Eremus007 Posted February 22, 2016 Share Posted February 22, 2016 Hello, I edited my custom characters speech file, but whenever I use the edited speech file it says: an unknown error occured and shuts down the game. I changed it again with wilsons speechfile and it worked again. I don't know what the log means and maybe someone can help me fix this? The log says: [00:00:00]: Starting Up [00:00:00]: Version: 165304 [00:00:00]: Current time: Wed Feb 10 20:56:32 2016 [00:00:00]: Don't Starve Together: 165304 WIN32_STEAM NNN Build Date: 2016-02-04_18-30-50 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: Initializing Steam [00:00:00]: Steam AppBuildID: 962569 [00:00:00]: Steam BetaName(Branch): [] [00:00:00]: ....Done [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: THREAD - started 'GAClient' (4956) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:16]: ProfileIndex:4.72 [00:00:16]: [Connect] PendingConnection::Reset(true) [00:00:16]: Network tick rate: U=15(2), D=0 [00:00:16]: Network tick rate: U=15(2), D=0 [00:00:16]: Authorized application E:\Steamapps\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall. [00:00:16]: WindowsFirewall - Application already authorized [00:00:16]: loaded ping_cache [00:00:16]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/blocklist.txt (Failure) [00:00:16]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/adminlist.txt (Failure) [00:00:16]: OnLoadUserIdList: APP:Klei/DoNotStarveTogether/save/whitelist.txt (Failure) [00:00:16]: Offline user name: OU_76561198134907835 [00:00:16]: SteamID: 76561198134907835 [00:00:17]: cGame::InitializeOnMainThread [00:00:17]: WindowManager::Initialize [00:00:17]: CreateWindow: Requesting 1360,768 - 5/6/5 - -1/-1/-1 - 0 [00:00:17]: CreateEGLContext: 16 configs found [00:00:17]: 0: 8/8/8 - 0/ 0/ 0 - 0 [00:00:17]: 1: 8/8/8 - 0/16/ 0 - 0 [00:00:17]: 2: 8/8/8 - 0/24/ 0 - 0 [00:00:17]: 3: 8/8/8 - 0/24/ 8 - 0 [00:00:17]: 4: 5/5/5 - 0/ 0/ 0 - 0 [00:00:17]: 5: 5/5/5 - 1/ 0/ 0 - 0 [00:00:17]: 6: 5/5/5 - 0/16/ 0 - 0 [00:00:17]: 7: 5/5/5 - 1/16/ 0 - 0 [00:00:17]: 8: 5/5/5 - 0/24/ 0 - 0 [00:00:17]: 9: 5/5/5 - 1/24/ 0 - 0 [00:00:17]: 10: 5/5/5 - 0/24/ 8 - 0 [00:00:17]: 11: 5/5/5 - 1/24/ 8 - 0 [00:00:17]: 12: 8/8/8 - 8/ 0/ 0 - 0 [00:00:17]: 13: 8/8/8 - 8/16/ 0 - 0 [00:00:17]: 14: 8/8/8 - 8/24/ 0 - 0 [00:00:17]: 15: 8/8/8 - 8/24/ 8 - 0 [00:00:17]: WindowManager::SetFullscreen(0, 1360, 768, 60) [00:00:17]: GLInfo [00:00:17]: ~~~~~~ [00:00:17]: GL_VENDOR: Google Inc. [00:00:17]: GL_RENDERER: ANGLE (Intel(R) HD Graphics 4000) [00:00:17]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249) [00:00:17]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249) [00:00:17]: THREAD - started 'WindowsInputManager' (4888) [00:00:17]: OpenGL extensions (19, 19): [00:00:17]: GL_ANGLE_depth_texture [00:00:17]: GL_ANGLE_framebuffer_blit [00:00:17]: GL_ANGLE_framebuffer_multisample [00:00:17]: GL_ANGLE_instanced_arrays [00:00:17]: GL_ANGLE_pack_reverse_row_order [00:00:17]: GL_ANGLE_texture_compression_dxt3 [00:00:17]: GL_ANGLE_texture_compression_dxt5 [00:00:17]: GL_ANGLE_texture_usage [00:00:17]: GL_ANGLE_translated_shader_source [00:00:17]: GL_EXT_read_format_bgra [00:00:17]: GL_EXT_robustness [00:00:17]: GL_EXT_texture_compression_dxt1 [00:00:17]: GL_EXT_texture_format_BGRA8888 [00:00:17]: GL_EXT_texture_storage [00:00:17]: GL_OES_get_program_binary [00:00:17]: GL_OES_packed_depth_stencil [00:00:17]: GL_OES_rgb8_rgba8 [00:00:17]: GL_OES_standard_derivatives [00:00:17]: GL_OES_texture_npot [00:00:17]: GL_MAX_TEXTURE_SIZE = 8192 [00:00:17]: GL_MAX_TEXTURE_IMAGE_UNITS = 16 [00:00:17]: GL_MAX_RENDERBUFFER_SIZE = 8192 [00:00:17]: GL_MAX_VIEWPORT_DIMS = 8192, 8192 [00:00:17]: GL_MAX_VARYING_VECTORS = 10 [00:00:17]: GL_MAX_VERTEX_ATTRIBS = 16 [00:00:17]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254 [00:00:17]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4 [00:00:17]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221 [00:00:17]: 4 compressed texture formats [00:00:17]: texture format 0x83f0 [00:00:17]: texture format 0x83f1 [00:00:17]: texture format 0x83f2 [00:00:17]: texture format 0x83f3 [00:00:17]: Renderer initialize: Okay [00:00:18]: AnimManager initialize: Okay [00:00:18]: Buffers initialize: Okay [00:00:18]: cDontStarveGame::DoGameSpecificInitialize() [00:00:18]: GameSpecific initialize: Okay [00:00:18]: cGame::StartPlaying [00:00:18]: LOADING LUA [00:00:18]: DoLuaFile scripts/main.lua [00:00:18]: DoLuaFile loading buffer scripts/main.lua [00:00:18]: scripts/main.lua(166,1) running main.lua [00:00:18]: loaded modindex [00:00:18]: ModIndex: Beginning normal load sequence. [00:00:19]: LOADING LUA SUCCESS [00:00:20]: PlayerDeaths loaded morgue 2866 [00:00:20]: PlayerHistory loaded player_history 584 [00:00:20]: bloom_enabled false [00:00:20]: loaded saveindex [00:00:20]: OnFilesLoaded() [00:00:20]: OnUpdatePurchaseStateComplete [00:00:21]: Load FE [00:00:22]: Load FE: done [00:00:22]: SimLuaProxy::QueryServer() [00:00:22]: ModIndex: Load sequence finished successfully. [00:00:22]: Reset() returning [00:00:25]: [200] Account Communication Success (6) [00:00:25]: Received (KU_HKcjKHGf) from TokenPurpose [00:00:25]: [Steam] Auth Session Ticket requested... [00:00:25]: loaded inventory_cache [00:00:25]: [Steam] Got Auth Session Ticket [00:00:26]: loaded inventory_cache [00:00:26]: SimLuaProxy::QueryServer() [00:00:27]: QueryStats: { "req":"modrank", "field":"Session.Loads.Mods.list", "fieldop":"unwind", "linkpref":"external", "limit": 20} [00:00:29]: Network tick rate: U=15(2), D=0 [00:00:29]: SteamWorkshop::CancelDownloads clearing all unfinished downloads [00:00:29]: About to start a server with the following settings: [00:00:29]: Dedicated: false [00:00:29]: Online: true [00:00:29]: Passworded: true [00:00:29]: ServerPort: 10999 [00:00:29]: SteamAuthPort: 8766 [00:00:29]: SteamMasterServerPort: 27016 [00:00:29]: ClanID: false [00:00:29]: ClanOnly: false [00:00:29]: ClanAdmin: false [00:00:29]: LanOnly: false [00:00:29]: EnablePunchthrough: false [00:00:29]: EnableAutosaver: true [00:00:29]: PVP: false [00:00:29]: MaxPlayers: 6 [00:00:29]: GameMode: survival [00:00:29]: OverridenDNS: [00:00:29]: PauseWhenEmpty: false [00:00:29]: InternetBroadcasting: true [00:00:29]: Intent: social [00:00:29]: [Warning] Could not confirm port 10999 is open in the firewall. [00:00:29]: Could not load mod_config_data/modconfiguration_workshop-579934787 [00:00:29]: Could not load mod_config_data/modconfiguration_Skyminer Character mod [00:00:29]: Online Server Started on port: 10999 [00:00:31]: Could not load mod_config_data/modconfiguration_workshop-579934787 [00:00:31]: Could not load mod_config_data/modconfiguration_Skyminer Character mod [00:00:31]: Collecting garbage... [00:00:31]: lua_gc took 0.02 seconds [00:00:31]: ~ShardLuaProxy() [00:00:31]: ~ItemServerLuaProxy() [00:00:31]: ~InventoryLuaProxy() [00:00:31]: ~NetworkLuaProxy() [00:00:31]: ~SimLuaProxy() [00:00:31]: SteamWorkshop::CancelDownloads clearing all unfinished downloads [00:00:31]: lua_close took 0.03 seconds [00:00:31]: ReleaseAll [00:00:31]: ReleaseAll Finished [00:00:31]: cGame::StartPlaying [00:00:31]: LOADING LUA [00:00:31]: DoLuaFile scripts/main.lua [00:00:31]: DoLuaFile loading buffer scripts/main.lua [00:00:31]: scripts/main.lua(166,1) running main.lua [00:00:31]: loaded modindex [00:00:31]: ModIndex: Beginning normal load sequence. [00:00:31]: ModIndex:GetModsToLoad inserting moddir, Skyminer Character mod [00:00:31]: ModIndex:GetModsToLoad inserting moddir, workshop-579934787 [00:00:31]: Could not load mod_config_data/modconfiguration_Skyminer Character mod [00:00:31]: Loading mod: Skyminer Character mod (Athor Ironhorn, the dwarven king) Version:1.3 [00:00:31]: Could not load mod_config_data/modconfiguration_workshop-579934787 [00:00:31]: Loading mod: workshop-579934787 (Eremus Adamar, The Elven prince) Version:1.4.5 [00:00:31]: Mod: workshop-579934787 (Eremus Adamar, The Elven prince) Loading modworldgenmain.lua [00:00:31]: Mod: workshop-579934787 (Eremus Adamar, The Elven prince) Mod had no modworldgenmain.lua. Skipping. [00:00:31]: Mod: workshop-579934787 (Eremus Adamar, The Elven prince) Loading modmain.lua [00:00:31]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king) Loading modworldgenmain.lua [00:00:31]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king) Mod had no modworldgenmain.lua. Skipping. [00:00:31]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king) Loading modmain.lua [00:00:32]: LOADING LUA SUCCESS [00:00:32]: PlayerDeaths loaded morgue 2866 [00:00:32]: PlayerHistory loaded player_history 584 [00:00:32]: bloom_enabled false [00:00:32]: loaded saveindex [00:00:32]: OnFilesLoaded() [00:00:32]: OnUpdatePurchaseStateComplete [00:00:32]: Unload FE [00:00:32]: Unload FE done [00:00:32]: Mod: workshop-579934787 (Eremus Adamar, The Elven prince) Registering prefabs [00:00:32]: Mod: workshop-579934787 (Eremus Adamar, The Elven prince) Registering prefab file: prefabs/eremus_adamar [00:00:32]: Mod: workshop-579934787 (Eremus Adamar, The Elven prince) eremus_adamar [00:00:32]: Mod: workshop-579934787 (Eremus Adamar, The Elven prince) Registering prefab file: prefabs/eremus_adamar_none [00:00:32]: Mod: workshop-579934787 (Eremus Adamar, The Elven prince) eremus_adamar_none [00:00:32]: Mod: workshop-579934787 (Eremus Adamar, The Elven prince) Registering prefab file: prefabs/elvenmedicine [00:00:32]: Mod: workshop-579934787 (Eremus Adamar, The Elven prince) elvenmedicine [00:00:32]: Mod: workshop-579934787 (Eremus Adamar, The Elven prince) Registering default mod prefab [00:00:33]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king) Registering prefabs [00:00:33]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king) Registering prefab file: prefabs/skyminer [00:00:33]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king) skyminer [00:00:33]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king) Registering prefab file: prefabs/skyminer_none [00:00:33]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king) skyminer_none [00:00:33]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king) Registering prefab file: prefabs/crown [00:00:33]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king) crown [00:00:33]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king) Registering prefab file: prefabs/betty [00:00:33]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king) betty [00:00:33]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king) Registering prefab file: prefabs/dwarvenpickaxe [00:00:33]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king) dwarvenpickaxe [00:00:33]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king) Registering prefab file: prefabs/dwarvenbeardhair [00:00:33]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king) dwarvenbeardhair [00:00:33]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king) Registering prefab file: prefabs/woodenmug [00:00:33]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king) woodenmug [00:00:33]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king) Registering prefab file: prefabs/dwarventonic [00:00:33]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king) dwarventonic [00:00:33]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king) Registering prefab file: prefabs/dwarvenale [00:00:33]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king) dwarvenale [00:00:33]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king) Registering default mod prefab [00:00:33]: LOAD BE [00:00:35]: LOAD BE: done [00:00:35]: Loading world: session/58896E9F94148470/0000000014 [00:00:35]: Save file is at version 1 [00:00:35]: Begin Session: 58896E9F94148470 [00:00:35]: saving to server_temp/server_save [00:00:35]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:00:35]: MiniMapComponent::AddAtlas( ../mods/workshop-579934787/images/map_icons/eremus_adamar.xml ) [00:00:35]: MiniMapComponent::AddAtlas( ../mods/Skyminer Character mod/images/map_icons/skyminer.xml ) [00:00:35]: Could not preload undefined prefab 0x1872ccf0 (FROMNUM) [00:00:36]: Loading Nav Grid [00:00:36]: setting summerlength 15 [00:00:36]: setting isnightmaredawn false [00:00:36]: setting elapseddaysinseason 3 [00:00:36]: setting isfullmoon false [00:00:36]: setting moisture 388.1826171875 [00:00:36]: setting cavephase day [00:00:36]: setting isnightmarewild false [00:00:36]: setting moonphase quarter [00:00:36]: setting precipitationrate 0 [00:00:36]: setting iswet false [00:00:36]: setting winterlength 15 [00:00:36]: setting temperature 30.273769282192 [00:00:36]: setting isnightmarewarn false [00:00:36]: setting iswinter false [00:00:36]: setting moistureceil 599.28588867188 [00:00:36]: setting isday true [00:00:36]: setting israining false [00:00:36]: setting remainingdaysinseason 17 [00:00:36]: setting precipitation none [00:00:36]: setting wetness 0 [00:00:36]: setting isnightmarecalm false [00:00:36]: setting timeinphase 0.40017445882161 [00:00:36]: setting isdusk false [00:00:36]: setting iscavedusk false [00:00:36]: setting isautumn true [00:00:36]: setting issnowing false [00:00:36]: setting iscaveday true [00:00:36]: setting phase day [00:00:36]: setting snowlevel 0 [00:00:36]: setting issnowcovered false [00:00:36]: setting autumnlength 20 [00:00:36]: setting pop 0.64774196176683 [00:00:36]: setting nightmaretime 0 [00:00:36]: setting springlength 20 [00:00:36]: setting isspring false [00:00:36]: setting nightmarephase none [00:00:36]: setting season autumn [00:00:36]: setting time 0.17507632573446 [00:00:36]: setting iscavenight false [00:00:36]: setting cycles 3 [00:00:36]: setting isnight false [00:00:36]: setting nightmaretimeinphase 0 [00:00:36]: setting issummer false [00:00:36]: OVERRIDE: setting day to longnight [00:00:38]: Reconstructing topology [00:00:38]: ...Sorting points [00:00:38]: ...Sorting edges [00:00:38]: ...Connecting nodes [00:00:38]: ...Validating connections [00:00:38]: ...Housekeeping [00:00:38]: ...Done! [00:00:38]: 1 uploads added to server. From server_temp [00:00:38]: Telling Client our new session identifier: 58896E9F94148470 [00:00:38]: ModIndex: Load sequence finished successfully. [00:00:38]: Reset() returning [00:00:39]: Validating portal[5] <-> <nil>[5] (inactive) [00:00:39]: Validating portal[2] <-> <nil>[2] (inactive) [00:00:39]: Validating portal[8] <-> <nil>[8] (inactive) [00:00:39]: Validating portal[10] <-> <nil>[10] (inactive) [00:00:39]: Validating portal[7] <-> <nil>[7] (inactive) [00:00:39]: Validating portal[4] <-> <nil>[4] (inactive) [00:00:39]: Validating portal[3] <-> <nil>[3] (inactive) [00:00:39]: Validating portal[1] <-> <nil>[1] (inactive) [00:00:39]: Validating portal[9] <-> <nil>[9] (inactive) [00:00:39]: Attempting to send resume request [00:00:39]: Resuming user: session/58896E9F94148470/KU_HKcjKHGf_/0000000014 [00:00:39]: Spawning player at: [Load] (-349.44, 0.00, 99.95) [00:00:39]: ReceiveResumeNotification [00:00:39]: Validating portal[6] <-> <nil>[6] (inactive) [00:00:39]: Loading minimap: session/58896E9F94148470/KU_HKcjKHGf_/minimap [00:00:39]: Deserializing cached icon data: 595 [00:00:39]: Deserializing tile data (350 x 350) [00:01:04]: giving 108795 - cookedmandrake [00:03:29]: DoRestart: true [00:03:30]: Serializing minimap: session/58896E9F94148470/KU_HKcjKHGf_/minimap [00:03:30]: Serializing user: session/58896E9F94148470/KU_HKcjKHGf_/0000000015 [00:03:30]: Serializing world: session/58896E9F94148470/0000000015 [00:03:30]: Truncating to snapshot #15... [00:03:30]: - session/58896E9F94148470/0000000009 [00:03:30]: - session/58896E9F94148470/KU_HKcjKHGf_/0000000009 [00:03:30]: 2 file(s) removed [00:03:31]: SteamWorkshop::CancelDownloads clearing all unfinished downloads [00:03:31]: Could not unload undefined prefab 0x1872ccf0 (FROMNUM) [00:03:31]: unloading prefabs for mod MOD_workshop-579934787 [00:03:31]: unloading prefabs for mod MOD_Skyminer Character mod [00:03:31]: Collecting garbage... [00:03:31]: lua_gc took 0.10 seconds [00:03:31]: ~ShardLuaProxy() [00:03:31]: ~ItemServerLuaProxy() [00:03:31]: ~InventoryLuaProxy() [00:03:31]: ~NetworkLuaProxy() [00:03:31]: ~SimLuaProxy() [00:03:31]: SteamWorkshop::CancelDownloads clearing all unfinished downloads [00:03:31]: lua_close took 0.15 seconds [00:03:31]: ReleaseAll [00:03:31]: ReleaseAll Finished [00:03:31]: cGame::StartPlaying [00:03:31]: LOADING LUA [00:03:31]: DoLuaFile scripts/main.lua [00:03:31]: DoLuaFile loading buffer scripts/main.lua [00:03:31]: scripts/main.lua(166,1) running main.lua [00:03:31]: loaded modindex [00:03:31]: ModIndex: Beginning normal load sequence. [00:03:31]: LOADING LUA SUCCESS [00:03:31]: PlayerDeaths loaded morgue 2866 [00:03:31]: PlayerHistory loaded player_history 584 [00:03:31]: bloom_enabled false [00:03:31]: loaded saveindex [00:03:31]: OnFilesLoaded() [00:03:31]: OnUpdatePurchaseStateComplete [00:03:31]: Unload BE [00:03:31]: Unload BE done [00:03:31]: Could not unload undefined prefab 0x359da624 (log) [00:03:31]: Could not unload undefined prefab 0x29ad5029 (spoiled_food) [00:03:31]: Could not unload undefined prefab 0x29d8efdb (red_leaves_chop) [00:03:31]: Could not unload undefined prefab 0x39590c78 (orange_leaves_chop) [00:03:31]: Could not unload undefined prefab 0x2d1c40c (deciduous_root) [00:03:31]: Could not unload undefined prefab 0x41ba89b5 (nightmarefuel) [00:03:31]: Could not unload undefined prefab 0x29ad5029 (spoiled_food) [00:03:31]: Could not unload undefined prefab 0x235a9a90 (birchnutdrake) [00:03:31]: Could not unload undefined prefab 0x184178b (meat) [00:03:31]: Could not unload undefined prefab 0x359da624 (log) [00:03:31]: Could not unload undefined prefab 0x2a9524cd (blue_cap) [00:03:31]: Could not unload undefined prefab 0x706870b6 (green_cap) [00:03:31]: Could not unload undefined prefab 0x1c1e3dc4 (red_cap) [00:03:31]: Could not unload undefined prefab 0x3036fc96 (ash) [00:03:31]: Could not unload undefined prefab 0x1a35332f (spore_medium) [00:03:31]: Could not unload undefined prefab 0x8119781a (cookedmandrake) [00:03:31]: Could not unload undefined prefab 0x8c6be253 (mandrake) [00:03:31]: Could not unload undefined prefab 0x8c6be253 (mandrake) [00:03:31]: Could not unload undefined prefab 0xa694a25e (mandrake_planted) [00:03:31]: Could not unload undefined prefab 0x359da624 (log) [00:03:31]: Could not unload undefined prefab 0x9be18af2 (twigs) [00:03:31]: Could not unload undefined prefab 0x184178b (meat) [00:03:31]: Could not unload undefined prefab 0x359da624 (log) [00:03:31]: Could not unload undefined prefab 0x1078732c (character_fire) [00:03:31]: Could not unload undefined prefab 0x184178b (meat) [00:03:31]: Could not unload undefined prefab 0x359da624 (log) [00:03:31]: Could not unload undefined prefab 0x1078732c (character_fire) [00:03:31]: Could not unload undefined prefab 0x359da624 (log) [00:03:31]: Could not unload undefined prefab 0x2a9524cd (blue_cap) [00:03:31]: Could not unload undefined prefab 0x706870b6 (green_cap) [00:03:31]: Could not unload undefined prefab 0x1c1e3dc4 (red_cap) [00:03:31]: Could not unload undefined prefab 0x3036fc96 (ash) [00:03:31]: Could not unload undefined prefab 0xed18eed (spore_small) [00:03:31]: Could not unload undefined prefab 0x8539b55b (mushtree_small_burntfx) [00:03:31]: Could not unload undefined prefab 0x994e32df (mushtree_small_bloom_burntfx) [00:03:31]: Could not unload undefined prefab 0x359da624 (log) [00:03:31]: Could not unload undefined prefab 0x2a9524cd (blue_cap) [00:03:31]: Could not unload undefined prefab 0x706870b6 (green_cap) [00:03:31]: Could not unload undefined prefab 0x1c1e3dc4 (red_cap) [00:03:31]: Could not unload undefined prefab 0x3036fc96 (ash) [00:03:31]: Could not unload undefined prefab 0x5286daa7 (spore_tall) [00:03:31]: Could not unload undefined prefab 0x9db421e9 (mushtree_tall_burntfx) [00:03:31]: Could not unload undefined prefab 0x4336ea6d (mushtree_tall_bloom_burntfx) [00:03:32]: Load FE [00:03:33]: Load FE: done [00:03:33]: SimLuaProxy::QueryServer() [00:03:33]: ModIndex: Load sequence finished successfully. [00:03:33]: Reset() returning [00:03:33]: Succesfully removed server listing [00:03:34]: [200] Account Communication Success (6) [00:03:34]: Received (KU_HKcjKHGf) from TokenPurpose [00:03:34]: [Steam] Auth Session Ticket requested... [00:03:34]: loaded inventory_cache [00:03:35]: [Steam] Got Auth Session Ticket [00:03:35]: loaded inventory_cache [00:03:35]: SimLuaProxy::QueryServer() [00:03:37]: QueryStats: { "req":"modrank", "field":"Session.Loads.Mods.list", "fieldop":"unwind", "linkpref":"external", "limit": 20} [00:03:40]: Truncating to snapshot #14... [00:03:40]: - session/58896E9F94148470/0000000015 [00:03:40]: - session/58896E9F94148470/KU_HKcjKHGf_/0000000015 [00:03:40]: 2 file(s) removed [00:03:41]: Truncating to snapshot #13... [00:03:41]: - session/58896E9F94148470/0000000014 [00:03:41]: - session/58896E9F94148470/KU_HKcjKHGf_/0000000014 [00:03:41]: 2 file(s) removed [00:03:42]: Truncating to snapshot #12... [00:03:42]: - session/58896E9F94148470/0000000013 [00:03:42]: - session/58896E9F94148470/KU_HKcjKHGf_/0000000013 [00:03:42]: 2 file(s) removed [00:03:44]: Truncating to snapshot #11... [00:03:44]: - session/58896E9F94148470/0000000012 [00:03:44]: - session/58896E9F94148470/KU_HKcjKHGf_/0000000012 [00:03:44]: 2 file(s) removed [00:03:45]: Truncating to snapshot #10... [00:03:45]: - session/58896E9F94148470/0000000011 [00:03:45]: - session/58896E9F94148470/KU_HKcjKHGf_/0000000011 [00:03:45]: 2 file(s) removed [00:03:46]: Network tick rate: U=15(2), D=0 [00:03:46]: SteamWorkshop::CancelDownloads clearing all unfinished downloads [00:03:46]: About to start a server with the following settings: [00:03:46]: Dedicated: false [00:03:46]: Online: true [00:03:46]: Passworded: true [00:03:46]: ServerPort: 10999 [00:03:46]: SteamAuthPort: 8766 [00:03:46]: SteamMasterServerPort: 27016 [00:03:46]: ClanID: false [00:03:46]: ClanOnly: false [00:03:46]: ClanAdmin: false [00:03:46]: LanOnly: false [00:03:46]: EnablePunchthrough: false [00:03:46]: EnableAutosaver: true [00:03:46]: PVP: false [00:03:46]: MaxPlayers: 6 [00:03:46]: GameMode: survival [00:03:46]: OverridenDNS: [00:03:46]: PauseWhenEmpty: false [00:03:46]: InternetBroadcasting: true [00:03:46]: Intent: social [00:03:46]: [Warning] Could not confirm port 10999 is open in the firewall. [00:03:46]: Could not load mod_config_data/modconfiguration_workshop-579934787 [00:03:46]: Could not load mod_config_data/modconfiguration_Skyminer Character mod [00:03:46]: Online Server Started on port: 10999 [00:03:48]: Could not load mod_config_data/modconfiguration_workshop-579934787 [00:03:48]: Could not load mod_config_data/modconfiguration_Skyminer Character mod [00:03:48]: Collecting garbage... [00:03:48]: lua_gc