Jump to content

Recommended Posts

I want to know how to get this to work, as of currently it only shows "ruins_bat".

 

Recipe("thulecite", {Ingredient("ruinshat", 1)}, RECIPETABS.REFINE, TECH.SCIENCE_TWO, RECIPE_GAME_TYPE.SHIPWRECKED, nil, nil, true, 3)Recipe("thulecite", {Ingredient("armorruins", 1)}, RECIPETABS.REFINE, TECH.SCIENCE_TWO, RECIPE_GAME_TYPE.SHIPWRECKED, nil, nil, true, 4)Recipe("thulecite", {Ingredient("ruins_bat", 1)}, RECIPETABS.REFINE, TECH.SCIENCE_TWO, RECIPE_GAME_TYPE.SHIPWRECKED, nil, nil, true, 2)

@Zandorum, the only way to get it to work is to hack it. You basically need to duplicate the thulecite naming it thulecite2, etc. then hooking into the onbuilt event remove the instances of thuleciteX and replace it with regular thulecite.

 

DS and DST are not currently designed to allow recipes with different ingredients in the essence you are using it. This could change in the future though.

What Kzisor said. The crafting system is not very flexible and neither allows for "any of that type" ingredients, nor multiple recipes of the same product, nor by-products.

 

I think the Endoxin API is meant to help with that, but I don't think it's far developed when it comes to recipes themselves. @Arkathorn should be able to tell whether you could use EndoxinAPI in its current state.

On 12/24/2015 at 10:30 AM, Arkathorn said:

EndoxinAPI does not currently support duplicate recipes, but I'll add the feature as soon as I can. It will probably be available within a few days.

A few days, a few months, what's the difference really?

Sorry about the delay, find it here. @Zandorum

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...