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Water Beefalo


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49 minutes ago, AnonymousKoala said:

They do, I'm just not sure if the water beefs in a pen would.

Since you can't teleport babies(no such thing), they'll keep trying to go back to their herd.

Just kill the rest of the herd. Surely that'd work?

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14 hours ago, FreyaMaluk said:

The do reproduce, but I can't say for sure at which rate.

Maybe someone can take a look at the code and look for an answer. I can't, unfortunately. In terms of coding and such things, I am a potato.

The ox herd actually behaves like a beefalo herd.

They reproduce when outside your screen.

They die when you wipe all of them out.

They also get moody every 20 days, more or less.

Only difference is that mating season is mild season, instead of spring season.

 

HOWEVER.

Upon closer inspection, the fact that the periodicspawner spawns "ox" instead of "babyox", is not trivial.

Because of this line

inst.components.periodicspawner:SetDensityInRange(20, 6)

the spawner checks to have less than 6 entities in a 20 units range, in order to spawn.

And here is where the problem is. Instead of checking for "babyox" entities (like "babybeefalo"), it checks for "ox" entities.

But we already have many oxes nearby. So no spawning.

Practically reducing the max herd size from 12 to 6.

 

So I would suggest people to cull herds to below 6 ox.

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3 hours ago, DarkXero said:

The ox herd actually behaves like a beefalo herd.

They reproduce when outside your screen.

They die when you wipe all of them out.

They also get moody every 20 days, more or less.

Only difference is that mating season is mild season, instead of spring season.

 

HOWEVER.

Upon closer inspection, the fact that the periodicspawner spawns "ox" instead of "babyox", is not trivial.

Because of this line


inst.components.periodicspawner:SetDensityInRange(20, 6)

the spawner checks to have less than 6 entities in a 20 units range, in order to spawn.

And here is where the problem is. Instead of checking for "babyox" entities (like "babybeefalo"), it checks for "ox" entities.

But we already have many oxes nearby. So no spawning.

Practically reducing the max herd size from 12 to 6.

 

So I would suggest people to cull herds to below 6 ox.

So you could farm them, as long as you keep the numbers below 6.

Damn, thanks for this info! You are a hero to many people, myself included! 

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