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Hello, I edited my custom characters speech file, but whenever I use the edited speech file it says: an unknown error occured and shuts down the game.

I changed it again with wilsons speechfile and it worked again.

I don't know what the log means and maybe someone can help me fix this?

 

The log says:

[00:00:00]: Starting Up
[00:00:00]: Version: 165304
[00:00:00]: Current time: Wed Feb 10 20:56:32 2016

[00:00:00]: Don't Starve Together: 165304 WIN32_STEAM
NNN Build Date: 2016-02-04_18-30-50
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: 
[00:00:00]: Initializing Minidump handler
[00:00:00]: ....Done
[00:00:00]: Initializing Steam
[00:00:00]: Steam AppBuildID: 962569
[00:00:00]: Steam BetaName(Branch): []
[00:00:00]: ....Done
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (4956)
[00:00:00]: CurlRequestManager::ClientThread::Main()
[00:00:16]: ProfileIndex:4.72
[00:00:16]: [Connect] PendingConnection::Reset(true)
[00:00:16]: Network tick rate: U=15(2), D=0
[00:00:16]: Network tick rate: U=15(2), D=0
[00:00:16]: Authorized application E:\Steamapps\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall.
[00:00:16]: WindowsFirewall - Application already authorized
[00:00:16]: loaded ping_cache
[00:00:16]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/blocklist.txt (Failure)
[00:00:16]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/adminlist.txt (Failure)
[00:00:16]: OnLoadUserIdList: APP:Klei/DoNotStarveTogether/save/whitelist.txt (Failure)
[00:00:16]: Offline user name: OU_76561198134907835
[00:00:16]: SteamID: 76561198134907835
[00:00:17]: cGame::InitializeOnMainThread
[00:00:17]: WindowManager::Initialize
[00:00:17]: CreateWindow: Requesting 1360,768 - 5/6/5 - -1/-1/-1 - 0
[00:00:17]: CreateEGLContext: 16 configs found
[00:00:17]:      0: 8/8/8 -  0/ 0/ 0 - 0
[00:00:17]:      1: 8/8/8 -  0/16/ 0 - 0
[00:00:17]:      2: 8/8/8 -  0/24/ 0 - 0
[00:00:17]:      3: 8/8/8 -  0/24/ 8 - 0
[00:00:17]:      4: 5/5/5 -  0/ 0/ 0 - 0
[00:00:17]:      5: 5/5/5 -  1/ 0/ 0 - 0
[00:00:17]:      6: 5/5/5 -  0/16/ 0 - 0
[00:00:17]:      7: 5/5/5 -  1/16/ 0 - 0
[00:00:17]:      8: 5/5/5 -  0/24/ 0 - 0
[00:00:17]:      9: 5/5/5 -  1/24/ 0 - 0
[00:00:17]:     10: 5/5/5 -  0/24/ 8 - 0
[00:00:17]:     11: 5/5/5 -  1/24/ 8 - 0
[00:00:17]:     12: 8/8/8 -  8/ 0/ 0 - 0
[00:00:17]:     13: 8/8/8 -  8/16/ 0 - 0
[00:00:17]:     14: 8/8/8 -  8/24/ 0 - 0
[00:00:17]:     15: 8/8/8 -  8/24/ 8 - 0
[00:00:17]: WindowManager::SetFullscreen(0, 1360, 768, 60)
[00:00:17]: GLInfo
[00:00:17]: ~~~~~~
[00:00:17]: GL_VENDOR: Google Inc.
[00:00:17]: GL_RENDERER: ANGLE (Intel(R) HD Graphics 4000)
[00:00:17]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)
[00:00:17]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)
[00:00:17]: THREAD - started 'WindowsInputManager' (4888)
[00:00:17]: OpenGL extensions (19, 19):
[00:00:17]: GL_ANGLE_depth_texture
[00:00:17]: GL_ANGLE_framebuffer_blit
[00:00:17]: GL_ANGLE_framebuffer_multisample
[00:00:17]: GL_ANGLE_instanced_arrays
[00:00:17]: GL_ANGLE_pack_reverse_row_order
[00:00:17]: GL_ANGLE_texture_compression_dxt3
[00:00:17]: GL_ANGLE_texture_compression_dxt5
[00:00:17]: GL_ANGLE_texture_usage
[00:00:17]: GL_ANGLE_translated_shader_source
[00:00:17]: GL_EXT_read_format_bgra
[00:00:17]: GL_EXT_robustness
[00:00:17]: GL_EXT_texture_compression_dxt1
[00:00:17]: GL_EXT_texture_format_BGRA8888
[00:00:17]: GL_EXT_texture_storage
[00:00:17]: GL_OES_get_program_binary
[00:00:17]: GL_OES_packed_depth_stencil
[00:00:17]: GL_OES_rgb8_rgba8
[00:00:17]: GL_OES_standard_derivatives
[00:00:17]: GL_OES_texture_npot
[00:00:17]: GL_MAX_TEXTURE_SIZE = 8192
[00:00:17]: GL_MAX_TEXTURE_IMAGE_UNITS = 16
[00:00:17]: GL_MAX_RENDERBUFFER_SIZE = 8192
[00:00:17]: GL_MAX_VIEWPORT_DIMS = 8192, 8192
[00:00:17]: GL_MAX_VARYING_VECTORS = 10
[00:00:17]: GL_MAX_VERTEX_ATTRIBS = 16
[00:00:17]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254
[00:00:17]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4
[00:00:17]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221
[00:00:17]: 4 compressed texture formats
[00:00:17]: texture format 0x83f0
[00:00:17]: texture format 0x83f1
[00:00:17]: texture format 0x83f2
[00:00:17]: texture format 0x83f3
[00:00:17]: Renderer initialize: Okay
[00:00:18]: AnimManager initialize: Okay
[00:00:18]: Buffers initialize: Okay
[00:00:18]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:18]: GameSpecific initialize: Okay
[00:00:18]: cGame::StartPlaying
[00:00:18]: LOADING LUA
[00:00:18]: DoLuaFile scripts/main.lua
[00:00:18]: DoLuaFile loading buffer scripts/main.lua
[00:00:18]: scripts/main.lua(166,1) running main.lua
    
[00:00:18]: loaded modindex    
[00:00:18]: ModIndex: Beginning normal load sequence.
    
[00:00:19]: LOADING LUA SUCCESS
[00:00:20]: PlayerDeaths loaded morgue    2866    
[00:00:20]: PlayerHistory loaded player_history    584    
[00:00:20]: bloom_enabled    false    
[00:00:20]: loaded saveindex    
[00:00:20]: OnFilesLoaded()    
[00:00:20]: OnUpdatePurchaseStateComplete    
[00:00:21]:     Load FE    
[00:00:22]:     Load FE: done    
[00:00:22]: SimLuaProxy::QueryServer()
[00:00:22]: ModIndex: Load sequence finished successfully.    
[00:00:22]: Reset() returning
[00:00:25]: [200] Account Communication Success (6)
[00:00:25]: Received (KU_HKcjKHGf) from TokenPurpose
[00:00:25]: [Steam] Auth Session Ticket requested...
[00:00:25]: loaded inventory_cache
[00:00:25]: [Steam] Got Auth Session Ticket
[00:00:26]: loaded inventory_cache
[00:00:26]: SimLuaProxy::QueryServer()
[00:00:27]: QueryStats: { "req":"modrank", "field":"Session.Loads.Mods.list", "fieldop":"unwind", "linkpref":"external", "limit": 20}
[00:00:29]: Network tick rate: U=15(2), D=0
[00:00:29]: SteamWorkshop::CancelDownloads clearing all unfinished downloads
[00:00:29]: About to start a server with the following settings:
[00:00:29]:   Dedicated: false
[00:00:29]:   Online: true
[00:00:29]:   Passworded: true
[00:00:29]:   ServerPort: 10999
[00:00:29]:   SteamAuthPort: 8766
[00:00:29]:   SteamMasterServerPort: 27016
[00:00:29]:   ClanID: false
[00:00:29]:   ClanOnly: false
[00:00:29]:   ClanAdmin: false
[00:00:29]:   LanOnly: false
[00:00:29]:   EnablePunchthrough: false
[00:00:29]:   EnableAutosaver: true
[00:00:29]:   PVP: false
[00:00:29]:   MaxPlayers: 6
[00:00:29]:   GameMode: survival
[00:00:29]:   OverridenDNS: 
[00:00:29]:   PauseWhenEmpty: false
[00:00:29]:   InternetBroadcasting: true
[00:00:29]:   Intent: social
[00:00:29]: [Warning] Could not confirm port 10999 is open in the firewall. 
[00:00:29]: Could not load mod_config_data/modconfiguration_workshop-579934787    
[00:00:29]: Could not load mod_config_data/modconfiguration_Skyminer Character mod    
[00:00:29]: Online Server Started on port: 10999
[00:00:31]: Could not load mod_config_data/modconfiguration_workshop-579934787    
[00:00:31]: Could not load mod_config_data/modconfiguration_Skyminer Character mod    
[00:00:31]: Collecting garbage...
[00:00:31]: lua_gc took 0.02 seconds
[00:00:31]: ~ShardLuaProxy()
[00:00:31]: ~ItemServerLuaProxy()
[00:00:31]: ~InventoryLuaProxy()
[00:00:31]: ~NetworkLuaProxy()
[00:00:31]: ~SimLuaProxy()
[00:00:31]: SteamWorkshop::CancelDownloads clearing all unfinished downloads
[00:00:31]: lua_close took 0.03 seconds
[00:00:31]: ReleaseAll
[00:00:31]: ReleaseAll Finished
[00:00:31]: cGame::StartPlaying
[00:00:31]: LOADING LUA
[00:00:31]: DoLuaFile scripts/main.lua
[00:00:31]: DoLuaFile loading buffer scripts/main.lua
[00:00:31]: scripts/main.lua(166,1) running main.lua
    
[00:00:31]: loaded modindex    
[00:00:31]: ModIndex: Beginning normal load sequence.
    
