Scrimbles Posted March 17, 2016 Share Posted March 17, 2016 Heeeeyyyyyy. I want to use a character called Wisteria in Shipwrecked, but she doesn't have a paddle in her anim file. Is there a way I could just steal it from another characters animations? I have no idea how to edit animations myself. thaaanks Link to comment Share on other sites More sharing options...
Developer ImDaMisterL Posted March 17, 2016 Developer Share Posted March 17, 2016 What I would do is decompile the SW build of one of the characters and add the folder with the saddle to my modded character. You should probably switch the SCML with the SW one as well. Link to comment Share on other sites More sharing options...
Arkathorn Posted March 17, 2016 Share Posted March 17, 2016 38 minutes ago, ImDaMisterL said: What I would do is decompile the SW build of one of the characters and add the folder with the saddle to my modded character. You should probably switch the SCML with the SW one as well. I doubt a successful decompilation of a vanilla player animation would be possible. It would probably be a better bet to use Dleowolf's Shipwrecked ESC, and overwrite the folders and names with the decompiled version of the modded character. Link to comment Share on other sites More sharing options...
Developer ImDaMisterL Posted March 17, 2016 Developer Share Posted March 17, 2016 2 minutes ago, Arkathorn said: I doubt a successful decompilation of a vanilla player animation would be possible. It would probably be a better bet to use Dleowolf's Shipwrecked ESC, and overwrite the folders and names with the decompiled version of the modded character. Oh, he already made an SW version? Sweet! And why would a succesful decompilation not be possible? I think Simplex's krane tool would do the job just fine. Link to comment Share on other sites More sharing options...
Scrimbles Posted March 17, 2016 Author Share Posted March 17, 2016 englis pls I honestly have no idea, every time i've tried making a set of animations its ended in disaster, most I can do is code a couple of things. Link to comment Share on other sites More sharing options...
Arkathorn Posted March 17, 2016 Share Posted March 17, 2016 Follow the link to get a download for a template character. In that template mod there is a template Spriter project for a character. Use that as your base, and replace each image file with the matching file from Wisteria. Then, rename everything that says 'esc' to 'wisteria'. Link to comment Share on other sites More sharing options...
Scrimbles Posted March 18, 2016 Author Share Posted March 18, 2016 19 hours ago, Arkathorn said: Follow the link to get a download for a template character. In that template mod there is a template Spriter project for a character. Use that as your base, and replace each image file with the matching file from Wisteria. Then, rename everything that says 'esc' to 'wisteria'. I don't have any of the original texture files for Wis, only the .tex Unless there's a way I can separate that into each part of the character, then I can't possibly do this. Link to comment Share on other sites More sharing options...
Arkathorn Posted March 19, 2016 Share Posted March 19, 2016 Try using krane to decompile the animation. Link to comment Share on other sites More sharing options...
Beefalo Barber Posted March 19, 2016 Share Posted March 19, 2016 I'm currently working on a tutorial on how to do it, but I already finished making an animation file with a paddle for her which is attached to this post. The folder labeled "wis" can be put right into the anim folder of a mod to change it and the folder labeled "Wisteria" has the art and scml file i used uncompiled. If you only have the .tex of a character, you can use the TEXTool.exe of Matt's Tools to turn it into an editable PNG. Wisteria.zip wis.zip Link to comment Share on other sites More sharing options...
Scrimbles Posted March 20, 2016 Author Share Posted March 20, 2016 On 2016-03-19 at 11:09 PM, Beefalo Barber said: I'm currently working on a tutorial on how to do it, but I already finished making an animation file with a paddle for her which is attached to this post. The folder labeled "wis" can be put right into the anim folder of a mod to change it and the folder labeled "Wisteria" has the art and scml file i used uncompiled. If you only have the .tex of a character, you can use the TEXTool.exe of Matt's Tools to turn it into an editable PNG. Wisteria.zip wis.zip omgu thank you so much man, I can actually maybe fix her lack of multiplayer emotes with these files aswell. thaaaaaaaaaaaaaaaaaaank you! Link to comment Share on other sites More sharing options...
Beefalo Barber Posted April 9, 2016 Share Posted April 9, 2016 I'm having some trouble posting the tutorial, but it is complete. Just in case I don't have the time to solve the issues keeping it from being posted, here's two folders I was going to upload with it. The "Wisteria With Emotes" folder contains compiled and decompiled versions of Wisteria with all of Wendy's new face,hand,lower_arm, and arm_upper_skin images excluding the x-ray images. The other folder, "Wisteria With Paddling Animations," contains the versions of Wisteria with paddling animations i uploaded earlier with one of the hairpigtail images changed due to it not being compiled perfectly by Krane. Wisteria With Paddling Animations.zip Wisteria With Emotes.zip Link to comment Share on other sites More sharing options...
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