.Mods.list", "fieldop":"unwind", "linkpref":"external", "limit": 20} [00:00:33]: Frontend-Unloading mod 'all'. [00:00:33]: FrontendLoadMod Nightmare [00:00:33]: Could not load mod_config_data/modconfiguration_Nightmare [00:00:33]: Fontend-Loading mod: Nightmare (Queen Nightmare) Version:1.1.0 [00:00:33]: Mod: Nightmare (Queen Nightmare) Loading modworldgenmain.lua [00:00:33]: Mod: Nightmare (Queen Nightmare) Mod had no modworldgenmain.lua. Skipping. [00:00:42]: Could not load mod_config_data/modconfiguration_Nightmare [00:00:42]: LUA ServerInfo type: table [00:00:42]: GAMEPLAY => game_mode - survival [00:00:42]: GAMEPLAY => max_players - 6 [00:00:42]: GAMEPLAY => pvp - false [00:00:42]: NETWORK => lan_only_cluster - true [00:00:42]: NETWORK => offline_cluster - true [00:00:42]: NETWORK => cluster_description - [00:00:42]: NETWORK => cluster_name - Littlepurplepony's World [00:00:42]: NETWORK => server_intention - cooperative [00:00:42]: NETWORK => cluster_password - [00:00:42]: Network tick rate: U=15(2), D=0 [00:00:42]: SteamWorkshop::CancelDownloads clearing all unfinished downloads [00:00:42]: About to start a server with the following settings: [00:00:42]: Dedicated: false [00:00:42]: Online: false [00:00:42]: Passworded: false [00:00:42]: ServerPort: 10999 [00:00:42]: SteamAuthPort: 8766 [00:00:42]: SteamMasterServerPort: 27016 [00:00:42]: ClanID: false [00:00:42]: ClanOnly: false [00:00:42]: ClanAdmin: false [00:00:42]: LanOnly: true [00:00:42]: FriendsOnly: false [00:00:42]: EnableAutosaver: true [00:00:42]: PVP: false [00:00:42]: MaxPlayers: 6 [00:00:42]: GameMode: survival [00:00:42]: OverridenDNS: [00:00:42]: PauseWhenEmpty: true [00:00:42]: InternetBroadcasting: true [00:00:42]: Intent: cooperative [00:00:42]: [Warning] Could not confirm port 10999 is open in the firewall. [00:00:42]: Could not load mod_config_data/modconfiguration_Nightmare [00:00:42]: Lan Server Started on port: 10999 [00:00:44]: Collecting garbage... [00:00:44]: lua_gc took 0.06 seconds [00:00:44]: ~ShardLuaProxy() [00:00:44]: ~ItemServerLuaProxy() [00:00:44]: ~InventoryLuaProxy() [00:00:44]: ~NetworkLuaProxy() [00:00:44]: ~SimLuaProxy() [00:00:44]: SteamWorkshop::CancelDownloads clearing all unfinished downloads [00:00:44]: lua_close took 0.08 seconds [00:00:44]: ReleaseAll [00:00:44]: ReleaseAll Finished [00:00:44]: cGame::StartPlaying [00:00:44]: LOADING LUA [00:00:44]: DoLuaFile scripts/main.lua [00:00:44]: DoLuaFile loading buffer scripts/main.lua [00:00:44]: scripts/main.lua(162,1) running main.lua [00:00:44]: loaded modindex [00:00:44]: ModIndex: Beginning normal load sequence. [00:00:44]: ModIndex:GetModsToLoad inserting moddir, Nightmare [00:00:44]: Could not load mod_config_data/modconfiguration_Nightmare [00:00:44]: Loading mod: Nightmare (Queen Nightmare) Version:1.1.0 [00:00:44]: Mod: Nightmare (Queen Nightmare) Loading modworldgenmain.lua [00:00:44]: Mod: Nightmare (Queen Nightmare) Mod had no modworldgenmain.lua. Skipping. [00:00:44]: Mod: Nightmare (Queen Nightmare) Loading modmain.lua [00:00:44]: MOD ERROR: Nightmare (Queen Nightmare): Mod: Nightmare (Queen Nightmare) [00:00:44]: error loading module 'speech_nightmare' from file '../mods/Nightmare\scripts\speech_nightmare.lua': [string "cannot OLDFILEACCESSMETHOD @../mods/Nightmare\scripts\speech_ni..."]:1: unexpected symbol near '*' LUA ERROR stack traceback: =[C] ? =[C] in function 'require' ../mods/Nightmare/modmain.lua(49,1) in main chunk =[C] in function 'xpcall' scripts/util.lua(609,1) in function 'RunInEnvironment' scripts/mods.lua(475,1) in function 'InitializeModMain' scripts/mods.lua(449,1) in function 'LoadMods' scripts/main.lua(248,1) in function 'ModSafeStartup' scripts/main.lua(303,1) =[C] in function 'SetPersistentString' scripts/mainfunctions.lua(22,1) in function 'SavePersistentString' scripts/modindex.lua(81,1) =[C] in function 'GetPersistentString' scripts/modindex.lua(68,1) in function 'BeginStartupSequence' scripts/main.lua(302,1) in function 'callback' scripts/modindex.lua(521,1) =[C] in function 'GetPersistentString' scripts/modindex.lua(495,1) in function 'Load' scripts/main.lua(301,1) in main chunk [00:00:44]: [string "scripts/mainfunctions.lua"]:972: variable 'global_error_widget' is not declared LUA ERROR stack traceback: =[C] in function 'error' scripts/strict.lua(23,1) scripts/mainfunctions.lua(972,1) =[C] in function 'SetPersistentString' scripts/mainfunctions.lua(22,1) in function 'SavePersistentString' scripts/modindex.lua(81,1) =[C] in function 'GetPersistentString' scripts/modindex.lua(68,1) in function 'BeginStartupSequence' scripts/main.lua(302,1) in function 'callback' scripts/modindex.lua(521,1) =[C] in function 'GetPersistentString' scripts/modindex.lua(495,1) in function 'Load' scripts/main.lua(301,1) in main chunk [00:00:45]: DoLuaFile Error: (null) [00:00:45]: LuaError but no error string [00:00:45]: Error loading main.lua [00:00:45]: Failed mSimulation->Reset() [00:00:45]: Error during game restart! [00:00:46]: SteamWorkshop::CancelDownloads clearing all unfinished downloads [00:00:46]: Collecting garbage... [00:00:46]: lua_gc took 0.03 seconds [00:00:46]: ~ShardLuaProxy() [00:00:46]: ~ItemServerLuaProxy() [00:00:46]: ~InventoryLuaProxy() [00:00:46]: ~NetworkLuaProxy() [00:00:46]: ~SimLuaProxy() [00:00:46]: SteamWorkshop::CancelDownloads clearing all unfinished downloads [00:00:46]: lua_close took 0.02 seconds [00:00:47]: SteamWorkshop::CancelDownloads clearing all unfinished downloads [00:00:47]: [Steam] Auth ticket cancelled [00:00:47]: Manager - ORPHANED UNKNOWN RESOURCES: [00:00:47]: shaders/ui_yuv.ksh - 1 [00:00:47]: CurlRequestManager::ClientThread::Main() complete [00:00:47]: HttpClient2 discarded 0 callbacks. [00:00:47]: Shutting down Link to comment https://forums.kleientertainment.com/forums/topic/67787-mod-character-crash-please-help/ Share on other sites More sharing options...
SenpaiArtorias Posted May 31, 2016 Share Posted May 31, 2016 (edited) The Charackter Mod crashes when he trys to loading the speech File seems like a old file method or a wrong symbol in the file. Edited May 31, 2016 by SenpaiArtorias Link to comment https://forums.kleientertainment.com/forums/topic/67787-mod-character-crash-please-help/#findComment-778367 Share on other sites More sharing options...
rye3317 Posted May 31, 2016 Author Share Posted May 31, 2016 (edited) Literally JUST fixed that problem, now it says this as the error: [00:00:48]: MOD ERROR: Nightmare (Queen Nightmare): Mod: Nightmare (Queen Nightmare) [00:00:48]: error loading module 'speech_nightmare' from file '../mods/Nightmare\scripts\speech_nightmare.lua': [string "cannot OLDFILEACCESSMETHOD @../mods/Nightmare\scripts\speech_ni..."]:547: '}' expected (to close '{' at line 165) near '{' I checked, and every char is closed. (Is that what its called? a char? IDK anymore) Edited May 31, 2016 by rye3317 To add on a note Link to comment https://forums.kleientertainment.com/forums/topic/67787-mod-character-crash-please-help/#findComment-778368 Share on other sites More sharing options...