[00:00:31]: ModIndex:GetModsToLoad inserting moddir,     Skyminer Character mod    
[00:00:31]: ModIndex:GetModsToLoad inserting moddir,     workshop-579934787    
[00:00:31]: Could not load mod_config_data/modconfiguration_Skyminer Character mod    
[00:00:31]: Loading mod: Skyminer Character mod (Athor Ironhorn, the dwarven king) Version:1.3    
[00:00:31]: Could not load mod_config_data/modconfiguration_workshop-579934787    
[00:00:31]: Loading mod: workshop-579934787 (Eremus Adamar, The Elven prince) Version:1.4.5    
[00:00:31]: Mod: workshop-579934787 (Eremus Adamar, The Elven prince)    Loading modworldgenmain.lua    
[00:00:31]: Mod: workshop-579934787 (Eremus Adamar, The Elven prince)      Mod had no modworldgenmain.lua. Skipping.    
[00:00:31]: Mod: workshop-579934787 (Eremus Adamar, The Elven prince)    Loading modmain.lua    
[00:00:31]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king)    Loading modworldgenmain.lua    
[00:00:31]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king)      Mod had no modworldgenmain.lua. Skipping.    
[00:00:31]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king)    Loading modmain.lua    
[00:00:32]: LOADING LUA SUCCESS
[00:00:32]: PlayerDeaths loaded morgue    2866    
[00:00:32]: PlayerHistory loaded player_history    584    
[00:00:32]: bloom_enabled    false    
[00:00:32]: loaded saveindex    
[00:00:32]: OnFilesLoaded()    
[00:00:32]: OnUpdatePurchaseStateComplete    
[00:00:32]:     Unload FE    
[00:00:32]:     Unload FE done    
[00:00:32]: Mod: workshop-579934787 (Eremus Adamar, The Elven prince)    Registering prefabs    
[00:00:32]: Mod: workshop-579934787 (Eremus Adamar, The Elven prince)      Registering prefab file: prefabs/eremus_adamar    
[00:00:32]: Mod: workshop-579934787 (Eremus Adamar, The Elven prince)        eremus_adamar    
[00:00:32]: Mod: workshop-579934787 (Eremus Adamar, The Elven prince)      Registering prefab file: prefabs/eremus_adamar_none    
[00:00:32]: Mod: workshop-579934787 (Eremus Adamar, The Elven prince)        eremus_adamar_none    
[00:00:32]: Mod: workshop-579934787 (Eremus Adamar, The Elven prince)      Registering prefab file: prefabs/elvenmedicine    
[00:00:32]: Mod: workshop-579934787 (Eremus Adamar, The Elven prince)        elvenmedicine    
[00:00:32]: Mod: workshop-579934787 (Eremus Adamar, The Elven prince)      Registering default mod prefab    
[00:00:33]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king)    Registering prefabs    
[00:00:33]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king)      Registering prefab file: prefabs/skyminer    
[00:00:33]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king)        skyminer    
[00:00:33]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king)      Registering prefab file: prefabs/skyminer_none    
[00:00:33]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king)        skyminer_none    
[00:00:33]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king)      Registering prefab file: prefabs/crown    
[00:00:33]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king)        crown    
[00:00:33]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king)      Registering prefab file: prefabs/betty    
[00:00:33]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king)        betty    
[00:00:33]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king)      Registering prefab file: prefabs/dwarvenpickaxe    
[00:00:33]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king)        dwarvenpickaxe    
[00:00:33]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king)      Registering prefab file: prefabs/dwarvenbeardhair    
[00:00:33]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king)        dwarvenbeardhair    
[00:00:33]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king)      Registering prefab file: prefabs/woodenmug    
[00:00:33]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king)        woodenmug    
[00:00:33]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king)      Registering prefab file: prefabs/dwarventonic    
[00:00:33]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king)        dwarventonic    
[00:00:33]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king)      Registering prefab file: prefabs/dwarvenale    
[00:00:33]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king)        dwarvenale    
[00:00:33]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king)      Registering default mod prefab    
[00:00:33]:     LOAD BE    
[00:00:35]:     LOAD BE: done    
[00:00:35]: Loading world: session/58896E9F94148470/0000000014    
[00:00:35]: Save file is at version 1    
[00:00:35]: Begin Session: 58896E9F94148470
[00:00:35]: saving to server_temp/server_save    
[00:00:35]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
[00:00:35]: MiniMapComponent::AddAtlas( ../mods/workshop-579934787/images/map_icons/eremus_adamar.xml )
[00:00:35]: MiniMapComponent::AddAtlas( ../mods/Skyminer Character mod/images/map_icons/skyminer.xml )
[00:00:35]: Could not preload undefined prefab 0x1872ccf0 (FROMNUM)
[00:00:36]: Loading Nav Grid    
[00:00:36]: setting     summerlength    15    
[00:00:36]: setting     isnightmaredawn    false    
[00:00:36]: setting     elapseddaysinseason    3    
[00:00:36]: setting     isfullmoon    false    
[00:00:36]: setting     moisture    388.1826171875    
[00:00:36]: setting     cavephase    day    
[00:00:36]: setting     isnightmarewild    false    
[00:00:36]: setting     moonphase    quarter    
[00:00:36]: setting     precipitationrate    0    
[00:00:36]: setting     iswet    false    
[00:00:36]: setting     winterlength    15    
[00:00:36]: setting     temperature    30.273769282192    
[00:00:36]: setting     isnightmarewarn    false    
[00:00:36]: setting     iswinter    false    
[00:00:36]: setting     moistureceil    599.28588867188    
[00:00:36]: setting     isday    true    
[00:00:36]: setting     israining    false    
[00:00:36]: setting     remainingdaysinseason    17    
[00:00:36]: setting     precipitation    none    
[00:00:36]: setting     wetness    0    
[00:00:36]: setting     isnightmarecalm    false    
[00:00:36]: setting     timeinphase    0.40017445882161    
[00:00:36]: setting     isdusk    false    
[00:00:36]: setting     iscavedusk    false    
[00:00:36]: setting     isautumn    true    
[00:00:36]: setting     issnowing    false    
[00:00:36]: setting     iscaveday    true    
[00:00:36]: setting     phase    day    
[00:00:36]: setting     snowlevel    0    
[00:00:36]: setting     issnowcovered    false    
[00:00:36]: setting     autumnlength    20    
[00:00:36]: setting     pop    0.64774196176683    
[00:00:36]: setting     nightmaretime    0    
[00:00:36]: setting     springlength    20    
[00:00:36]: setting     isspring    false    
[00:00:36]: setting     nightmarephase    none    
[00:00:36]: setting     season    autumn    
[00:00:36]: setting     time    0.17507632573446    
[00:00:36]: setting     iscavenight    false    
[00:00:36]: setting     cycles    3    
[00:00:36]: setting     isnight    false    
[00:00:36]: setting     nightmaretimeinphase    0    
[00:00:36]: setting     issummer    false    
[00:00:36]: OVERRIDE: setting    day    to    longnight    
[00:00:38]: Reconstructing topology    
[00:00:38]:     ...Sorting points    
[00:00:38]:     ...Sorting edges    
[00:00:38]:     ...Connecting nodes    
[00:00:38]:     ...Validating connections    
[00:00:38]:     ...Housekeeping    
[00:00:38]:     ...Done!    
[00:00:38]: 1 uploads added to server. From server_temp
[00:00:38]: Telling Client our new session identifier: 58896E9F94148470
[00:00:38]: ModIndex: Load sequence finished successfully.    
[00:00:38]: Reset() returning
[00:00:39]: Validating portal[5] <-> <nil>[5] (inactive)    
[00:00:39]: Validating portal[2] <-> <nil>[2] (inactive)    
[00:00:39]: Validating portal[8] <-> <nil>[8] (inactive)    
[00:00:39]: Validating portal[10] <-> <nil>[10] (inactive)    
[00:00:39]: Validating portal[7] <-> <nil>[7] (inactive)    
[00:00:39]: Validating portal[4] <-> <nil>[4] (inactive)    
[00:00:39]: Validating portal[3] <-> <nil>[3] (inactive)    
[00:00:39]: Validating portal[1] <-> <nil>[1] (inactive)    
[00:00:39]: Validating portal[9] <-> <nil>[9] (inactive)    
[00:00:39]: Attempting to send resume request
[00:00:39]: Resuming user: session/58896E9F94148470/KU_HKcjKHGf_/0000000014
[00:00:39]: Spawning player at: [Load] (-349.44, 0.00, 99.95)    
[00:00:39]: ReceiveResumeNotification
[00:00:39]: Validating portal[6] <-> <nil>[6] (inactive)    
[00:00:39]: Loading minimap: session/58896E9F94148470/KU_HKcjKHGf_/minimap
[00:00:39]: Deserializing cached icon data: 595
[00:00:39]: Deserializing tile data (350 x 350)
[00:01:04]: giving     108795 - cookedmandrake    
[00:03:29]: DoRestart:    true    
[00:03:30]: Serializing minimap: session/58896E9F94148470/KU_HKcjKHGf_/minimap
[00:03:30]: Serializing user: session/58896E9F94148470/KU_HKcjKHGf_/0000000015
[00:03:30]: Serializing world: session/58896E9F94148470/0000000015
[00:03:30]: Truncating to snapshot #15...
[00:03:30]:  - session/58896E9F94148470/0000000009
[00:03:30]:  - session/58896E9F94148470/KU_HKcjKHGf_/0000000009
[00:03:30]:    2 file(s) removed
[00:03:31]: SteamWorkshop::CancelDownloads clearing all unfinished downloads
[00:03:31]: Could not unload undefined prefab 0x1872ccf0 (FROMNUM)
[00:03:31]: unloading prefabs for mod MOD_workshop-579934787    
[00:03:31]: unloading prefabs for mod MOD_Skyminer Character mod    
[00:03:31]: Collecting garbage...
[00:03:31]: lua_gc took 0.10 seconds
[00:03:31]: ~ShardLuaProxy()
[00:03:31]: ~ItemServerLuaProxy()
[00:03:31]: ~InventoryLuaProxy()
[00:03:31]: ~NetworkLuaProxy()
[00:03:31]: ~SimLuaProxy()
[00:03:31]: SteamWorkshop::CancelDownloads clearing all unfinished downloads
[00:03:31]: lua_close took 0.15 seconds
[00:03:31]: ReleaseAll
[00:03:31]: ReleaseAll Finished
[00:03:31]: cGame::StartPlaying
[00:03:31]: LOADING LUA
[00:03:31]: DoLuaFile scripts/main.lua
[00:03:31]: DoLuaFile loading buffer scripts/main.lua
[00:03:31]: scripts/main.lua(166,1) running main.lua
    
[00:03:31]: loaded modindex    
[00:03:31]: ModIndex: Beginning normal load sequence.
    
[00:03:31]: LOADING LUA SUCCESS
[00:03:31]: PlayerDeaths loaded morgue    2866    
[00:03:31]: PlayerHistory loaded player_history    584    
[00:03:31]: bloom_enabled    false    
[00:03:31]: loaded saveindex    
[00:03:31]: OnFilesLoaded()    
[00:03:31]: OnUpdatePurchaseStateComplete    
[00:03:31]:     Unload BE    
[00:03:31]:     Unload BE done    
[00:03:31]: Could not unload undefined prefab 0x359da624 (log)
[00:03:31]: Could not unload undefined prefab 0x29ad5029 (spoiled_food)
[00:03:31]: Could not unload undefined prefab 0x29d8efdb (red_leaves_chop)
[00:03:31]: Could not unload undefined prefab 0x39590c78 (orange_leaves_chop)
[00:03:31]: Could not unload undefined prefab 0x2d1c40c (deciduous_root)
[00:03:31]: Could not unload undefined prefab 0x41ba89b5 (nightmarefuel)
[00:03:31]: Could not unload undefined prefab 0x29ad5029 (spoiled_food)
[00:03:31]: Could not unload undefined prefab 0x235a9a90 (birchnutdrake)
[00:03:31]: Could not unload undefined prefab 0x184178b (meat)
[00:03:31]: Could not unload undefined prefab 0x359da624 (log)
[00:03:31]: Could not unload undefined prefab 0x2a9524cd (blue_cap)
[00:03:31]: Could not unload undefined prefab 0x706870b6 (green_cap)
[00:03:31]: Could not unload undefined prefab 0x1c1e3dc4 (red_cap)
[00:03:31]: Could not unload undefined prefab 0x3036fc96 (ash)
[00:03:31]: Could not unload undefined prefab 0x1a35332f (spore_medium)
[00:03:31]: Could not unload undefined prefab 0x8119781a (cookedmandrake)
[00:03:31]: Could not unload undefined prefab 0x8c6be253 (mandrake)
[00:03:31]: Could not unload undefined prefab 0x8c6be253 (mandrake)
[00:03:31]: Could not unload undefined prefab 0xa694a25e (mandrake_planted)
[00:03:31]: Could not unload undefined prefab 0x359da624 (log)
[00:03:31]: Could not unload undefined prefab 0x9be18af2 (twigs)
[00:03:31]: Could not unload undefined prefab 0x184178b (meat)
[00:03:31]: Could not unload undefined prefab 0x359da624 (log)
[00:03:31]: Could not unload undefined prefab 0x1078732c (character_fire)
[00:03:31]: Could not unload undefined prefab 0x184178b (meat)
[00:03:31]: Could not unload undefined prefab 0x359da624 (log)
[00:03:31]: Could not unload undefined prefab 0x1078732c (character_fire)
[00:03:31]: Could not unload undefined prefab 0x359da624 (log)
[00:03:31]: Could not unload undefined prefab 0x2a9524cd (blue_cap)
[00:03:31]: Could not unload undefined prefab 0x706870b6 (green_cap)
[00:03:31]: Could not unload undefined prefab 0x1c1e3dc4 (red_cap)
[00:03:31]: Could not unload undefined prefab 0x3036fc96 (ash)
[00:03:31]: Could not unload undefined prefab 0xed18eed (spore_small)
[00:03:31]: Could not unload undefined prefab 0x8539b55b (mushtree_small_burntfx)
[00:03:31]: Could not unload undefined prefab 0x994e32df (mushtree_small_bloom_burntfx)
[00:03:31]: Could not unload undefined prefab 0x359da624 (log)
[00:03:31]: Could not unload undefined prefab 0x2a9524cd (blue_cap)
[00:03:31]: Could not unload undefined prefab 0x706870b6 (green_cap)
[00:03:31]: Could not unload undefined prefab 0x1c1e3dc4 (red_cap)
[00:03:31]: Could not unload undefined prefab 0x3036fc96 (ash)
[00:03:31]: Could not unload undefined prefab 0x5286daa7 (spore_tall)
[00:03:31]: Could not unload undefined prefab 0x9db421e9 (mushtree_tall_burntfx)
[00:03:31]: Could not unload undefined prefab 0x4336ea6d (mushtree_tall_bloom_burntfx)
[00:03:32]:     Load FE    
[00:03:33]:     Load FE: done    
[00:03:33]: SimLuaProxy::QueryServer()
[00:03:33]: ModIndex: Load sequence finished successfully.    
[00:03:33]: Reset() returning
[00:03:33]: Succesfully removed server listing
[00:03:34]: [200] Account Communication Success (6)
[00:03:34]: Received (KU_HKcjKHGf) from TokenPurpose
[00:03:34]: [Steam] Auth Session Ticket requested...
[00:03:34]: loaded inventory_cache
[00:03:35]: [Steam] Got Auth Session Ticket
[00:03:35]: loaded inventory_cache
[00:03:35]: SimLuaProxy::QueryServer()
[00:03:37]: QueryStats: { "req":"modrank", "field":"Session.Loads.Mods.list", "fieldop":"unwind", "linkpref":"external", "limit": 20}
[00:03:40]: Truncating to snapshot #14...
[00:03:40]:  - session/58896E9F94148470/0000000015
[00:03:40]:  - session/58896E9F94148470/KU_HKcjKHGf_/0000000015
[00:03:40]:    2 file(s) removed
[00:03:41]: Truncating to snapshot #13...
[00:03:41]:  - session/58896E9F94148470/0000000014
[00:03:41]:  - session/58896E9F94148470/KU_HKcjKHGf_/0000000014
[00:03:41]:    2 file(s) removed
[00:03:42]: Truncating to snapshot #12...
[00:03:42]:  - session/58896E9F94148470/0000000013
[00:03:42]:  - session/58896E9F94148470/KU_HKcjKHGf_/0000000013
[00:03:42]:    2 file(s) removed
[00:03:44]: Truncating to snapshot #11...
[00:03:44]:  - session/58896E9F94148470/0000000012
[00:03:44]:  - session/58896E9F94148470/KU_HKcjKHGf_/0000000012
[00:03:44]:    2 file(s) removed
[00:03:45]: Truncating to snapshot #10...
[00:03:45]:  - session/58896E9F94148470/0000000011
[00:03:45]:  - session/58896E9F94148470/KU_HKcjKHGf_/0000000011
[00:03:45]:    2 file(s) removed
[00:03:46]: Network tick rate: U=15(2), D=0
[00:03:46]: SteamWorkshop::CancelDownloads clearing all unfinished downloads
[00:03:46]: About to start a server with the following settings:
[00:03:46]:   Dedicated: false
[00:03:46]:   Online: true
[00:03:46]:   Passworded: true
[00:03:46]:   ServerPort: 10999
[00:03:46]:   SteamAuthPort: 8766
[00:03:46]:   SteamMasterServerPort: 27016
[00:03:46]:   ClanID: false
[00:03:46]:   ClanOnly: false
[00:03:46]:   ClanAdmin: false
[00:03:46]:   LanOnly: false
[00:03:46]:   EnablePunchthrough: false
[00:03:46]:   EnableAutosaver: true
[00:03:46]:   PVP: false
[00:03:46]:   MaxPlayers: 6
[00:03:46]:   GameMode: survival
[00:03:46]:   OverridenDNS: 
[00:03:46]:   PauseWhenEmpty: false
[00:03:46]:   InternetBroadcasting: true
[00:03:46]:   Intent: social
[00:03:46]: [Warning] Could not confirm port 10999 is open in the firewall. 
[00:03:46]: Could not load mod_config_data/modconfiguration_workshop-579934787    
[00:03:46]: Could not load mod_config_data/modconfiguration_Skyminer Character mod    
[00:03:46]: Online Server Started on port: 10999
[00:03:48]: Could not load mod_config_data/modconfiguration_workshop-579934787    
[00:03:48]: Could not load mod_config_data/modconfiguration_Skyminer Character mod    
[00:03:48]: Collecting garbage...
[00:03:48]: lua_gc took 0.02 seconds
[00:03:48]: ~ShardLuaProxy()
[00:03:48]: ~ItemServerLuaProxy()
[00:03:48]: ~InventoryLuaProxy()
[00:03:48]: ~NetworkLuaProxy()
[00:03:48]: ~SimLuaProxy()
[00:03:48]: SteamWorkshop::CancelDownloads clearing all unfinished downloads
[00:03:48]: lua_close took 0.03 seconds
[00:03:48]: ReleaseAll
[00:03:48]: ReleaseAll Finished
[00:03:48]: cGame::StartPlaying
[00:03:48]: LOADING LUA
[00:03:48]: DoLuaFile scripts/main.lua
[00:03:48]: DoLuaFile loading buffer scripts/main.lua
[00:03:48]: scripts/main.lua(166,1) running main.lua
    
[00:03:48]: loaded modindex    
[00:03:48]: ModIndex: Beginning normal load sequence.
    
