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I finally fixed a couple stategraph issues I was having with my mod that puts dragoons into DST. However, whenever I spawn one in, it is invisible. I can't click on it, fight it (even with force attack), but I can hear it and I can get hurt by it. It will set things on fire and any pigs that are nearby will fight it. A pig managed to kill one and it dropped loot like it ordinarily would but I still can't see it or attack it which is kind of a problem.

Would this error be another stategraph problem, or an anim/ prefab problem? how would I fix it?

 

Did you add Network to it? If not, it won't exist on clients.

It is definitely not an animation error, since you should still be able to force-attack it.

You could compare with pigmen, for example, to see whether there's any crucial code you missed.

17 hours ago, Mobbstar said:

Did you add Network to it? If not, it won't exist on clients.

It is definitely not an animation error, since you should still be able to force-attack it.

You could compare with pigmen, for example, to see whether there's any crucial code you missed.

Ok, and now the same problem is happening with a mod that worked fine before cavespreview. Do I have to add networking in modmain or modinfo?

30 minutes ago, mf99k said:

Ok, I added networking to the prefab like it is in the base game prefabs, but now the server won't launch if I have the mod enabled. There's nothing in the error log.

That happen with my mods testing too. If the server doesn't launch you made something wrong in the code. But you cannot see the error.

Just now, mf99k said:

ok, well now I either can't start the server or I get out of memory errors, neither of which tell me what's wrong.

I have an idea, If you wanna check the bug, disable multi leveled worlds. This wont let you use dedicateds, but you can make the world by yourself and you can check the bug.

1 hour ago, Neutral_Steve said:

Dragoon Working.rar

Updated Dragoon.

awesome. I fixed a couple bugs and I got the fire to extinguish more quickly.

 

I did the same thing to the prefabs in the sharkitten mod, but I keep getting an error when I try to update the mod with the uploader. any ideas?

9 hours ago, mf99k said:

awesome. I fixed a couple bugs and I got the fire to extinguish more quickly.

 

I did the same thing to the prefabs in the sharkitten mod, but I keep getting an error when I try to update the mod with the uploader. any ideas?

Well. I changed something on the dragoon.lua, anim and thingies. When you get connected talk to me on steam, I can do that with the sharkittens too.

Edited by Neutral_Steve
3 hours ago, Neutral_Steve said:

Sharkitten & Tigershark, barely working, not working propperly.rar

Current Issues, Tigershark dissapear on doing jump.

Issue of spawning the nest set.

They spawn fast.

(and more things)

OK SO I FIXED THE JUMP ISSUE I'M LAUGHING WAY TOO HARD RIGHT NOW

I HAD DISABLED THE FALLING ANIMATION SO THEY WERE JUST CHILLING THERE IN THE SKY BECAUSE I DISABLED THE CODE THAT TELLS THEM TO COME BACK DOWN.

I feel really stupid omg

 

2016-02-15 (9).png

Edited by mf99k
4 hours ago, Neutral_Steve said:

Sharkitten & Tigershark, barely working, not working propperly.rar

Current Issues, Tigershark dissapear on doing jump.

Issue of spawning the nest set.

They spawn fast.

(and more things)

tigershark no longer disappears, sharkitten spawner is invisible and can't summon the tigershark without the game crashing. basically we need to figure out how to fix the tigersharker component and the sharkittenspawner. everything else should be fine at this point (I made the spawning slower)

sharkitten.zip

Edited by mf99k

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