CarlZalph Posted May 31, 2016 Share Posted May 31, 2016 11 minutes ago, rye3317 said: Literally JUST fixed that problem, now it says this as the error: [00:00:48]: MOD ERROR: Nightmare (Queen Nightmare): Mod: Nightmare (Queen Nightmare) [00:00:48]: error loading module 'speech_nightmare' from file '../mods/Nightmare\scripts\speech_nightmare.lua': [string "cannot OLDFILEACCESSMETHOD @../mods/Nightmare\scripts\speech_ni..."]:547: '}' expected (to close '{' at line 166) near '{' I checked, and every char is closed. (Is that what its called? a char? IDK anymore) Line 166 starts a table with { and it isn't closed with }. Link to comment https://forums.kleientertainment.com/forums/topic/67787-mod-character-crash-please-help/#findComment-778370 Share on other sites More sharing options...
rye3317 Posted May 31, 2016 Author Share Posted May 31, 2016 11 minutes ago, CarlZalph said: Line 166 starts a table with { and it isn't closed with }. I checked, and it IS closed. I have compared it to the original file, (speech_esctemplate.lua) and it is an exact match except for some of the quotes. Link to comment https://forums.kleientertainment.com/forums/topic/67787-mod-character-crash-please-help/#findComment-778372 Share on other sites More sharing options...
CarlZalph Posted May 31, 2016 Share Posted May 31, 2016 22 minutes ago, rye3317 said: I checked, and it IS closed. I have compared it to the original file, (speech_esctemplate.lua) and it is an exact match except for some of the quotes. Post the file here. Link to comment https://forums.kleientertainment.com/forums/topic/67787-mod-character-crash-please-help/#findComment-778378 Share on other sites More sharing options...
rye3317 Posted May 31, 2016 Author Share Posted May 31, 2016 --[[ --- This is Wilson's speech file for Don't Starve Together --- Write your character's lines here. If you want to use another speech file as a base, or use a more up-to-date version, get them from data\scripts\ If you want to use quotation marks in a quote, put a \ before it. Example: "Like \"this\"." ]] return { ACTIONFAIL = { SHAVE = { AWAKEBEEFALO = "I'm not going to try that while he's awake.", GENERIC = "I can't shave that!", NOBITS = "There isn't even any stubble left!", }, STORE = { GENERIC = "It's full.", NOTALLOWED = "That can't go in there.", INUSE = "I should wait my turn.", }, RUMMAGE = { GENERIC = "I can't do that.", INUSE = "I should wait my turn.", }, COOK = { GENERIC = "I can't do that.", INUSE = "I should wait my turn.", TOOFAR = "It's too far away!", }, GIVE = { DEAD = "Maybe I'll just hold on to this.", SLEEPING = "Too unconscious to care.", BUSY = "I'll try again in a second.", }, GIVETOPLAYER = { FULL = "Their pockets are too full!", DEAD = "Maybe I'll just hold on to this.", SLEEPING = "Too unconscious to care.", BUSY = "I'll try again in a second.", }, GIVEALLTOPLAYER = { FULL = "Their pockets are too full!", DEAD = "Maybe I'll just hold on to this.", SLEEPING = "Too unconscious to care.", BUSY = "I'll try again in a second.", }, WRITE = { GENERIC = "I can't do that.", INUSE = "There's only room for one scribbler.", }, CHANGEIN = { GENERIC = "I can't do that.", BURNING = "It's too dangerous right now!", INUSE = "It can only handle one style change at a time.", }, ATTUNE = { NOHEALTH = "I don't feel well enough.", }, }, ACTIONFAIL_GENERIC = "I can't do that.", ANNOUNCE_ADVENTUREFAIL = "That didn't go well. I'll have to try again.", ANNOUNCE_BEES = "BEEEEEEEEEEEEES!!!!", ANNOUNCE_BOOMERANG = "Ow! I should try to catch that!", ANNOUNCE_CHARLIE = "What was that?!", ANNOUNCE_CHARLIE_ATTACK = "OW! Something bit me!", ANNOUNCE_COLD = "So cold!", ANNOUNCE_HOT = "Need... ice... or... shade!", ANNOUNCE_CRAFTING_FAIL = "I don't have all of the ingredients.", ANNOUNCE_DEERCLOPS = "That sounded big!", ANNOUNCE_DUSK = "It's getting late. It will be dark soon.", ANNOUNCE_EAT = { GENERIC = "Yum!", PAINFUL = "I don't feel so good.", SPOILED = "Yuck! That was terrible!", STALE = "I think that was starting to turn.", INVALID = "I can't eat that!", YUCKY = "Puting that in my mouth would be disgusting!", }, ANNOUNCE_ENTER_DARK = "It's so dark!", ANNOUNCE_ENTER_LIGHT = "I can see again!", ANNOUNCE_FREEDOM = "I'm free! I'm finally free!", ANNOUNCE_HIGHRESEARCH = "I feel so smart now!", ANNOUNCE_HOUNDS = "Did you hear that?", ANNOUNCE_WORMS = "Did you feel that?", ANNOUNCE_HUNGRY = "I'm so hungry!", ANNOUNCE_HUNT_BEAST_NEARBY = "This track is fresh, the beast must be nearby.", ANNOUNCE_HUNT_LOST_TRAIL = "The trail ends here.", ANNOUNCE_HUNT_LOST_TRAIL_SPRING = "The wet ground won't hold a footprint.", ANNOUNCE_INV_FULL = "I can't carry any more stuff!", ANNOUNCE_KNOCKEDOUT = "Ugh, my head!", ANNOUNCE_LOWRESEARCH = "I didn't learn very much from that.", ANNOUNCE_MOSQUITOS = "Aaah! Bug off!", ANNOUNCE_NOWARDROBEONFIRE = "It's too dangerous right now!", ANNOUNCE_NODANGERGIFT = "It's too dangerous right now!", ANNOUNCE_NODANGERSLEEP = "It's too dangerous right now!", ANNOUNCE_NODAYSLEEP = "It's too bright out.", ANNOUNCE_NODAYSLEEP_CAVE = "I'm not tired.", ANNOUNCE_NOHUNGERSLEEP = "I'm too hungry to sleep, the growling will keep me up!", ANNOUNCE_NOSLEEPONFIRE = "Sleeping in that seems like a bad idea.", ANNOUNCE_NODANGERSIESTA = "It's too dangerous right now!", ANNOUNCE_NONIGHTSIESTA = "Night is for sleeping, not taking siestas.", ANNOUNCE_NONIGHTSIESTA_CAVE = "I don't think I could really relax down here.", ANNOUNCE_NOHUNGERSIESTA = "I'm too hungry for a siesta!", ANNOUNCE_NODANGERAFK = "Now's not the time to flee this fight!", ANNOUNCE_NO_TRAP = "Well, that was easy.", ANNOUNCE_PECKED = "Ow! Quit it!", ANNOUNCE_QUAKE = "That doesn't sound good.", ANNOUNCE_RESEARCH = "Never stop learning!", ANNOUNCE_SHELTER = "Thanks for the protection from the elements, tree!", ANNOUNCE_THORNS = "Ow!", ANNOUNCE_BURNT = "Yikes! That was hot!", ANNOUNCE_TORCH_OUT = "My light just ran out!", ANNOUNCE_FAN_OUT = "My fan is gone with the wind.", ANNOUNCE_COMPASS_OUT = "This compass doesn't point anymore.", ANNOUNCE_TRAP_WENT_OFF = "Oops.", ANNOUNCE_UNIMPLEMENTED = "OW! I don't think it's ready yet.", ANNOUNCE_WORMHOLE = "That was not a sane thing to do.", ANNOUNCE_CANFIX = "\nI think I can fix this!", ANNOUNCE_ACCOMPLISHMENT = "I feel so accomplished!", ANNOUNCE_ACCOMPLISHMENT_DONE = "If only my friends could see me now...", ANNOUNCE_INSUFFICIENTFERTILIZER = "Are you still hungry, plant?", ANNOUNCE_TOOL_SLIP = "Wow that tool is slippery!", ANNOUNCE_LIGHTNING_DAMAGE_AVOIDED = "Safe from that frightening lightning!", ANNOUNCE_DAMP = "Oh, H2O.", ANNOUNCE_WET = "My clothes appear to be permeable.", ANNOUNCE_WETTER = "Water way to go!", ANNOUNCE_SOAKED = "I've nearly reached my saturation point.", ANNOUNCE_BECOMEGHOST = "ooOOoooOOOoOooo!!", ANNOUNCE_GHOSTDRAIN = "My humanity is about to start slipping away...", DESCRIBE_SAMECHARACTER = "Is that a mirror?", BATTLECRY = { GENERIC = "Go for the eyes!", PIG = "Here piggy piggy!", PREY = "I will destroy you!", SPIDER = "I'm going to stomp you