[00:03:48]: ModIndex:GetModsToLoad inserting moddir,     Skyminer Character mod    
[00:03:48]: ModIndex:GetModsToLoad inserting moddir,     workshop-579934787    
[00:03:48]: Could not load mod_config_data/modconfiguration_Skyminer Character mod    
[00:03:48]: Loading mod: Skyminer Character mod (Athor Ironhorn, the dwarven king) Version:1.3    
[00:03:48]: Could not load mod_config_data/modconfiguration_workshop-579934787    
[00:03:48]: Loading mod: workshop-579934787 (Eremus Adamar, The Elven prince) Version:1.4.5    
[00:03:48]: Mod: workshop-579934787 (Eremus Adamar, The Elven prince)    Loading modworldgenmain.lua    
[00:03:48]: Mod: workshop-579934787 (Eremus Adamar, The Elven prince)      Mod had no modworldgenmain.lua. Skipping.    
[00:03:48]: Mod: workshop-579934787 (Eremus Adamar, The Elven prince)    Loading modmain.lua    
[00:03:48]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king)    Loading modworldgenmain.lua    
[00:03:48]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king)      Mod had no modworldgenmain.lua. Skipping.    
[00:03:48]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king)    Loading modmain.lua    
[00:03:48]: LOADING LUA SUCCESS
[00:03:48]: PlayerDeaths loaded morgue    2866    
[00:03:48]: PlayerHistory loaded player_history    584    
[00:03:48]: bloom_enabled    false    
[00:03:48]: loaded saveindex    
[00:03:48]: OnFilesLoaded()    
[00:03:48]: OnUpdatePurchaseStateComplete    
[00:03:48]:     Unload FE    
[00:03:48]:     Unload FE done    
[00:03:49]: Mod: workshop-579934787 (Eremus Adamar, The Elven prince)    Registering prefabs    
[00:03:49]: Mod: workshop-579934787 (Eremus Adamar, The Elven prince)      Registering prefab file: prefabs/eremus_adamar    
[00:03:49]: Mod: workshop-579934787 (Eremus Adamar, The Elven prince)        eremus_adamar    
[00:03:49]: Mod: workshop-579934787 (Eremus Adamar, The Elven prince)      Registering prefab file: prefabs/eremus_adamar_none    
[00:03:49]: Mod: workshop-579934787 (Eremus Adamar, The Elven prince)        eremus_adamar_none    
[00:03:49]: Mod: workshop-579934787 (Eremus Adamar, The Elven prince)      Registering prefab file: prefabs/elvenmedicine    
[00:03:49]: Mod: workshop-579934787 (Eremus Adamar, The Elven prince)        elvenmedicine    
[00:03:49]: Mod: workshop-579934787 (Eremus Adamar, The Elven prince)      Registering default mod prefab    
[00:03:50]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king)    Registering prefabs    
[00:03:50]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king)      Registering prefab file: prefabs/skyminer    
[00:03:50]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king)        skyminer    
[00:03:50]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king)      Registering prefab file: prefabs/skyminer_none    
[00:03:50]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king)        skyminer_none    
[00:03:50]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king)      Registering prefab file: prefabs/crown    
[00:03:50]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king)        crown    
[00:03:50]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king)      Registering prefab file: prefabs/betty    
[00:03:50]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king)        betty    
[00:03:50]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king)      Registering prefab file: prefabs/dwarvenpickaxe    
[00:03:50]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king)        dwarvenpickaxe    
[00:03:50]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king)      Registering prefab file: prefabs/dwarvenbeardhair    
[00:03:50]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king)        dwarvenbeardhair    
[00:03:50]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king)      Registering prefab file: prefabs/woodenmug    
[00:03:50]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king)        woodenmug    
[00:03:50]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king)      Registering prefab file: prefabs/dwarventonic    
[00:03:50]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king)        dwarventonic    
[00:03:50]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king)      Registering prefab file: prefabs/dwarvenale    
[00:03:50]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king)        dwarvenale    
[00:03:50]: Mod: Skyminer Character mod (Athor Ironhorn, the dwarven king)      Registering default mod prefab    
[00:03:50]:     LOAD BE    
[00:03:52]:     LOAD BE: done    
[00:03:52]: Loading world: session/58896E9F94148470/0000000010    
[00:03:52]: Save file is at version 1    
[00:03:52]: Begin Session: 58896E9F94148470
[00:03:52]: saving to server_temp/server_save    
[00:03:52]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
[00:03:52]: MiniMapComponent::AddAtlas( ../mods/workshop-579934787/images/map_icons/eremus_adamar.xml )
[00:03:52]: MiniMapComponent::AddAtlas( ../mods/Skyminer Character mod/images/map_icons/skyminer.xml )
[00:03:52]: Could not preload undefined prefab 0x1872ccf0 (FROMNUM)
[00:03:53]: Loading Nav Grid    
[00:03:53]: setting     summerlength    15    
[00:03:53]: setting     isnightmaredawn    false    
[00:03:53]: setting     elapseddaysinseason    2    
[00:03:53]: setting     isfullmoon    false    
[00:03:53]: setting     moisture    253.98249816895    
[00:03:53]: setting     cavephase    day    
[00:03:53]: setting     isnightmarewild    false    
[00:03:53]: setting     moonphase    quarter    
[00:03:53]: setting     precipitationrate    0    
[00:03:53]: setting     iswet    false    
[00:03:53]: setting     winterlength    15    
[00:03:53]: setting     temperature    29.722185932536    
[00:03:53]: setting     isnightmarewarn    false    
[00:03:53]: setting     iswinter    false    
[00:03:53]: setting     moistureceil    599.28588867188    
[00:03:53]: setting     isday    true    
[00:03:53]: setting     israining    false    
[00:03:53]: setting     remainingdaysinseason    18    
[00:03:53]: setting     precipitation    none    
[00:03:53]: setting     wetness    0    
[00:03:53]: setting     isnightmarecalm    false    
[00:03:53]: setting     timeinphase    0.23767772856213    
[00:03:53]: setting     isdusk    false    
[00:03:53]: setting     iscavedusk    false    
[00:03:53]: setting     isautumn    true    
[00:03:53]: setting     issnowing    false    
[00:03:53]: setting     iscaveday    true    
[00:03:53]: setting     phase    day    
[00:03:53]: setting     snowlevel    0    
[00:03:53]: setting     issnowcovered    false    
[00:03:53]: setting     autumnlength    20    
[00:03:53]: setting     pop    0.42380857445487    
[00:03:53]: setting     nightmaretime    0    
[00:03:53]: setting     springlength    20    
[00:03:53]: setting     isspring    false    
[00:03:53]: setting     nightmarephase    none    
[00:03:53]: setting     season    autumn    
[00:03:53]: setting     time    0.10398400624593    
[00:03:53]: setting     iscavenight    false    
[00:03:53]: setting     cycles    2    
[00:03:53]: setting     isnight    false    
[00:03:53]: setting     nightmaretimeinphase    0    
[00:03:53]: setting     issummer    false    
[00:03:53]: OVERRIDE: setting    day    to    longnight    
[00:03:56]: Reconstructing topology    
[00:03:56]:     ...Sorting points    
[00:03:56]:     ...Sorting edges    
[00:03:56]:     ...Connecting nodes    
[00:03:56]:     ...Validating connections    
[00:03:56]:     ...Housekeeping    
[00:03:56]:     ...Done!    
[00:03:56]: 1 uploads added to server. From server_temp
[00:03:56]: Telling Client our new session identifier: 58896E9F94148470
[00:03:56]: ModIndex: Load sequence finished successfully.    
[00:03:56]: Reset() returning
[00:03:57]: Validating portal[7] <-> <nil>[7] (inactive)    
[00:03:57]: Validating portal[9] <-> <nil>[9] (inactive)    
[00:03:57]: Attempting to send resume request
[00:03:57]: Resuming user: session/58896E9F94148470/KU_HKcjKHGf_/0000000010
[00:03:57]: Spawning player at: [Load] (-284.92, 0.00, 127.22)    
[00:03:57]: ReceiveResumeNotification
[00:03:57]: Validating portal[2] <-> <nil>[2] (inactive)    
[00:03:57]: Validating portal[8] <-> <nil>[8] (inactive)    
[00:03:57]: Validating portal[10] <-> <nil>[10] (inactive)    
[00:03:57]: Validating portal[6] <-> <nil>[6] (inactive)    
[00:03:57]: Validating portal[3] <-> <nil>[3] (inactive)    
[00:03:57]: Validating portal[4] <-> <nil>[4] (inactive)    
[00:03:57]: Validating portal[5] <-> <nil>[5] (inactive)    
[00:03:57]: Validating portal[1] <-> <nil>[1] (inactive)    
[00:03:57]: Loading minimap: session/58896E9F94148470/KU_HKcjKHGf_/minimap
[00:03:57]: Deserializing cached icon data: 600
[00:03:57]: Deserializing tile data (350 x 350)
[00:04:26]: DoRestart:    true    
[00:04:27]: Serializing minimap: session/58896E9F94148470/KU_HKcjKHGf_/minimap
[00:04:27]: Serializing user: session/58896E9F94148470/KU_HKcjKHGf_/0000000011
[00:04:27]: Serializing world: session/58896E9F94148470/0000000011
[00:04:27]: SteamWorkshop::CancelDownloads clearing all unfinished downloads
[00:04:27]: Could not unload undefined prefab 0x1872ccf0 (FROMNUM)
[00:04:27]: unloading prefabs for mod MOD_workshop-579934787    
[00:04:27]: unloading prefabs for mod MOD_Skyminer Character mod    
[00:04:27]: Collecting garbage...
[00:04:28]: lua_gc took 0.10 seconds
[00:04:28]: ~ShardLuaProxy()
[00:04:28]: ~ItemServerLuaProxy()
[00:04:28]: ~InventoryLuaProxy()
[00:04:28]: ~NetworkLuaProxy()
[00:04:28]: ~SimLuaProxy()
[00:04:28]: SteamWorkshop::CancelDownloads clearing all unfinished downloads
[00:04:28]: lua_close took 0.15 seconds
[00:04:28]: ReleaseAll
[00:04:28]: ReleaseAll Finished
[00:04:28]: cGame::StartPlaying
[00:04:28]: LOADING LUA
[00:04:28]: DoLuaFile scripts/main.lua
[00:04:28]: DoLuaFile loading buffer scripts/main.lua
[00:04:28]: scripts/main.lua(166,1) running main.lua
    
[00:04:28]: loaded modindex    
[00:04:28]: ModIndex: Beginning normal load sequence.
    
