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Doing some casual tweaking, getting a crash


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I'm editing things in the tuning with GLOBAL.TUNING. but it's spitting out a crash - why?

local TUNING = GLOBAL.TUNING
local ROSE_CHANCE = GLOBAL.ROSE_CHANCE

TUNING.WILSON_HUNGER = 300 -- double normal 
TUNING.NIGHTSWORD_DAMAGE = wilson_attack*3 -- higher damage on dark sword. Gonna make sanity drain even quicker though.
TUNING.TINY_FUEL = seg_time*.3 --slightly buffed all fuel times
TUNING.SMALL_FUEL = seg_time * 1
TUNING.MED_FUEL = seg_time * 2 
TUNING.TORCH_RAIN_RATE = 1.2 -- normally 1.5
-- calories_per_day is equal to 75 hunger points. 
TUNING.CALORIES_TINY = calories_per_day/6 -- berries - Buffed slightly.
TUNING.CALORIES_SMALL = calories_per_day/6 -- veggies & morsels
TUNING.CALORIES_MEDSMALL = calories_per_day/4 -- Unchanged. Used for leafy meat, I believe.
TUNING.CALORIES_MED = calories_per_day/3 -- meat
TUNING.CALORIES_LARGE = calories_per_day/2 -- cooked meat
TUNING.CALORIES_HUGE = calories_per_day*1.5 -- bacon & eggs, and some other stuff.
TUNING.CALORIES_SUPERHUGE = calories_per_day*2.5 -- meaty stew
TUNING.WX78_MAX_HUNGER = 300 -- normally 200
TUNING.SMALLBIRD_HUNGER = 40 -- Bigger stomach for the little guy.
TUNING.SANITY_SUPERTINY = 1 -- the only things i can find for this are in Shipwrecked.
TUNING.SANITY_TINY = 7 -- most crockpot dishes
TUNING.SANITY_SMALL = 12 -- normally 10
TUNING.SANITY_MED = 20 -- normally 15, most sanity foods.. jerky, taffy, etc.
TUNING.SANITY_MEDLARGE = 25 -- melon popsicle and repairing the ruins furniture
TUNING.SANITY_LARGE = 40 -- Killing terrorbeaks gives slightly more sanity. Also bedrolls, but only in singleplayer.
TUNING.SANITY_HUGE = 70 -- Normally 50, for tents, ice cream, etc.
TUNING.INSULATION_TINY = seg_time*1.5 -- slightly longer
TUNING.MIN_CROP_GROW_TEMP = 0 -- normally 5, should now grow in early winter
TUNING.CROP_RAIN_BONUS = 5
TUNING.MAX_TUMBLEWEEDS_PER_SPAWNER = 20 -- I've gone mad. Normally 7. Expect many, many tumbleweed.
TUNING.MIN_TUMBLEWEED_SPAWN_PERIOD = total_day_time*.2
TUNING.MAX_TUMBLEWEED_SPAWN_PERIOD = total_day_time*1.3
TUNING.RESURRECT_HEALTH = 100 -- normally 50, can't buff it any higher without fear of breaking wes
TUNING.CRAZINESS_MED = -200/(day_time) -- more sanity debuff on nightsword- good for kiting
TUNING.PORTAL_HEALTH_PENALTY = 0.125
TUNING.HEART_HEALTH_PENALTY = 0.1
TUNING.ICEHAT_COOLER = 25
TUNING.WATERMELON_COOLER = 35
TUNING.MINIFAN_COOLER = 45
TUNING.WILSON_HEALTH = 160 -- 10 more
TUNING.SPIKE_DAMAGE = wilson_attack*1.8 -- 62ish damage instead of 51
TUNING.BEAVER_DAMAGE = wilson_attack*1.3 -- buff the poor beaver.
TUNING.BEAVER_WOOD_DAMAGE = wilson_attack*0.6 -- slightly higher
TUNING.PERD_SPAWNCHANCE = 0.15 -- drumstick heaven!
TUNING.PERD_RUN_SPEED = 2 -- have fun catching em!
TUNING.PERD_WALK_SPEED = 1
ROSE_CHANCE = 0.1

 

Edited by engiSonic
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You don't have "seg_time" "calories_per_day" "day_time" "total_day_time" or "wilson_attack" defined, as they are a local variable in tuning.lua.

Either copy paste them into your modmain.lua or multiply/add the existing tuning variables by a constant.

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Okay, I'll try!

