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Yo it's me again lol. Anyway back to business. My character has an aura that gives other people near her sanity.

But what I want to do is make it that she needs to be at a certain sanity herself to distribute her sanity if that makes sense.

Like her sanity needs to be 100+ for it to activate.

Any help appreciated. Thanks in advance.   

it seems you already have the aura down, so I aint going to bother with looking into that;

inst:ListenForEvent("sanitydelta", function()--when you sanity changes
	if inst.components.sanity.current >= 100 then
		-- aura strength = 10
	else
		-- aura strength = 0
	end
end)

if you cant seem to get it then post ur aura code

20 hours ago, Aquaterion said:

it seems you already have the aura down, so I aint going to bother with looking into that;


inst:ListenForEvent("sanitydelta", function()--when you sanity changes
	if inst.components.sanity.current >= 100 then
		-- aura strength = 10
	else
		-- aura strength = 0
	end
end)

if you cant seem to get it then post ur aura code

My code is just this. 

    inst:AddComponent("sanityaura")
    inst.components.sanityaura.aura = TUNING.SANITYAURA_TINY

Probably placed somewhere wrong because it didn't work when I tested it with a friend.

EDIT: NVM I got it. ^^

Edited by Eumon
Solved

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