[00:04:28]: LOADING LUA SUCCESS
[00:04:28]: PlayerDeaths loaded morgue    2866    
[00:04:28]: PlayerHistory loaded player_history    584    
[00:04:28]: bloom_enabled    false    
[00:04:28]: loaded saveindex    
[00:04:28]: OnFilesLoaded()    
[00:04:28]: OnUpdatePurchaseStateComplete    
[00:04:28]:     Unload BE    
[00:04:28]:     Unload BE done    
[00:04:28]: Could not unload undefined prefab 0x359da624 (log)
[00:04:28]: Could not unload undefined prefab 0x29ad5029 (spoiled_food)
[00:04:28]: Could not unload undefined prefab 0x29d8efdb (red_leaves_chop)
[00:04:28]: Could not unload undefined prefab 0x39590c78 (orange_leaves_chop)
[00:04:28]: Could not unload undefined prefab 0x2d1c40c (deciduous_root)
[00:04:28]: Could not unload undefined prefab 0x41ba89b5 (nightmarefuel)
[00:04:28]: Could not unload undefined prefab 0x29ad5029 (spoiled_food)
[00:04:28]: Could not unload undefined prefab 0x235a9a90 (birchnutdrake)
[00:04:28]: Could not unload undefined prefab 0x184178b (meat)
[00:04:28]: Could not unload undefined prefab 0x359da624 (log)
[00:04:28]: Could not unload undefined prefab 0x2a9524cd (blue_cap)
[00:04:28]: Could not unload undefined prefab 0x706870b6 (green_cap)
[00:04:28]: Could not unload undefined prefab 0x1c1e3dc4 (red_cap)
[00:04:28]: Could not unload undefined prefab 0x3036fc96 (ash)
[00:04:28]: Could not unload undefined prefab 0x1a35332f (spore_medium)
[00:04:28]: Could not unload undefined prefab 0x8119781a (cookedmandrake)
[00:04:28]: Could not unload undefined prefab 0x8c6be253 (mandrake)
[00:04:28]: Could not unload undefined prefab 0x8c6be253 (mandrake)
[00:04:28]: Could not unload undefined prefab 0xa694a25e (mandrake_planted)
[00:04:28]: Could not unload undefined prefab 0x359da624 (log)
[00:04:28]: Could not unload undefined prefab 0x9be18af2 (twigs)
[00:04:28]: Could not unload undefined prefab 0x184178b (meat)
[00:04:28]: Could not unload undefined prefab 0x359da624 (log)
[00:04:28]: Could not unload undefined prefab 0x1078732c (character_fire)
[00:04:28]: Could not unload undefined prefab 0x184178b (meat)
[00:04:28]: Could not unload undefined prefab 0x359da624 (log)
[00:04:28]: Could not unload undefined prefab 0x1078732c (character_fire)
[00:04:28]: Could not unload undefined prefab 0x359da624 (log)
[00:04:28]: Could not unload undefined prefab 0x2a9524cd (blue_cap)
[00:04:28]: Could not unload undefined prefab 0x706870b6 (green_cap)
[00:04:28]: Could not unload undefined prefab 0x1c1e3dc4 (red_cap)
[00:04:28]: Could not unload undefined prefab 0x3036fc96 (ash)
[00:04:28]: Could not unload undefined prefab 0xed18eed (spore_small)
[00:04:28]: Could not unload undefined prefab 0x8539b55b (mushtree_small_burntfx)
[00:04:28]: Could not unload undefined prefab 0x994e32df (mushtree_small_bloom_burntfx)
[00:04:28]: Could not unload undefined prefab 0x359da624 (log)
[00:04:28]: Could not unload undefined prefab 0x2a9524cd (blue_cap)
[00:04:28]: Could not unload undefined prefab 0x706870b6 (green_cap)
[00:04:28]: Could not unload undefined prefab 0x1c1e3dc4 (red_cap)
[00:04:28]: Could not unload undefined prefab 0x3036fc96 (ash)
[00:04:28]: Could not unload undefined prefab 0x5286daa7 (spore_tall)
[00:04:28]: Could not unload undefined prefab 0x9db421e9 (mushtree_tall_burntfx)
[00:04:28]: Could not unload undefined prefab 0x4336ea6d (mushtree_tall_bloom_burntfx)
[00:04:29]:     Load FE    
[00:04:29]:     Load FE: done    
[00:04:29]: SimLuaProxy::QueryServer()
[00:04:29]: ModIndex: Load sequence finished successfully.    
[00:04:29]: Reset() returning
[00:04:29]: Succesfully removed server listing
[00:04:31]: [200] Account Communication Success (6)
[00:04:31]: Received (KU_HKcjKHGf) from TokenPurpose
[00:04:31]: [Steam] Auth Session Ticket requested...
[00:04:31]: loaded inventory_cache
[00:04:32]: [Steam] Got Auth Session Ticket
[00:04:32]: loaded inventory_cache
[00:04:32]: SimLuaProxy::QueryServer()
[00:04:34]: QueryStats: { "req":"modrank", "field":"Session.Loads.Mods.list", "fieldop":"unwind", "linkpref":"external", "limit": 20}
[00:04:40]: SteamWorkshop::CancelDownloads clearing all unfinished downloads
[00:04:40]: Collecting garbage...
[00:04:40]: lua_gc took 0.02 seconds
[00:04:40]: ~ShardLuaProxy()
[00:04:40]: ~ItemServerLuaProxy()
[00:04:40]: ~InventoryLuaProxy()
[00:04:40]: ~NetworkLuaProxy()
[00:04:40]: ~SimLuaProxy()
[00:04:40]: SteamWorkshop::CancelDownloads clearing all unfinished downloads
[00:04:40]: lua_close took 0.03 seconds
[00:04:40]: SteamWorkshop::CancelDownloads clearing all unfinished downloads
[00:04:40]: [Steam] Auth ticket cancelled
[00:04:40]:  Manager - ORPHANED UNKNOWN RESOURCES:
[00:04:40]: anim/batwing.zip - 2
[00:04:40]: anim/meat.zip - 2
[00:04:40]: anim/meat_human.zip - 2
[00:04:40]: anim/spoiled_food.zip - 2
[00:04:40]: anim/log.zip - 2
[00:04:40]: anim/smoke_puff_small.zip - 2
[00:04:40]: anim/fire_large_character.zip - 2
[00:04:40]: anim/meat_small.zip - 2
[00:04:40]: anim/meat_rack_food.zip - 2
[00:04:40]: anim/plant_meat.zip - 2
[00:04:40]: anim/drumstick.zip - 2
[00:04:40]: anim/mushrooms.zip - 6
[00:04:40]: anim/mandrake.zip - 3
[00:04:40]: anim/ash.zip - 2
[00:04:40]: anim/meat_monster.zip - 2
[00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:04:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:04:40]:  Manager - ORPHANED UNKNOWN RESOURCES:
[00:04:40]: anim/fire_large_character.zip:fire_large_character--atlas-0.tex - 1
[00:04:40]: anim/meat_rack_food.zip:meat_rack_food--atlas-0.tex - 1
[00:04:40]: anim/ash.zip:ash--atlas-0.tex - 1
[00:04:40]: anim/fire_large_character.zip:fire_large_character--atlas-1.tex - 1
[00:04:40]: anim/meat_human.zip:meat_human--atlas-0.tex - 1
[00:04:40]: anim/meat_small.zip:meat_small--atlas-0.tex - 1
[00:04:40]: anim/drumstick.zip:drumstick--atlas-0.tex - 1
[00:04:40]: anim/meat.zip:meat--atlas-0.tex - 1
[00:04:40]: anim/batwing.zip:batwing--atlas-0.tex - 1
[00:04:40]: anim/mushrooms.zip:mushrooms--atlas-0.tex - 1
[00:04:40]: anim/log.zip:log--atlas-0.tex - 1
[00:04:40]: anim/smoke_puff_small.zip:smoke_puff_small--atlas-0.tex - 1
[00:04:40]: anim/plant_meat.zip:plant_meat--atlas-0.tex - 1
[00:04:40]: anim/spoiled_food.zip:spoiled_food--atlas-0.tex - 1
[00:04:40]: anim/mandrake.zip:mandrake--atlas-0.tex - 1
[00:04:40]: anim/batwing.zip:batwing--atlas-1.tex - 1
[00:04:40]: anim/meat_monster.zip:meat_monster--atlas-0.tex - 1
[00:04:40]: CurlRequestManager::ClientThread::Main() complete
[00:04:40]: HttpClient2 discarded 0 callbacks.
[00:04:40]: Shutting down
 

I would be very happy if someone could help me.

-Eremus

2 minutes ago, Aquaterion said:

Maybe you could provide this said speech file, as I can't even seem to find an error about it in the log

Of course

 

return {
    ACTIONFAIL =
    {
        SHAVE =
        {
            AWAKEBEEFALO = "Let's not do that while it's awake.",
            GENERIC = "That can not be shorn.",
            NOBITS = "A dwarf that removes his whole beard? HA! Nice joke.",
        },
        STORE =
        {
            GENERIC = "It's full.",
            NOTALLOWED = "That can't go in there.",
            INUSE = "Someone else is using that.",
        },
        RUMMAGE =
        {    
            GENERIC = "I can't do that.",
            INUSE = "Someone else is using that.",    
        },
        COOK =
        {
            GENERIC = "I can't cook that.",
            INUSE = "Someone else is using that.",
            TOOFAR = "It's too far away!",
        },
        GIVE =
        {
            DEAD = "You need to be alive to take something.",
            SLEEPING = "Wake up and take my stuff!",
            BUSY = "I'll give it later then.",
        },
        GIVETOPLAYER = 
        {
            FULL = "No more room in ya pocket!",
            DEAD = "You need to be alive to take something.",
            SLEEPING = "Wake up and take my stuff!",
            BUSY = "I'll give it later then.",
        },
        GIVEALLTOPLAYER = 
        {
            FULL = "No more room in ya pocket!",
            DEAD = "You need to be alive to take something.",
            SLEEPING = "Wake up and take my stuff!",
            BUSY = "I'll give it later then.",
        },
        WRITE =
        {
            GENERIC = "I can't write on that.",
            INUSE = "Someone else is writing history.",
        },
        CHANGEIN =
        {
            GENERIC = "I can't do that.",
            BURNING = "I can't put on clothes that are on fire.",
            INUSE = "I should let this person change into armour first.",
        },
        ATTUNE =
        {
            NOHEALTH = "First see these wounds get attention.",
        },
    },
    ACTIONFAIL_GENERIC = "I can't do that.",
    ANNOUNCE_ADVENTUREFAIL = "That could've gone better.",
    ANNOUNCE_BEES = "If they don't hurt me, I won't hurt them.",
    ANNOUNCE_BOOMERANG = "We have to use this in battle, but then BIGGER!",
    ANNOUNCE_CHARLIE = "I don't want to play child!",
    ANNOUNCE_CHARLIE_ATTACK = "OW! Get off me you little witch!",
    ANNOUNCE_COLD = "It's ... just a breeze.",
    ANNOUNCE_HOT = "How can elves live in this heat!",
    ANNOUNCE_CRAFTING_FAIL = "Without the stuff I need, I can't craft it.",
    ANNOUNCE_DEERCLOPS = "That sounded like a troll, or worse.",
    ANNOUNCE_DUSK = "Almost another day passed.",
    ANNOUNCE_EAT =
    {
        GENERIC = "A that's life!",
        PAINFUL = "A bit bitey in my opinion.",
        SPOILED = "I've had better.",
        STALE = "I think that was starting to turn.",
        INVALID = "That's not edible.",
        YUCKY = "I don't like greenfood.",
    },
    ANNOUNCE_ENTER_DARK = "It's just a little darkness.",
    ANNOUNCE_ENTER_LIGHT = "See? Ther's always light at the end of the tunnel.",
    ANNOUNCE_FREEDOM = "Free again. TO AVENGE THIS WASTED TIME!",
    ANNOUNCE_HIGHRESEARCH = "Hey, I am an engineer.",
    ANNOUNCE_HOUNDS = "Did you hear that?",
    ANNOUNCE_WORMS = "Did you feel that?",
    ANNOUNCE_HUNGRY = "Where's the meat?",
    ANNOUNCE_HUNT_BEAST_NEARBY = "This track is fresh, the food must be nearby.",
    ANNOUNCE_HUNT_LOST_TRAIL = "The trail ends here.",
    ANNOUNCE_HUNT_LOST_TRAIL_SPRING = "The rain washed away my chance for food.",
    ANNOUNCE_INV_FULL = "This is even too much for a dwarf.",
    ANNOUNCE_KNOCKEDOUT = "Ow, my head. YOU WILL PAY FOR THAT!",
    ANNOUNCE_LOWRESEARCH = "Huh?",
    ANNOUNCE_MOSQUITOS = "If you want my blood, you'll have to drain it from my dead body!",
    ANNOUNCE_NOWARDROBEONFIRE = "It's too dangerous right now!",
    ANNOUNCE_NODANGERGIFT = "It's too dangerous right now!",
    ANNOUNCE_NODANGERSLEEP = "It's too dangerous right now!",
    ANNOUNCE_NODAYSLEEP = "The sun is still out.",
    ANNOUNCE_NODAYSLEEP_CAVE = "There's still much day left.",
    ANNOUNCE_NOHUNGERSLEEP = "The beast that is my belly will keep me awake.",
    ANNOUNCE_NOSLEEPONFIRE = "Yeah sure, and after that we'll swim in boiling gold, NOT!",
    ANNOUNCE_NODANGERSIESTA = "It's too dangerous right now!",
    ANNOUNCE_NONIGHTSIESTA = "Or you'll sleep or you don't, simple as that.",
    ANNOUNCE_NONIGHTSIESTA_CAVE = "I don't think I could really relax down here.",
    ANNOUNCE_NOHUNGERSIESTA = "I can't sleep on an empty belly.",
    ANNOUNCE_NODANGERAFK = "Now's not the time to flee this fight!",
    ANNOUNCE_NO_TRAP = "Another accomplishment.",
    ANNOUNCE_PECKED = "Ow! Quit it!",
    ANNOUNCE_QUAKE = "Bornia is throwing her tantrum.",
    ANNOUNCE_RESEARCH = "We're never too old to learn.",
    ANNOUNCE_SHELTER = "Thanks tree!",
    ANNOUNCE_THORNS = "Ow!",
    ANNOUNCE_BURNT = "Yikes! That was hot!",
    ANNOUNCE_TORCH_OUT = "Can't somebody invent a refillable torch or something?",
    ANNOUNCE_FAN_OUT = "Goodbye my only fan!",
    ANNOUNCE_COMPASS_OUT = "Who needs a device to find the way!",
    ANNOUNCE_TRAP_WENT_OFF = "Oops.",
    ANNOUNCE_UNIMPLEMENTED = "OW! I don't think it's ready yet.",
    ANNOUNCE_WORMHOLE = "What just happened?",
    ANNOUNCE_CANFIX = "\nI think I can fix this!",
    ANNOUNCE_ACCOMPLISHMENT = "I feel like I can take on the whole world!",
    ANNOUNCE_ACCOMPLISHMENT_DONE = "My generals would be so proud.",    
    ANNOUNCE_INSUFFICIENTFERTILIZER = "After all that you're still hungry? That's my plant!",
    ANNOUNCE_TOOL_SLIP = "They weren't made to use under water!",
    ANNOUNCE_LIGHTNING_DAMAGE_AVOIDED = "I could feel that one in my beard!",

    ANNOUNCE_DAMP = "Oh, it's steamy.",
    ANNOUNCE_WET = "I hate rain, that's why we all live in a mountain or hills.",
    ANNOUNCE_WETTER = "My beard get's all fuzzy and soaked!",
    ANNOUNCE_SOAKED = "Oh, if I would ever come to meet the person that invented rain...",
    
    ANNOUNCE_BECOMEGHOST = "Not fair! I was winning!",
    ANNOUNCE_GHOSTDRAIN = "No more drinks for me... I am starting to see things.",

    DESCRIBE_SAMECHARACTER = "That person look familiar!",
    
    BATTLECRY =
    {
        GENERIC = "For all honor!",
        PIG = "Here piggy piggy!",
        PREY = "Come here and let me eat ya!",
        SPIDER = "I will need a BIG piece of paper!",
        SPIDER_WARRIOR = "You foul creature can not best general Skyminer!",
    },
    COMBAT_QUIT =
    {
        GENERIC = "I sure showed him!",
        PIG = "I'll let him go. This time.",
        PREY = "You will end on the spit another time.",
        SPIDER = "He's too gross to spend any time on.",
        SPIDER_WARRIOR = "I'll squash you later.",
    },
    DESCRIBE =
    {

        BERNIE_INACTIVE =
        {
            BROKEN = "Teddy! NO!.",
            GENERIC = "Farewell, mister!",
        },
        BERNIE_ACTIVE = "That toy lives?",
        