dead!", SPIDER_WARRIOR = "Better you than me!", }, COMBAT_QUIT = { GENERIC = "I sure showed him!", PIG = "I'll let him go. This time.", PREY = "He's too fast!", SPIDER = "He's too gross, anyway.", SPIDER_WARRIOR = "Shoo, you nasty thing!", }, DESCRIBE = { BERNIE_INACTIVE = { BROKEN = "It finally fell apart.", GENERIC = "It's all scorched.", }, BERNIE_ACTIVE = "That teddy bear is moving around. Interesting.", PLAYER = { GENERIC = "It's %s!", ATTACKER = "That %s looks shifty...", MURDERER = "Murderer!", REVIVER = "%s, friend of ghosts.", GHOST = "%s could use a heart.", }, WILSON = { GENERIC = "It's Wilson!", ATTACKER = "That Wilson looks shifty...", MURDERER = "Murderer!", REVIVER = "Wilson, friend of ghosts.", GHOST = "Wilson could use a heart.", }, WOLFGANG = { GENERIC = "It's Wolfgang!", ATTACKER = "That Wolfgang looks shifty...", MURDERER = "Murderer!", REVIVER = "Wolfgang, friend of ghosts.", GHOST = "Wolfgang could use a heart.", }, WAXWELL = { GENERIC = "It's Maxwell!", ATTACKER = "That Maxwell looks shifty...", MURDERER = "Murderer!", REVIVER = "Maxwell, friend of ghosts.", GHOST = "Maxwell could use a heart.", }, WX78 = { GENERIC = "It's WX-78!", ATTACKER = "That WX-78 looks shifty...", MURDERER = "Murderer!", REVIVER = "WX-78, friend of ghosts.", GHOST = "WX-78 could use a heart.", }, WILLOW = { GENERIC = "It's Willow!", ATTACKER = "That Willow looks shifty...", MURDERER = "Murderer!", REVIVER = "Willow, friend of ghosts.", GHOST = "Willow could use a heart.", }, WENDY = { GENERIC = "It's Wendy!", ATTACKER = "That Wendy looks shifty...", MURDERER = "Murderer!", REVIVER = "Wendy, friend of ghosts.", GHOST = "Wendy could use a heart.", }, WOODIE = { GENERIC = "It's Woodie!", ATTACKER = "That Woodie looks shifty...", MURDERER = "Murderer!", REVIVER = "Woodie, friend of ghosts.", GHOST = "Woodie could use a heart.", }, WICKERBOTTOM = { GENERIC = "It's Wickerbottom!", ATTACKER = "That Wickerbottom looks shifty...", MURDERER = "Murderer!", REVIVER = "Wickerbottom, friend of ghosts.", GHOST = "Wickerbottom could use a heart.", }, WES = { GENERIC = "It's Wes!", ATTACKER = "That Wes looks shifty...", MURDERER = "Murderer!", REVIVER = "Wes, friend of ghosts.", GHOST = "Wes could use a heart.", }, MULTIPLAYER_PORTAL = "It's rickety, but it appears to function. After a fashion...", MIGRATION_PORTAL = { GENERIC = "If I had any friends, this could take me to them.", OPEN = "If I step through, will I still be me?", FULL = "It seems to be popular over there.", }, GLOMMER = "It's cute, in a gross kind of way.", GLOMMERFLOWER = { GENERIC = "The petals shimmer in the light.", DEAD = "The petals droop and shimmer in the light.", }, GLOMMERWINGS = "These would look awesome on a helmet!", GLOMMERFUEL = "This goop smells foul.", BELL = "Dingalingaling.", STATUEGLOMMER = { GENERIC = "I'm not sure what that's supposed to be.", EMPTY = "I broke it. For science.", }, WEBBERSKULL = "Poor little guy. He deserves a proper funeral.", WORMLIGHT = "Looks delicious.", WORMLIGHT_LESSER = "Kinda wrinkled.", WORM = { PLANT = "Seems safe to me.", DIRT = "Just looks like a pile of dirt.", WORM = "It's a worm!", }, WORMLIGHT_PLANT = "Seems safe to me.", MOLE = { HELD = "Nowhere left to dig, my friend.", UNDERGROUND = "Something's under there, searching for minerals.", ABOVEGROUND = "I'd sure like to whack that mole... thing.", }, MOLEHILL = "What a nice hole in the ground for a home!", MOLEHAT = "A wretched stench but excellent visibility.", EEL = "This will make a delicious meal.", EEL_COOKED = "Smells great!", UNAGI = "I cooked it myself!", EYETURRET = "I hope it doesn't turn on me.", EYETURRET_ITEM = "I think it's sleeping.", MINOTAURHORN = "Wow! I'm glad that didn't gore me!", MINOTAURCHEST = "It may contain a bigger something fantastic! Or horrible.", THULECITE_PIECES = "It's some smaller chunks of Thulecite.", POND_ALGAE = "Some algae by a pond.", GREENSTAFF = "This will come in handy.", POTTEDFERN = "A fern in a pot.", THULECITE = "I wonder where this is from?", ARMORRUINS = "It's oddly light.", RUINS_BAT = "It has quite a heft to it.", RUINSHAT = "Fit for a king. Or me.", NIGHTMARE_TIMEPIECE = { CALM = "All is well.", WARN = "Getting pretty magical around here.", WAXING = "I think it's becoming more concentrated!", STEADY = "It seems to be staying steady.", WANING = "Feels like it's receding.", DAWN = "The nightmare is almost gone!", NOMAGIC = "There's no magic around here.", }, BISHOP_NIGHTMARE = "It's falling apart!", ROOK_NIGHTMARE = "Terrifying!", KNIGHT_NIGHTMARE = "It's a knightmare!", MINOTAUR = "That thing doesn't look happy.", SPIDER_DROPPER = "Note to self: Don't look up.", NIGHTMARELIGHT = "I wonder what function this served.", NIGHTSTICK = "It's electric!", GREENGEM = "It's green and gemmy.", RELIC = "Ancient household goods.", RUINS_RUBBLE = "This can be fixed.", MULTITOOL_AXE_PICKAXE = "It's brilliant!", ORANGESTAFF = "This beats walking.", YELLOWAMULET = "Warm to the touch.", GREENAMULET = "Just when I thought I couldn't get any better.", SLURPERPELT = "Doesn't look much different dead.", SLURPER = "It's so hairy!", SLURPER_PELT = "Doesn't look much different dead.", ARMORSLURPER = "A soggy, sustaining, succulent suit.", ORANGEAMULET = "Teleportation can be so useful.", YELLOWSTAFF = "I put a gem on a stick.", YELLOWGEM = "This gem is yellow.", ORANGEGEM = "It's an orange gem.", TELEBASE = { VALID = "It's ready to go.", GEMS = "It needs more purple gems.", }, GEMSOCKET = { VALID = "Looks ready.", GEMS = "It needs a gem.", }, STAFFLIGHT = "That seems really dangerous.", ANCIENT_ALTAR = "An ancient and mysterious structure.", ANCIENT_ALTAR_BROKEN = "This seems to be broken.", ANCIENT_STATUE = "It seems to throb out of tune with the world.", LICHEN = "Only a cyanobacteria could grow in this light.", CUTLICHEN = "Nutritious, but it won't last long.", CAVE_BANANA = "It's mushy.", CAVE_BANANA_COOKED = "Yum!", CAVE_BANANA_TREE = "It's dubiously photosynthetical.", ROCKY = "It has terrifying claws.", COMPASS = { GENERIC="Which way am I facing?", N = "North", S = "South", E = "East", W = "West", NE = "Northeast", SE = "Southeast", NW = "Northwest", SW = "Southwest", }, NIGHTMARE_TIMEPIECE = -- Duplicated { WAXING = "I think it's becoming more concentrated!", STEADY = "It seems to be staying steady.", WANING = "Feels like it's receding.", DAWN = "The nightmare is almost gone!", WARN = "Getting pretty magical around here.", CALM = "All is well.", NOMAGIC = "There's no magic around here.", }, HOUNDSTOOTH="It's sharp!", ARMORSNURTLESHELL="It sticks to my back.", BAT="Ack! That's terrifying!", BATBAT = "I wonder if I could fly with two of these.", BATWING="I hate these things, even when they're dead.", BATWING_COOKED="At least it's not coming back.", BATCAVE = "I don't want to wake them.", BEDROLL_FURRY="It's so warm and comfy.", BUNNYMAN="I am filled with an irresitable urge to do science.", FLOWER_CAVE="Science makes it glow.", FLOWER_CAVE_DOUBLE="Science makes it glow.", FLOWER_CAVE_TRIPLE="Science