took 0.02 seconds [00:03:48]: ~ShardLuaProxy() [00:03:48]: ~ItemServerLuaProxy() [00:03:48]: ~InventoryLuaProxy() [00:03:48]: ~NetworkLuaProxy() [00:03:48]: ~SimLuaProxy() [00:03:48]: SteamWorkshop::CancelDownloads clearing all unfinished downloads [00:03:48]: lua_close took 0.03 seconds [00:03:48]: ReleaseAll [00:03:48]: ReleaseAll Finished [00:03:48]: cGame::StartPlaying [00:03:48]: LOADING LUA [00:03:48]: DoLuaFile scripts/main.lua [00:03:48]: DoLuaFile loading buffer scripts/main.lua [00:03:48]: scripts/main.lua(166,1) running main.lua [00:03:48]: loaded modindex [00:03:48]: ModIndex: Beginning normal load sequence. [00:03:48]: ModIndex:GetModsToLoad inserting moddir, Skyminer Character mod [00:03:48]: ModIndex:GetModsToLoad inserting moddir, workshop-579934787 [00:03:48]: Could not load mod_config_data/modconfiguration_Skyminer Character mod [00:03:48]: Loading mod: Skyminer Character mod (Athor Ironhorn, the dwarven king) Version:1.3 [00:03:48]: Could not load mod_config_data/modconfiguration_workshop-579934787 [00:03:48]: Loading mod: workshop-579934787 (Eremus Adamar, The Elven prince) Version:1.4.5 [00:03:48]: Mod: workshop-579934787 (Eremus Adamar, The Elven prince) Loading modworldgenmain.lua [00:03:48]: Mod: workshop-579934787 (Eremus Adamar, The Elven prince) Mod had no modworldgenmain.lua. Skipping. [00:03:48]: Mod: workshop-579934787 (Eremus Adamar, The Elven prince) Loading modmain.lua [00:03:48]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king) Loading modworldgenmain.lua [00:03:48]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king) Mod had no modworldgenmain.lua. Skipping. [00:03:48]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king) Loading modmain.lua [00:03:48]: LOADING LUA SUCCESS [00:03:48]: PlayerDeaths loaded morgue 2866 [00:03:48]: PlayerHistory loaded player_history 584 [00:03:48]: bloom_enabled false [00:03:48]: loaded saveindex [00:03:48]: OnFilesLoaded() [00:03:48]: OnUpdatePurchaseStateComplete [00:03:48]: Unload FE [00:03:48]: Unload FE done [00:03:49]: Mod: workshop-579934787 (Eremus Adamar, The Elven prince) Registering prefabs [00:03:49]: Mod: workshop-579934787 (Eremus Adamar, The Elven prince) Registering prefab file: prefabs/eremus_adamar [00:03:49]: Mod: workshop-579934787 (Eremus Adamar, The Elven prince) eremus_adamar [00:03:49]: Mod: workshop-579934787 (Eremus Adamar, The Elven prince) Registering prefab file: prefabs/eremus_adamar_none [00:03:49]: Mod: workshop-579934787 (Eremus Adamar, The Elven prince) eremus_adamar_none [00:03:49]: Mod: workshop-579934787 (Eremus Adamar, The Elven prince) Registering prefab file: prefabs/elvenmedicine [00:03:49]: Mod: workshop-579934787 (Eremus Adamar, The Elven prince) elvenmedicine [00:03:49]: Mod: workshop-579934787 (Eremus Adamar, The Elven prince) Registering default mod prefab [00:03:50]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king) Registering prefabs [00:03:50]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king) Registering prefab file: prefabs/skyminer [00:03:50]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king) skyminer [00:03:50]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king) Registering prefab file: prefabs/skyminer_none [00:03:50]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king) skyminer_none [00:03:50]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king) Registering prefab file: prefabs/crown [00:03:50]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king) crown [00:03:50]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king) Registering prefab file: prefabs/betty [00:03:50]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king) betty [00:03:50]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king) Registering prefab file: prefabs/dwarvenpickaxe [00:03:50]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king) dwarvenpickaxe [00:03:50]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king) Registering prefab file: prefabs/dwarvenbeardhair [00:03:50]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king) dwarvenbeardhair [00:03:50]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king) Registering prefab file: prefabs/woodenmug [00:03:50]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king) woodenmug [00:03:50]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king) Registering prefab file: prefabs/dwarventonic [00:03:50]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king) dwarventonic [00:03:50]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king) Registering prefab file: prefabs/dwarvenale [00:03:50]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king) dwarvenale [00:03:50]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king) Registering default mod prefab [00:03:50]: LOAD BE [00:03:52]: LOAD BE: done [00:03:52]: Loading world: session/58896E9F94148470/0000000010 [00:03:52]: Save file is at version 1 [00:03:52]: Begin Session: 58896E9F94148470 [00:03:52]: saving to server_temp/server_save [00:03:52]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:03:52]: MiniMapComponent::AddAtlas( ../mods/workshop-579934787/images/map_icons/eremus_adamar.xml ) [00:03:52]: MiniMapComponent::AddAtlas( ../mods/Skyminer Character mod/images/map_icons/skyminer.xml ) [00:03:52]: Could not preload undefined prefab 0x1872ccf0 (FROMNUM) [00:03:53]: Loading Nav Grid [00:03:53]: setting summerlength 15 [00:03:53]: setting isnightmaredawn false [00:03:53]: setting elapseddaysinseason 2 [00:03:53]: setting isfullmoon false [00:03:53]: setting moisture 253.98249816895 [00:03:53]: setting cavephase day [00:03:53]: setting isnightmarewild false [00:03:53]: setting moonphase quarter [00:03:53]: setting precipitationrate 0 [00:03:53]: setting iswet false [00:03:53]: setting winterlength 15 [00:03:53]: setting temperature 29.722185932536 [00:03:53]: setting isnightmarewarn false [00:03:53]: setting iswinter false [00:03:53]: setting moistureceil 599.28588867188 [00:03:53]: setting isday true [00:03:53]: setting israining false [00:03:53]: setting remainingdaysinseason 18 [00:03:53]: setting precipitation none [00:03:53]: setting wetness 0 [00:03:53]: setting isnightmarecalm false [00:03:53]: setting timeinphase 0.23767772856213 [00:03:53]: setting isdusk false [00:03:53]: setting iscavedusk false [00:03:53]: setting isautumn true [00:03:53]: setting issnowing false [00:03:53]: setting iscaveday true [00:03:53]: setting phase day [00:03:53]: setting snowlevel 0 [00:03:53]: setting issnowcovered false [00:03:53]: setting autumnlength 20 [00:03:53]: setting pop 0.42380857445487 [00:03:53]: setting nightmaretime 0 [00:03:53]: setting springlength 20 [00:03:53]: setting isspring false [00:03:53]: setting nightmarephase none [00:03:53]: setting season autumn [00:03:53]: setting time 0.10398400624593 [00:03:53]: setting iscavenight false [00:03:53]: setting cycles 2 [00:03:53]: setting isnight false [00:03:53]: setting nightmaretimeinphase 0 [00:03:53]: setting issummer false [00:03:53]: OVERRIDE: setting day to longnight [00:03:56]: Reconstructing topology [00:03:56]: ...Sorting points [00:03:56]: ...Sorting edges [00:03:56]: ...Connecting nodes [00:03:56]: ...Validating connections [00:03:56]: ...Housekeeping [00:03:56]: ...Done! [00:03:56]: 1 uploads added to server. From server_temp [00:03:56]: Telling Client our new session identifier: 58896E9F94148470 [00:03:56]: ModIndex: Load sequence finished successfully. [00:03:56]: Reset() returning [00:03:57]: Validating portal[7] <-> <nil>[7] (inactive) [00:03:57]: Validating portal[9] <-> <nil>[9] (inactive) [00:03:57]: Attempting to send resume request [00:03:57]: Resuming user: session/58896E9F94148470/KU_HKcjKHGf_/0000000010 [00:03:57]: Spawning player at: [Load] (-284.92, 0.00, 127.22) [00:03:57]: ReceiveResumeNotification [00:03:57]: Validating portal[2] <-> <nil>[2] (inactive) [00:03:57]: Validating portal[8] <-> <nil>[8] (inactive) [00:03:57]: Validating portal[10] <-> <nil>[10] (inactive) [00:03:57]: Validating portal[6] <-> <nil>[6] (inactive) [00:03:57]: Validating portal[3] <-> <nil>[3] (inactive) [00:03:57]: Validating portal[4] <-> <nil>[4] (inactive) [00:03:57]: Validating portal[5] <-> <nil>[5] (inactive) [00:03:57]: Validating portal[1] <-> <nil>[1] (inactive) [00:03:57]: Loading minimap: session/58896E9F94148470/KU_HKcjKHGf_/minimap [00:03:57]: Deserializing cached icon data: 600 [00:03:57]: Deserializing tile data (350 x 350) [00:04:26]: DoRestart: true [00:04:27]: Serializing minimap: session/58896E9F94148470/KU_HKcjKHGf_/minimap [00:04:27]: Serializing user: session/58896E9F94148470/KU_HKcjKHGf_/0000000011 [00:04:27]: Serializing world: session/58896E9F94148470/0000000011 [00:04:27]: SteamWorkshop::CancelDownloads clearing all unfinished downloads [00:04:27]: Could not unload undefined prefab 0x1872ccf0 (FROMNUM) [00:04:27]: unloading prefabs for mod MOD_workshop-579934787 [00:04:27]: unloading prefabs for mod MOD_Skyminer Character mod [00:04:27]: Collecting garbage... [00:04:28]: lua_gc took 0.10 seconds [00:04:28]: ~ShardLuaProxy() [00:04:28]: ~ItemServerLuaProxy() [00:04:28]: ~InventoryLuaProxy() [00:04:28]: ~NetworkLuaProxy() [00:04:28]: ~SimLuaProxy() [00:04:28]: SteamWorkshop::CancelDownloads clearing all unfinished downloads [00:04:28]: lua_close took 0.15 seconds [00:04:28]: ReleaseAll [00:04:28]: ReleaseAll Finished [00:04:28]: cGame::StartPlaying [00:04:28]: LOADING LUA [00:04:28]: DoLuaFile scripts/main.lua [00:04:28]: DoLuaFile loading buffer scripts/main.lua [00:04:28]: scripts/main.lua(166,1) running main.lua [00:04:28]: loaded modindex [00:04:28]: ModIndex: Beginning normal load sequence. [00:04:28]: LOADING LUA SUCCESS [00:04:28]: PlayerDeaths loaded morgue 2866 [00:04:28]: PlayerHistory loaded player_history 584 [00:04:28]: bloom_enabled false [00:04:28]: loaded saveindex [00:04:28]: OnFilesLoaded() [00:04:28]: OnUpdatePurchaseStateComplete [00:04:28]: Unload BE [00:04:28]: Unload BE done [00:04:28]: Could not unload undefined prefab 0x359da624 (log) [00:04:28]: Could not unload undefined prefab 0x29ad5029 (spoiled_food) [00:04:28]: Could not unload undefined prefab 0x29d8efdb (red_leaves_chop) [00:04:28]: Could not unload undefined prefab 0x39590c78 (orange_leaves_chop) [00:04:28]: Could not unload undefined prefab 0x2d1c40c (deciduous_root) [00:04:28]: Could not unload undefined prefab 0x41ba89b5 (nightmarefuel) [00:04:28]: Could not unload undefined prefab 0x29ad5029 (spoiled_food) [00:04:28]: Could not unload undefined prefab 0x235a9a90 (birchnutdrake) [00:04:28]: Could not unload undefined prefab 0x184178b (meat) [00:04:28]: Could not unload undefined prefab 0x359da624 (log) [00:04:28]: Could not unload undefined prefab 0x2a9524cd (blue_cap) [00:04:28]: Could not unload undefined prefab 0x706870b6 (green_cap) [00:04:28]: Could not unload undefined prefab 0x1c1e3dc4 (red_cap) [00:04:28]: Could not unload undefined prefab 0x3036fc96 (ash) [00:04:28]: Could not unload undefined prefab 0x1a35332f (spore_medium) [00:04:28]: Could not unload undefined prefab 0x8119781a (cookedmandrake) [00:04:28]: Could not unload undefined prefab 0x8c6be253 (mandrake) [00:04:28]: Could not unload undefined prefab 0x8c6be253 (mandrake) [00:04:28]: Could not unload undefined prefab 0xa694a25e (mandrake_planted) [00:04:28]: Could not unload undefined prefab 0x359da624 (log) [00:04:28]: Could not unload undefined prefab 0x9be18af2 (twigs) [00:04:28]: Could not unload undefined prefab 0x184178b (meat) [00:04:28]: Could not unload undefined prefab 0x359da624 (log) [00:04:28]: Could not unload undefined prefab 0x1078732c (character_fire) [00:04:28]: Could not unload undefined prefab 0x184178b (meat) [00:04:28]: Could not unload undefined prefab 0x359da624 (log) [00:04:28]: Could not unload undefined prefab 0x1078732c (character_fire) [00:04:28]: Could not unload undefined prefab 0x359da624 (log) [00:04:28]: Could not unload undefined prefab 0x2a9524cd (blue_cap) [00:04:28]: Could not unload undefined prefab 0x706870b6 (green_cap) [00:04:28]: Could not unload undefined prefab 0x1c1e3dc4 (red_cap) [00:04:28]: Could not unload undefined prefab 0x3036fc96 (ash) [00:04:28]: Could not unload undefined prefab 0xed18eed (spore_small) [00:04:28]: Could not unload undefined prefab 0x8539b55b (mushtree_small_burntfx) [00:04:28]: Could not unload undefined prefab 0x994e32df (mushtree_small_bloom_burntfx) [00:04:28]: Could not unload undefined prefab 0x359da624 (log) [00:04:28]: Could not unload undefined prefab 0x2a9524cd (blue_cap) [00:04:28]: Could not unload undefined prefab 0x706870b6 (green_cap) [00:04:28]: Could not unload undefined prefab 0x1c1e3dc4 (red_cap) [00:04:28]: Could not unload undefined prefab 0x3036fc96 (ash) [00:04:28]: Could not unload undefined prefab 0x5286daa7 (spore_tall) [00:04:28]: Could not unload undefined prefab 0x9db421e9 (mushtree_tall_burntfx) [00:04:28]: Could not unload undefined prefab 0x4336ea6d (mushtree_tall_bloom_burntfx) [00:04:29]: Load FE [00:04:29]: Load FE: done [00:04:29]: SimLuaProxy::QueryServer() [00:04:29]: ModIndex: Load sequence finished successfully. [00:04:29]: Reset() returning [00:04:29]: Succesfully removed server listing [00:04:31]: [200] Account Communication Success (6) [00:04:31]: Received (KU_HKcjKHGf) from TokenPurpose [00:04:31]: [Steam] Auth Session Ticket requested... [00:04:31]: loaded inventory_cache [00:04:32]: [Steam] Got Auth Session Ticket [00:04:32]: loaded inventory_cache [00:04:32]: SimLuaProxy::QueryServer() [00:04:34]: QueryStats: { "req":"modrank", "field":"Session.Loads.Mods.list", "fieldop":"unwind", "linkpref":"external", "limit": 20} [00:04:40]: SteamWorkshop::CancelDownloads clearing all unfinished downloads [00:04:40]: Collecting garbage... [00:04:40]: lua_gc took 0.02 seconds [00:04:40]: ~ShardLuaProxy() [00:04:40]: ~ItemServerLuaProxy() [00:04:40]: ~InventoryLuaProxy() [00:04:40]: ~NetworkLuaProxy() [00:04:40]: ~SimLuaProxy() [00:04:40]: SteamWorkshop::CancelDownloads clearing all unfinished downloads [00:04:40]: lua_close took 0.03 seconds [00:04:40]: SteamWorkshop::CancelDownloads clearing all unfinished downloads [00:04:40]: [Steam] Auth ticket cancelled [00:04:40]: Manager - ORPHANED UNKNOWN RESOURCES: [00:04:40]: anim/batwing.zip - 2 [00:04:40]: anim/meat.zip - 2 [00:04:40]: anim/meat_human.zip - 2 [00:04:40]: anim/spoiled_food.zip - 2 [00:04:40]: anim/log.zip - 2 [00:04:40]: anim/smoke_puff_small.zip - 2 [00:04:40]: anim/fire_large_character.zip - 2 [00:04:40]: anim/meat_small.zip - 2 [00:04:40]: anim/meat_rack_food.zip - 2 [00:04:40]: anim/plant_meat.zip - 2 [00:04:40]: anim/drumstick.zip - 2 [00:04:40]: anim/mushrooms.zip - 6 [00:04:40]: anim/mandrake.zip - 3 [00:04:40]: anim/ash.zip - 2 [00:04:40]: anim/meat_monster.zip - 2 [00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:04:40]: Manager - ORPHANED UNKNOWN RESOURCES: [00:04:40]: anim/fire_large_character.zip:fire_large_character--atlas-0.tex - 1 [00:04:40]: anim/meat_rack_food.zip:meat_rack_food--atlas-0.tex - 1 [00:04:40]: anim/ash.zip:ash--atlas-0.tex - 1 [00:04:40]: anim/fire_large_character.zip:fire_large_character--atlas-1.tex - 1 [00:04:40]: anim/meat_human.zip:meat_human--atlas-0.tex - 1 [00:04:40]: anim/meat_small.zip:meat_small--atlas-0.tex - 1 [00:04:40]: anim/drumstick.zip:drumstick--atlas-0.tex - 1 [00:04:40]: anim/meat.zip:meat--atlas-0.tex - 1 [00:04:40]: anim/batwing.zip:batwing--atlas-0.tex - 1 [00:04:40]: anim/mushrooms.zip:mushrooms--atlas-0.tex - 1 [00:04:40]: anim/log.zip:log--atlas-0.tex - 1 [00:04:40]: anim/smoke_puff_small.zip:smoke_puff_small--atlas-0.tex - 1 [00:04:40]: anim/plant_meat.zip:plant_meat--atlas-0.tex - 1 [00:04:40]: anim/spoiled_food.zip:spoiled_food--atlas-0.tex - 1 [00:04:40]: anim/mandrake.zip:mandrake--atlas-0.tex - 1 [00:04:40]: anim/batwing.zip:batwing--atlas-1.tex - 1 [00:04:40]: anim/meat_monster.zip:meat_monster--atlas-0.tex - 1 [00:04:40]: CurlRequestManager::ClientThread::Main() complete [00:04:40]: HttpClient2 discarded 0 callbacks. [00:04:40]: Shutting down I would be very happy if someone could help me. -Eremus Link to comment https://forums.kleientertainment.com/forums/topic/64624-help-i-think-i-did-something-wrong-with-custom-strings/ Share on other sites More sharing options...
Aquaterion Posted February 22, 2016 Share Posted February 22, 2016 Maybe you could provide this said speech file, as I can't even seem to find an error about it in the log Link to comment https://forums.kleientertainment.com/forums/topic/64624-help-i-think-i-did-something-wrong-with-custom-strings/#findComment-725320 Share on other sites More sharing options...
Eremus007 Posted February 22, 2016 Author Share Posted February 22, 2016 (edited) 2 minutes ago, Aquaterion said: Maybe you could provide this said speech file, as I can't even seem to find an error about it in the log Of course return { ACTIONFAIL = { SHAVE = { AWAKEBEEFALO = "Let's not do that while it's awake.", GENERIC = "That can not be shorn.", NOBITS = "A dwarf that removes his whole beard? HA! Nice joke.", }, STORE = { GENERIC = "It's full.", NOTALLOWED = "That can't go in there.", INUSE = "Someone else is using that.", }, RUMMAGE = { GENERIC = "I can't do that.", INUSE = "Someone else is using that.", }, COOK = { GENERIC = "I can't cook that.", INUSE = "Someone else is using that.", TOOFAR = "It's too far away!", }, GIVE = { DEAD = "You need to be alive to take something.", SLEEPING = "Wake up and take my stuff!", BUSY = "I'll give it later then.", }, GIVETOPLAYER = { FULL = "No more room in ya pocket!", DEAD = "You need to be alive to take something.", SLEEPING = "Wake up and take my stuff!", BUSY = "I'll give it later then.", }, GIVEALLTOPLAYER = { FULL = "No more room in ya pocket!", DEAD = "You need to be alive to take something.", SLEEPING = "Wake up and take my stuff!", BUSY = "I'll give it later then.", }, WRITE = { GENERIC = "I can't write on that.", INUSE = "Someone else is writing history.", }, CHANGEIN = { GENERIC = "I can't do that.", BURNING = "I can't put on clothes that are on fire.", INUSE = "I should let this person change into armour first.", }, ATTUNE = { NOHEALTH = "First see these wounds get attention.", }, }, ACTIONFAIL_GENERIC = "I can't do that.", ANNOUNCE_ADVENTUREFAIL = "That could've gone better.", ANNOUNCE_BEES = "If they don't hurt me, I won't hurt them.", ANNOUNCE_BOOMERANG = "We have to use this in battle, but then BIGGER!", ANNOUNCE_CHARLIE = "I don't want to play child!", ANNOUNCE_CHARLIE_ATTACK = "OW! Get off me you little witch!", ANNOUNCE_COLD = "It's ... just a breeze.", ANNOUNCE_HOT = "How can elves live in this heat!", ANNOUNCE_CRAFTING_FAIL = "Without the stuff I need, I can't craft it.", ANNOUNCE_DEERCLOPS = "That sounded like a troll, or worse.", ANNOUNCE_DUSK = "Almost another day passed.", ANNOUNCE_EAT = { GENERIC = "A that's life!", PAINFUL = "A bit bitey in my opinion.", SPOILED = "I've had better.", STALE = "I think that was starting to turn.", INVALID = "That's not edible.", YUCKY = "I don't like greenfood.", }, ANNOUNCE_ENTER_DARK = "It's just a little darkness.", ANNOUNCE_ENTER_LIGHT = "See? Ther's always light at the end of the tunnel.", ANNOUNCE_FREEDOM = "Free again. TO AVENGE THIS WASTED TIME!", ANNOUNCE_HIGHRESEARCH = "Hey, I am an engineer.", ANNOUNCE_HOUNDS = "Did you hear that?", ANNOUNCE_WORMS = "Did you feel that?", ANNOUNCE_HUNGRY = "Where's the meat?", ANNOUNCE_HUNT_BEAST_NEARBY = "This track is fresh, the food must be nearby.", ANNOUNCE_HUNT_LOST_TRAIL = "The trail ends here.", ANNOUNCE_HUNT_LOST_TRAIL_SPRING = "The rain washed away my chance for food.", ANNOUNCE_INV_FULL = "This is even too much for a dwarf.", ANNOUNCE_KNOCKEDOUT = "Ow, my head. YOU WILL PAY FOR THAT!", ANNOUNCE_LOWRESEARCH = "Huh?", ANNOUNCE_MOSQUITOS = "If you want my blood, you'll have to drain it from my dead body!", ANNOUNCE_NOWARDROBEONFIRE = "It's too dangerous right now!", ANNOUNCE_NODANGERGIFT = "It's too dangerous right now!", ANNOUNCE_NODANGERSLEEP = "It's too dangerous right now!", ANNOUNCE_NODAYSLEEP = "The sun is still out.", ANNOUNCE_NODAYSLEEP_CAVE = "There's still much day left.", ANNOUNCE_NOHUNGERSLEEP = "The beast that is my belly will keep me awake.", ANNOUNCE_NOSLEEPONFIRE = "Yeah sure, and after that we'll swim in boiling gold, NOT!", ANNOUNCE_NODANGERSIESTA = "It's too dangerous right now!", ANNOUNCE_NONIGHTSIESTA = "Or you'll sleep or you don't, simple as that.", ANNOUNCE_NONIGHTSIESTA_CAVE = "I don't think I could really relax down here.", ANNOUNCE_NOHUNGERSIESTA = "I can't sleep on an empty belly.", ANNOUNCE_NODANGERAFK = "Now's not the time to flee this fight!", ANNOUNCE_NO_TRAP = "Another accomplishment.", ANNOUNCE_PECKED = "Ow! Quit it!", ANNOUNCE_QUAKE = "Bornia is throwing her tantrum.", ANNOUNCE_RESEARCH = "We're never too old to learn.", ANNOUNCE_SHELTER = "Thanks tree!", ANNOUNCE_THORNS = "Ow!", ANNOUNCE_BURNT = "Yikes! That was hot!", ANNOUNCE_TORCH_OUT = "Can't somebody invent a refillable torch or something?", ANNOUNCE_FAN_OUT = "Goodbye my only fan!", ANNOUNCE_COMPASS_OUT = "Who needs a device to find the way!", ANNOUNCE_TRAP_WENT_OFF = "Oops.", ANNOUNCE_UNIMPLEMENTED = "OW! I don't think it's ready yet.", ANNOUNCE_WORMHOLE = "What just happened?", ANNOUNCE_CANFIX = "\nI think I can fix this!", ANNOUNCE_ACCOMPLISHMENT = "I feel like I can take on the whole world!", ANNOUNCE_ACCOMPLISHMENT_DONE = "My generals would be so proud.", ANNOUNCE_INSUFFICIENTFERTILIZER = "After all that you're still hungry? That's my plant!", ANNOUNCE_TOOL_SLIP = "They weren't made to use under water!", ANNOUNCE_LIGHTNING_DAMAGE_AVOIDED = "I could feel that one in my beard!", ANNOUNCE_DAMP = "Oh, it's steamy.", ANNOUNCE_WET = "I hate rain, that's why we all live in a mountain or hills.", ANNOUNCE_WETTER = "My beard get's all fuzzy and soaked!", ANNOUNCE_SOAKED = "Oh, if I would ever come to meet the person that invented rain...", ANNOUNCE_BECOMEGHOST = "Not fair! I was winning!", ANNOUNCE_GHOSTDRAIN = "No more drinks for me... I am starting to see things.", DESCRIBE_SAMECHARACTER = "That person look familiar!", BATTLECRY = { GENERIC = "For all honor!", PIG = "Here piggy piggy!", PREY = "Come here and let me eat ya!", SPIDER = "I will need a BIG piece of paper!", SPIDER_WARRIOR = "You foul creature can not best general Skyminer!", }, COMBAT_QUIT = { GENERIC = "I sure showed him!", PIG = "I'll let him go. This time.", PREY = "You will end on the spit another time.", SPIDER = "He's too gross to spend any time on.", SPIDER_WARRIOR = "I'll squash you later.", }, DESCRIBE = { BERNIE_INACTIVE = { BROKEN = "Teddy! NO!.", GENERIC = "Farewell, mister!", }, BERNIE_ACTIVE = "That toy lives?", PLAYER = { GENERIC = "It's %s!", ATTACKER = "That %s looks shifty...", MURDERER = "Murderer!", REVIVER = "%s, friend of ghosts.", GHOST = "%s could use a heart.", }, WILSON = { GENERIC = "It's Wilson!", ATTACKER = "That Wilson looks shifty...", MURDERER = "Murderer!", REVIVER = "Wilson, friend of ghosts.", GHOST = "Wilson could use a heart.", }, WOLFGANG = { GENERIC = "It's Wolfgang!", ATTACKER = "That Wolfgang looks shifty...", MURDERER = "Murderer!", REVIVER = "Wolfgang, friend of ghosts.", GHOST = "Wolfgang could use a heart.", }, WAXWELL = { GENERIC = "It's Maxwell!", ATTACKER = "That Maxwell looks shifty...", MURDERER = "Murderer!", REVIVER = "Maxwell, friend of ghosts.", GHOST = "Maxwell could use a heart.", }, WX78 = { GENERIC = "It's WX-78!", ATTACKER = "That WX-78 looks shifty...", MURDERER = "Murderer!", REVIVER = "WX-78, friend of ghosts.", GHOST = "WX-78 could use a heart.", }, WILLOW = { GENERIC = "It's Willow!", ATTACKER = "That Willow looks shifty...", MURDERER = "Murderer!", REVIVER = "Willow, friend of ghosts.", GHOST = "Willow could use a heart.", }, WENDY = { GENERIC = "It's Wendy!", ATTACKER = "That Wendy looks shifty...", MURDERER = "Murderer!", REVIVER = "Wendy, friend of ghosts.", GHOST = "Wendy could use a heart.", }, WOODIE = { GENERIC = "It's Woodie!", ATTACKER = "That Woodie looks shifty...", MURDERER = "Murderer!", REVIVER = "Woodie, friend of ghosts.", GHOST = "Woodie could use a heart.", }, WICKERBOTTOM = { GENERIC = "It's Wickerbottom!", ATTACKER = "That Wickerbottom looks shifty...", MURDERER = "Murderer!", REVIVER = "Wickerbottom, friend of ghosts.", GHOST = "Wickerbottom could use a heart.", }, WES = { GENERIC = "It's Wes!", ATTACKER = "That Wes looks shifty...", MURDERER = "Murderer!", REVIVER = "Wes, friend of ghosts.", GHOST = "Wes could use a heart.", }, MULTIPLAYER_PORTAL = "That's the bloody thing that got me here!", MIGRATION_PORTAL = { GENERIC = "If any other dwarf is in this world it can take me to them.", OPEN = "If I step through, will I still be me?", FULL = "It seems to be popular over there.", }, GLOMMER = "Who's a good fly? It's you! You're the good fly!", GLOMMERFLOWER = { GENERIC = "It's a pretty green thing I will give it that.", DEAD = "Not so pretty anymore.", }, GLOMMERWINGS = "These would look awesome on a helmet!", GLOMMERFUEL = "NICE, this stuff will burn very good!", BELL = "Dingalingaling, Guys!", STATUEGLOMMER = { GENERIC = "I'm not sure what that's supposed to be.", EMPTY = "I broke it. Not sure why.", }, WEBBERSKULL = "Poor little guy. He deserves a proper funeral.", WORMLIGHT = "I want to touch it...", WORMLIGHT_LESSER = "Kinda wrinkled.", WORM = { PLANT = "It's clearly designed to lure people... but it's so shiny!", DIRT = "Just looks like a pile of dirt.", WORM = "Of course you would!", }, WORMLIGHT_PLANT = "I want to touch it...", MOLE = { HELD = "No holes left to dig, my friend.", UNDERGROUND = "Something is digging holes and stealing recources... I like it somehow!", ABOVEGROUND = "How does it see?", }, MOLEHILL = "What a nice hole in the ground for a home!", MOLEHAT = "Dwarven tonic is a better option in my opinion.", EEL = "This will make a delicious meal.", EEL_COOKED = "Smells great!", UNAGI = "I cooked it myself!", EYETURRET = "I hope it doesn't turn on me.", EYETURRET_ITEM = "It's staring at me.", MINOTAURHORN = "Wow! That could've hurt me very bad.", MINOTAURCHEST = "Not sure if it means death or riches.", THULECITE_PIECES = "It's some smaller chunks of a pretty material.", POND_ALGAE = "Some green stuff by a pond.", GREENSTAFF = "This will come in handy.", POTTEDFERN = "A fern in a pot.", THULECITE = "I wonder what this stuff is.", ARMORRUINS = "It's oddly light for pretty good armour.", RUINS_BAT = "It has quite a heft to it.", RUINSHAT = "I prefer my own crown, but this would do too.", NIGHTMARE_TIMEPIECE = { CALM = "All is well.", WARN = "Getting pretty powerful around here.", WAXING = "I think it's becoming more concentrated!", STEADY = "It seems to be staying steady.", WANING = "Feels like it's waning.", DAWN = "The nightmare is almost gone!", NOMAGIC = "There's no power around here.", }, BISHOP_NIGHTMARE = "It's falling apart!", ROOK_NIGHTMARE = "Well, that's creepy", KNIGHT_NIGHTMARE = "Time to go knight knight!", MINOTAUR = "That thing looks very strong, better stay away from it.", SPIDER_DROPPER = "Don't look up Athor...", NIGHTMARELIGHT = "I wonder what this was for.", NIGHTSTICK = "It's beautyful!", GREENGEM = "It's like the ones in my crown.", RELIC = "Ancient goods that aren't worth anything anymore.", RUINS_RUBBLE = "This can be fixed.", MULTITOOL_AXE_PICKAXE = "Why haven't we come up with this in Aragas? It's brilliant!", ORANGESTAFF = "This is handy, but I get a headache from it.", YELLOWAMULET = "Warm to the touch.", GREENAMULET = "Just when I thought I couldn't get any better.", SLURPERPELT = "Still a slobbery fiend.", SLURPER = "Ew, what for a faceslobbering abomination is this devil?", SLURPER_PELT = "Still a slobbery fiend", ARMORSLURPER = "I feel like I am being tasted...", ORANGEAMULET = "Teleportation can be so useful.", YELLOWSTAFF = "I put a gem on a stick.", YELLOWGEM = "This gem is yellow.", ORANGEGEM = "It's an orange gem.", TELEBASE = { VALID = "It's ready to go.", GEMS = "It needs more of those purple gems.", }, GEMSOCKET = { VALID = "Looks ready.", GEMS = "It needs a gem to have it's uses.", }, STAFFLIGHT = "The light of the stars in my pocket? Is this an elvish invention?", ANCIENT_ALTAR = "An ancient structure.", ANCIENT_ALTAR_BROKEN = "This seems to be broken.", ANCIENT_STATUE = "It gives me the creeps.", LICHEN = "Surprising that it grows in those amounts of light.", CUTLICHEN = "Not very appealing.", CAVE_BANANA = "Bleh, it's too healthy!", CAVE_BANANA_COOKED = "Still bleh!", CAVE_BANANA_TREE = "Eremus would love this stuff.", ROCKY = "Hey, easy with those claws pal!", COMPASS = { GENERIC="Which way am I facing?", N = "North", S = "South", E = "East", W = "West", NE = "Northeast", SE = "Southeast", NW = "Northwest", SW = "Southwest", }, NIGHTMARE_TIMEPIECE = -- Duplicated { CALM = "All is well.", WARN = "Getting pretty powerful around here.", WAXING = "I think it's becoming more concentrated!", STEADY = "It seems to be staying steady.", WANING = "Feels like it's waning.", DAWN = "The nightmare is almost gone!", NOMAGIC = "There's no power around here.", }, HOUNDSTOOTH="It's sharp!", ARMORSNURTLESHELL="I will have a hard time removing this sticky stuff.", BAT="We have big bats down in the cave, but this is ridiculous.", BATBAT = "It's a bat, made of a bat.", BATWING="If it's cooked it tastes like chicken!", BATWING_COOKED="Smells like burned leather.", BATCAVE = "I don't want to wake them.", BEDROLL_FURRY="It's very soft and comfy, I give it that!", BUNNYMAN="I've never seen any creatures like these.", FLOWER_CAVE="We see these grow sometimes in the mines.", FLOWER_CAVE_DOUBLE="We see these grow sometimes in the mines.", FLOWER_CAVE_TRIPLE="We see these grow sometimes in the mines.", GUANO="Of course, more sh#t.", LANTERN="Fantastic! Like a refillable torch!", LIGHTBULB="What is that supposed to be?", MANRABBIT_TAIL="I can't help but to hold it.", MUSHTREE_TALL = { GENERIC = "That mushroom got too big for its own good.", BLOOM = "You can't tell by looking, but it's smelly.", }, MUSHTREE_MEDIUM = { GENERIC = "These used to grow in my bathroom.", BLOOM = "I'm mildly offended by this.", }, MUSHTREE_SMALL = { GENERIC = "A magic mushroom?", BLOOM = "It's trying to spread.", }, MUSHTREE_TALL_WEBBED = "The spiders thought this one was important.", SPORE_TALL = "It's just drifting around.", SPORE_MEDIUM = "It's just drifting around.", SPORE_SMALL = "It's just drifting around.", SPORE_TALL_INV = "I'll keep a little light in my pocket.", SPORE_MEDIUM_INV = "I'll keep a little light in my pocket.", SPORE_SMALL_INV = "I'll keep a little light in my pocket.", RABBITHOUSE= { GENERIC = "That's not a real carrot.", BURNT = "That's not a real roasted carrot.", }, SLURTLE="What in the holy name of 'yuk' is that?!", SLURTLE_SHELLPIECES="The glue is already included.", SLURTLEHAT="My hair will be permanently fixed after this.", SLURTLEHOLE="A den of 'yuk'.", SLURTLESLIME="If it wasn't useful, I wouldn't touch it.", SNURTLE="He's less gross, but still gross.", SPIDER_HIDER="Gah! More hairy spawns of evil!", SPIDER_SPITTER="Didn't mama spider teach you it's rude to spit in someones face?", SPIDERHOLE="It's sealed with old cobwebs.", STALAGMITE="It's a stalagmite", STALAGMITE_FULL="It's a stalagmite", STALAGMITE_LOW="It's a stalagmite", STALAGMITE_MED="It's a stalagmite", STALAGMITE_TALL="It's a big stalagmite", STALAGMITE_TALL_FULL="It's a big stalagmite", STALAGMITE_TALL_LOW="It's a big stalagmite", STALAGMITE_TALL_MED="It's a big stalagmite", TURF_CARPETFLOOR = "Another type of ground.", TURF_CHECKERFLOOR = "Another type of ground.", TURF_DIRT = "Another type of ground.", TURF_FOREST = "Another type of ground.", TURF_GRASS = "Another type of ground.", TURF_MARSH = "Another type of ground.", TURF_ROAD = "Another type of ground.", TURF_ROCKY = "Another type of ground.", TURF_SAVANNA = "Another type of ground.", TURF_WOODFLOOR = "Another type of ground.", TURF_CAVE="Another type of ground.", TURF_FUNGUS="Another type of ground.", TURF_SINKHOLE="Another type of ground.", TURF_UNDERROCK="Another type of ground.", TURF_MUD="Another type of ground.", TURF_DECIDUOUS = "Another type of ground.", TURF_SANDY = "Another type of ground.", TURF_BADLANDS = "Another type of ground.", POWCAKE = "It wouldn't fill, but it smells amazing.", CAVE_ENTRANCE = "I sure could move that rock, never underestimate a dwarf on a mission!", CAVE_ENTRANCE_RUINS = "It's probably hiding something.", CAVE_ENTRANCE_OPEN = { GENERIC = "The earth itself rejects me! NEVER! I'll try again!", OPEN = "I could built another home down there!", FULL = "I'll have to wait until someone leaves.", }, CAVE_EXIT = { GENERIC = "I'll just stay down here, fine by me.", OPEN = "I've had enough exploring for now.", FULL = "The surface is too crowded!", }, MAXWELLPHONOGRAPH = "How does this makes music without an instrument?", BOOMERANG = "I like it. It's very clever.", PIGGUARD = "He doesn't look as helpful as the others.", ABIGAIL = "Why can't you leave this world?", ADVENTURE_PORTAL = "I'm not sure I want to fall for that a second time.", AMULET = "I feel so safe when I'm wearing it.", ANIMAL_TRACK = "Tracks left by my food.", ARMORGRASS = "I hope there are no bugs in this.", ARMORMARBLE = "This looks really heavy.", ARMORWOOD = "That is a perfectly reasonable piece of clothing.", ARMOR_SANITY = "Wearing this makes me feel safe and insecure.", ASH = { GENERIC = "All that's left after fire has done its job.", REMAINS_GLOMMERFLOWER = "The flower burned when I teleported!", REMAINS_EYE_BONE = "The eyebone burned when I teleported!", REMAINS_THINGIE = "This was once some thing before it got burned...", }, AXE = "It's a standard axe. I miss Betty.", BABYBEEFALO = "Awwww. So cute! and full of meat when it grows up.", BACKPACK = "It's for me to put my stuff in.", BACONEGGS = "I cooked it myself!", BANDAGE = "Seems sterile enough.", BASALT = "That's too strong to break through!", BATBAT = "It's a bat, made of a bat.", -- Duplicated BEARDHAIR = "Those are not mine, it are black hairs.", BEARGER = "I've never seen such a creature in my life!", BEARGERVEST = "It is very warm and comfy, it's set that I will never freeze in winter!", ICEPACK = "The fur keeps it cold inside.", BEARGER_FUR = "Some thick fur.", BEDROLL_STRAW = "It