        PLAYER =
        {
            GENERIC = "It's %s!",
            ATTACKER = "That %s looks shifty...",
            MURDERER = "Murderer!",
            REVIVER = "%s, friend of ghosts.",
            GHOST = "%s could use a heart.",
        },
        WILSON = 
        {
            GENERIC = "It's Wilson!",
            ATTACKER = "That Wilson looks shifty...",
            MURDERER = "Murderer!",
            REVIVER = "Wilson, friend of ghosts.",
            GHOST = "Wilson could use a heart.",
        },
        WOLFGANG = 
        {
            GENERIC = "It's Wolfgang!",
            ATTACKER = "That Wolfgang looks shifty...",
            MURDERER = "Murderer!",
            REVIVER = "Wolfgang, friend of ghosts.",
            GHOST = "Wolfgang could use a heart.",
        },
        WAXWELL = 
        {
            GENERIC = "It's Maxwell!",
            ATTACKER = "That Maxwell looks shifty...",
            MURDERER = "Murderer!",
            REVIVER = "Maxwell, friend of ghosts.",
            GHOST = "Maxwell could use a heart.",
        },
        WX78 = 
        {
            GENERIC = "It's WX-78!",
            ATTACKER = "That WX-78 looks shifty...",
            MURDERER = "Murderer!",
            REVIVER = "WX-78, friend of ghosts.",
            GHOST = "WX-78 could use a heart.",
        },
        WILLOW = 
        {
            GENERIC = "It's Willow!",
            ATTACKER = "That Willow looks shifty...",
            MURDERER = "Murderer!",
            REVIVER = "Willow, friend of ghosts.",
            GHOST = "Willow could use a heart.",
        },
        WENDY = 
        {
            GENERIC = "It's Wendy!",
            ATTACKER = "That Wendy looks shifty...",
            MURDERER = "Murderer!",
            REVIVER = "Wendy, friend of ghosts.",
            GHOST = "Wendy could use a heart.",
        },
        WOODIE = 
        {
            GENERIC = "It's Woodie!",
            ATTACKER = "That Woodie looks shifty...",
            MURDERER = "Murderer!",
            REVIVER = "Woodie, friend of ghosts.",
            GHOST = "Woodie could use a heart.",
        },
        WICKERBOTTOM = 
        {
            GENERIC = "It's Wickerbottom!",
            ATTACKER = "That Wickerbottom looks shifty...",
            MURDERER = "Murderer!",
            REVIVER = "Wickerbottom, friend of ghosts.",
            GHOST = "Wickerbottom could use a heart.",
        },
        WES = 
        {
            GENERIC = "It's Wes!",
            ATTACKER = "That Wes looks shifty...",
            MURDERER = "Murderer!",
            REVIVER = "Wes, friend of ghosts.",
            GHOST = "Wes could use a heart.",
        },
        MULTIPLAYER_PORTAL = "That's the bloody thing that got me here!",
        MIGRATION_PORTAL = {
            GENERIC = "If any other dwarf is in this world it can take me to them.",
            OPEN = "If I step through, will I still be me?",
            FULL = "It seems to be popular over there.",
        },
        GLOMMER = "Who's a good fly? It's you! You're the good fly!",
        GLOMMERFLOWER = 
        {
            GENERIC = "It's a pretty green thing I will give it that.",
            DEAD = "Not so pretty anymore.",
        },
        GLOMMERWINGS = "These would look awesome on a helmet!",
        GLOMMERFUEL = "NICE, this stuff will burn very good!",
        BELL = "Dingalingaling, Guys!",
        STATUEGLOMMER = 
        {    
            GENERIC = "I'm not sure what that's supposed to be.",
            EMPTY = "I broke it. Not sure why.",
        },

        WEBBERSKULL = "Poor little guy. He deserves a proper funeral.",
        WORMLIGHT = "I want to touch it...",
        WORMLIGHT_LESSER = "Kinda wrinkled.",
        WORM =
        {
            PLANT = "It's clearly designed to lure people... but it's so shiny!",
            DIRT = "Just looks like a pile of dirt.",
            WORM = "Of course you would!",
        },
        WORMLIGHT_PLANT = "I want to touch it...",
        MOLE =
        {
            HELD = "No holes left to dig, my friend.",
            UNDERGROUND = "Something is digging holes and stealing recources... I like it somehow!",
            ABOVEGROUND = "How does it see?",
        },
        MOLEHILL = "What a nice hole in the ground for a home!",
        MOLEHAT = "Dwarven tonic is a better option in my opinion.",

        EEL = "This will make a delicious meal.",
        EEL_COOKED = "Smells great!",
        UNAGI = "I cooked it myself!",
        EYETURRET = "I hope it doesn't turn on me.",
        EYETURRET_ITEM = "It's staring at me.",
        MINOTAURHORN = "Wow! That could've hurt me very bad.",
        MINOTAURCHEST = "Not sure if it means death or riches.",
        THULECITE_PIECES = "It's some smaller chunks of a pretty material.",
        POND_ALGAE = "Some green stuff by a pond.",
        GREENSTAFF = "This will come in handy.",
        POTTEDFERN = "A fern in a pot.",

        THULECITE = "I wonder what this stuff is.",
        ARMORRUINS = "It's oddly light for pretty good armour.",
        RUINS_BAT = "It has quite a heft to it.",
        RUINSHAT = "I prefer my own crown, but this would do too.",
        NIGHTMARE_TIMEPIECE =
        {
            CALM = "All is well.",
            WARN = "Getting pretty powerful around here.",
            WAXING = "I think it's becoming more concentrated!",
            STEADY = "It seems to be staying steady.",
            WANING = "Feels like it's waning.",
            DAWN = "The nightmare is almost gone!",
            NOMAGIC = "There's no power around here.",
        },
        BISHOP_NIGHTMARE = "It's falling apart!",
        ROOK_NIGHTMARE = "Well, that's creepy",
        KNIGHT_NIGHTMARE = "Time to go knight knight!",
        MINOTAUR = "That thing looks very strong, better stay away from it.",
        SPIDER_DROPPER = "Don't look up Athor...",
        NIGHTMARELIGHT = "I wonder what this was for.",
        NIGHTSTICK = "It's beautyful!",
        GREENGEM = "It's like the ones in my crown.",
        RELIC = "Ancient goods that aren't worth anything anymore.",
        RUINS_RUBBLE = "This can be fixed.",
        MULTITOOL_AXE_PICKAXE = "Why haven't we come up with this in Aragas? It's brilliant!",
        ORANGESTAFF = "This is handy, but I get a headache from it.",
        YELLOWAMULET = "Warm to the touch.",
        GREENAMULET = "Just when I thought I couldn't get any better.",
        SLURPERPELT = "Still a slobbery fiend.",    

        SLURPER = "Ew, what for a faceslobbering abomination is this devil?",
        SLURPER_PELT = "Still a slobbery fiend",
        ARMORSLURPER = "I feel like I am being tasted...",
        ORANGEAMULET = "Teleportation can be so useful.",
        YELLOWSTAFF = "I put a gem on a stick.",
        YELLOWGEM = "This gem is yellow.",
        ORANGEGEM = "It's an orange gem.",
        TELEBASE = 
        {
            VALID = "It's ready to go.",
            GEMS = "It needs more of those purple gems.",
        },
        GEMSOCKET = 
        {
            VALID = "Looks ready.",
            GEMS = "It needs a gem to have it's uses.",
        },
        STAFFLIGHT = "The light of the stars in my pocket? Is this an elvish invention?",
    
        ANCIENT_ALTAR = "An ancient structure.",

        ANCIENT_ALTAR_BROKEN = "This seems to be broken.",

        ANCIENT_STATUE = "It gives me the creeps.",

        LICHEN = "Surprising that it grows in those amounts of light.",
        CUTLICHEN = "Not very appealing.",

        CAVE_BANANA = "Bleh, it's too healthy!",
        CAVE_BANANA_COOKED = "Still bleh!",
        CAVE_BANANA_TREE = "Eremus would love this stuff.",
        ROCKY = "Hey, easy with those claws pal!",
        
        COMPASS =
        {
            GENERIC="Which way am I facing?",
            N = "North",
            S = "South",
            E = "East",
            W = "West",
            NE = "Northeast",
            SE = "Southeast",
            NW = "Northwest",
            SW = "Southwest",
        },

        NIGHTMARE_TIMEPIECE =    -- Duplicated
        {
            CALM = "All is well.",
            WARN = "Getting pretty powerful around here.",
            WAXING = "I think it's becoming more concentrated!",
            STEADY = "It seems to be staying steady.",
            WANING = "Feels like it's waning.",
            DAWN = "The nightmare is almost gone!",
            NOMAGIC = "There's no power around here.",
        },

        HOUNDSTOOTH="It's sharp!",
        ARMORSNURTLESHELL="I will have a hard time removing this sticky stuff.",
        BAT="We have big bats down in the cave, but this is ridiculous.",
        BATBAT = "It's a bat, made of a bat.",
        BATWING="If it's cooked it tastes like chicken!",
        BATWING_COOKED="Smells like burned leather.",
        BATCAVE = "I don't want to wake them.",
        BEDROLL_FURRY="It's very soft and comfy, I give it that!",
        BUNNYMAN="I've never seen any creatures like these.",
        FLOWER_CAVE="We see these grow sometimes in the mines.",
        FLOWER_CAVE_DOUBLE="We see these grow sometimes in the mines.",
        FLOWER_CAVE_TRIPLE="We see these grow sometimes in the mines.",
        GUANO="Of course, more sh#t.",
        LANTERN="Fantastic! Like a refillable torch!",
        LIGHTBULB="What is that supposed to be?",
        MANRABBIT_TAIL="I can't help but to hold it.",
        MUSHTREE_TALL = {
            GENERIC = "That mushroom got too big for its own good.",
            BLOOM = "You can't tell by looking, but it's smelly.",
        },
        MUSHTREE_MEDIUM = {
            GENERIC = "These used to grow in my bathroom.",
            BLOOM = "I'm mildly offended by this.",
        },
        MUSHTREE_SMALL = {
            GENERIC = "A magic mushroom?",
            BLOOM = "It's trying to spread.",
        },
        MUSHTREE_TALL_WEBBED = "The spiders thought this one was important.",
        SPORE_TALL = "It's just drifting around.",
        SPORE_MEDIUM = "It's just drifting around.",
        SPORE_SMALL = "It's just drifting around.",
        SPORE_TALL_INV = "I'll keep a little light in my pocket.",
        SPORE_MEDIUM_INV = "I'll keep a little light in my pocket.",
        SPORE_SMALL_INV = "I'll keep a little light in my pocket.",
        RABBITHOUSE=
        {
            GENERIC = "That's not a real carrot.",
            BURNT = "That's not a real roasted carrot.",
        },
        SLURTLE="What in the holy name of 'yuk' is that?!",
        SLURTLE_SHELLPIECES="The glue is already included.",
        SLURTLEHAT="My hair will be permanently fixed after this.",
        SLURTLEHOLE="A den of 'yuk'.",
        SLURTLESLIME="If it wasn't useful, I wouldn't touch it.",
        SNURTLE="He's less gross, but still gross.",
        SPIDER_HIDER="Gah! More hairy spawns of evil!",
        SPIDER_SPITTER="Didn't mama spider teach you it's rude to spit in someones face?",
        SPIDERHOLE="It's sealed with old cobwebs.",
        STALAGMITE="It's a stalagmite",
        STALAGMITE_FULL="It's a stalagmite",
        STALAGMITE_LOW="It's a stalagmite",
        STALAGMITE_MED="It's a stalagmite",
        STALAGMITE_TALL="It's a big stalagmite",
        STALAGMITE_TALL_FULL="It's a big stalagmite",
        STALAGMITE_TALL_LOW="It's a big stalagmite",
        STALAGMITE_TALL_MED="It's a big stalagmite",

        TURF_CARPETFLOOR = "Another type of ground.",
        TURF_CHECKERFLOOR = "Another type of ground.",
        TURF_DIRT = "Another type of ground.",
        TURF_FOREST = "Another type of ground.",
        TURF_GRASS = "Another type of ground.",
        TURF_MARSH = "Another type of ground.",
        TURF_ROAD = "Another type of ground.",
        TURF_ROCKY = "Another type of ground.",
        TURF_SAVANNA = "Another type of ground.",
        TURF_WOODFLOOR = "Another type of ground.",

        TURF_CAVE="Another type of ground.",
        TURF_FUNGUS="Another type of ground.",
        TURF_SINKHOLE="Another type of ground.",
        TURF_UNDERROCK="Another type of ground.",
        TURF_MUD="Another type of ground.",

        TURF_DECIDUOUS = "Another type of ground.",
        TURF_SANDY = "Another type of ground.",
        TURF_BADLANDS = "Another type of ground.",

