Developer V2C Posted May 12, 2016 Developer Share Posted May 12, 2016 Fixed bugs in character speech strings. Fixed bug where character specific combat damage multipliers were still applied while mounted. Fixed bug where light from mounted glowing Beefalo could not be seen by all clients. Fixed animation glitch in Kiss emote. Fixed crash sometimes for clients who are connected when a server is reset or regenerated. Added a simple error message when customcommands.lua fails to load. View full update 7 1 Link to comment https://forums.kleientertainment.com/forums/topic/67211-game-update-177318/ Share on other sites More sharing options...
GiddyGuy Posted May 12, 2016 Share Posted May 12, 2016 5 minutes ago, V2C said: Fixed animation glitch in Kiss emote. No wonder my kisses seemed weaker than usual, now they'll be at full smoothing power! 8 Link to comment https://forums.kleientertainment.com/forums/topic/67211-game-update-177318/#findComment-770603 Share on other sites More sharing options...
Wyeth Posted May 12, 2016 Share Posted May 12, 2016 (edited) "Fixed bug where light from mounted glowing Beefalo could not be seen by all clients." What does a "glowing beefalo" refer to? Just you having a lightsource on while on the beefalo? or are there rare beefalos with luminescent fur? Would be awesome as a rare alternative type. Edited May 12, 2016 by Wyeth 1 Link to comment https://forums.kleientertainment.com/forums/topic/67211-game-update-177318/#findComment-770734 Share on other sites More sharing options...
GiddyGuy Posted May 12, 2016 Share Posted May 12, 2016 12 minutes ago, Wyeth said: What does a "glowing beefalo" refer to? Just you having a lightsource on while on the beefalo? or are there rare beefalos with luminescent fur? Would be awesome as a rare alternative type. I'm pretty sure they're talking about holding a lantern or miner hat on a beefalo, but it would be pretty cool if you could get some radioactive beefalo from the caves. 1 Link to comment https://forums.kleientertainment.com/forums/topic/67211-game-update-177318/#findComment-770735 Share on other sites More sharing options...
kazoooo Posted May 12, 2016 Share Posted May 12, 2016 2 hours ago, Wyeth said: "Fixed bug where light from mounted glowing Beefalo could not be seen by all clients." What does a "glowing beefalo" refer to? Just you having a lightsource on while on the beefalo? or are there rare beefalos with luminescent fur? Would be awesome as a rare alternative type. Unless it's been changed, you can feed glow berries to beefalo and they'll glow 2 Link to comment https://forums.kleientertainment.com/forums/topic/67211-game-update-177318/#findComment-770741 Share on other sites More sharing options...
Faintly Macabre Posted May 12, 2016 Share Posted May 12, 2016 13 hours ago, V2C said: Fixed bug where character specific combat damage multipliers were still applied while mounted. YESSSS. I assumed this wasn't a bug. Thank you! Now to get some steel wool and complete my endless dura ghetto Dark Sword for Wendy. 1 Link to comment https://forums.kleientertainment.com/forums/topic/67211-game-update-177318/#findComment-770791 Share on other sites More sharing options...
t1morino88eex Posted May 12, 2016 Share Posted May 12, 2016 The resource variants are cool, however, I really hate the fact that the upperworld variant can differ from the caves one. I prepared my 3 stacks of juicy berries plants from the upperword, planted them in my cave base only for them to start getting diseased a few minutes later. It sucked. I think the variants should synchronize for both the upperworld and the caves server by default. Link to comment https://forums.kleientertainment.com/forums/topic/67211-game-update-177318/#findComment-770872 Share on other sites More sharing options...
SuperPsiPower Posted May 12, 2016 Share Posted May 12, 2016 5 minutes ago, t1morino88eex said: The resource variants are cool, however, I really hate the fact that the upperworld variant can differ from the caves one. I prepared my 3 stacks of juicy berries plants from the upperword, planted them in my cave base only for them to start getting diseased a few minutes later. It sucked. I think the variants should synchronize for both the upperworld and the caves server by default. So public servers will be a wasteland for grass or twigs? They should be non-linked, until a more proper solution comes out in the future. Caves are the best for searching for proper grass and twigs. If you don't like it then you should be able to turn disease off or resource variants all together. Link to comment https://forums.kleientertainment.com/forums/topic/67211-game-update-177318/#findComment-770877 Share on other sites More sharing options...
t1morino88eex Posted May 12, 2016 Share Posted May 12, 2016 @SuperPsiPower, you are right, I agree with you. I have read somewhere that currently planted grass on savana turf will not get diseased no matter what, though I did not have the chance to test that out. The turf requirement seems like a decent solution in my book. 1 Link to comment https://forums.kleientertainment.com/forums/topic/67211-game-update-177318/#findComment-770884 Share on other sites More sharing options...
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