makes me think of my time in the army.", BEE = { GENERIC = "Don't sting me or your whole family will regret it!", HELD = "Careful!", }, BEEBOX = { READY = "It's full of honey.", FULLHONEY = "It's full of honey.", GENERIC = "Bees!", NOHONEY = "It's empty.", SOMEHONEY = "I should wait a bit.", BURNT = "How did it get burned?!!", }, BEEFALO = { FOLLOWER = "He's coming along peacefully.", GENERIC = "I might know why they're called BEEFalo!", NAKED = "Don't worry it'll grow back!", SLEEPING = "They are very heavy sleepers.", }, BEEFALOHAT = "What a nice hat.", BEEFALOWOOL = "It's very useful if you want to survive the winter.", BEEHAT = "Do stings in my face, not today.", BEEHIVE = "Good little guys, give me the honey!", BEEMINE = "Bees as a weapon, what evil genius came up with this?", BEEMINE_MAXWELL = "This seems like enough mosquito's to suck someone dry!", BERRIES = "I don't understand why elves likes these so much...", BERRIES_COOKED = "Cooking only makes it worse.", BERRYBUSH = { BARREN = "I think it needs to be fertilized.", WITHERED = "Nothing will grow in this heat.", GENERIC = "Eremus would be happy here.", PICKED = "Now it's just a bush.", }, BIGFOOT = "How does that even work?!", BIRDCAGE = { GENERIC = "I should put a bird in it.", OCCUPIED = "That's my bird!", SLEEPING = "Hey! Wake up and make me some eggs!", HUNGRY = "He's looking a bit peckish.", STARVING = "Did I forget to feed you?", DEAD = "Perhaps it's just resting?", SKELETON = "I am a bad owner.", }, BIRDTRAP = "The early dwarf get's the bird.", BIRD_EGG = "A small, normal egg.", BIRD_EGG_COOKED = "Thanks nature!", BISHOP = "Back off, evil machine!", BLOWDART_FIRE = "This seems a bit dangerous, TO THE ENEMY!", BLOWDART_SLEEP = "Just don't breathe in.", BLOWDART_PIPE = "It blows stuff away!", BLUEAMULET = "Fresh to the touch!", BLUEGEM = "It looks like a diamond.", BLUEPRINT = "It's scientific!", BELL_BLUEPRINT = "It's scientific!", BLUE_CAP = "It's weird and gooey.", BLUE_CAP_COOKED = "It's different now...", BLUE_MUSHROOM = { GENERIC = "This is what we use to make a good tonic.", INGROUND = "We have to wait until the moon has risen. ", PICKED = "I wonder if it will come back?", }, BOARDS = "Flat wood.", BOAT = "Is that how I got here?", BONESHARD = "Bits and bobs of bone.", BONESTEW = "I cooked it myself!", BUGNET = "For catching proteine rich food.", BUSHHAT = "I am as a bush among plants.", BUTTER = "Yeah, cooking time!", BUTTERFLY = { GENERIC = "Very cute and tasty bugs.", HELD = "Now I have you!", }, BUTTERFLYMUFFIN = "I could've just baked the muffin, but the wings finish it.", BUTTERFLYWINGS = "Very much proteine.", BUZZARD = "DON'T YOU EVEN THINK ABOUT STEALING MA FOOD!", CACTUS = { GENERIC = "Sharp but delicious.", PICKED = "Deflated, but still spiny.", }, CACTUS_MEAT_COOKED = "Cooking it doesn't make it more appetizing.", CACTUS_MEAT = "It's green ánd painful, so why would I ever eat that?", CACTUS_FLOWER = "A pretty flower from a painful plant.", COLDFIRE = { EMBERS = "I should put something on the fire before it goes out.", GENERIC = "Nothing above a comfy fire, even it's cold fire.", HIGH = "That fire is getting out of hand!", LOW = "The fire's getting a bit low.", NORMAL = "Nice and comfy.", OUT = "Well, it was nice while it lasted.", }, CAMPFIRE = { EMBERS = "I should put something on the fire before it goes out.", GENERIC = "Nothing above a comfy fire.", HIGH = "That fire is getting out of hand!", LOW = "The fire's getting a bit low.", NORMAL = "Nice and comfy.", OUT = "Well, it was nice while it lasted.", }, CANE = "Why would I need another leg?", CATCOON = "I know an elf who would hug that thing until dusk.", CATCOONDEN = { GENERIC = "It's a den in a dead tree.", EMPTY = "Its owner lost all of his nine lives.", }, CATCOONHAT = "Ears hat!", COONTAIL = "I am sure I have seen it wiggling.", CARROT = "As a child we were forcefed carrots so we could see in the dark, truth is I still like them.", CARROT_COOKED = "It fills well if there's nothing else.", CARROT_PLANTED = "The earth will make another carrot.", CARROT_SEEDS = "It's a seed.", WATERMELON_SEEDS = "It's a seed.", CAVE_FERN = "It's a fern.", CHARCOAL = "This is what you use when there's no real coal around.", CHESSJUNK1 = "A pile of broken chess pieces.", CHESSJUNK2 = "Another pile of broken chess pieces.", CHESSJUNK3 = "Even more broken chess pieces.", CHESTER = "He's so handy and a fine companion.", CHESTER_EYEBONE = { GENERIC = "It's looking at me.", WAITING = "It went to sleep.", }, COOKEDMANDRAKE = "He looks and tastes like carrot.", COOKEDMEAT = "Finally something to fill my belly!", COOKEDMONSTERMEAT = "That's only somewhat more appetizing than when it was raw, but I'll take it.", COOKEDSMALLMEAT = "Now it looks a lot more appealing.", COOKPOT = { COOKING_LONG = "This is going to take a while.", COOKING_SHORT = "It won't take long.", DONE = "Now, let us FEAST!", EMPTY = "It makes me hungry just to look at it.", BURNT = "The cookingpot got cooked.", }, CORN = "Yuk, greenfood!", CORN_COOKED = "Still green.", CORN_SEEDS = "It's a seed.", CROW = { GENERIC = "We dwarves believe they bring either good luck or bad luck depending on if they like you or not.", HELD = "This was a bad idea.", }, CUTGRASS = "It has a lot of uses.", CUTREEDS = "TIME TO DOWN SOME ALE!", CUTSTONE = "I've made them seductively smooth.", DEADLYFEAST = "This was used to kill emperor Bataan I if I recall it correctly.", DEERCLOPS = "It's very big!!", DEERCLOPS_EYEBALL = "But, why?", EYEBRELLAHAT = "It will watch over me... and at me.", DEPLETED_GRASS = { GENERIC = "It's probably a tuft of grass.", }, DEVTOOL = "It makes me feel powerful.", DEVTOOL_NODEV = "I'm not strong enough to wield it.", DIRTPILE = "It looks like a regular pile of dirt... but IS it?", DIVININGROD = { COLD = "It doesn'' work very well.", GENERIC = "It shows the way to some stuff.", HOT = "Wow, It has found something it seems.", WARM = "I'm headed in the right direction.", WARMER = "I must be getting pretty close.", }, DIVININGRODBASE = { GENERIC = "I wonder what it does.", READY = "It looks like it needs a large key.", UNLOCKED = "Now let's see what that thing does.", }, DIVININGRODSTART = "That rod looks useful!", DRAGONFLY = "Weren't they supposed to be very small insects?", ARMORDRAGONFLY = "I am withstand against Murgandor and his tricks.", DRAGON_SCALES = "They're still warm.", DRAGONFLYCHEST = "My belongings are safe!", LAVASPIT = { HOT = "Hot spit!", COOL = "That won't cook much.", }, LAVAE = "If I only had some stuff from home...", LAVAE_PET = { STARVING = "Poor thing must be starving.", HUNGRY = "I hear a tiny stomach grumbling.", CONTENT = "It seems happy.", GENERIC = "Aww. Who's a good monster?", }, LAVAE_EGG = { GENERIC = "I can feel a faint warmth coming from inside.", }, LAVAE_EGG_CRACKED = { COLD = "I don't think that egg is warm enough.", COMFY = "I never thought I would see a happy egg.", }, LAVAE_TOOTH = "It's a very hot tooth!", DRAGONFRUIT = "What a strange fruit, I don't like it.", DRAGONFRUIT_COOKED = "Still strange, still don't like it.", DRAGONFRUIT_SEEDS = "It's a seed.", DRAGONPIE = "I cooked it myself!", DRUMSTICK = "They're my favorite.", DRUMSTICK_COOKED = "I want to make an own place that serves these, the DBB, Dwarvish Baked Birds.", DUG_BERRYBUSH = "I could plant these for bait.", DUG_GRASS = "I should plant this.", DUG_MARSH_BUSH = "I should plant this.", DUG_SAPLING = "I should plant this.", DURIAN = "This gross thing is the reason I don't like fruit.", DURIAN_COOKED = "Cooking it was a mistake...", DURIAN_SEEDS = "It's a seed.", EARMUFFSHAT = "Nice, this feels very comfy.", EGGPLANT = "Bleh!", EGGPLANT_COOKED = "Even more Bleh, but cooked.", EGGPLANT_SEEDS = "It's a seed.", DECIDUOUSTREE = { BURNING = "At least I will get some charcoal back.", BURNT = "Well, let's take the charcoal.", CHOPPED = "Take that, nature!", POISON = "I got your birchnuts that I didn't even want! What are ya gonna do about it?!", GENERIC = "It's a tree.", }, ACORN = "There's definitely something inside there.", ACORN_SAPLING = "I only planted it because I won't eat acorns.", ACORN_COOKED = "It's of even less use now.", BIRCHNUTDRAKE = "A mad little nut.", EVERGREEN = { BURNING = "At least I will get some charcoal back.", BURNT = "Well, let's take the charcoal.", CHOPPED = "Take that, nature!", GENERIC = "These also grow where I come from.", }, EVERGREEN_SPARSE = { BURNING = "At least I will get some charcoal back.", BURNT = "Well, let's take the charcoal.", CHOPPED = "Take that, nature!", GENERIC = "This sad tree has no needles", }, EYEPLANT = "I feel like I'm being watched.", FARMPLOT = { GENERIC = "I should try planting some plants in order to get some bait.", GROWING = "Grow faster, little plants!", NEEDSFERTILIZER = "I don't have green fingers! I'm not an elf!", BURNT = "Yup, that's destroyed.", }, FEATHERHAT = "I AM ATHOR, KING OF THE BIRDS!", FEATHER_CROW = "A crow feather.", FEATHER_ROBIN = "A redbird feather.", FEATHER_ROBIN_WINTER = "A snowbird feather.", FEM_PUPPET = "She's trapped!", FIREFLIES = { GENERIC = "I've heard stories, that they guide spirits towards the afterlife.", HELD = "They glow in my pocket.", }, FIREHOUND = "Teeth and fire, not a good combination.", FIREPIT = { EMBERS = "I should put something on the fire before it goes out.", GENERIC = "Nothing above a comfy fire.", HIGH = "If it wasn't contained I would worry.", LOW = "The fire's getting a bit low.", NORMAL = "Nice and comfy.", OUT = "At least, I can make another fire.", }, COLDFIREPIT = { EMBERS = "I should put something on the fire before it goes out.", GENERIC = "Nothing above a comfy fire, even if it's cold.", HIGH = "If it wasn't contained I would worry.", LOW = "The fire's getting a bit low.", NORMAL = "Nice and comfy.", OUT = "At least, I can make another cold fire.", }, FIRESTAFF = "Let's keep this out of the hands of the orcs.", FIRESUPPRESSOR = { ON = "FIRE THE COLD CANNONS!", OFF = "Nothing to throw against.", LOWFUEL = "It's almost out of fuel.", }, FISH = "I've got one!", FISHINGROD = "It's a calming hobby.", FISHSTICKS = "Everything is better when it's fried.", FISHTACOS = "Keep the toilet close.", FISH_COOKED = "Watch out for the bones.", FLINT = "The basics of weaponry and tools.", FLOWER = "It's pretty and innocent.", FLOWER_WITHERED = "I don't think it got enough sun.", FLOWERHAT = "Even with this I look good.", FLOWER_EVIL = "I don't like this one specifically!", FOLIAGE = "Some leafy greens.", FOOTBALLHAT = "Where's the enemy? I will tackle him.", FROG = { DEAD = "That's a dead frog.", GENERIC = "It's a big frog.", SLEEPING = "I bettern not disturb it.", }, FROGGLEBUNWICH = "A delicacy between two buns.", FROGLEGS = "It tastes like chicken, so it's edible", FROGLEGS_COOKED = "It tastes even more like chicken.", FRUITMEDLEY = "I don't like it.", FURTUFT = "Black and white fur.", GEARS = "A pile of mechanical parts.", GHOST = "Aren't you supposed to STAY dead?", GOLDENAXE = "It's fancy, but not AS fancy.", GOLDENPICKAXE = "It's strong, it looks like dwarvensteel. A regular golden pickaxe wouldn't even make a scratch.", GOLDENPITCHFORK = "I maybe wouldn't do it with less!", GOLDENSHOVEL = "I AM A DWARF AND I AM GOING TO DIG A HOLE!", GOLDNUGGET = "IT'S MINE! and I won't share!", GRASS = { BARREN = "It needs some food.", WITHERED = "Even plants can't live in this heat.", BURNING = "That's burning