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Awhile ago I thought I'd take up the task of designing my own character. I gave up after it didn't change the appearance of the character in-game. Now, that I'm more suited up to take on this dilemma, I began work on a new character. I made a custom look (using a pre-made mod character as reference), and edited all the lua files as ShinyCrobat instructed, I placed the character folder into the mods file of don't_starve as I assumed was the correct thing to do. Upon loading the game's mod menu, and enabling my mod, it gives me the untrusted mod warning, as expected, but pressing the "I understand" button causes the game to no longer be responding. No crash report logs, no official error messages, just the common "dontstarve_steam.exe is not responding" message. Can I bypass this by adding the mod to the workshop, then downloading off there? Or do I have to go back through some "blind programming stumble" mumbo jumbo?

50 minutes ago, JackyHann said:

Awhile ago I thought I'd take up the task of designing my own character. I gave up after it didn't change the appearance of the character in-game. Now, that I'm more suited up to take on this dilemma, I began work on a new character. I made a custom look (using a pre-made mod character as reference), and edited all the lua files as ShinyCrobat instructed, I placed the character folder into the mods file of don't_starve as I assumed was the correct thing to do. Upon loading the game's mod menu, and enabling my mod, it gives me the untrusted mod warning, as expected, but pressing the "I understand" button causes the game to no longer be responding. No crash report logs, no official error messages, just the common "dontstarve_steam.exe is not responding" message. Can I bypass this by adding the mod to the workshop, then downloading off there? Or do I have to go back through some "blind programming stumble" mumbo jumbo?

Are you sure there was no crash report? If you go into your "Documents/Klki/DoNotStarve/log.txt", In that text file should possibly be a error of some kind, you just got to look for it.

Adding it to the workshop and downloading it off there is just going to give you the same problem and everyone else who downloads it. To me it sounds like a script error but no one knows till you check that log.

Edited by codelyoko373

I think I may have found the problem, I was just too tired to see it. I was mixing various files from DST and Normal DS. I had the Webber layout (which was, for whatever reason, was about a fifth of the normal size of Webber's sprite), No xml files, and a very inconsistent, confusing lua file. Sorry, I probably should have atleast tried to figure out the problem myself. Even though my problem in resolved, I'm probably lying to myself when I say that I'm going to figure out how to make my own DST character.

Edited by JackyHann
50 minutes ago, JackyHann said:

I think I may have found the problem, I was just too tired to see it. I was mixing various files from DST and Normal DS. I had the Webber layout (which was, for whatever reason, was about a fifth of the normal size of Webber's sprite), No xml files, and a very inconsistent, confusing lua file. Sorry, I probably should have atleast tried to figure out the problem myself. Even though my problem in resolved, I'm probably lying to myself when I say that I'm going to figure out how to make my own DST character.

You can figure out how to do it if you put your mind to it. Just don't try to do something that requires focus when your really tired as you are bound to mess up. You're just going through the same phase everyone here went through, trying to figure out how everything works and having to deal with annoying problems that you don't know how to fix.

Not to mention also that a lot of code used for Don't Starve is different from Don't Starve Together so you can't simply copy and paste scripts from DS to DST and expect them to work. Such as character script for DST having two main functions called master_postinit and common_postinit which control stuff that loads for just the host or both the host and client, while DS only has a function called fn

If you want any help then just message me and I'll try my best to help.

Edited by codelyoko373

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