makes it glow.", GUANO="Another flavour of poop.", LANTERN="A more civilized light.", LIGHTBULB="It's strangely tasty looking.", MANRABBIT_TAIL="I just like holding it.", MUSHTREE_TALL = { GENERIC = "That mushroom got too big for its own good.", BLOOM = "You can't tell by looking, but it's smelly.", }, MUSHTREE_MEDIUM = { GENERIC = "These used to grow in my bathroom.", BLOOM = "I'm mildly offended by this.", }, MUSHTREE_SMALL = { GENERIC = "A magic mushroom?", BLOOM = "It's trying to reproduce.", }, MUSHTREE_TALL_WEBBED = "The spiders thought this one was important.", SPORE_TALL = "It's just drifting around.", SPORE_MEDIUM = "It's just drifting around.", SPORE_SMALL = "It's just drifting around.", SPORE_TALL_INV = "I'll keep a little light in my pocket.", SPORE_MEDIUM_INV = "I'll keep a little light in my pocket.", SPORE_SMALL_INV = "I'll keep a little light in my pocket.", RABBITHOUSE= { GENERIC = "That's not a real carrot.", BURNT = "That's not a real roasted carrot.", }, SLURTLE="Ew. Just ew.", SLURTLE_SHELLPIECES="A puzzle with no solution.", SLURTLEHAT="I hope it doesn't mess up my hair.", SLURTLEHOLE="A den of 'ew'.", SLURTLESLIME="If it wasn't useful, I wouldn't touch it.", SNURTLE="He's less gross, but still gross.", SPIDER_HIDER="Gah! More spiders!", SPIDER_SPITTER="I hate spiders!", SPIDERHOLE="It's encrusted with old webbing.", STALAGMITE="Looks like a rock to me.", STALAGMITE_FULL="Looks like a rock to me.", STALAGMITE_LOW="Looks like a rock to me.", STALAGMITE_MED="Looks like a rock to me.", STALAGMITE_TALL="Rocks, rocks, rocks, rocks...", STALAGMITE_TALL_FULL="Rocks, rocks, rocks, rocks...", STALAGMITE_TALL_LOW="Rocks, rocks, rocks, rocks...", STALAGMITE_TALL_MED="Rocks, rocks, rocks, rocks...", TURF_CARPETFLOOR = "Yet another ground type.", TURF_CHECKERFLOOR = "Yet another ground type.", TURF_DIRT = "Yet another ground type.", TURF_FOREST = "Yet another ground type.", TURF_GRASS = "Yet another ground type.", TURF_MARSH = "Yet another ground type.", TURF_ROAD = "Yet another ground type.", TURF_ROCKY = "Yet another ground type.", TURF_SAVANNA = "Yet another ground type.", TURF_WOODFLOOR = "Yet another ground type.", TURF_CAVE="Yet another ground type.", TURF_FUNGUS="Yet another ground type.", TURF_SINKHOLE="Yet another ground type.", TURF_UNDERROCK="Yet another ground type.", TURF_MUD="Yet another ground type.", TURF_DECIDUOUS = "Yet another ground type.", TURF_SANDY = "Yet another ground type.", TURF_BADLANDS = "Yet another ground type.", POWCAKE = "I don't know if I'm hungry enough.", CAVE_ENTRANCE = "I wonder if I could move that rock.", CAVE_ENTRANCE_RUINS = "It's probably hiding something.", CAVE_ENTRANCE_OPEN = { GENERIC = "The earth itself rejects me!", OPEN = "I bet there's all sorts of things to discover down there.", FULL = "I'll have to wait until someone leaves.", }, CAVE_EXIT = { GENERIC = "I'll just stay down here, I suppose.", OPEN = "I've had enough discovery for now.", FULL = "The surface is too crowded!", }, MAXWELLPHONOGRAPH = "So that's where the music was coming from.", BOOMERANG = "Aerodynamical!", PIGGUARD = "He doesn't look as friendly as the others.", ABIGAIL = "Awww, she has a cute little bow.", ADVENTURE_PORTAL = "I'm not sure I want to fall for that a second time.", AMULET = "I feel so safe when I'm wearing it.", ANIMAL_TRACK = "Tracks left by food. I mean... an animal.", ARMORGRASS = "I hope there are no bugs in this.", ARMORMARBLE = "This looks really heavy.", ARMORWOOD = "That is a perfectly reasonable piece of clothing.", ARMOR_SANITY = "Wearing this makes me feel safe and insecure.", ASH = { GENERIC = "All that's left after fire has done its job.", REMAINS_GLOMMERFLOWER = "The flower was consumed by fire when I teleported!", REMAINS_EYE_BONE = "The eyebone was consumed by fire when I teleported!", REMAINS_THINGIE = "This was once some thing before it got burned...", }, AXE = "It's my trusty axe.", BABYBEEFALO = "Awwww. So cute!", BACKPACK = "It's for me to put my stuff in.", BACONEGGS = "I cooked it myself!", BANDAGE = "Seems sterile enough.", BASALT = "That's too strong to break through!", BATBAT = "I bet I could fly if I held two of these.", -- Duplicated BEARDHAIR = "I made them with my face.", BEARGER = "What a bear of a badger.", BEARGERVEST = "Welcome to hibernation station!", ICEPACK = "The fur keeps the temperature inside stable.", BEARGER_FUR = "A mat of thick fur.", BEDROLL_STRAW = "It smells like wet.", BEE = { GENERIC = "To bee or not to bee.", HELD = "Careful!", }, BEEBOX = { READY = "It's full of honey.", FULLHONEY = "It's full of honey.", GENERIC = "Bees!", NOHONEY = "It's empty.", SOMEHONEY = "I should wait a bit.", BURNT = "How did it get burned?!!", }, BEEFALO = { FOLLOWER = "He's coming along peacefully.", GENERIC = "It's a beefalo!", NAKED = "Aww, he's so sad.", SLEEPING = "These guys are really heavy sleepers.", }, BEEFALOHAT = "What a nice hat.", BEEFALOWOOL = "It smells like beefalo tears.", BEEHAT = "This should keep me protected.", BEEHIVE = "It's buzzing with activity.", BEEMINE = "It buzzes when I shake it.", BEEMINE_MAXWELL = "Bottled mosquito rage!", BERRIES = "Red berries taste the best.", BERRIES_COOKED = "I don't think heat improved them.", BERRYBUSH = { BARREN = "I think it needs to be fertilized.", WITHERED = "Nothing will grow in this heat.", GENERIC = "Red berries taste the best.", PICKED = "Maybe they'll grow back?", }, BIGFOOT = "That is one biiig foot.", BIRDCAGE = { GENERIC = "I should put a bird in it.", OCCUPIED = "That's my bird!", SLEEPING = "Awwww, he's asleep.", HUNGRY = "He's looking a bit peckish.", STARVING = "Did I forget to feed you?", DEAD = "Maybe he's just resting?", SKELETON = "That bird is definitely deceased.", }, BIRDTRAP = "Gives me a net advantage!", BIRD_EGG = "A small, normal egg.", BIRD_EGG_COOKED = "Sunny side yum!", BISHOP = "Back off, preacherman!", BLOWDART_FIRE = "This seems fundamentally unsafe.", BLOWDART_SLEEP = "Just don't breathe in.", BLOWDART_PIPE = "Good practice for my birthday cake!", BLUEAMULET = "Cool as ice!", BLUEGEM = "It sparkles with cold energy.", BLUEPRINT = "It's scientific!", BELL_BLUEPRINT = "It's scientific!", BLUE_CAP = "It's weird and gooey.", BLUE_CAP_COOKED = "It's different now...", BLUE_MUSHROOM = { GENERIC = "It's a mushroom.", INGROUND = "It's sleeping.", PICKED = "I wonder if it will come back?", }, BOARDS = "Boards.", BOAT = "Is that how I got here?", BONESHARD = "Bits of bone.", BONESTEW = "I cooked it myself!", BUGNET = "For catching bugs.", BUSHHAT = "It's kind of scratchy.", BUTTER = "I can't believe it's butter!", BUTTERFLY = { GENERIC = "Butterfly, flutter by.", HELD = "Now I have you!", }, BUTTERFLYMUFFIN = "I cooked it myself!", BUTTERFLYWINGS = "Without these, it's just a butter.", BUZZARD = "What a bizarre buzzard!", CACTUS = { GENERIC = "Sharp but delicious.", PICKED = "Deflated, but still spiny.", }, CACTUS_MEAT_COOKED = "Grilled fruit of the desert.", CACTUS_MEAT = "There are still some spines between me and a tasty