fast!", GENERIC = "Just a tuft of grass.", PICKED = "It will grow back eventually.", }, GREEN_CAP = "I am NOT going to eat that.", GREEN_CAP_COOKED = "Still not putting that in my face.", GREEN_MUSHROOM = { GENERIC = "It's a green mushroom.", INGROUND = "Come back up here and like me!", PICKED = "Hopefully it won't grow back.", }, GUNPOWDER = "We use this stuff in our artillery.", HAMBAT = "It's food ánd a weapon? I LOVE IT!", HAMMER = "This is more like it!", HEALINGSALVE = "It burns so lovely.", HEATROCK = { FROZEN = "It's colder than ice.", COLD = "That's a cold stone.", GENERIC = "It can be hot ánd cold.", WARM = "That's the type of rock I would ask for a date.", HOT = "Hot as an oven!", }, HOME = "Someone must live here.", HOMESIGN = { GENERIC = "It says 'Home sweet home'.", UNWRITTEN = "It's blank.", BURNT = "I can't read it anymore.", }, ARROWSIGN_POST = { GENERIC = "It says 'That Way'.", UNWRITTEN = "It's blank.", BURNT = "I can't read it anymore.", }, ARROWSIGN_PANEL = { GENERIC = "It says 'That Way'.", UNWRITTEN = "It's blank.", BURNT = "I can't read it anymore.", }, HONEY = "Looks delicious!", HONEYCOMB = "Bees used to live in this.", HONEYHAM = "I think I am looking at gold in food form.", HONEYNUGGETS = "A sweet second place.", HORN = "It sounds like a beefalo field in there.", HOUND = "You ain't nothing, hound dog!", HOUNDBONE = "Creepy.", HOUNDMOUND = "I wouldn't want to pick a bone with the owner.", ICEBOX = "I have harnessed the power of cold!", ICEHAT = "Stay cool, boy.", ICEHOUND = "Are there hounds for every season?", INSANITYROCK = { ACTIVE = "TAKE THAT, SANE SELF!", INACTIVE = "It's more of a pyramid than an obelisk.", }, JAMMYPRESERVES = "EW! Why would I think it would become better by cooking it?", KABOBS = "Just slam a stick through it.", KILLERBEE = { GENERIC = "Oh oh! It doesn't look friendly.", HELD = "This seems like a bad idea.", }, KNIGHT = "Check it out!", KOALEFANT_SUMMER = "Adorably delicious.", KOALEFANT_WINTER = "It looks warm and full of meat.", KRAMPUS = "Oh no YOU DIDN'T!", KRAMPUS_SACK = "Ew. It has Krampus tears all over it.", LEIF = "I didn't destroy the environment! It was the weather!", LEIF_SPARSE = "I didn't destroy the environment! It was the weather!", LIGHTNING_ROD = { CHARGED = "The power is mine!", GENERIC = "I am safe from the power of the skies!", }, LIGHTNINGGOAT = { GENERIC = "Maybe I could ride it?", CHARGED = "I don't think it liked being struck by lightning.", }, LIGHTNINGGOATHORN = "It's like a miniature lightning rod.", GOATMILK = "It's sparkling with tastiness!", LITTLE_WALRUS = "He won't be cute and cuddly forever.", LIVINGLOG = "It looks worried, just as me.", LOG = { BURNING = "It's doing what it can do best.", GENERIC = "It's big, it's heavy, and it's wood.", }, LUREPLANT = "I am sure I've seen these before.", LUREPLANTBULB = "Now I can start my very own vegetarian meat farm. Then I will use the money to buy some real meat.", MALE_PUPPET = "He's trapped!", MANDRAKE_ACTIVE = "Stop following me!", MANDRAKE_PLANTED = "Seems like a regular plant.", MANDRAKE = "Eremus would know what to do with this.", MANDRAKESOUP = "It tastes like carrot soup!", MANDRAKE_COOKED = "A cooked root.", MARBLE = "Fancy!", MARBLEPILLAR = "I think I could use that.", MARBLETREE = "TIME TO MINE!", MARSH_BUSH = { BURNING = "That's burning fast!", GENERIC = "It looks thorny.", PICKED = "That hurt a little bit.", }, BURNT_MARSH_BUSH = "As it deserves.", MARSH_PLANT = "It's a plant.", MARSH_TREE = { BURNING = "Spikes and fire!", BURNT = "Now it's burnt and spiky.", CHOPPED = "Not so spiky now!", GENERIC = "Those spikes look sharp!", }, MAXWELL = "I don't know that guy, but I don't like him already.", MAXWELLHEAD = "That's a floating head.", MAXWELLLIGHT = "I wonder how it works.", MAXWELLLOCK = "Looks almost like a key hole.", MAXWELLTHRONE = "That doesn't look very comfortable.", MEAT = "Finally some real food!", MEATBALLS = "Let's FEAST!", MEATRACK = { DONE = "Jerky time!", DRYING = "Meat takes a while to dry.", DRYINGINRAIN = "At this rate it will never dry...", GENERIC = "I should dry some meats.", BURNT = "A bit too dry in my opinion.", }, MEAT_DRIED = "Just jerky enough.", MERM = "Ew, just ew.", MERMHEAD = { GENERIC = "The smelliest thing to smell.", BURNT = "Somehow burnt it smells even worse.", }, MERMHOUSE = { GENERIC = "Nothing could live in such a hovel.", BURNT = "Now there's nothing to live in at all.", }, MINERHAT = "We use these when we run out of tonic, which is very rare.", MONKEY = "Curious little guy.", MONKEYBARREL = "Did that just move?", MONSTERLASAGNA = "That's one monster of a lasagna.", FLOWERSALAD = "Only an elf could love this.", ICECREAM = "Oh yes! That's the stuff!", WATERMELONICLE = "Sweet coolness of cooling.", TRAILMIX = "A healthy snack for everyone that want to be called a wimp.", HOTCHILI = "The artillery has been loaded!", GUACAMOLE = "Where are the potatoes!?", MONSTERMEAT = "I don't know why people are bothering, IT'S FOOD!", MONSTERMEAT_DRIED = "Dried meat of the monster.", Goose = "Is it a Moose or a Goose? Perhaps both?", MOOSEEGG = "That's a gigantic egg.", MOSSLING = "It's cute but dangerous!", FEATHERFAN = "I needed some coolness.", MINIFAN = "Somehow the breeze comes out the back twice as fast.", GOOSE_FEATHER = "Fluffy!", STAFF_TORNADO = "By the power of Linus! This will suffice!", MOSQUITO = { GENERIC = "You parasitic, wallsplattering, nasty spawn of shadows!", HELD = "My blood is supposed to be inside my body! Little THIEF!", }, MOSQUITOSACK = "I hope for the sake of the rest of your kind that this wasn't MY blood!", MOUND = { DUG = "Maybe I shouldn't have done that.", GENERIC = "I can't help but to think of all the riches down there.", }, NIGHTLIGHT = "It sends chills down my spine.", NIGHTMAREFUEL = "What is this stuff anyway?", NIGHTSWORD = "Is this real? Well, who cares?! It rocks!", NITRE = "Don't know what this is... don't want to know either.", ONEMANBAND = "Come on brother's, sing with me!", PANDORASCHEST = "I 'HOPE' this will contain something good.", PANFLUTE = "Time to go night night.", PAPYRUS = "Some sheets of paper, to write on, or practice origami.", PENGUIN = "Is it THAT cold?!", PERD = "Stupid bird! Stay away from my berries!", PEROGIES = "Crunchy meat snacks.", PETALS = "I picked them because it makes me feel good.", PETALS_EVIL = "I want to throw these away, or burn them.", PHLEGM = "It looks like the stuff from your nose.", PICKAXE = "Not the best, but it's very iconic.", PIGGYBACK = "It's probably for the best.", PIGHEAD = { GENERIC = "Looks like an offering to something... or someone.", BURNT = "Crispy.", }, PIGHOUSE = { FULL = "I can see a snout pressed up against the window.", GENERIC = "These pigs have more of a house than I currently have.", LIGHTSOUT = "Come ON! I know you're home!", BURNT = "That will teach you for having a nicer home than mine!", }, PIGKING = "Is it trying to say something?", PIGMAN = { DEAD = "Someone should tell his family.", FOLLOWER = "Good, follow me.", GENERIC = "They're fine as long as they won't get in my way.", GUARD = "He looks serious.", WEREPIG = "It's a monser of a pig!", }, PIGSKIN = "He isn't using it anymore.", PIGTENT = "Smells like bacon in here.", PIGTORCH = "Sure looks cozy.", PINECONE = "This is a tiny tree that hasn't been born yet.", PINECONE_SAPLING = "It will grow eventually.", LUMPY_SAPLING = "How did that even get here?", PITCHFORK = "I am not a farmer, but it could come in handy.", PLANTMEAT = "What's that supposed to be? Appealing?", PLANTMEAT_COOKED = "This is not meat!", PLANT_NORMAL = { GENERIC = "It's a plant.", GROWING = "Guh! It's growing so slowly!", READY = "The Bait is ready!", WITHERED = "The heat killed it.", }, POMEGRANATE = "How's it supposed to be healthy when it looks sick?", POMEGRANATE_COOKED = "Now it's even worse.", POMEGRANATE_SEEDS = "It's a seed.", POND = "Maybe there's fish down there.", POOP = "Why would my holy hands ever touch that? I guess for farming purposes... ", FERTILIZER = "The name says it all.", PUMPKIN = "I only like the pie and soup versions.", PUMPKINCOOKIE = "I cooked it myself!", PUMPKIN_COOKED = "Ew! Why did it not turn into a pie?", PUMPKIN_LANTERN = "Spooky!", PUMPKIN_SEEDS = "It's a seed.", PURPLEAMULET = "It's whispering to me.", PURPLEGEM = "It contains the mysteries of the universe. It's also a purple gem.", RABBIT = { GENERIC = "The food is spotted!", HELD = "I am sorry little one, a dwarf needs to eat too.", }, RABBITHOLE = { GENERIC = "That must lead to somewhere.", SPRING = "It seems to be closed up.", }, RAINOMETER = { GENERIC = "It measures.. when the rain will come.", BURNT = "The measuring parts became a cloud themselves.", }, RAINCOAT = "Keeps the rain where it ought to be. Outside my beard.", RAINHAT = "I'll stay nice and dry with this.", RATATOUILLE = "I cooked it myself!", RAZOR = "Handy to trim my beard with.", REDGEM = "It sparkles with inner warmth.", RED_CAP = "It smells funny.", RED_CAP_COOKED = "It's different now...", RED_MUSHROOM = { GENERIC = "It's a red mushroom.", INGROUND = "Come back up here and like me!", PICKED = "Hopefully it won't grow back.",, }, REEDS = { BURNING = "Well, that's unfortunate.", GENERIC = "It's a clump of reeds.", PICKED = "I picked all the useful reeds already.", }, RELIC = { GENERIC = "Ancient goods.", BROKEN = "That's broken.", }, RUINS_RUBBLE = "This can be fixed... somehow.", RUBBLE = "Just bits and pieces of rock.", RESEARCHLAB = { GENERIC = "It invents stuff.", BURNT = "It won't be doing much inventions now.", }, RESEARCHLAB2 = { GENERIC = "It can create even more than the other one.", BURNT = "The extra science didn't keep it alive.", }, RESEARCHLAB3 = { GENERIC = "What did we make?", BURNT = "Whatever it was, it's gone now.", }, RESEARCHLAB4 = { GENERIC = "I don't know what it does.", BURNT = "It's burnt now.", }, RESURRECTIONSTATUE = { GENERIC = "Who's that supposed to be?", BURNT = "Not much use anymore.", }, RESURRECTIONSTONE = "Such a touching stone.", ROBIN = { GENERIC = "That means winter is over.", HELD = "He likes my pocket, he doesn't know why I caught him yet.", }, ROBIN_WINTER = { GENERIC = "Life in the frozen wastes.", HELD = "It's so cute, he doesn't know why I captured him yet...", }, ROBOT_PUPPET = "It's trapped!", ROCK_LIGHT = { GENERIC = "A crusted over lava pit.", OUT = "It looks easy to break.", LOW = "The lava's crusting over.", NORMAL = "Nice and comfy.", }, ROCK = "TIME TO MINE!", ROCK_ICE = { GENERIC = "A very isolated lumb of ice.", MELTED = "We never had this problem back in the North...", }, ROCK_ICE_MELTED = "We never had this problem back in the North...", ICE = "No need to be so cold!", ROCKS = "We can make almost anything out of rocks.", ROOK = "Storm the castle!", ROPE = "Useful to tie things together. ", ROTTENEGG = "We need to burn this and never speak of it again.", SANITYROCK = { ACTIVE = "That's a CRAZY looking rock!", INACTIVE = "Where did the rest of it go?", }, SAPLING = { BURNING = "That's burning fast!", WITHERED = "It might have been okay if the weather was cooler.", GENERIC = "It's a baby tree.", PICKED = "That'll teach him.", }, SEEDS = "Birdfood.", SEEDS_COOKED = "Now, only an elf would eat that.", SEWING_KIT = "I won't have any unpricked fingers left after using this.", SHOVEL = "Time to dig a hole.", SILK = "It comes from a spider's butt... AND I TOOK IT BY FORCE!", SKELETON = "Farewell! Fallen