        POWCAKE = "It wouldn't fill, but it smells amazing.",
        CAVE_ENTRANCE = "I sure could move that rock, never underestimate a dwarf on a mission!",
        CAVE_ENTRANCE_RUINS = "It's probably hiding something.",
        CAVE_ENTRANCE_OPEN = {
            GENERIC = "The earth itself rejects me! NEVER! I'll try again!",
            OPEN = "I could built another home down there!",
            FULL = "I'll have to wait until someone leaves.",
        },
        CAVE_EXIT = {
            GENERIC = "I'll just stay down here, fine by me.",
            OPEN = "I've had enough exploring for now.",
            FULL = "The surface is too crowded!",
        },
        MAXWELLPHONOGRAPH = "How does this makes music without an instrument?",
        BOOMERANG = "I like it. It's very clever.",
        PIGGUARD = "He doesn't look as helpful as the others.",
        ABIGAIL = "Why can't you leave this world?",
        ADVENTURE_PORTAL = "I'm not sure I want to fall for that a second time.",
        AMULET = "I feel so safe when I'm wearing it.",
        ANIMAL_TRACK = "Tracks left by my food.",
        ARMORGRASS = "I hope there are no bugs in this.",
        ARMORMARBLE = "This looks really heavy.",
        ARMORWOOD = "That is a perfectly reasonable piece of clothing.",
        ARMOR_SANITY = "Wearing this makes me feel safe and insecure.",
        ASH =
        {
            GENERIC = "All that's left after fire has done its job.",
            REMAINS_GLOMMERFLOWER = "The flower burned when I teleported!",
            REMAINS_EYE_BONE = "The eyebone burned when I teleported!",
            REMAINS_THINGIE = "This was once some thing before it got burned...",
        },
        AXE = "It's a standard axe. I miss Betty.",
        BABYBEEFALO = "Awwww. So cute! and full of meat when it grows up.",
        BACKPACK = "It's for me to put my stuff in.",
        BACONEGGS = "I cooked it myself!",
        BANDAGE = "Seems sterile enough.",
        BASALT = "That's too strong to break through!",
        BATBAT = "It's a bat, made of a bat.",    -- Duplicated
        BEARDHAIR = "Those are not mine, it are black hairs.",
        BEARGER = "I've never seen such a creature in my life!",
        BEARGERVEST = "It is very warm and comfy, it's set that I will never freeze in winter!",
        ICEPACK = "The fur keeps it cold inside.",
        BEARGER_FUR = "Some thick fur.",
        BEDROLL_STRAW = "It makes me think of my time in the army.",
        BEE =
        {
            GENERIC = "Don't sting me or your whole family will regret it!",
            HELD = "Careful!",
        },
        BEEBOX =
        {
            READY = "It's full of honey.",
            FULLHONEY = "It's full of honey.",
            GENERIC = "Bees!",
            NOHONEY = "It's empty.",
            SOMEHONEY = "I should wait a bit.",
            BURNT = "How did it get burned?!!",
        },
        BEEFALO =
        {
            FOLLOWER = "He's coming along peacefully.",
            GENERIC = "I might know why they're called BEEFalo!",
            NAKED = "Don't worry it'll grow back!",
            SLEEPING = "They are very heavy sleepers.",
        },
        BEEFALOHAT = "What a nice hat.",
        BEEFALOWOOL = "It's very useful if you want to survive the winter.",
        BEEHAT = "Do stings in my face, not today.",
        BEEHIVE = "Good little guys, give me the honey!",
        BEEMINE = "Bees as a weapon, what evil genius came up with this?",
        BEEMINE_MAXWELL = "This seems like enough mosquito's to suck someone dry!",
        BERRIES = "I don't understand why elves likes these so much...",
        BERRIES_COOKED = "Cooking only makes it worse.",
        BERRYBUSH =
        {
            BARREN = "I think it needs to be fertilized.",
            WITHERED = "Nothing will grow in this heat.",
            GENERIC = "Eremus would be happy here.",
            PICKED = "Now it's just a bush.",
        },
        BIGFOOT = "How does that even work?!",
        BIRDCAGE =
        {
            GENERIC = "I should put a bird in it.",
            OCCUPIED = "That's my bird!",
            SLEEPING = "Hey! Wake up and make me some eggs!",
            HUNGRY = "He's looking a bit peckish.",
            STARVING = "Did I forget to feed you?",
            DEAD = "Perhaps it's just resting?",
            SKELETON = "I am a bad owner.",
        },
        BIRDTRAP = "The early dwarf get's the bird.",
        BIRD_EGG = "A small, normal egg.",
        BIRD_EGG_COOKED = "Thanks nature!",
        BISHOP = "Back off, evil machine!",
        BLOWDART_FIRE = "This seems a bit dangerous, TO THE ENEMY!",
        BLOWDART_SLEEP = "Just don't breathe in.",
        BLOWDART_PIPE = "It blows stuff away!",
        BLUEAMULET = "Fresh to the touch!",
        BLUEGEM = "It looks like a diamond.",
        BLUEPRINT = "It's scientific!",
        BELL_BLUEPRINT = "It's scientific!",
        BLUE_CAP = "It's weird and gooey.",
        BLUE_CAP_COOKED = "It's different now...",
        BLUE_MUSHROOM =
        {
            GENERIC = "This is what we use to make a good tonic.",
            INGROUND = "We have to wait until the moon has risen. ",
            PICKED = "I wonder if it will come back?",
        },
        BOARDS = "Flat wood.",
        BOAT = "Is that how I got here?",
        BONESHARD = "Bits and bobs of bone.",
        BONESTEW = "I cooked it myself!",
        BUGNET = "For catching proteine rich food.",
        BUSHHAT = "I am as a bush among plants.",
        BUTTER = "Yeah, cooking time!",
        BUTTERFLY =
        {
            GENERIC = "Very cute and tasty bugs.",
            HELD = "Now I have you!",
        },
        BUTTERFLYMUFFIN = "I could've just baked the muffin, but the wings finish it.",
        BUTTERFLYWINGS = "Very much proteine.",
        BUZZARD = "DON'T YOU EVEN THINK ABOUT STEALING MA FOOD!",
        CACTUS = 
        {
            GENERIC = "Sharp but delicious.",
            PICKED = "Deflated, but still spiny.",
        },
        CACTUS_MEAT_COOKED = "Cooking it doesn't make it more appetizing.",
        CACTUS_MEAT = "It's green ánd painful, so why would I ever eat that?",
        CACTUS_FLOWER = "A pretty flower from a painful plant.",

        COLDFIRE =
        {
            EMBERS = "I should put something on the fire before it goes out.",
            GENERIC = "Nothing above a comfy fire, even it's cold fire.",
            HIGH = "That fire is getting out of hand!",
            LOW = "The fire's getting a bit low.",
            NORMAL = "Nice and comfy.",
            OUT = "Well, it was nice while it lasted.",
        },
        CAMPFIRE =
        {
            EMBERS = "I should put something on the fire before it goes out.",
            GENERIC = "Nothing above a comfy fire.",
            HIGH = "That fire is getting out of hand!",
            LOW = "The fire's getting a bit low.",
            NORMAL = "Nice and comfy.",
            OUT = "Well, it was nice while it lasted.",
        },
        CANE = "Why would I need another leg?",
        CATCOON = "I know an elf who would hug that thing until dusk.",
        CATCOONDEN = 
        {
            GENERIC = "It's a den in a dead tree.",
            EMPTY = "Its owner lost all of his nine lives.",
        },
        CATCOONHAT = "Ears hat!",
        COONTAIL = "I am sure I have seen it wiggling.",
        CARROT = "As a child we were forcefed carrots so we could see in the dark, truth is I still like them.",
        CARROT_COOKED = "It fills well if there's nothing else.",
        CARROT_PLANTED = "The earth will make another carrot.",
        CARROT_SEEDS = "It's a seed.",
        WATERMELON_SEEDS = "It's a seed.",
        CAVE_FERN = "It's a fern.",
        CHARCOAL = "This is what you use when there's no real coal around.",
        CHESSJUNK1 = "A pile of broken chess pieces.",
        CHESSJUNK2 = "Another pile of broken chess pieces.",
        CHESSJUNK3 = "Even more broken chess pieces.",
        CHESTER = "He's so handy and a fine companion.",
        CHESTER_EYEBONE =
        {
            GENERIC = "It's looking at me.",
            WAITING = "It went to sleep.",
        },
        COOKEDMANDRAKE = "He looks and tastes like carrot.",
        COOKEDMEAT = "Finally something to fill my belly!",
        COOKEDMONSTERMEAT = "That's only somewhat more appetizing than when it was raw, but I'll take it.",
        COOKEDSMALLMEAT = "Now it looks a lot more appealing.",
        COOKPOT =
        {
            COOKING_LONG = "This is going to take a while.",
            COOKING_SHORT = "It won't take long.",
            DONE = "Now, let us FEAST!",
            EMPTY = "It makes me hungry just to look at it.",
            BURNT = "The cookingpot got cooked.",
        },
        CORN = "Yuk, greenfood!",
        CORN_COOKED = "Still green.",
        CORN_SEEDS = "It's a seed.",
        CROW =
        {
            GENERIC = "We dwarves believe they bring either good luck or bad luck depending on if they like you or not.",
            HELD = "This was a bad idea.",
        },
        CUTGRASS = "It has a lot of uses.",
        CUTREEDS = "TIME TO DOWN SOME ALE!",
        CUTSTONE = "I've made them seductively smooth.",
        DEADLYFEAST = "This was used to kill emperor Bataan I if I recall it correctly.",
        DEERCLOPS = "It's very big!!",
        DEERCLOPS_EYEBALL = "But, why?",
        EYEBRELLAHAT =    "It will watch over me... and at me.",
        DEPLETED_GRASS =
        {
            GENERIC = "It's probably a tuft of grass.",
        },
        DEVTOOL = "It makes me feel powerful.",
        DEVTOOL_NODEV = "I'm not strong enough to wield it.",
        DIRTPILE = "It looks like a regular pile of dirt... but IS it?",
        DIVININGROD =
        {
            COLD = "It doesn'' work very well.",
            GENERIC = "It shows the way to some stuff.",
            HOT = "Wow, It has found something it seems.",
            WARM = "I'm headed in the right direction.",
            WARMER = "I must be getting pretty close.",
        },
        DIVININGRODBASE =
        {
            GENERIC = "I wonder what it does.",
            READY = "It looks like it needs a large key.",
            UNLOCKED = "Now let's see what that thing does.",
        },
        DIVININGRODSTART = "That rod looks useful!",
        DRAGONFLY = "Weren't they supposed to be very small insects?",
        ARMORDRAGONFLY = "I am withstand against Murgandor and his tricks.",
        DRAGON_SCALES = "They're still warm.",
        DRAGONFLYCHEST = "My belongings are safe!",
        LAVASPIT = 
        {
            HOT = "Hot spit!",
            COOL = "That won't cook much.",
        },

        LAVAE = "If I only had some stuff from home...",
        LAVAE_PET = 
        {
            STARVING = "Poor thing must be starving.",
            HUNGRY = "I hear a tiny stomach grumbling.",
            CONTENT = "It seems happy.",
            GENERIC = "Aww. Who's a good monster?",
        },
        LAVAE_EGG = 
        {
            GENERIC = "I can feel a faint warmth coming from inside.",
        },
        LAVAE_EGG_CRACKED =
        {
            COLD = "I don't think that egg is warm enough.",
            COMFY = "I never thought I would see a happy egg.",
        },
        LAVAE_TOOTH = "It's a very hot tooth!",

        DRAGONFRUIT = "What a strange fruit, I don't like it.",
        DRAGONFRUIT_COOKED = "Still strange, still don't like it.",
        DRAGONFRUIT_SEEDS = "It's a seed.",
        DRAGONPIE = "I cooked it myself!",
        DRUMSTICK = "They're my favorite.",
        DRUMSTICK_COOKED = "I want to make an own place that serves these, the DBB, Dwarvish Baked Birds.",
        DUG_BERRYBUSH = "I could plant these for bait.",
        DUG_GRASS = "I should plant this.",
        DUG_MARSH_BUSH = "I should plant this.",
        DUG_SAPLING = "I should plant this.",
        DURIAN = "This gross thing is the reason I don't like fruit.",
        DURIAN_COOKED = "Cooking it was a mistake...",
        DURIAN_SEEDS = "It's a seed.",
        EARMUFFSHAT = "Nice, this feels very comfy.",
        EGGPLANT = "Bleh!",
        EGGPLANT_COOKED = "Even more Bleh, but cooked.",
        EGGPLANT_SEEDS = "It's a seed.",
        DECIDUOUSTREE = 
        {
            BURNING = "At least I will get some charcoal back.",
            BURNT = "Well, let's take the charcoal.",
            CHOPPED = "Take that, nature!",
            POISON = "I got your birchnuts that I didn't even want! What are ya gonna do about it?!",
            GENERIC = "It's a tree.",
        },
        ACORN = "There's definitely something inside there.",
        ACORN_SAPLING = "I only planted it because I won't eat acorns.",
        ACORN_COOKED = "It's of even less use now.",
        BIRCHNUTDRAKE = "A mad little nut.",
        EVERGREEN =
        {
            BURNING = "At least I will get some charcoal back.",
            BURNT = "Well, let's take the charcoal.",
            CHOPPED = "Take that, nature!",
            GENERIC = "These also grow where I come from.",
        },
        EVERGREEN_SPARSE =
        {
            BURNING = "At least I will get some charcoal back.",
            BURNT = "Well, let's take the charcoal.",
            CHOPPED = "Take that, nature!",
            GENERIC = "This sad tree has no needles",
        },
        EYEPLANT = "I feel like I'm being watched.",
        FARMPLOT =
        {
            GENERIC = "I should try planting some plants in order to get some bait.",
            GROWING = "Grow faster, little plants!",
            NEEDSFERTILIZER = "I don't have green fingers! I'm not an elf!",
            BURNT = "Yup, that's destroyed.",
        },
        FEATHERHAT = "I AM ATHOR, KING OF THE BIRDS!",
        FEATHER_CROW = "A crow feather.",
        FEATHER_ROBIN = "A redbird feather.",
        FEATHER_ROBIN_WINTER = "A snowbird feather.",
        FEM_PUPPET = "She's trapped!",
        FIREFLIES =
        {
            GENERIC = "I've heard stories, that they guide spirits towards the afterlife.",
            HELD = "They glow in my pocket.",
        },
        FIREHOUND = "Teeth and fire, not a good combination.",
        FIREPIT =
        {
            EMBERS = "I should put something on the fire before it goes out.",
            GENERIC = "Nothing above a comfy fire.",
            HIGH = "If it wasn't contained I would worry.",
            LOW = "The fire's getting a bit low.",
            NORMAL = "Nice and comfy.",
            OUT = "At least, I can make another fire.",
        },
        COLDFIREPIT =
        {
            EMBERS = "I should put something on the fire before it goes out.",
            GENERIC = "Nothing above a comfy fire, even if it's cold.",
            HIGH = "If it wasn't contained I would worry.",
            LOW = "The fire's getting a bit low.",
            NORMAL = "Nice and comfy.",
            OUT = "At least, I can make another cold fire.",
        },
        FIRESTAFF = "Let's keep this out of the hands of the orcs.",
        FIRESUPPRESSOR = 
        {    
            ON = "FIRE THE COLD CANNONS!",
            OFF = "Nothing to throw against.",
            LOWFUEL = "It's almost out of fuel.",
        },

