Jmnelso2 Posted January 7, 2016 Share Posted January 7, 2016 Several friends and I (who all live in the same house) are no longer able to access the opt in for Caves. We had already done so signed out of steam one day and back in later that evening and it was gone...... what happened? Link to comment Share on other sites More sharing options...
Developer nome Posted January 7, 2016 Developer Share Posted January 7, 2016 Caves is now on the live branch, the beta branch is no longer needed. Link to comment Share on other sites More sharing options...
shayenek Posted January 8, 2016 Share Posted January 8, 2016 Will the caves ever be enabled in non-dedicated servers, in those you launch in-game? Link to comment Share on other sites More sharing options...
Developer V2C Posted January 8, 2016 Developer Share Posted January 8, 2016 Will the caves ever be enabled in non-dedicated servers, in those you launch in-game?Yes, we are working on this right now. Link to comment Share on other sites More sharing options...
shayenek Posted January 8, 2016 Share Posted January 8, 2016 Any ETA on that? Link to comment Share on other sites More sharing options...
Developer nome Posted January 8, 2016 Developer Share Posted January 8, 2016 Real soon now. Roughly 1 developer-unit of time, where 1 developer-unit of time means we're programmers so you'd be insane to listen to our estimates of how long something will take. Link to comment Share on other sites More sharing options...
Cornelius Posted January 8, 2016 Share Posted January 8, 2016 When caves are implemented on non-dedicated servers will we have to start up a new world for them to show up or will it spawn in existing ones? Link to comment Share on other sites More sharing options...
Developer nome Posted January 8, 2016 Developer Share Posted January 8, 2016 Without a worldgen you won't have caves entrances, but you could probably use console commands to spawn some into an existing world... Link to comment Share on other sites More sharing options...
DarkXero Posted January 8, 2016 Share Posted January 8, 2016 if BRANCH ~= "dev" and not TheNet:GetServerIsDedicated() then --#TODOCAVES: On self-hosted servers we'll make these "vanish" for now, but still generate them --into the world so that they can magically appear in existing saves once self-hosted caves servers --are working. RemovePhysicsColliders(inst) inst.AnimState:SetScale(0,0) inst.MiniMapEntity:SetEnabled(false) inst:AddTag("NOCLICK") inst:AddTag("CLASSIFIED") end Link to comment Share on other sites More sharing options...
Mobbstar Posted January 9, 2016 Share Posted January 9, 2016 if BRANCH ~= "dev" and not TheNet:GetServerIsDedicated() then--#TODOCAVES: On self-hosted servers we'll make these "vanish" for now,--but still generate them into the world so that they can magically appear--in existing saves once self-hosted caves servers are working.RemovePhysicsColliders(inst)inst.AnimState:SetScale(0,0)inst.MiniMapEntity:SetEnabled(false)inst:AddTag("NOCLICK")inst:AddTag("CLASSIFIED")end For those who don't understand, that means the cave entrances are already being spawned, they're just invisible on non-dedicated servers. Once they get green light, they'll be shown and useable. Link to comment Share on other sites More sharing options...
Developer nome Posted January 9, 2016 Developer Share Posted January 9, 2016 If your save is very old though you may not have them. Link to comment Share on other sites More sharing options...
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