Ecu Posted January 25, 2016 Share Posted January 25, 2016 (edited) Hey, I started work on a blowgun overhaul to separate the blowgun from the blow darts. Mostly to allow the darts to be balanced separately from the gun to allow for less reliance on reeds (and it would allow more easily added new darts). I'm having one main issue though, I'm not sure how to create the blowgun attack animation for my custom item or how to invoke it as the attack animation for my item. Can anyone explain this process? I am not looking to have it done for me as I'll need to understand how it works in order to mod other content in the future. Thanks, Ecu P.S. - I'm also having an odd issue with the percentage value disappearing when the item changes slots (picked up with mouse or equipped/de-equipped). Edited January 25, 2016 by Ecu Link to comment https://forums.kleientertainment.com/forums/topic/63250-creating-custom-attack-animations-for-characters/ Share on other sites More sharing options...
Ecu Posted January 26, 2016 Author Share Posted January 26, 2016 No-one? I tried looking at de-compiling the blowdart animation using ktools, but it doesn't contain an anim file to de-compile from. Which also makes me confused as to how you compile an animation without an animation. To be completely honest, at this point I'm almost considering just trying to implement a similar engine via Unity instead of modding DST as all the oddities of how its all laid out are really frustrating to deal with. Link to comment https://forums.kleientertainment.com/forums/topic/63250-creating-custom-attack-animations-for-characters/#findComment-714175 Share on other sites More sharing options...
Ecu Posted February 3, 2016 Author Share Posted February 3, 2016 Giving this one more attempt at a bump, before I give up on DST modding all together. I don't think something as simple as adding a new animation should be completely confusing. I am making a custom blowgun and need to know how correctly animate the characters when they use fire it (or hell, be able to use the existing animation with my blowgun, don't know where that is either). In general though, how does one add animations to the existing animation sets? How does one tell the game to use an existing animation with a specific item? Link to comment https://forums.kleientertainment.com/forums/topic/63250-creating-custom-attack-animations-for-characters/#findComment-717129 Share on other sites More sharing options...
halfrose Posted February 5, 2016 Share Posted February 5, 2016 well you gotta animate it through spriter, you can find some tutorials around, but I can assure you, it is not easy and usually the animations seems, at least from what I gathered, controlled by stategraphs. Also extracting the weapon won't bring its animation, the animations are in the player_etc zip files in the data-anim folder Link to comment https://forums.kleientertainment.com/forums/topic/63250-creating-custom-attack-animations-for-characters/#findComment-717730 Share on other sites More sharing options...
DwerBomb Posted February 6, 2016 Share Posted February 6, 2016 On 5 febbraio 2016 at 3:18 AM, halfrose said: well you gotta animate it through spriter, you can find some tutorials around, but I can assure you, it is not easy and usually the animations seems, at least from what I gathered, controlled by stategraphs. Also extracting the weapon won't bring its animation, the animations are in the player_etc zip files in the data-anim folder Thats useful, thank you! Link to comment https://forums.kleientertainment.com/forums/topic/63250-creating-custom-attack-animations-for-characters/#findComment-718484 Share on other sites More sharing options...
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