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How to domesticate a beefalo with debug inputs?


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I know there is a way to domesticate beefalo with debug inputs. I don't know what the inputs are. I know It's possible in some way though, because of this picture on the wiki.

 

This quote from the uploader of the image to the wiki page also confirms It's possible:

 

 

Just added a screenshot of the Beefalo's DST moods, upon reading the script it's apparent that these have to do with domestication and ridability of the Beefalo.

And apparently you can tailor beefalo to particular moods depending on how you use them.

 

Apparently after reading the script, domestication does not happen right now, it needs to be forced through debug inputs.  The method TryBecomeDomesticated() doesn't get called anywhere in the code.  It's apparently not finished and doesn't happen yet.

 

I tried to ask him what the debug inputs are, but he didn't respond.

So if anyone out there knows, please tell me.

I'll try and put it on the wiki if you tell me to help others.

So if anyone out there knows, please tell me.

 

Copy and paste this on the console, while you are near to the beef you want to domesticate

c_find("beefalo").components.domesticatable.domestication=1 c_find("beefalo").components.domesticatable:BecomeDomesticated()

To give a beefalo a tendency ("ORNERY", "RIDER", "PUDGY"), you can use

c_find("beefalo").components.hunger:DoDelta(400) c_find("beefalo").components.domesticatable:DeltaTendency("RIDER",100) c_find("beefalo"):SetTendency()

Here I use "RIDER" but you can use any of the other ones.

No tendency gives beefalo the "DEFAULT" tendency.

 

Remember to give the beefalo a tendency before domesticating.

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