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So.. Since the Caves patch for some reason with each of my mods loaded at once upon making a new world the game freezes and then crashes shortly after the loading screen starts.

 

What's REALLY weird though is that I can only load the mods that effect world gen at first. Then add the rest. And it works seemingly fine.

 

Here are all the mods I have as of the issue starting. Loading up JUST the chester mod and the world gen mod, then adding the rest after initial world loading makes everything seem to work just fine and no crash. But then I'm sure what is or isnt working as intended.

 

 

https://gyazo.com/a8d245496e853deb94910db1773163b0

 

https://gyazo.com/095ebfc10ca47c6568fecff45e398d20

 

https://gyazo.com/b13b030fab8652c3bf60a7c5d28475a4

 

https://gyazo.com/b5a531d7d3c70c0bc03ab233f8924f25

 

https://gyazo.com/c3337fd1c6607f280bc45bedc192201b

 

 

Any help or advice at all would be greatly appreciated.

And as stated before. I already crosschecked all mods after starting with the only mods that seem to have any effect on world creation initially.

Forgive me. It's just not named a crash log. I hope this helps, as I can't make any sense of it besides

 

"[00:07:01]:    EResult 15, 373991022

[00:07:01]: Failed getting mod details.
[00:07:04]: DownloadPublishedFileV2()
[00:07:04]: Did not find the ugc handle in the cache. This is likely because you're subscribed to a non-existent file 373991022"
 
and
 
"[00:00:32]: DownloadPublishedFileV2()
[00:00:32]: Did not find the ugc handle in the cache. This is likely because you're subscribed to a non-existent file 373991022"
 
And while looking in the mods section of my steam files there no mod with the 'code name' 373991022

log.txt

Edited by SinisterHumanoid

After disecting the issue and directly uninstalling the "non existent" mod. I retried launching the game and making a new world with all the mods enabled at once. It left me with this log this time and the only thing that stands out now is 

 

"[00:06:58]: Warning: Calling Recipe from a mod is now deprecated. Please call AddRecipe from your modmain.lua file.

[00:06:58]: Warning: Calling Recipe from a mod is now deprecated. Please call AddRecipe from your modmain.lua file.
[00:06:58]: Mod: workshop-365119238 (SmartCrockPot) Loading modworldgenmain.lua
[00:06:58]: Mod: workshop-365119238 (SmartCrockPot)  Mod had no modworldgenmain.lua. Skipping.
[00:06:58]: Mod: workshop-365119238 (SmartCrockPot) Loading modmain.lua "
 
And 
 
"[00:06:58]: Warning: function Recipe in modmain is deprecated, please use AddRecipe
[00:06:58]: Warning: Calling Recipe from a mod is now deprecated. Please call AddRecipe from your modmain.lua file.
[00:06:58]: Warning: Calling Recipe from a mod is now deprecated. Please call AddRecipe from your modmain.lua file.
[00:06:58]: Warning: Calling Recipe from a mod is now deprecated. Please call AddRecipe from your modmain.lua file.
[00:06:58]: Warning: Calling Recipe from a mod is now deprecated. Please call AddRecipe from your modmain.lua file.
[00:06:58]: Warning: Calling Recipe from a mod is now deprecated. Please call AddRecipe from your modmain.lua file.
[00:06:58]: Warning: Calling Recipe from a mod is now deprecated. Please call AddRecipe from your modmain.lua file.
[00:06:58]: Warning: Calling Recipe from a mod is now deprecated. Please call AddRecipe from your modmain.lua file.
[00:06:58]: Warning: Calling Recipe from a mod is now deprecated. Please call AddRecipe from your modmain.lua file.
[00:06:58]: Warning: Calling Recipe from a mod is now deprecated. Please call AddRecipe from your modmain.lua file."
 
 
I left the SmartCrockPot lines in there because I assume that issue is the result of it.

log.txt

Edited by SinisterHumanoid

@SinisterHumanoid, the reason why you're crashing in the most recent log file is due to the following error:

 

[00:07:46]: Registering duplicate lua network variable 2730638865 in entity deciduoustree[107990]
[00:07:46]: Break at: ..\source\simlib\Entity.cpp(326) :

 

This is most likely the result of a mod adding a network variable twice. You should look at the mods which affect the deciduous tree and see if any of them modify networked variables or ask their mod author.

@Kzisor, I figured it was something to do with that but I had already spent all day and hours on end trying to fix it. I'll try that next, tweaking the configs and if all that fails back to non regrowable trees

 

Thanks for the help

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