 

Okay, I copy-pasted but it's still throwing out an error

local TUNING = GLOBAL.TUNING
local ROSE_CHANCE = GLOBAL.ROSE_CHANCE
local seg_time = 30
local total_day_time = seg_time*16
	
local day_segs = 10
local dusk_segs = 4
local night_segs = 2
	
local day_time = seg_time * day_segs
local dusk_time = seg_time * dusk_segs
local night_time = seg_time * night_segs
	
local multiplayer_attack_modifier = 1--0.6--0.75
local multiplayer_goldentool_modifier = 1--0.5--0.75
local multiplayer_armor_durability_modifier = 0.7
local multiplayer_armor_absorption_modifier = 1--0.75
local multiplayer_wildlife_respawn_modifier = 1--2

local wilson_attack = 34 * multiplayer_attack_modifier
local wilson_health = 150
local calories_per_day = 75
	
local wilson_attack_period = .1
TUNING.WILSON_HUNGER = 300 -- double normal 
TUNING.NIGHTSWORD_DAMAGE = wilson_attack*3 -- higher damage on dark sword. Gonna make sanity drain even quicker though.
TUNING.TINY_FUEL = seg_time*.3 --slightly buffed all fuel times
TUNING.SMALL_FUEL = seg_time * 1
TUNING.MED_FUEL = seg_time * 2 
TUNING.TORCH_RAIN_RATE = 1.2 -- normally 1.5
-- calories_per_day is equal to 75 hunger points. 
TUNING.CALORIES_TINY = calories_per_day/6 -- berries - Buffed slightly.
TUNING.CALORIES_SMALL = calories_per_day/6 -- veggies & morsels
TUNING.CALORIES_MEDSMALL = calories_per_day/4 -- Unchanged. Used for leafy meat, I believe.
TUNING.CALORIES_MED = calories_per_day/3 -- meat
TUNING.CALORIES_LARGE = calories_per_day/2 -- cooked meat
TUNING.CALORIES_HUGE = calories_per_day*1.5 -- bacon & eggs, and some other stuff.
TUNING.CALORIES_SUPERHUGE = calories_per_day*2.5 -- meaty stew
TUNING.WX78_MAX_HUNGER = 300 -- normally 200
TUNING.SMALLBIRD_HUNGER = 40 -- Bigger stomach for the little guy.
TUNING.SANITY_SUPERTINY = 1 -- the only things i can find for this are in Shipwrecked.
TUNING.SANITY_TINY = 7 -- most crockpot dishes
TUNING.SANITY_SMALL = 12 -- normally 10
TUNING.SANITY_MED = 20 -- normally 15, most sanity foods.. jerky, taffy, etc.
TUNING.SANITY_MEDLARGE = 25 -- melon popsicle and repairing the ruins furniture
TUNING.SANITY_LARGE = 40 -- Killing terrorbeaks gives slightly more sanity. Also bedrolls, but only in singleplayer.
TUNING.SANITY_HUGE = 70 -- Normally 50, for tents, ice cream, etc.
TUNING.INSULATION_TINY = seg_time*1.5 -- slightly longer
TUNING.MIN_CROP_GROW_TEMP = 0 -- normally 5, should now grow in early winter
TUNING.CROP_RAIN_BONUS = 5
TUNING.MAX_TUMBLEWEEDS_PER_SPAWNER = 20 -- I've gone mad. Normally 7. Expect many, many tumbleweed.
TUNING.MIN_TUMBLEWEED_SPAWN_PERIOD = total_day_time*.2
TUNING.MAX_TUMBLEWEED_SPAWN_PERIOD = total_day_time*1.3
TUNING.RESURRECT_HEALTH = 100 -- normally 50, can't buff it any higher without fear of breaking wes
TUNING.CRAZINESS_MED = -200/(day_time) -- more sanity debuff on nightsword- good for kiting
TUNING.PORTAL_HEALTH_PENALTY = 0.125
TUNING.HEART_HEALTH_PENALTY = 0.1
TUNING.ICEHAT_COOLER = 25
TUNING.WATERMELON_COOLER = 35
TUNING.MINIFAN_COOLER = 45
TUNING.WILSON_HEALTH = 160 -- 10 more
TUNING.SPIKE_DAMAGE = wilson_attack*1.8 -- 62ish damage instead of 51
TUNING.BEAVER_DAMAGE = wilson_attack*1.3 -- buff the poor beaver.
TUNING.BEAVER_WOOD_DAMAGE = wilson_attack*0.6 -- slightly higher
TUNING.PERD_SPAWNCHANCE = 0.15 -- drumstick heaven!
TUNING.PERD_RUN_SPEED = 2 -- have fun catching em!
TUNING.PERD_WALK_SPEED = 1
ROSE_CHANCE = 0.1

 

 

 

EDIT: Solved it by removing the top two lines. Huh.

Edited by engiSonic
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