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Does Flingomatic's Emergency Mode do anything?


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3 minutes ago, TheHalcyonOne said:

Yeah, they were. Will that keep it from kicking on? That's lame.

local NOTAGS = { "FX", "NOCLICK", "DECOR", "INLIMBO", "burnt", "player" }
local EMERGENCYTAGS = { "structure", "wall", "workable", "pickable", "readyforharvest", "notreadyforharvest" }
local TURN_ON_DELAY = 13 * FRAMES

Emergency triggers must have at least one of the emergency tags.

Saplings have the "pickable" tag when ready to be picked, and none of these tags when picked.

Maybe it's an oversight, because it doesn't really make sense.

"workable" isn't a valid tag either, because stuff has "CHOP_workable" for example, the id of the action next to the word.

22 minutes ago, DarkXero said:

local NOTAGS = { "FX", "NOCLICK", "DECOR", "INLIMBO", "burnt", "player" }
local EMERGENCYTAGS = { "structure", "wall", "workable", "pickable", "readyforharvest", "notreadyforharvest" }
local TURN_ON_DELAY = 13 * FRAMES

Emergency triggers must have at least one of the emergency tags.

Saplings have the "pickable" tag when ready to be picked, and none of these tags when picked.

Maybe it's an oversight, because it doesn't really make sense.

"workable" isn't a valid tag either, because stuff has "CHOP_workable" for example, the id of the action next to the word.

Here's hoping Klei notice this and fix it. 

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