meal.", CACTUS_FLOWER = "A pretty flower from a prickly plant.", COLDFIRE = { EMBERS = "I should put something on the fire before it goes out.", GENERIC = "Sure beats darkness.", HIGH = "That fire is getting out of hand!", LOW = "The fire's getting a bit low.", NORMAL = "Nice and comfy.", OUT = "Well, that's over.", }, CAMPFIRE = { EMBERS = "I should put something on the fire before it goes out.", GENERIC = "Sure beats darkness.", HIGH = "That fire is getting out of hand!", LOW = "The fire's getting a bit low.", NORMAL = "Nice and comfy.", OUT = "Well, that's over.", }, CANE = "It makes walking seem much easier!", CATCOON = "A playful little thing.", CATCOONDEN = { GENERIC = "It's a den in a stump.", EMPTY = "Its owner ran out of lives.", }, CATCOONHAT = "Ears hat!", COONTAIL = "I think it's still swishing.", CARROT = "Yuck. It's all vegetabley.", CARROT_COOKED = "Mushy.", CARROT_PLANTED = "The earth is making plantbabies.", CARROT_SEEDS = "It's a seed.", WATERMELON_SEEDS = "It's a seed.", CAVE_FERN = "It's a fern.", CHARCOAL = "It's small, dark and smells like burnt wood.", CHESSJUNK1 = "A pile of broken chess pieces.", CHESSJUNK2 = "Another pile of broken chess pieces.", CHESSJUNK3 = "Even more broken chess pieces.", CHESTER = "Otto von Chesterfield, Esq.", CHESTER_EYEBONE = { GENERIC = "It's looking at me.", WAITING = "It went to sleep.", }, COOKEDMANDRAKE = "Poor little guy.", COOKEDMEAT = "Char broiled to perfection.", COOKEDMONSTERMEAT = "That's only somewhat more appetizing than when it was raw.", COOKEDSMALLMEAT = "Now I don't have to worry about getting worms!", COOKPOT = { COOKING_LONG = "This is going to take a while.", COOKING_SHORT = "It's almost done!", DONE = "Mmmmm! It's ready to eat!", EMPTY = "It makes me hungry just to look at it.", BURNT = "The pot got cooked.", }, CORN = "High in fructose!", CORN_COOKED = "High in fructose!", CORN_SEEDS = "It's a seed.", CROW = { GENERIC = "Creepy!", HELD = "He's not very happy in there.", }, CUTGRASS = "Cut grass, ready for arts and crafts.", CUTREEDS = "Cut reeds, ready for crafting and hobbying.", CUTSTONE = "I've made them seductively smooth.", DEADLYFEAST = "A most potent dish.", DEERCLOPS = "It's enormous!!", DEERCLOPS_EYEBALL = "This is really gross.", EYEBRELLAHAT = "It will watch over me.", DEPLETED_GRASS = { GENERIC = "It's probably a tuft of grass.", }, DEVTOOL = "It smells of bacon!", DEVTOOL_NODEV = "I'm not strong enough to wield it.", DIRTPILE = "It's a pile of dirt... or IS it?", DIVININGROD = { COLD = "The signal is very faint.", GENERIC = "It's some kind of homing device.", HOT = "This thing's going crazy!", WARM = "I'm headed in the right direction.", WARMER = "I must be getting pretty close.", }, DIVININGRODBASE = { GENERIC = "I wonder what it does.", READY = "It looks like it needs a large key.", UNLOCKED = "Now my machine can work!", }, DIVININGRODSTART = "That rod looks useful!", DRAGONFLY = "That's one fly dragon!", ARMORDRAGONFLY = "Hot mail!", DRAGON_SCALES = "They're still warm.", DRAGONFLYCHEST = "Next best thing to a lockbox!", LAVASPIT = { HOT = "Hot spit!", COOL = "I like to call it 'Basaliva'.", }, LAVAE = "Too hot to handle.", LAVAE_PET = { STARVING = "Poor thing must be starving.", HUNGRY = "I hear a tiny stomach grumbling.", CONTENT = "It seems happy.", GENERIC = "Aww. Who's a good monster?", }, LAVAE_EGG = { GENERIC = "I can feel a faint warmth coming from inside.", }, LAVAE_EGG_CRACKED = { COLD = "I don't think that egg is warm enough.", COMFY = "I never thought I would see a happy egg.", }, LAVAE_TOOTH = "It's an egg tooth!", DRAGONFRUIT = "What a weird fruit.", DRAGONFRUIT_COOKED = "Still weird.", DRAGONFRUIT_SEEDS = "It's a seed.", DRAGONPIE = "I cooked it myself!", DRUMSTICK = "I should gobble it.", DRUMSTICK_COOKED = "Now it's even tastier.", DUG_BERRYBUSH = "I should plant this.", DUG_GRASS = "I should plant this.", DUG_MARSH_BUSH = "I should plant this.", DUG_SAPLING = "I should plant this.", DURIAN = "Oh it smells!", DURIAN_COOKED = "Now it smells even worse!", DURIAN_SEEDS = "It's a seed.", EARMUFFSHAT = "At least my ears won't get cold...", EGGPLANT = "It doesn't look like an egg.", EGGPLANT_COOKED = "It's even less eggy.", EGGPLANT_SEEDS = "It's a seed.", DECIDUOUSTREE = { BURNING = "What a waste of wood.", BURNT = "I feel like I could have prevented that.", CHOPPED = "Take that, nature!", POISON = "It looks unhappy about me stealing those Birchnuts!", GENERIC = "It's all Leafy. Most of the time.", }, ACORN = "There's definitely something inside there.", ACORN_SAPLING = "It'll be a tree soon!", ACORN_COOKED = "Roasted to perfection.", BIRCHNUTDRAKE = "A mad little nut.", EVERGREEN = { BURNING = "What a waste of wood.", BURNT = "I feel like I could have prevented that.", CHOPPED = "Take that, nature!", GENERIC = "It's all Piney.", }, EVERGREEN_SPARSE = { BURNING = "What a waste of wood.", BURNT = "I feel like I could have prevented that.", CHOPPED = "Take that, nature!", GENERIC = "This sad tree has no cones.", }, EYEPLANT = "I think I'm being watched.", FARMPLOT = { GENERIC = "I should try planting some crops.", GROWING = "Go plants go!", NEEDSFERTILIZER = "I think it needs to be fertilized.", BURNT = "I don't think anything will grow in a pile of ash.", }, FEATHERHAT = "I AM A BIRD!", FEATHER_CROW = "A crow feather.", FEATHER_ROBIN = "A redbird feather.", FEATHER_ROBIN_WINTER = "A snowbird feather.", FEM_PUPPET = "She's trapped!", FIREFLIES = { GENERIC = "If only I could catch them!", HELD = "They make my pocket glow!", }, FIREHOUND = "That one is glowy.", FIREPIT = { EMBERS = "I should put something on the fire before it goes out.", GENERIC = "Sure beats darkness.", HIGH = "Good thing it's contained!", LOW = "The fire's getting a bit low.", NORMAL = "Nice and comfy.", OUT = "At least I can start it up again.", }, COLDFIREPIT = { EMBERS = "I should put something on the fire before it goes out.", GENERIC = "Sure beats darkness.", HIGH = "Good thing it's contained!", LOW = "The fire's getting a bit low.", NORMAL = "Nice and comfy.", OUT = "At least I can start it up again.", }, FIRESTAFF = "I don't want to set the world on fire.", FIRESUPPRESSOR = { ON = "Fling on!", OFF = "All quiet on the flinging front.", LOWFUEL = "The fuel tank is getting a bit low.", }, FISH = "Now I shall eat for a day.", FISHINGROD = "Hook, line and stick!", FISHSTICKS = "I cooked it myself!", FISHTACOS = "I cooked it myself!", FISH_COOKED = "Grilled to perfection.", FLINT = "It's a very sharp rock.", FLOWER = "It's pretty but it smells like a common labourer.", FLOWER_WITHERED = "I don't think it got enough sun.", FLOWERHAT = "It smells like prettiness.", FLOWER_EVIL = "Augh! It's so evil!", FOLIAGE = "Some leafy greens.", FOOTBALLHAT = "I don't like sports.", FROG = { DEAD = "He's croaked it.", GENERIC = "He's so cute!", SLEEPING = "Aww, look at him sleep!", }, FROGGLEBUNWICH = "I cooked it myself!", FROGLEGS = "I've heard it's a delicacy.", FROGLEGS_COOKED = "Tastes like chicken.", FRUITMEDLEY = "I cooked