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  • Developer
  • Fixed bugs in character speech strings.
  • Fixed bug where character specific combat damage multipliers were still applied while mounted.
  • Fixed bug where light from mounted glowing Beefalo could not be seen by all clients.
  • Fixed animation glitch in Kiss emote.
  • Fixed crash sometimes for clients who are connected when a server is reset or regenerated.
  • Added a simple error message when customcommands.lua fails to load.

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"Fixed bug where light from mounted glowing Beefalo could not be seen by all clients."

What does a "glowing beefalo" refer to? Just you having a lightsource on while on the beefalo? or are there rare beefalos with luminescent fur? Would be awesome as a rare alternative type.

Edited by Wyeth
  • Like 1
12 minutes ago, Wyeth said:

What does a "glowing beefalo" refer to? Just you having a lightsource on while on the beefalo? or are there rare beefalos with luminescent fur? Would be awesome as a rare alternative type.

I'm pretty sure they're talking about holding a lantern or miner hat on a beefalo, but it would be pretty cool if you could get some radioactive beefalo from the caves.

  • Like 1
2 hours ago, Wyeth said:

"Fixed bug where light from mounted glowing Beefalo could not be seen by all clients."

What does a "glowing beefalo" refer to? Just you having a lightsource on while on the beefalo? or are there rare beefalos with luminescent fur? Would be awesome as a rare alternative type.

Unless it's been changed, you can feed glow berries to beefalo and they'll glow 

  • Like 2
13 hours ago, V2C said:

Fixed bug where character specific combat damage multipliers were still applied while mounted.

YESSSS. I assumed this wasn't a bug. Thank you! Now to get some steel wool and complete my endless dura ghetto Dark Sword for Wendy.

  • Like 1

The resource variants are cool, however, I really hate the fact that the upperworld variant can differ from the caves one. I prepared my 3 stacks of juicy berries plants from the upperword, planted them in my cave base only for them to start getting diseased a few minutes later. It sucked. I think the variants should synchronize for both the upperworld and the caves server by default.

5 minutes ago, t1morino88eex said:

The resource variants are cool, however, I really hate the fact that the upperworld variant can differ from the caves one. I prepared my 3 stacks of juicy berries plants from the upperword, planted them in my cave base only for them to start getting diseased a few minutes later. It sucked. I think the variants should synchronize for both the upperworld and the caves server by default.

So public servers will be a wasteland for grass or twigs? They should be non-linked, until a more proper solution comes out in the future. 

Caves are the best for searching for proper grass and twigs. If you don't like it then you should be able to turn disease off or resource variants all together.

@SuperPsiPower, you are right, I agree with you. I have read somewhere that currently planted grass on savana turf will not get diseased no matter what, though I did not have the chance to test that out. The turf requirement seems like a decent solution in my book.

  • Like 1

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