olesgedz Posted January 20, 2016 Share Posted January 20, 2016 Can't figure it out, I need to compile files from exported folder to anim one, installing mod tools and start up the game doesn't help much. Link to comment Share on other sites More sharing options...
Zychronos Posted February 15, 2016 Share Posted February 15, 2016 I need help with this too, i literally can't test any mod because it keeps giving me errors that i believe the compiler would fix… apparently no one is helping with this issue huh… Link to comment Share on other sites More sharing options...
Andreasgamming Posted February 29, 2016 Share Posted February 29, 2016 This makes three people who needs help with this, I can't figure out how to do this... Apparently, it's supposed to auto compile the the aspects into the anim file but in reality it doesn't all the time... Link to comment Share on other sites More sharing options...
myxal Posted May 17, 2017 Share Posted May 17, 2017 On 2016-2-29 at 3:55 AM, Andreasgamming said: This makes three people who needs help with this, I can't figure out how to do this... Apparently, it's supposed to auto compile the the aspects into the anim file but in reality it doesn't all the time... Make that four (although I'm on DST, but mod tools are the same AFAICT) The mod tools package from Steam has some sources, but no makefile, or the scml binary, which as I understand is what does the compilation from Spriter to DS(T) animation zip. There's what looks like an official github repo for mod_tools, and that has a makefile, but it doesn't even pass the Linus test1 (has anyone run that even once?) There's a fork by Corgi, which fixes the make errors, but hasn't been updated, or had the changes merged back into klei's repo. He/She also made a guide here, which references this forum post from 2015. [1] "If it compiles, it's good. If it boots, it's perfect." 1 1 Link to comment Share on other sites More sharing options...
Lampofulmine Posted May 22, 2017 Share Posted May 22, 2017 Been into modding for quite a while, tried compiling and decompiling and such for looooongggg time on mac. Result ? In order to avoid broken files, issues, bugs etc... the best thing you can do is code on your mac and let the compiling be done by someone who has a windows, I mean it. Easiest option ! Link to comment Share on other sites More sharing options...
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