DeputyDeath Posted April 27, 2016 Share Posted April 27, 2016 Do they reproduce at all now? If I was to teleport one or two into a pen, would I be able to farm them for meat and horns? I know baby versions don't exist for some reason, but nevertheless to the beefalo repopulate? Link to comment Share on other sites More sharing options...
AnonymousKoala Posted April 28, 2016 Share Posted April 28, 2016 They do, I'm just not sure if the water beefs in a pen would. Since you can't teleport babies(no such thing), they'll keep trying to go back to their herd. Link to comment Share on other sites More sharing options...
FreyaMaluk Posted April 28, 2016 Share Posted April 28, 2016 The do reproduce, but I can't say for sure at which rate. Maybe someone can take a look at the code and look for an answer. I can't, unfortunately. In terms of coding and such things, I am a potato. Link to comment Share on other sites More sharing options...
DeputyDeath Posted April 28, 2016 Author Share Posted April 28, 2016 49 minutes ago, AnonymousKoala said: They do, I'm just not sure if the water beefs in a pen would. Since you can't teleport babies(no such thing), they'll keep trying to go back to their herd. Just kill the rest of the herd. Surely that'd work? Link to comment Share on other sites More sharing options...
DarkXero Posted April 28, 2016 Share Posted April 28, 2016 14 hours ago, FreyaMaluk said: The do reproduce, but I can't say for sure at which rate. Maybe someone can take a look at the code and look for an answer. I can't, unfortunately. In terms of coding and such things, I am a potato. The ox herd actually behaves like a beefalo herd. They reproduce when outside your screen. They die when you wipe all of them out. They also get moody every 20 days, more or less. Only difference is that mating season is mild season, instead of spring season. HOWEVER. Upon closer inspection, the fact that the periodicspawner spawns "ox" instead of "babyox", is not trivial. Because of this line inst.components.periodicspawner:SetDensityInRange(20, 6) the spawner checks to have less than 6 entities in a 20 units range, in order to spawn. And here is where the problem is. Instead of checking for "babyox" entities (like "babybeefalo"), it checks for "ox" entities. But we already have many oxes nearby. So no spawning. Practically reducing the max herd size from 12 to 6. So I would suggest people to cull herds to below 6 ox. Link to comment Share on other sites More sharing options...
DeputyDeath Posted April 28, 2016 Author Share Posted April 28, 2016 3 hours ago, DarkXero said: The ox herd actually behaves like a beefalo herd. They reproduce when outside your screen. They die when you wipe all of them out. They also get moody every 20 days, more or less. Only difference is that mating season is mild season, instead of spring season. HOWEVER. Upon closer inspection, the fact that the periodicspawner spawns "ox" instead of "babyox", is not trivial. Because of this line inst.components.periodicspawner:SetDensityInRange(20, 6) the spawner checks to have less than 6 entities in a 20 units range, in order to spawn. And here is where the problem is. Instead of checking for "babyox" entities (like "babybeefalo"), it checks for "ox" entities. But we already have many oxes nearby. So no spawning. Practically reducing the max herd size from 12 to 6. So I would suggest people to cull herds to below 6 ox. So you could farm them, as long as you keep the numbers below 6. Damn, thanks for this info! You are a hero to many people, myself included! Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.