it myself!", FURTUFT = "Black and white fur.", GEARS = "A pile of mechanical parts.", GHOST = "That offends me as a Scientist.", GOLDENAXE = "That's one fancy axe.", GOLDENPICKAXE = "Hey, isn't gold really soft?", GOLDENPITCHFORK = "Why did I even make a pitchfork this fancy?", GOLDENSHOVEL = "I can't wait to dig holes.", GOLDNUGGET = "I can't eat it, but it sure is shiny.", GRASS = { BARREN = "It needs poop.", WITHERED = "It's not going to grow back while it's so hot.", BURNING = "That's burning fast!", GENERIC = "It's a tuft of grass.", PICKED = "It was cut down in the prime of its life.", }, GREEN_CAP = "It seems pretty normal.", GREEN_CAP_COOKED = "It's different now...", GREEN_MUSHROOM = { GENERIC = "It's a mushroom.", INGROUND = "It's sleeping.", PICKED = "I wonder if it will come back?", }, GUNPOWDER = "It looks like pepper.", HAMBAT = "This seems unsanitary.", HAMMER = "Stop! It's time! To hammer things!", HEALINGSALVE = "The stinging means that it's working.", HEATROCK = { FROZEN = "It's colder than ice.", COLD = "That's a cold stone.", GENERIC = "I could manipulate its temperature.", WARM = "It's quite warm and cuddly... for a rock!", HOT = "Nice and toasty hot!", }, HOME = "Someone must live here.", HOMESIGN = { GENERIC = "It says 'You are here'.", UNWRITTEN = "The sign is currently blank.", BURNT = "\"Don't play with matches.\"", }, ARROWSIGN_POST = { GENERIC = "It says 'Thataway'.", UNWRITTEN = "The sign is currently blank.", BURNT = "\"Don't play with matches.\"", }, ARROWSIGN_PANEL = { GENERIC = "It says 'Thataway'.", UNWRITTEN = "The sign is currently blank.", BURNT = "\"Don't play with matches.\"", }, HONEY = "Looks delicious!", HONEYCOMB = "Bees used to live in this.", HONEYHAM = "I cooked it myself!", HONEYNUGGETS = "I cooked it myself!", HORN = "It sounds like a beefalo field in there.", HOUND = "You ain't nothing, hound dog!", HOUNDBONE = "Creepy.", HOUNDMOUND = "I wouldn't want to pick a bone with the owner.", ICEBOX = "I have harnessed the power of cold!", ICEHAT = "Stay cool, boy.", ICEHOUND = "Are there hounds for every season?", INSANITYROCK = { ACTIVE = "TAKE THAT, SANE SELF!", INACTIVE = "It's more of a pyramid than an obelisk.", }, JAMMYPRESERVES = "I cooked it myself!", KABOBS = "I cooked it myself!", KILLERBEE = { GENERIC = "Oh no! It's a killer bee!", HELD = "This seems dangerous.", }, KNIGHT = "Check it out!", KOALEFANT_SUMMER = "Adorably delicious.", KOALEFANT_WINTER = "It looks warm and full of meat.", KRAMPUS = "He's going after my stuff!", KRAMPUS_SACK = "Ew. It has Krampus slime all over it.", LEIF = "He's huge!", LEIF_SPARSE = "He's huge!", LIGHTNING_ROD = { CHARGED = "The power is mine!", GENERIC = "I can harness the heavens!", }, LIGHTNINGGOAT = { GENERIC = "'Baaaah' yourself!", CHARGED = "I don't think it liked being struck by lightning.", }, LIGHTNINGGOATHORN = "It's like a miniature lightning rod.", GOATMILK = "It's buzzing with tastiness!", LITTLE_WALRUS = "He won't be cute and cuddly forever.", LIVINGLOG = "It looks worried.", LOG = { BURNING = "That's some hot wood!", GENERIC = "It's big, it's heavy, and it's wood.", }, LUREPLANT = "It's so alluring.", LUREPLANTBULB = "Now I can start my very own meat farm.", MALE_PUPPET = "He's trapped!", MANDRAKE_ACTIVE = "Stop following me!", MANDRAKE_PLANTED = "I've heard strange things about those plants.", MANDRAKE = "A mandrake root has strange powers.", MANDRAKESOUP = "I cooked it myself!", MANDRAKE_COOKED = "It doesn't seem so strange anymore.", MARBLE = "Fancy!", MARBLEPILLAR = "I think I could use that.", MARBLETREE = "I don't think an axe will cut it.", MARSH_BUSH = { BURNING = "That's burning fast!", GENERIC = "It looks thorny.", PICKED = "That hurt.", }, BURNT_MARSH_BUSH = "It's all burnt up.", MARSH_PLANT = "It's a plant.", MARSH_TREE = { BURNING = "Spikes and fire!", BURNT = "Now it's burnt and spiky.", CHOPPED = "Not so spiky now!", GENERIC = "Those spikes look sharp!", }, MAXWELL = "I hate that guy.", MAXWELLHEAD = "I can see into his pores.", MAXWELLLIGHT = "I wonder how they work.", MAXWELLLOCK = "Looks almost like a key hole.", MAXWELLTHRONE = "That doesn't look very comfortable.", MEAT = "It's a bit gamey, but it'll do.", MEATBALLS = "I cooked it myself!", MEATRACK = { DONE = "Jerky time!", DRYING = "Meat takes a while to dry.", DRYINGINRAIN = "Meat takes even longer to dry in rain.", GENERIC = "I should dry some meats.", BURNT = "The rack got dried.", }, MEAT_DRIED = "Just jerky enough.", MERM = "Smells fishy!", MERMHEAD = { GENERIC = "The stinkiest thing I'll smell all day.", BURNT = "Burnt merm flesh somehow smells even worse.", }, MERMHOUSE = { GENERIC = "Who would live here?", BURNT = "Nothing to live in, now.", }, MINERHAT = "This will keep my hands free.", MONKEY = "Curious little guy.", MONKEYBARREL = "Did that just move?", MONSTERLASAGNA = "I cooked it myself!", FLOWERSALAD = "A bowl of foliage.", ICECREAM = "I scream for ice cream!", WATERMELONICLE = "Cryogenic watermelon.", TRAILMIX = "A healthy, natural snack.", HOTCHILI = "Five alarm!", GUACAMOLE = "Avogadro's favorite dish.", MONSTERMEAT = "Ugh. I don't think I should eat that.", MONSTERMEAT_DRIED = "Strange-smelling jerky.", Goose = "I don't exactly know what that thing is.", MOOSEEGG = "Its contents are like excited electrons trying to escape.", MOSSLING = "Aaah! You are definitely not an electron!", FEATHERFAN = "Down to bring my temperature down.", MINIFAN = "Somehow the breeze comes out the back twice as fast.", GOOSE_FEATHER = "Fluffy!", STAFF_TORNADO = "Spinning doom.", MOSQUITO = { GENERIC = "Disgusting little bloodsucker.", HELD = "Hey, is that my blood?", }, MOSQUITOSACK = "It's probably not someone else's blood...", MOUND = { DUG = "I should probably feel bad about that.", GENERIC = "I bet there's all sorts of good stuff down there!", }, NIGHTLIGHT = "It gives off a spooky light.", NIGHTMAREFUEL = "This stuff is crazy!", NIGHTSWORD = "I dreamed it myself!", NITRE = "I'm not a geologist.", ONEMANBAND = "I should have added a beefalo bell.", PANDORASCHEST = "It may contain something fantastic! Or horrible.", PANFLUTE = "I can serenade the animals.", PAPYRUS = "Some sheets of paper.", PENGUIN = "Must be breeding season.", PERD = "Stupid bird! Stay away from my berries!", PEROGIES = "I cooked it myself!", PETALS = "I showed those flowers who's boss!", PETALS_EVIL = "I'm not sure I want to hold these.", PHLEGM = "It's thick and pliable. And salty.", PICKAXE = "Iconic, isn't it?", PIGGYBACK = "I feel kinda bad for that.", PIGHEAD = { GENERIC = "Looks like an offering to the beast.", BURNT = "Crispy.", }, PIGHOUSE = { FULL = "I can see a snout pressed up against the window.", GENERIC = "These pigs have pretty fancy houses.", LIGHTSOUT = "Come ON! I know you're home!", BURNT = "Not so fancy now, pig!", }, PIGKING = "Ewwww, he smells!", PIGMAN = { DEAD = "Someone should tell his family.", FOLLOWER = "He's part of my entourage.", GENERIC = "They kind of creep me out.", GUARD = "He looks serious.", WEREPIG = "He's