        FISH = "I've got one!",
        FISHINGROD = "It's a calming hobby.",
        FISHSTICKS = "Everything is better when it's fried.",
        FISHTACOS = "Keep the toilet close.",
        FISH_COOKED = "Watch out for the bones.",
        FLINT = "The basics of weaponry and tools.",
        FLOWER = "It's pretty and innocent.",
        FLOWER_WITHERED = "I don't think it got enough sun.",
        FLOWERHAT = "Even with this I look good.",
        FLOWER_EVIL = "I don't like this one specifically!",
        FOLIAGE = "Some leafy greens.",
        FOOTBALLHAT = "Where's the enemy? I will tackle him.",
        FROG =
        {
            DEAD = "That's a dead frog.",
            GENERIC = "It's a big frog.",
            SLEEPING = "I bettern not disturb it.",
        },
        FROGGLEBUNWICH = "A delicacy between two buns.",
        FROGLEGS = "It tastes like chicken, so it's edible",
        FROGLEGS_COOKED = "It tastes even more like chicken.",
        FRUITMEDLEY = "I don't like it.",
        FURTUFT = "Black and white fur.", 
        GEARS = "A pile of mechanical parts.",
        GHOST = "Aren't you supposed to STAY dead?",
        GOLDENAXE = "It's fancy, but not AS fancy.",
        GOLDENPICKAXE = "It's strong, it looks like dwarvensteel. A regular golden pickaxe wouldn't even make a scratch.",
        GOLDENPITCHFORK = "I maybe wouldn't do it with less!",
        GOLDENSHOVEL = "I AM A DWARF AND I AM GOING TO DIG A HOLE!",
        GOLDNUGGET = "IT'S MINE! and I won't share!",
        GRASS =
        {
            BARREN = "It needs some food.",
            WITHERED = "Even plants can't live in this heat.",
            BURNING = "That's burning fast!",
            GENERIC = "Just a tuft of grass.",
            PICKED = "It will grow back eventually.",
        },
        GREEN_CAP = "I am NOT going to eat that.",
        GREEN_CAP_COOKED = "Still not putting that in my face.",
        GREEN_MUSHROOM =
        {
            GENERIC = "It's a green mushroom.",
            INGROUND = "Come back up here and like me!",
            PICKED = "Hopefully it won't grow back.",
        },
        GUNPOWDER = "We use this stuff in our artillery.",
        HAMBAT = "It's food ánd a weapon? I LOVE IT!",
        HAMMER = "This is more like it!",
        HEALINGSALVE = "It burns so lovely.",
        HEATROCK =
        {
            FROZEN = "It's colder than ice.",
            COLD = "That's a cold stone.",
            GENERIC = "It can be hot ánd cold.",
            WARM = "That's the type of rock I would ask for a date.",
            HOT = "Hot as an oven!",
        },
        HOME = "Someone must live here.",
        HOMESIGN =
        {
            GENERIC = "It says 'Home sweet home'.",
            UNWRITTEN = "It's blank.",
            BURNT = "I can't read it anymore.",
        },
        ARROWSIGN_POST =
        {
            GENERIC = "It says 'That Way'.",
            UNWRITTEN = "It's blank.",
            BURNT = "I can't read it anymore.",
        },
        ARROWSIGN_PANEL =
        {
            GENERIC = "It says 'That Way'.",
            UNWRITTEN = "It's blank.",
            BURNT = "I can't read it anymore.",
        },
        HONEY = "Looks delicious!",
        HONEYCOMB = "Bees used to live in this.",
        HONEYHAM = "I think I am looking at gold in food form.",
        HONEYNUGGETS = "A sweet second place.",
        HORN = "It sounds like a beefalo field in there.",
        HOUND = "You ain't nothing, hound dog!",
        HOUNDBONE = "Creepy.",
        HOUNDMOUND = "I wouldn't want to pick a bone with the owner.",
        ICEBOX = "I have harnessed the power of cold!",
        ICEHAT = "Stay cool, boy.",
        ICEHOUND = "Are there hounds for every season?",
        INSANITYROCK =
        {
            ACTIVE = "TAKE THAT, SANE SELF!",
            INACTIVE = "It's more of a pyramid than an obelisk.",
        },
        JAMMYPRESERVES = "EW! Why would I think it would become better by cooking it?",
        KABOBS = "Just slam a stick through it.",
        KILLERBEE =
        {
            GENERIC = "Oh oh! It doesn't look friendly.",
            HELD = "This seems like a bad idea.",
        },
        KNIGHT = "Check it out!",
        KOALEFANT_SUMMER = "Adorably delicious.",
        KOALEFANT_WINTER = "It looks warm and full of meat.",
        KRAMPUS = "Oh no YOU DIDN'T!",
        KRAMPUS_SACK = "Ew. It has Krampus tears all over it.",
        LEIF = "I didn't destroy the environment! It was the weather!",
        LEIF_SPARSE = "I didn't destroy the environment! It was the weather!",
        LIGHTNING_ROD =
        {
            CHARGED = "The power is mine!",
            GENERIC = "I am safe from the power of the skies!",
        },
        LIGHTNINGGOAT = 
        {
            GENERIC = "Maybe I could ride it?",
            CHARGED = "I don't think it liked being struck by lightning.",
        },
        LIGHTNINGGOATHORN = "It's like a miniature lightning rod.",
        GOATMILK = "It's sparkling with tastiness!",
        LITTLE_WALRUS = "He won't be cute and cuddly forever.",
        LIVINGLOG = "It looks worried, just as me.",
        LOG =
        {
            BURNING = "It's doing what it can do best.",
            GENERIC = "It's big, it's heavy, and it's wood.",
        },
        LUREPLANT = "I am sure I've seen these before.",
        LUREPLANTBULB = "Now I can start my very own vegetarian meat farm. Then I will use the money to buy some real meat.",
        MALE_PUPPET = "He's trapped!",

        MANDRAKE_ACTIVE = "Stop following me!",
        MANDRAKE_PLANTED = "Seems like a regular plant.",
        MANDRAKE = "Eremus would know what to do with this.",

        MANDRAKESOUP = "It tastes like carrot soup!",
        MANDRAKE_COOKED = "A cooked root.",
        MARBLE = "Fancy!",
        MARBLEPILLAR = "I think I could use that.",
        MARBLETREE = "TIME TO MINE!",
        MARSH_BUSH =
        {
            BURNING = "That's burning fast!",
            GENERIC = "It looks thorny.",
            PICKED = "That hurt a little bit.",
        },
        BURNT_MARSH_BUSH = "As it deserves.",
        MARSH_PLANT = "It's a plant.",
        MARSH_TREE =
        {
            BURNING = "Spikes and fire!",
            BURNT = "Now it's burnt and spiky.",
            CHOPPED = "Not so spiky now!",
            GENERIC = "Those spikes look sharp!",
        },
        MAXWELL = "I don't know that guy, but I don't like him already.",
        MAXWELLHEAD = "That's a floating head.",
        MAXWELLLIGHT = "I wonder how it works.",
        MAXWELLLOCK = "Looks almost like a key hole.",
        MAXWELLTHRONE = "That doesn't look very comfortable.",
        MEAT = "Finally some real food!",
        MEATBALLS = "Let's FEAST!",
        MEATRACK =
        {
            DONE = "Jerky time!",
            DRYING = "Meat takes a while to dry.",
            DRYINGINRAIN = "At this rate it will never dry...",
            GENERIC = "I should dry some meats.",
            BURNT = "A bit too dry in my opinion.",
        },
        MEAT_DRIED = "Just jerky enough.",
        MERM = "Ew, just ew.",
        MERMHEAD = 
        {
            GENERIC = "The smelliest thing to smell.",
            BURNT = "Somehow burnt it smells even worse.",
        },
        MERMHOUSE = 
        {
            GENERIC = "Nothing could live in such a hovel.",
            BURNT = "Now there's nothing to live in at all.",
        },
        MINERHAT = "We use these when we run out of tonic, which is very rare.",
        MONKEY = "Curious little guy.",
        MONKEYBARREL = "Did that just move?",
        MONSTERLASAGNA = "That's one monster of a lasagna.",
        FLOWERSALAD = "Only an elf could love this.",
        ICECREAM = "Oh yes! That's the stuff!",
        WATERMELONICLE = "Sweet coolness of cooling.",
        TRAILMIX = "A healthy snack for everyone that want to be called a wimp.",
        HOTCHILI = "The artillery has been loaded!",
        GUACAMOLE = "Where are the potatoes!?",
        MONSTERMEAT = "I don't know why people are bothering, IT'S FOOD!",
        MONSTERMEAT_DRIED = "Dried meat of the monster.",
        Goose = "Is it a Moose or a Goose? Perhaps both?",
        MOOSEEGG = "That's a gigantic egg.",
        MOSSLING = "It's cute but dangerous!",
        FEATHERFAN = "I needed some coolness.",
        MINIFAN = "Somehow the breeze comes out the back twice as fast.",
        GOOSE_FEATHER = "Fluffy!",
        STAFF_TORNADO = "By the power of Linus! This will suffice!",
        MOSQUITO =
        {
            GENERIC = "You parasitic, wallsplattering, nasty spawn of shadows!",
            HELD = "My blood is supposed to be inside my body! Little THIEF!",
        },
        MOSQUITOSACK = "I hope for the sake of the rest of your kind that this wasn't MY blood!",
        MOUND =
        {
            DUG = "Maybe I shouldn't have done that.",
            GENERIC = "I can't help but to think of all the riches down there.",
        },
        NIGHTLIGHT = "It sends chills down my spine.",
        NIGHTMAREFUEL = "What is this stuff anyway?",
        NIGHTSWORD = "Is this real? Well, who cares?! It rocks!",
        NITRE = "Don't know what this is... don't want to know either.",
        ONEMANBAND = "Come on brother's, sing with me!",
        PANDORASCHEST = "I 'HOPE' this will contain something good.",
        PANFLUTE = "Time to go night night.",
        PAPYRUS = "Some sheets of paper, to write on, or practice origami.",
        PENGUIN = "Is it THAT cold?!",
        PERD = "Stupid bird! Stay away from my berries!",
        PEROGIES = "Crunchy meat snacks.",
        PETALS = "I picked them because it makes me feel good.",
        PETALS_EVIL = "I want to throw these away, or burn them.",
        PHLEGM = "It looks like the stuff from your nose.",
        PICKAXE = "Not the best, but it's very iconic.",
        PIGGYBACK = "It's probably for the best.",
        PIGHEAD = 
        {    
            GENERIC = "Looks like an offering to something... or someone.",
            BURNT = "Crispy.",
        },
        PIGHOUSE =
        {
            FULL = "I can see a snout pressed up against the window.",
            GENERIC = "These pigs have more of a house than I currently have.",
            LIGHTSOUT = "Come ON! I know you're home!",
            BURNT = "That will teach you for having a nicer home than mine!",
        },
        PIGKING = "Is it trying to say something?",
        PIGMAN =
        {
            DEAD = "Someone should tell his family.",
            FOLLOWER = "Good, follow me.",
            GENERIC = "They're fine as long as they won't get in my way.",
            GUARD = "He looks serious.",
            WEREPIG = "It's a monser of a pig!",
        },
        PIGSKIN = "He isn't using it anymore.",
        PIGTENT = "Smells like bacon in here.",
        PIGTORCH = "Sure looks cozy.",
        PINECONE = "This is a tiny tree that hasn't been born yet.",
        PINECONE_SAPLING = "It will grow eventually.",
        LUMPY_SAPLING = "How did that even get here?",
        PITCHFORK = "I am not a farmer, but it could come in handy.",
        PLANTMEAT = "What's that supposed to be? Appealing?",
        PLANTMEAT_COOKED = "This is not meat!",
        PLANT_NORMAL =
        {
            GENERIC = "It's a plant.",
            GROWING = "Guh! It's growing so slowly!",
            READY = "The Bait is ready!",
            WITHERED = "The heat killed it.",
        },
        POMEGRANATE = "How's it supposed to be healthy when it looks sick?",
        POMEGRANATE_COOKED = "Now it's even worse.",
        POMEGRANATE_SEEDS = "It's a seed.",
        POND = "Maybe there's fish down there.",
        POOP = "Why would my holy hands ever touch that? I guess for farming purposes... ",
        FERTILIZER = "The name says it all.",
        PUMPKIN = "I only like the pie and soup versions.",
        PUMPKINCOOKIE = "I cooked it myself!",
        PUMPKIN_COOKED = "Ew! Why did it not turn into a pie?",
        PUMPKIN_LANTERN = "Spooky!",
        PUMPKIN_SEEDS = "It's a seed.",
        PURPLEAMULET = "It's whispering to me.",
        PURPLEGEM = "It contains the mysteries of the universe. It's also a purple gem.",
        RABBIT =
        {
            GENERIC = "The food is spotted!",
            HELD = "I am sorry little one, a dwarf needs to eat too.",
        },
        RABBITHOLE = 
        {
            GENERIC = "That must lead to somewhere.",
            SPRING = "It seems to be closed up.",
        },
        RAINOMETER = 
        {    
            GENERIC = "It measures.. when the rain will come.",
            BURNT = "The measuring parts became a cloud themselves.",
        },
        RAINCOAT = "Keeps the rain where it ought to be. Outside my beard.",
        RAINHAT = "I'll stay nice and dry with this.",
        RATATOUILLE = "I cooked it myself!",
        RAZOR = "Handy to trim my beard with.",
        REDGEM = "It sparkles with inner warmth.",
        RED_CAP = "It smells funny.",
        RED_CAP_COOKED = "It's different now...",
        RED_MUSHROOM =
        {
            GENERIC = "It's a red mushroom.",
            INGROUND = "Come back up here and like me!",
            PICKED = "Hopefully it won't grow back.",,
        },
        REEDS =
        {
            BURNING = "Well, that's unfortunate.",
            GENERIC = "It's a clump of reeds.",
            PICKED = "I picked all the useful reeds already.",
        },
        RELIC = 
        {
            GENERIC = "Ancient goods.",
            BROKEN = "That's broken.",
        },
        RUINS_RUBBLE = "This can be fixed... somehow.",
        RUBBLE = "Just bits and pieces of rock.",
        RESEARCHLAB = 
        {    
            GENERIC = "It invents stuff.",
            BURNT = "It won't be doing much inventions now.",
        },
        RESEARCHLAB2 = 
        {
            GENERIC = "It can create even more than the other one.",
            BURNT = "The extra science didn't keep it alive.",
        },
        RESEARCHLAB3 = 
        {
            GENERIC = "What did we make?",
            BURNT = "Whatever it was, it's gone now.",
        },
        RESEARCHLAB4 = 
        {
            GENERIC = "I don't know what it does.",
            BURNT = "It's burnt now.",
        },
        RESURRECTIONSTATUE = 
        {
            GENERIC = "Who's that supposed to be?",
            BURNT = "Not much use anymore.",
        },        RESURRECTIONSTONE = "Such a touching stone.",
        ROBIN =
        {
            GENERIC = "That means winter is over.",
            HELD = "He likes my pocket, he doesn't know why I caught him yet.",
        },
        ROBIN_WINTER =
        {
            GENERIC = "Life in the frozen wastes.",
            HELD = "It's so cute, he doesn't know why I captured him yet...",
        },
        ROBOT_PUPPET = "It's trapped!",
        ROCK_LIGHT =
        {
            GENERIC = "A crusted over lava pit.",
            OUT = "It looks easy to break.",
            LOW = "The lava's crusting over.",
            NORMAL = "Nice and comfy.",
        },
        ROCK = "TIME TO MINE!",
        ROCK_ICE = 
        {
            GENERIC = "A very isolated lumb of ice.",
            MELTED = "We never had this problem back in the North...",
        },
        ROCK_ICE_MELTED = "We never had this problem back in the North...",
        ICE = "No need to be so cold!",
        ROCKS = "We can make almost anything out of rocks.",
        ROOK = "Storm the castle!",
        ROPE = "Useful to tie things together. ",
        ROTTENEGG = "We need to burn this and never speak of it again.",
        SANITYROCK =
        {
            ACTIVE = "That's a CRAZY looking rock!",
            INACTIVE = "Where did the rest of it go?",
        },
        SAPLING =
        {
            BURNING = "That's burning fast!",
            WITHERED = "It might have been okay if the weather was cooler.",
            GENERIC = "It's a baby tree.",
            PICKED = "That'll teach him.",
        },
        SEEDS = "Birdfood.",
        SEEDS_COOKED = "Now, only an elf would eat that.",
        SEWING_KIT = "I won't have any unpricked fingers left after using this.",
        SHOVEL = "Time to dig a hole.",
        SILK = "It comes from a spider's butt... AND I TOOK IT BY FORCE!",
        SKELETON = "Farewell! Fallen friend.",
        SCORCHED_SKELETON = "Am I supposed to be scary?!",
        SKULLCHEST = "I'm not sure if I want to open it.",
        SMALLBIRD =
        {
            GENERIC = "That's a rather small bird.",
            HUNGRY = "It looks hungry.",
            STARVING = "It must be starving.",
        },
        SMALLMEAT = "Some food.",
        SMALLMEAT_DRIED = "A little jerky.",
        SPAT = "What a crusty looking animal.",
        SPEAR = "A stick with a point.",
        SPIDER =
        {
            DEAD = "That's a gross bug!",
            GENERIC = "Foul creature!",
            SLEEPING = "I'd like to sneak up and slam an axe trough it's body!",
        },
        SPIDERDEN = "It's sticky!",
        SPIDEREGGSACK = "I hope for the love of Caladria that these don't hatch in my pocket.",
        SPIDERGLAND = "It smells like venom.",
        SPIDERHAT = "I hope I got all of the spider goo out of it.",
        SPIDERQUEEN = "By the gods! What this that thing eat?!",
        SPIDER_WARRIOR =
        {
            DEAD = "Yeah! DIE! FOUL CREATURE!",
            GENERIC = "Looks even angrier than usual.",
            SLEEPING = "I still want to slam an axe through it.",
        },
        SPOILED_FOOD = "It's a furry ball of rotten food.",
        STATUEHARP = "What has happened to the head?",
        STATUEMAXWELL = "Still no idea who that may be.",
        STEELWOOL = "Scratchy metal fibers.",
        STINGER = "I hope I am not allergic!",
        STRAWHAT = "That's a nice hat!",
        STUFFEDEGGPLANT = "Still doesn't look like an egg at all!",
        SUNKBOAT = "It's no use to me out there!",
        SWEATERVEST = "This vest is dapper as all get-out.",
        REFLECTIVEVEST = "Keep off, evil sun!",
        HAWAIIANSHIRT = "I feel like visiting Coia for vacation!",
        TAFFY = "It sticks my teeth together.",
        TALLBIRD = "Don't peck on me!",
        TALLBIRDEGG = "Will it hatch?",
        TALLBIRDEGG_COOKED = "Delicious and nutritional.",
        TALLBIRDEGG_CRACKED =
        {
            COLD = "Brrrr!",
            GENERIC = "Looks like it's hatching.",
            HOT = "Are eggs supposed to sweat?",
            LONG = "I have a feeling this is going to take a while...",
            SHORT = "It should hatch any time now.",
        },
        TALLBIRDNEST =
        {
            GENERIC = "That's quite an egg!",
            PICKED = "The nest is empty.",
        },
        TEENBIRD =
        {
            GENERIC = "Not a very tall bird.",
            HUNGRY = "I'd better find it some food.",
            STARVING = "It has a dangerous look in it's eye.",
        },
        TELEBASE =    -- Duplicated
        {
            VALID = "It's ready to go.",
            GEMS = "It needs more purple gems.",
        },
        GEMSOCKET = -- Duplicated
        {
            VALID = "Looks ready.",
            GEMS = "It needs a gem.",
        },
        TELEPORTATO_BASE =
        {
            ACTIVE = "Will this bring me somehwere else?",
            GENERIC = "It looks like some kind of portal.",
            LOCKED = "There's still something missing.",
            PARTIAL = "It doesn't look finished.",
        },
        TELEPORTATO_BOX = "What happens when I shake it?",
        TELEPORTATO_CRANK = "Pull the lever igor!",
        TELEPORTATO_POTATO = "It's a metal potato...",
        TELEPORTATO_RING = "WIll you marry me machine?",
        TELESTAFF = "It can show me the world.",
        TENT = 
        {
            GENERIC = "I get crazy when I don't sleep.",
            BURNT = "Nothing left to sleep in.",
        },
        SIESTAHUT = 
        {
            GENERIC = "A nice place for an afternoon rest out of the heat.",
            BURNT = "It won't provide much shade now.",
        },
        TENTACLE = "That looks like it can also eat a dwarf!",
        TENTACLESPIKE = "It's pointy and slimy.",
        TENTACLESPOTS = "What are those?",
        TENTACLE_PILLAR = "A slimy pole.",
        TENTACLE_PILLAR_HOLE = "Seems stinky, but worth exploring.",
        TENTACLE_PILLAR_ARM = "Little slippery arms.",
        TENTACLE_GARDEN = "Yet another slimy pole.",
        TOPHAT = "I command the universe to give me another rabbit to eat!",
        TORCH = "Something to hold back the night.",
        TRANSISTOR = "It looks science-y.",
        TRAP = "Good to capture something...edible?",
        TRAP_TEETH = "I can never have enough of these!",
        TRAP_TEETH_MAXWELL = "I'll want to avoid stepping on that!",
        TREASURECHEST = 
        {
            GENERIC = "Does it contain riches or a certain death?",
            BURNT = "The riches and/or death are burnt now.",
        },
        TREASURECHEST_TRAP = "How handy!",
        TREECLUMP = "It's almost like someone is trying to prevent me from going somewhere.",
        
