_Q_ Posted January 16, 2016 Share Posted January 16, 2016 (edited) Anyone foud a fix or workaround this? Edited January 16, 2016 by _Q_ Link to comment https://forums.kleientertainment.com/forums/topic/62596-last-update-broke-crock-pot-food-mods/ Share on other sites More sharing options...
Cyde042 Posted January 16, 2016 Share Posted January 16, 2016 Don't know about crock pots, but after this update any edits I make to my mods don't seem to appear in-game, even after I re-launch it. Maybe it's me missing something so little... Link to comment https://forums.kleientertainment.com/forums/topic/62596-last-update-broke-crock-pot-food-mods/#findComment-710123 Share on other sites More sharing options...
MidrealmDM Posted January 16, 2016 Share Posted January 16, 2016 (edited) Ok - so it wasnt just mine - yeah this is wierd. Log File: Spoiler D:/Steam/steamapps/common/dont_starve/data/scripts/saveindex.lua:177 in (upvalue) cb (Lua) <158-180> status = table: 0EED5A90 D:/Steam/steamapps/common/dont_starve/data/scripts/fileutil.lua:75 in (upvalue) onchecked (Lua) <69-78> success = true file = survival_5 scripts/mainfunctions.lua(849,1) .../common/dont_starve/data/scripts/prefabs/cookpot.lua:3: loop or previous error loading module 'cooking' LUA ERROR stack traceback: =[C]:-1 in (global) require (C) <-1--1> D:/Steam/steamapps/common/dont_starve/data/scripts/prefabs/cookpot.lua:3 in (local) fn (main) <0-0> D:/Steam/steamapps/common/dont_starve/data/scripts/mainfunctions.lua:76 in (global) LoadPrefabFile (Lua) <68-88> D:/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua:123 in (upvalue) LoadAssets (Lua) <94-188> D:/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua:1225 in (upvalue) DoResetAction (Lua) <1168-1229> D:/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua:1240 in (local) complete_callback (Lua) <1232-1241> D:/Steam/steamapps/common/dont_starve/data/scripts/upsell.lua:27 in (global) UpdateGamePurchasedState (Lua) <11-30> D:/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua:1245 in () ? (Lua) <1243-1246> =[C]:-1 in (method) SetPersistentString (C) <-1--1> D:/Steam/steamapps/common/dont_starve/data/scripts/saveindex.lua:104 in (method) Save (Lua) <94-106> D:/Steam/steamapps/common/dont_starve/data/scripts/saveindex.lua:177 in (upvalue) cb (Lua) <158-180> D:/Steam/steamapps/common/dont_starve/data/scripts/fileutil.lua:75 in (upvalue) onchecked (Lua) <69-78> scripts/frontend.lua(723,1) SCRIPT ERROR! Showing error screen scripts/mods.lua(253,1) Disabling waiter (Waiter 101 v3.9) because it had an error. scripts/modindex.lua(85,1) ModIndex: Load sequence finished successfully. Edited January 16, 2016 by MidrealmDM add log file text Link to comment https://forums.kleientertainment.com/forums/topic/62596-last-update-broke-crock-pot-food-mods/#findComment-710125 Share on other sites More sharing options...
ImpactedTooth Posted January 16, 2016 Share Posted January 16, 2016 I had the same error. I was able to get around it by putting my AddCookerRecipe in a GamePostInit in my modmain. function gamepostinit() AddCookerRecipe("cookpot", berryjuice) end AddGamePostInit(gamepostinit) Link to comment https://forums.kleientertainment.com/forums/topic/62596-last-update-broke-crock-pot-food-mods/#findComment-710231 Share on other sites More sharing options...
MidrealmDM Posted January 17, 2016 Share Posted January 17, 2016 10 hours ago, ImpactedTooth said: I had the same error. I was able to get around it by putting my AddCookerRecipe in a GamePostInit in my modmain. function gamepostinit() AddCookerRecipe("cookpot", berryjuice) end AddGamePostInit(gamepostinit) Thanks - this worked perfectly. Also for anyone else out there - If you add ingredients or ingredient values - those need to be added PostInit as well. Link to comment https://forums.kleientertainment.com/forums/topic/62596-last-update-broke-crock-pot-food-mods/#findComment-710432 Share on other sites More sharing options...
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