not friendly!", }, PIGSKIN = "It still has the tail on it.", PIGTENT = "Smells like bacon.", PIGTORCH = "Sure looks cozy.", PINECONE = "I can hear a tiny tree inside it, trying to get out.", PINECONE_SAPLING = "It'll be a tree soon!", LUMPY_SAPLING = "How did this tree even reproduce?", PITCHFORK = "Maxwell might be looking for this.", PLANTMEAT = "That doesn't look very appealing.", PLANTMEAT_COOKED = "At least it's warm now.", PLANT_NORMAL = { GENERIC = "Leafy!", GROWING = "Guh! It's growing so slowly!", READY = "Mmmm. Ready to harvest.", WITHERED = "The heat killed it.", }, POMEGRANATE = "It looks like the inside of an alien's brain.", POMEGRANATE_COOKED = "Haute Cuisine!", POMEGRANATE_SEEDS = "It's a seed.", POND = "I can't see the bottom!", POOP = "I should fill my pockets!", FERTILIZER = "That is definitely a bucket full of poop.", PUMPKIN = "It's as big as my head!", PUMPKINCOOKIE = "I cooked it myself!", PUMPKIN_COOKED = "How did it not turn into a pie?", PUMPKIN_LANTERN = "Spooky!", PUMPKIN_SEEDS = "It's a seed.", PURPLEAMULET = "It's whispering to me.", PURPLEGEM = "It contains the mysteries of the universe.", RABBIT = { GENERIC = "He's looking for carrots.", HELD = "Do you like science?", }, RABBITHOLE = { GENERIC = "That must lead to the Kingdom of the Bunnymen.", SPRING = "The Kingdom of the Bunnymen is closed for the season.", }, RAINOMETER = { GENERIC = "It measures cloudiness.", BURNT = "The measuring parts went up in a cloud of smoke.", }, RAINCOAT = "Keeps the rain where it ought to be. Outside my body.", RAINHAT = "It'll mess up my hair, but I'll stay nice and dry.", RATATOUILLE = "I cooked it myself!", RAZOR = "A sharpened rock tied to a stick. Hygienic!", REDGEM = "It sparkles with inner warmth.", RED_CAP = "It smells funny.", RED_CAP_COOKED = "It's different now...", RED_MUSHROOM = { GENERIC = "It's a mushroom.", INGROUND = "It's sleeping.", PICKED = "I wonder if it will come back?", }, REEDS = { BURNING = "That's really burning!", GENERIC = "It's a clump of reeds.", PICKED = "I picked all the useful reeds.", }, RELIC = { GENERIC = "Ancient household goods.", BROKEN = "Nothing to work with here.", }, RUINS_RUBBLE = "This can be fixed.", RUBBLE = "Just bits and pieces of rock.", RESEARCHLAB = { GENERIC = "It breaks down objects into their scientific components.", BURNT = "It won't be doing much science now.", }, RESEARCHLAB2 = { GENERIC = "It's even more science-y than the last one!", BURNT = "The extra science didn't keep it alive.", }, RESEARCHLAB3 = { GENERIC = "What have I created?", BURNT = "Whatever it was, it's burnt now.", }, RESEARCHLAB4 = { GENERIC = "Who would name something that?", BURNT = "Fire doesn't really solve naming issues...", }, RESURRECTIONSTATUE = { GENERIC = "What a handsome devil!", BURNT = "Not much use anymore.", }, RESURRECTIONSTONE = "Such a touching stone.", ROBIN = { GENERIC = "Does that mean winter is gone?", HELD = "He likes my pocket.", }, ROBIN_WINTER = { GENERIC = "Life in the frozen wastes.", HELD = "It's so soft.", }, ROBOT_PUPPET = "It's trapped!", ROCK_LIGHT = { GENERIC = "A crusted over lava pit.", OUT = "Looks fragile.", LOW = "The lava's crusting over.", NORMAL = "Nice and comfy.", }, ROCK = "It wouldn't fit in my pocket.", ROCK_ICE = { GENERIC = "A very isolated glacier.", MELTED = "Nothing useful until it freezes again.", }, ROCK_ICE_MELTED = "Nothing useful until it freezes again.", ICE = "Ice to meet you.", ROCKS = "I can make stuff with these.", ROOK = "Storm the castle!", ROPE = "Some short lengths of rope.", ROTTENEGG = "Ew! It stinks!", SANITYROCK = { ACTIVE = "That's a CRAZY looking rock!", INACTIVE = "Where did the rest of it go?", }, SAPLING = { BURNING = "That's burning fast!", WITHERED = "It might be okay if it was cooler.", GENERIC = "Baby trees are so cute!", PICKED = "That'll teach him.", }, SEEDS = "Each one is a tiny mystery.", SEEDS_COOKED = "I cooked all the life out of 'em!", SEWING_KIT = "Darn it! Darn it all to heck!", SHOVEL = "There's a lot going on underground.", SILK = "It comes from a spider's butt.", SKELETON = "Better him than me.", SCORCHED_SKELETON = "Spooky.", SKULLCHEST = "I'm not sure if I want to open it.", SMALLBIRD = { GENERIC = "That's a rather small bird.", HUNGRY = "It looks hungry.", STARVING = "It must be starving.", }, SMALLMEAT = "A tiny chunk of dead animal.", SMALLMEAT_DRIED = "A little jerky.", SPAT = "What a crusty looking animal.", SPEAR = "That's one pointy stick.", SPIDER = { DEAD = "Ewwww!", GENERIC = "I hate spiders.", SLEEPING = "I'd better not be here when he wakes up.", }, SPIDERDEN = "Sticky!", SPIDEREGGSACK = "I hope these don't hatch in my pocket.", SPIDERGLAND = "It has a tangy, antiseptic smell.", SPIDERHAT = "I hope I got all of the spider goo out of it.", SPIDERQUEEN = "AHHHHHHHH! That spider is huge!", SPIDER_WARRIOR = { DEAD = "Good riddance!", GENERIC = "Looks even meaner than usual.", SLEEPING = "I should keep my distance.", }, SPOILED_FOOD = "It's a furry ball of rotten food.", STATUEHARP = "What has happened to the head?", STATUEMAXWELL = "It really captures his personality.", STEELWOOL = "Scratchy metal fibers.", STINGER = "Looks sharp!", STRAWHAT = "What a nice hat.", STUFFEDEGGPLANT = "I cooked it myself!", SUNKBOAT = "It's no use to me out there!", SWEATERVEST = "This vest is dapper as all get-out.", REFLECTIVEVEST = "Keep off, evil sun!", HAWAIIANSHIRT = "It's not lab-safe!", TAFFY = "I cooked it myself!", TALLBIRD = "That's a tall bird!", TALLBIRDEGG = "Will it hatch?", TALLBIRDEGG_COOKED = "Delicious and nutritional.", TALLBIRDEGG_CRACKED = { COLD = "Brrrr!", GENERIC = "Looks like it's hatching.", HOT = "Are eggs supposed to sweat?", LONG = "I have a feeling this is going to take a while...", SHORT = "It should hatch any time now.", }, TALLBIRDNEST = { GENERIC = "That's quite an egg!", PICKED = "The nest is empty.", }, TEENBIRD = { GENERIC = "Not a very tall bird.", HUNGRY = "I'd better find it some food.", STARVING = "It has a dangerous look in it's eye.", }, TELEBASE = -- Duplicated { VALID = "It's ready to go.", GEMS = "It needs more purple gems.", }, GEMSOCKET = -- Duplicated { VALID = "Looks ready.", GEMS = "It needs a gem.", }, TELEPORTATO_BASE = { ACTIVE = "With this I can surely pass through space and time!", GENERIC = "This appears to be a nexus to another world!", LOCKED = "There's still something missing.", PARTIAL = "Soon, my invention will be complete!", }, TELEPORTATO_BOX = "This may control the polarity of the whole universe.", TELEPORTATO_CRANK = "Tough enough to handle the most intense experiments.", TELEPORTATO_POTATO = "This metal potato contains great and fearful power...", TELEPORTATO_RING = "A ring that could focus dimensional energies.", TELESTAFF = "It can show me the world.", TENT = { GENERIC = "I get crazy when I don't sleep.", BURNT = "Nothing left to sleep in.", }, SIESTAHUT = { GENERIC = "A nice place for an afternoon rest out of the heat.", BURNT = "It won't provide much shade now.", }, TENTACLE = "That looks