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Warly can tell viney bushes and snakedens apart


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Warly, unlike the rest of the characters, has separate examination lines for BUSH_VINE and SNAKEDEN. It looks like all of the other characters' lines for SNAKEDEN were made to match BUSH_VINE in a pass earlier, so it seems a bit strange that Warly can identify them.

Edit: Looks like Walani doesn't have lines for SNAKEDEN at all.

16 hours ago, rezecib said:

Yes, that's how you're supposed to tell them apart. But Warly cheats :p

i guess... maybe he's from a tropical land and went on a long journey to fulfill his culinary dreams in france?
and his ability to tell snake dens appart from viney bushes is from experience? 

i mean his instrument is a steel drum he's gotta be tropical ad (as duck) cuz kid friendly forum

and what do you mean "at all" you mean there is actually just sound and no text when walani inspects snake dens? maybe they forgot to add a personalized quote like warly's since she's definitely gotta be familiarized with tropical hazards

finally, dude its the easiest thing to identify snake dens, like just the sound is enough to give you a warning, i think i've never been poisoned by a snake before , not even by tree ones :wilson_laugh:

I don't find it impacts gameplay much at all for me, because I can tell them apart. But I was trying to say that looking at the file, it looks like this is what happened:

  1. Lines get written for the existing characters, with separate lines for snakedens
  2. Snakedens get made to look like viney bushes, perhaps, and someone decides to collapse the lines to be the same
  3. Walani gets added; someone is tasked with writing the lines, sees the SNAKEDEN entry and goes "huh? there are no snakedens in the game", and comments it out
  4. Warly gets added, another person writes his lines (and for some reason, his lines file gets sorted alphabetically, which separates the BUSH_VINE and SNAKEDEN entries), and goes, "oh, snakeden, that should talk about it being a den of snakes", and we end up with this:
		BUSH_VINE =
		{
			BURNT = "That smokey aroma makes me hungry every time...",
			CHOPPED = "The shrimpy bush has been de-vined.",
			GENERIC = "I wish they were grapevines...",
		},
		-- tons of entries
		SNAKEDEN =
		{
			BURNT = "You won't be spitting forth anymore serpents.",
			CHOPPED = "There! One less place to hide.",
			GENERIC = "The den of the serpents.",
		},

While most characters have this (and they're right next to each other):

		BUSH_VINE = "I bet these crackle and pop when they burn.",
		SNAKEDEN = "I bet these crackle and pop when they burn.",--I don't think these should have diff name or examine text

 

3 hours ago, CameoAppearance said:

I kinda like "can identify snake dens by examining them" as a subtle perk for Warly. It may not have been intentional, though, the code does look that way.

There are sooo many quotes of characters that need updating, I really want to listen to what Wolfgang will say about hissy vines...xD

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