friend.", SCORCHED_SKELETON = "Am I supposed to be scary?!", SKULLCHEST = "I'm not sure if I want to open it.", SMALLBIRD = { GENERIC = "That's a rather small bird.", HUNGRY = "It looks hungry.", STARVING = "It must be starving.", }, SMALLMEAT = "Some food.", SMALLMEAT_DRIED = "A little jerky.", SPAT = "What a crusty looking animal.", SPEAR = "A stick with a point.", SPIDER = { DEAD = "That's a gross bug!", GENERIC = "Foul creature!", SLEEPING = "I'd like to sneak up and slam an axe trough it's body!", }, SPIDERDEN = "It's sticky!", SPIDEREGGSACK = "I hope for the love of Caladria that these don't hatch in my pocket.", SPIDERGLAND = "It smells like venom.", SPIDERHAT = "I hope I got all of the spider goo out of it.", SPIDERQUEEN = "By the gods! What this that thing eat?!", SPIDER_WARRIOR = { DEAD = "Yeah! DIE! FOUL CREATURE!", GENERIC = "Looks even angrier than usual.", SLEEPING = "I still want to slam an axe through it.", }, SPOILED_FOOD = "It's a furry ball of rotten food.", STATUEHARP = "What has happened to the head?", STATUEMAXWELL = "Still no idea who that may be.", STEELWOOL = "Scratchy metal fibers.", STINGER = "I hope I am not allergic!", STRAWHAT = "That's a nice hat!", STUFFEDEGGPLANT = "Still doesn't look like an egg at all!", SUNKBOAT = "It's no use to me out there!", SWEATERVEST = "This vest is dapper as all get-out.", REFLECTIVEVEST = "Keep off, evil sun!", HAWAIIANSHIRT = "I feel like visiting Coia for vacation!", TAFFY = "It sticks my teeth together.", TALLBIRD = "Don't peck on me!", TALLBIRDEGG = "Will it hatch?", TALLBIRDEGG_COOKED = "Delicious and nutritional.", TALLBIRDEGG_CRACKED = { COLD = "Brrrr!", GENERIC = "Looks like it's hatching.", HOT = "Are eggs supposed to sweat?", LONG = "I have a feeling this is going to take a while...", SHORT = "It should hatch any time now.", }, TALLBIRDNEST = { GENERIC = "That's quite an egg!", PICKED = "The nest is empty.", }, TEENBIRD = { GENERIC = "Not a very tall bird.", HUNGRY = "I'd better find it some food.", STARVING = "It has a dangerous look in it's eye.", }, TELEBASE = -- Duplicated { VALID = "It's ready to go.", GEMS = "It needs more purple gems.", }, GEMSOCKET = -- Duplicated { VALID = "Looks ready.", GEMS = "It needs a gem.", }, TELEPORTATO_BASE = { ACTIVE = "Will this bring me somehwere else?", GENERIC = "It looks like some kind of portal.", LOCKED = "There's still something missing.", PARTIAL = "It doesn't look finished.", }, TELEPORTATO_BOX = "What happens when I shake it?", TELEPORTATO_CRANK = "Pull the lever igor!", TELEPORTATO_POTATO = "It's a metal potato...", TELEPORTATO_RING = "WIll you marry me machine?", TELESTAFF = "It can show me the world.", TENT = { GENERIC = "I get crazy when I don't sleep.", BURNT = "Nothing left to sleep in.", }, SIESTAHUT = { GENERIC = "A nice place for an afternoon rest out of the heat.", BURNT = "It won't provide much shade now.", }, TENTACLE = "That looks like it can also eat a dwarf!", TENTACLESPIKE = "It's pointy and slimy.", TENTACLESPOTS = "What are those?", TENTACLE_PILLAR = "A slimy pole.", TENTACLE_PILLAR_HOLE = "Seems stinky, but worth exploring.", TENTACLE_PILLAR_ARM = "Little slippery arms.", TENTACLE_GARDEN = "Yet another slimy pole.", TOPHAT = "I command the universe to give me another rabbit to eat!", TORCH = "Something to hold back the night.", TRANSISTOR = "It looks science-y.", TRAP = "Good to capture something...edible?", TRAP_TEETH = "I can never have enough of these!", TRAP_TEETH_MAXWELL = "I'll want to avoid stepping on that!", TREASURECHEST = { GENERIC = "Does it contain riches or a certain death?", BURNT = "The riches and/or death are burnt now.", }, TREASURECHEST_TRAP = "How handy!", TREECLUMP = "It's almost like someone is trying to prevent me from going somewhere.", TRINKET_1 = "They are all melted together.", --Melty Marbles TRINKET_2 = "It's just a cheap replica.", --Fake Kazoo TRINKET_3 = "The knot is stuck. Forever.", --Gord's Knot TRINKET_4 = "It must be some kind of religious artifact.", --Gnome TRINKET_5 = "Sadly, it's too small for me to escape on.", --Tiny Rocketship TRINKET_6 = "Their electricity carrying days are over.", --Frazzled Wires TRINKET_7 = "I have no time for fun and games!", --Ball and Cup TRINKET_8 = "Great. All of my tub stopping needs are met.", --Hardened Rubber Bung TRINKET_9 = "I'm more of a zipper person, myself.", --Mismatched Buttons TRINKET_10 = "I hope I get out of here before I need these.", --Second-hand Dentures TRINKET_11 = "He whispers beautiful lies to me.", --Lying Robot TRINKET_12 = "I'm not sure what I should do with a dessicated tentacle.", --Dessicated Tentacle TRINKET_13 = "It must be some kind of religious artifact.", --Gnomette TRINKET_14 = "Now if I only had some tea...", -- Leaky Teacup TRINKET_15 = "The king's bishop.", -- White Bishop TRINKET_16 = "This is the wrong bishop.", -- Black Bishop TRINKET_17 = "An ice cream fork!", -- Bent Spork TRINKET_18 = "I wonder what it's hiding?", -- Toy Trojan Horse TRINKET_19 = "It doesn't spin very well.", -- Unbalanced Top TRINKET_20 = "Now I can scratch my back; all my problems are solved!", -- Back Scratcher TRINKET_21 = "This egg beater is all bent out of shape.", -- Beaten Beater TRINKET_22 = "Sadly, it's not strong enough to be useful for anything.", -- Frayed Yarn TRINKET_23 = "I can put my shoes on without help, thanks.", -- Shoe Horn TRINKET_24 = "Is it really lucky?", -- Lucky Cat Jar TRINKET_25 = "It smells kind of stale.", -- Air Unfreshener TRINKET_26 = "Food and a cup! The ultimate survival container.", -- Potato Cup TRINKET_27 = "Good, I can hang my clothes up if I ever find a hook.", -- Wire Hanger TRUNKVEST_SUMMER = "Wilderness casual.", TRUNKVEST_WINTER = "Winter survival gear.", TRUNK_COOKED = "Somehow even more nasal than before.", TRUNK_SUMMER = "A light breezy trunk.", TRUNK_WINTER = "A thick, hairy trunk.", TUMBLEWEED = "Who knows what that tumbleweed has picked up.", TURF_CARPETFLOOR = "It's surprisingly scratchy.", -- Duplicated TURF_CHECKERFLOOR = "These are pretty snazzy.", -- Duplicated TURF_DIRT = "A chunk of ground.", -- Duplicated TURF_FOREST = "A chunk of ground.", -- Duplicated TURF_GRASS = "A chunk of ground.", -- Duplicated TURF_MARSH = "A chunk of ground.", -- Duplicated TURF_ROAD = "Hastily cobbled stones.", -- Duplicated TURF_ROCKY = "A chunk of ground.", -- Duplicated TURF_SAVANNA = "A chunk of ground.", -- Duplicated TURF_WOODFLOOR = "These are floorboards.", -- Duplicated TURKEYDINNER = "Mmmm.", TWIGS = "It's some small twigs.", UMBRELLA = "This will keep my beard dry, at least.", GRASS_UMBRELLA = "This will keep my beard moderately dry, at least.", UNIMPLEMENTED = "It doesn't look finished! It could be dangerous.", WAFFLES = "I cooked it myself!", WALL_HAY = { GENERIC = "As if monsters wouldn't just walk through this!?", BURNT = "Of course...", }, WALL_HAY_ITEM = "This seems like a bad idea.", WALL_STONE = "That's more like it!", WALL_STONE_ITEM = "They make me feel so safe.", WALL_RUINS = "An ancient piece of wall.", WALL_RUINS_ITEM = "A solid and ancient piece of wall", WALL_WOOD = { GENERIC = "I will call this Fort Good hope!", BURNT = "Burnt! Burnt again!", }, WALL_WOOD_ITEM = "It's a very Pointy stick! FEAR FORT GOOD HOPE! ", WALL_MOONROCK = "Spacey and smooth!", WALL_MOONROCK_ITEM = "Very light but surprisingly tough.", WALRUS = "Look at those tusks!.", WALRUSHAT = "It's covered with walrus tears.", WALRUS_CAMP = { EMPTY = "Looks like somebody was camping here.", GENERIC = "It looks warm and cozy inside.", }, WALRUS_TUSK = "I'm sure I'll find a use for it eventually.", WARDROBE = { GENERIC = "Maybe I can be even more handsome!", BURNING = "That's burning fast!", BURNT = "So long, style.", }, WARG = "You might be something to reckon with, big dog.", WASPHIVE = "I think those bees are mad.", WATERMELON = "Sticky sweet.", WATERMELON_COOKED = "Juicy and warm.", WATERMELONHAT = "It's so fresh!", WETGOOP = "I cooked it myself!", WINTERHAT = "It'll be good for when winter comes.", WINTEROMETER = { GENERIC = "Does it measure winter?", BURNT = "Its measuring days are over.", }, WORMHOLE = { GENERIC = "That seems like a bad idea.", OPEN = "It looks like it wants to eat me.", }, WORMHOLE_LIMITED = "Guh, that thing looks worse off than usual.", ACCOMPLISHMENT_SHRINE = "I want to use it, and I want the world to know what I did.", LIVINGTREE = "Is it watching me?", ICESTAFF = "It's cold to the touch.", REVIVER = "The beating of this heart will bring a ghost back to life!", LIFEINJECTOR = "Booooost!", SKELETON_PLAYER = { MALE = "%s must've died performing an important experiment with %s.", FEMALE = "%s must've died performing an important experiment with %s.", ROBOT = "%s must've died performing an important experiment with %s.", DEFAULT = "%s must've died performing an important experiment with %s.", }, HUMANMEAT = "I am a good person! And that's morally wrong!", HUMANMEAT_COOKED = "It's still wrong even if it's cooked!", HUMANMEAT_DRIED = "Even if it's jerky it is STILL WRONG!", MOONROCKNUGGET = "That rock came from the moon.", }, DESCRIBE_GENERIC = "It's a... thing.", DESCRIBE_TOODARK = "It's too dark to see!", DESCRIBE_SMOLDERING = "That thing is about to catch fire.", EAT_FOOD = { TALLBIRDEGG_CRACKED = "Mmm. Beaky.", }, } Edited February 22, 2016 by Eremus007 Link to comment https://forums.kleientertainment.com/forums/topic/64624-help-i-think-i-did-something-wrong-with-custom-strings/#findComment-725321 Share on other sites More sharing options...
Aquaterion Posted February 22, 2016 Share Posted February 22, 2016 RED_MUSHROOM = { GENERIC = "It's a red mushroom.", INGROUND = "Come back up here and like me!", PICKED = "Hopefully it won't grow back.",, <-- You have 2 commas here }, Link to comment https://forums.kleientertainment.com/forums/topic/64624-help-i-think-i-did-something-wrong-with-custom-strings/#findComment-725322 Share on other sites More sharing options...
Eremus007 Posted February 22, 2016 Author Share Posted February 22, 2016 12 minutes ago, Aquaterion said: RED_MUSHROOM = { GENERIC = "It's a red mushroom.", INGROUND = "Come back up here and like me!", PICKED = "Hopefully it won't grow back.",, <-- You have 2 commas here }, Thank you! I wouldn't have spotted that myself. Link to comment https://forums.kleientertainment.com/forums/topic/64624-help-i-think-i-did-something-wrong-with-custom-strings/#findComment-725324 Share on other sites More sharing options...
Aquaterion Posted February 22, 2016 Share Posted February 22, 2016 Just now, Eremus007 said: Thank you! I wouldn't have spotted that myself. You can find "Lua Validators" online, i simply copy and pasted it into http://codepad.org and ran it, then checked if there was any errors at the bottom. Link to comment https://forums.kleientertainment.com/forums/topic/64624-help-i-think-i-did-something-wrong-with-custom-strings/#findComment-725326 Share on other sites More sharing options...
SenL Posted February 22, 2016 Share Posted February 22, 2016 (edited) Lua Validators... hm, nice! Thanks. OP: Try using [ spoiler ] and [ /spoiler ] next time ( no space in between [ and ] ) Example: Spoiler Test Edited February 22, 2016 by SenL Link to comment https://forums.kleientertainment.com/forums/topic/64624-help-i-think-i-did-something-wrong-with-custom-strings/#findComment-725353 Share on other sites More sharing options...
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