Faintly Macabre Posted May 12, 2016 Share Posted May 12, 2016 Just watched all 80+ saplings and a nearby tree set ablaze and my fully fueled flingomatic in emergency mode didn't do a thing until I went and turned it on proper. Lost half the saplings. No siren, no nothing. What gives? Link to comment https://forums.kleientertainment.com/forums/topic/67224-does-flingomatics-emergency-mode-do-anything/ Share on other sites More sharing options...
Serrix Posted May 12, 2016 Share Posted May 12, 2016 Emergency Mode is more or less "off" mode. You're just turning it off. Link to comment https://forums.kleientertainment.com/forums/topic/67224-does-flingomatics-emergency-mode-do-anything/#findComment-770812 Share on other sites More sharing options...
DarkXero Posted May 12, 2016 Share Posted May 12, 2016 Were the saplings picked? Link to comment https://forums.kleientertainment.com/forums/topic/67224-does-flingomatics-emergency-mode-do-anything/#findComment-770822 Share on other sites More sharing options...
Faintly Macabre Posted May 12, 2016 Author Share Posted May 12, 2016 54 minutes ago, DarkXero said: Were the saplings picked? Yeah, they were. Will that keep it from kicking on? That's lame. Link to comment https://forums.kleientertainment.com/forums/topic/67224-does-flingomatics-emergency-mode-do-anything/#findComment-770852 Share on other sites More sharing options...
DarkXero Posted May 12, 2016 Share Posted May 12, 2016 3 minutes ago, TheHalcyonOne said: Yeah, they were. Will that keep it from kicking on? That's lame. local NOTAGS = { "FX", "NOCLICK", "DECOR", "INLIMBO", "burnt", "player" } local EMERGENCYTAGS = { "structure", "wall", "workable", "pickable", "readyforharvest", "notreadyforharvest" } local TURN_ON_DELAY = 13 * FRAMES Emergency triggers must have at least one of the emergency tags. Saplings have the "pickable" tag when ready to be picked, and none of these tags when picked. Maybe it's an oversight, because it doesn't really make sense. "workable" isn't a valid tag either, because stuff has "CHOP_workable" for example, the id of the action next to the word. Link to comment https://forums.kleientertainment.com/forums/topic/67224-does-flingomatics-emergency-mode-do-anything/#findComment-770855 Share on other sites More sharing options...
AnonymousKoala Posted May 12, 2016 Share Posted May 12, 2016 22 minutes ago, DarkXero said: local NOTAGS = { "FX", "NOCLICK", "DECOR", "INLIMBO", "burnt", "player" } local EMERGENCYTAGS = { "structure", "wall", "workable", "pickable", "readyforharvest", "notreadyforharvest" } local TURN_ON_DELAY = 13 * FRAMES Emergency triggers must have at least one of the emergency tags. Saplings have the "pickable" tag when ready to be picked, and none of these tags when picked. Maybe it's an oversight, because it doesn't really make sense. "workable" isn't a valid tag either, because stuff has "CHOP_workable" for example, the id of the action next to the word. Here's hoping Klei notice this and fix it. Link to comment https://forums.kleientertainment.com/forums/topic/67224-does-flingomatics-emergency-mode-do-anything/#findComment-770860 Share on other sites More sharing options...
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