dangerous.", TENTACLESPIKE = "It's pointy and slimy.", TENTACLESPOTS = "I think these were its genitalia.", TENTACLE_PILLAR = "A slimy pole.", TENTACLE_PILLAR_HOLE = "Seems stinky, but worth exploring.", TENTACLE_PILLAR_ARM = "Little slippery arms.", TENTACLE_GARDEN = "Yet another slimy pole.", TOPHAT = "What a nice hat.", TORCH = "Something to hold back the night.", TRANSISTOR = "It's whirring with electricity.", TRAP = "I wove it real tight.", TRAP_TEETH = "This is a nasty surprise.", TRAP_TEETH_MAXWELL = "I'll want to avoid stepping on that!", TREASURECHEST = { GENERIC = "It's my tickle trunk!", BURNT = "That trunk was truncated.", }, TREASURECHEST_TRAP = "How convenient!", TREECLUMP = "It's almost like someone is trying to prevent me from going somewhere.", TRINKET_1 = "They are all melted together.", --Melty Marbles TRINKET_2 = "It's just a cheap replica.", --Fake Kazoo TRINKET_3 = "The knot is stuck. Forever.", --Gord's Knot TRINKET_4 = "It must be some kind of religious artifact.", --Gnome TRINKET_5 = "Sadly, it's too small for me to escape on.", --Tiny Rocketship TRINKET_6 = "Their electricity carrying days are over.", --Frazzled Wires TRINKET_7 = "I have no time for fun and games!", --Ball and Cup TRINKET_8 = "Great. All of my tub stopping needs are met.", --Hardened Rubber Bung TRINKET_9 = "I'm more of a zipper person, myself.", --Mismatched Buttons TRINKET_10 = "I hope I get out of here before I need these.", --Second-hand Dentures TRINKET_11 = "He whispers beautiful lies to me.", --Lying Robot TRINKET_12 = "I'm not sure what I should do with a dessicated tentacle.", --Dessicated Tentacle TRINKET_13 = "It must be some kind of religious artifact.", --Gnomette TRINKET_14 = "Now if I only had some tea...", -- Leaky Teacup TRINKET_15 = "The king's bishop.", -- White Bishop TRINKET_16 = "This is the wrong bishop.", -- Black Bishop TRINKET_17 = "An ice cream fork!", -- Bent Spork TRINKET_18 = "I wonder what it's hiding?", -- Toy Trojan Horse TRINKET_19 = "It doesn't spin very well.", -- Unbalanced Top TRINKET_20 = "Now I can scratch my back; all my problems are solved!", -- Back Scratcher TRINKET_21 = "This egg beater is all bent out of shape.", -- Beaten Beater TRINKET_22 = "Sadly, it's not strong enough to be useful for anything.", -- Frayed Yarn TRINKET_23 = "I can put my shoes on without help, thanks.", -- Shoe Horn TRINKET_24 = "Is it really lucky?", -- Lucky Cat Jar TRINKET_25 = "It smells kind of stale.", -- Air Unfreshener TRINKET_26 = "Food and a cup! The ultimate survival container.", -- Potato Cup TRINKET_27 = "Good, I can hang my clothes up if I ever find a hook.", -- Wire Hanger TRUNKVEST_SUMMER = "Wilderness casual.", TRUNKVEST_WINTER = "Winter survival gear.", TRUNK_COOKED = "Somehow even more nasal than before.", TRUNK_SUMMER = "A light breezy trunk.", TRUNK_WINTER = "A thick, hairy trunk.", TUMBLEWEED = "Who knows what that tumbleweed has picked up.", TURF_CARPETFLOOR = "It's surprisingly scratchy.", -- Duplicated TURF_CHECKERFLOOR = "These are pretty snazzy.", -- Duplicated TURF_DIRT = "A chunk of ground.", -- Duplicated TURF_FOREST = "A chunk of ground.", -- Duplicated TURF_GRASS = "A chunk of ground.", -- Duplicated TURF_MARSH = "A chunk of ground.", -- Duplicated TURF_ROAD = "Hastily cobbled stones.", -- Duplicated TURF_ROCKY = "A chunk of ground.", -- Duplicated TURF_SAVANNA = "A chunk of ground.", -- Duplicated TURF_WOODFLOOR = "These are floorboards.", -- Duplicated TURKEYDINNER = "Mmmm.", TWIGS = "It's a bunch of small twigs.", UMBRELLA = "This will keep my hair dry, at least.", GRASS_UMBRELLA = "This will keep my hair moderately dry, at least.", UNIMPLEMENTED = "It doesn't look finished! It could be dangerous.", WAFFLES = "I cooked it myself!", WALL_HAY = { GENERIC = "Hmmmm. I guess that'll have to do.", BURNT = "That won't do at all.", }, WALL_HAY_ITEM = "This seems like a bad idea.", WALL_STONE = "That's a nice wall.", WALL_STONE_ITEM = "They make me feel so safe.", WALL_RUINS = "An ancient piece of wall.", WALL_RUINS_ITEM = "A solid piece of history.", WALL_WOOD = { GENERIC = "Pointy!", BURNT = "Burnt!", }, WALL_WOOD_ITEM = "Pickets!", WALL_MOONROCK = "Spacey and smooth!", WALL_MOONROCK_ITEM = "Very light but surprisingly tough.", WALRUS = "Walruses are natural predators.", WALRUSHAT = "It's covered with walrus hairs.", WALRUS_CAMP = { EMPTY = "Looks like somebody was camping here.", GENERIC = "It looks warm and cozy inside.", }, WALRUS_TUSK = "I'm sure I'll find a use for it eventually.", WARDROBE = { GENERIC = "Maybe I can be even more handsome!", BURNING = "That's burning fast!", BURNT = "So long, style.", }, WARG = "You might be something to reckon with, big dog.", WASPHIVE = "I think those bees are mad.", WATERMELON = "Sticky sweet.", WATERMELON_COOKED = "Juicy and warm.", WATERMELONHAT = "Let the juice run down your face.", WETGOOP = "I cooked it myself!", WINTERHAT = "It'll be good for when winter comes.", WINTEROMETER = { GENERIC = "I am one heck of a scientist.", BURNT = "Its measuring days are over.", }, WORMHOLE = { GENERIC = "Soft and undulating.", OPEN = "Science compels me to jump in.", }, WORMHOLE_LIMITED = "Guh, that thing looks worse off than usual.", ACCOMPLISHMENT_SHRINE = "I want to use it, and I want the world to know what I did.", LIVINGTREE = "Is it watching me?", ICESTAFF = "It's cold to the touch.", REVIVER = "The beating of this hideous heart will bring a ghost back to life!", LIFEINJECTOR = "Booooost!", SKELETON_PLAYER = { MALE = "%s must've died performing an important experiment with %s.", FEMALE = "%s must've died performing an important experiment with %s.", ROBOT = "%s must've died performing an important experiment with %s.", DEFAULT = "%s must've died performing an important experiment with %s.", }, HUMANMEAT = "Flesh is flesh. Where do I draw the line?", HUMANMEAT_COOKED = "Cooked nice and pink, but still morally gray.", HUMANMEAT_DRIED = "Letting it dry makes it not come from a human, right?", MOONROCKNUGGET = "That rock came from the moon.", }, DESCRIBE_GENERIC = "It's a... thing.", DESCRIBE_TOODARK = "It's too dark to see!", DESCRIBE_SMOLDERING = "That thing is about to catch fire.", EAT_FOOD = { TALLBIRDEGG_CRACKED = "Mmm. Beaky.", }, } Link to comment https://forums.kleientertainment.com/forums/topic/67787-mod-character-crash-please-help/#findComment-778379 Share on other sites More sharing options...
rezecib Posted May 31, 2016 Share Posted May 31, 2016 @rye3317 Please just upload the file instead of making thousand-line posts... But when I put that in a file and loaded it, it worked for me. I'm guessing you somehow got a weird whitespace character on that line that's messing stuff up. Copy another block that looks the same and change the name back, or just the version I put in a file. Link to comment https://forums.kleientertainment.com/forums/topic/67787-mod-character-crash-please-help/#findComment-778391 Share on other sites More sharing options...
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