        TRINKET_1 = "They are all melted together.", --Melty Marbles
        TRINKET_2 = "It's just a cheap replica.", --Fake Kazoo
        TRINKET_3 = "The knot is stuck. Forever.", --Gord's Knot
        TRINKET_4 = "It must be some kind of religious artifact.", --Gnome
        TRINKET_5 = "Sadly, it's too small for me to escape on.", --Tiny Rocketship
        TRINKET_6 = "Their electricity carrying days are over.", --Frazzled Wires
        TRINKET_7 = "I have no time for fun and games!", --Ball and Cup
        TRINKET_8 = "Great. All of my tub stopping needs are met.", --Hardened Rubber Bung
        TRINKET_9 = "I'm more of a zipper person, myself.", --Mismatched Buttons
        TRINKET_10 = "I hope I get out of here before I need these.", --Second-hand Dentures
        TRINKET_11 = "He whispers beautiful lies to me.", --Lying Robot
        TRINKET_12 = "I'm not sure what I should do with a dessicated tentacle.", --Dessicated Tentacle
        TRINKET_13 = "It must be some kind of religious artifact.", --Gnomette
        TRINKET_14 = "Now if I only had some tea...", -- Leaky Teacup
        TRINKET_15 = "The king's bishop.", -- White Bishop
        TRINKET_16 = "This is the wrong bishop.", -- Black Bishop
        TRINKET_17 = "An ice cream fork!", -- Bent Spork
        TRINKET_18 = "I wonder what it's hiding?", -- Toy Trojan Horse
        TRINKET_19 = "It doesn't spin very well.", -- Unbalanced Top
        TRINKET_20 = "Now I can scratch my back; all my problems are solved!", -- Back Scratcher
        TRINKET_21 = "This egg beater is all bent out of shape.", -- Beaten Beater
        TRINKET_22 = "Sadly, it's not strong enough to be useful for anything.", -- Frayed Yarn
        TRINKET_23 = "I can put my shoes on without help, thanks.", -- Shoe Horn
        TRINKET_24 = "Is it really lucky?", -- Lucky Cat Jar
        TRINKET_25 = "It smells kind of stale.", -- Air Unfreshener
        TRINKET_26 = "Food and a cup! The ultimate survival container.", -- Potato Cup
        TRINKET_27 = "Good, I can hang my clothes up if I ever find a hook.", -- Wire Hanger
        
        TRUNKVEST_SUMMER = "Wilderness casual.",
        TRUNKVEST_WINTER = "Winter survival gear.",
        TRUNK_COOKED = "Somehow even more nasal than before.",
        TRUNK_SUMMER = "A light breezy trunk.",
        TRUNK_WINTER = "A thick, hairy trunk.",
        TUMBLEWEED = "Who knows what that tumbleweed has picked up.",
        TURF_CARPETFLOOR = "It's surprisingly scratchy.",    -- Duplicated
        TURF_CHECKERFLOOR = "These are pretty snazzy.",    -- Duplicated
        TURF_DIRT = "A chunk of ground.",    -- Duplicated
        TURF_FOREST = "A chunk of ground.",    -- Duplicated
        TURF_GRASS = "A chunk of ground.",    -- Duplicated
        TURF_MARSH = "A chunk of ground.",    -- Duplicated
        TURF_ROAD = "Hastily cobbled stones.",    -- Duplicated
        TURF_ROCKY = "A chunk of ground.",    -- Duplicated
        TURF_SAVANNA = "A chunk of ground.",    -- Duplicated
        TURF_WOODFLOOR = "These are floorboards.",    -- Duplicated
        TURKEYDINNER = "Mmmm.",
        TWIGS = "It's some small twigs.",
        UMBRELLA = "This will keep my beard dry, at least.",
        GRASS_UMBRELLA = "This will keep my beard moderately dry, at least.",
        UNIMPLEMENTED = "It doesn't look finished! It could be dangerous.",
        WAFFLES = "I cooked it myself!",
        WALL_HAY = 
        {    
            GENERIC = "As if monsters wouldn't just walk through this!?",
            BURNT = "Of course...",
        },
        WALL_HAY_ITEM = "This seems like a bad idea.",
        WALL_STONE = "That's more like it!",
        WALL_STONE_ITEM = "They make me feel so safe.",
        WALL_RUINS = "An ancient piece of wall.",
        WALL_RUINS_ITEM = "A solid and ancient piece of wall",
        WALL_WOOD = 
        {
            GENERIC = "I will call this Fort Good hope!",
            BURNT = "Burnt! Burnt again!",
        },
        WALL_WOOD_ITEM = "It's a very Pointy stick! FEAR FORT GOOD HOPE! ",
        WALL_MOONROCK = "Spacey and smooth!",
        WALL_MOONROCK_ITEM = "Very light but surprisingly tough.",
        WALRUS = "Look at those tusks!.",
        WALRUSHAT = "It's covered with walrus tears.",
        WALRUS_CAMP =
        {
            EMPTY = "Looks like somebody was camping here.",
            GENERIC = "It looks warm and cozy inside.",
        },
        WALRUS_TUSK = "I'm sure I'll find a use for it eventually.",
        WARDROBE = 
        {
            GENERIC = "Maybe I can be even more handsome!",
            BURNING = "That's burning fast!",
            BURNT = "So long, style.",
        },
        WARG = "You might be something to reckon with, big dog.",
        WASPHIVE = "I think those bees are mad.",
        WATERMELON = "Sticky sweet.",
        WATERMELON_COOKED = "Juicy and warm.",
        WATERMELONHAT = "It's so fresh!",
        WETGOOP = "I cooked it myself!",
        WINTERHAT = "It'll be good for when winter comes.",
        WINTEROMETER = 
        {
            GENERIC = "Does it measure winter?",
            BURNT = "Its measuring days are over.",
        },
        WORMHOLE =
        {
            GENERIC = "That seems like a bad idea.",
            OPEN = "It looks like it wants to eat me.",
        },
        WORMHOLE_LIMITED = "Guh, that thing looks worse off than usual.",
        ACCOMPLISHMENT_SHRINE = "I want to use it, and I want the world to know what I did.",        
        LIVINGTREE = "Is it watching me?",
        ICESTAFF = "It's cold to the touch.",
        REVIVER = "The beating of this heart will bring a ghost back to life!",
        LIFEINJECTOR = "Booooost!",
        SKELETON_PLAYER =
        {
            MALE = "%s must've died performing an important experiment with %s.",
            FEMALE = "%s must've died performing an important experiment with %s.",
            ROBOT = "%s must've died performing an important experiment with %s.",
            DEFAULT = "%s must've died performing an important experiment with %s.",
        },
        HUMANMEAT = "I am a good person! And that's morally wrong!",
        HUMANMEAT_COOKED = "It's still wrong even if it's cooked!",
        HUMANMEAT_DRIED = "Even if it's jerky it is STILL WRONG!",
        MOONROCKNUGGET = "That rock came from the moon.",
    },
    DESCRIBE_GENERIC = "It's a... thing.",
    DESCRIBE_TOODARK = "It's too dark to see!",
    DESCRIBE_SMOLDERING = "That thing is about to catch fire.",
    EAT_FOOD =
    {
        TALLBIRDEGG_CRACKED = "Mmm. Beaky.",
    },
}

Edited by Eremus007
12 minutes ago, Aquaterion said:

RED_MUSHROOM =
        {
            GENERIC = "It's a red mushroom.",
            INGROUND = "Come back up here and like me!",
            PICKED = "Hopefully it won't grow back.",, <-- You have 2 commas here
        },


 

Thank you!

I wouldn't have spotted that myself.

Just now, Eremus007 said:

Thank you!

I wouldn't have spotted that myself.

You can find "Lua Validators" online, i simply copy and pasted it into http://codepad.org and ran it, then checked if there was any errors at the bottom. :p

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