Fuhreak Posted October 26, 2015 Share Posted October 26, 2015 Hello all, I'm trying to create a custom character with custom animations, however walking animalions made need to have the two sets of arms, one that's supposed to be for carrying an item, and the normal set. How do I mark an arm as "ARM_carry" or "ARM_normal" as seen in the item prefabs? I'd like to be able to hide/show the carried item during custom animations. Link to comment Share on other sites More sharing options...
Mobbstar Posted October 27, 2015 Share Posted October 27, 2015 I think you have to use kzisor's anim renamer. I think. Link to comment Share on other sites More sharing options...
Kzisor Posted October 27, 2015 Share Posted October 27, 2015 @Mobbstar, I actually removed that file from the website a long time ago. I've taken almost everything down that I previously published except for the Texture and Atlas Packer. Link to comment Share on other sites More sharing options...
Fuhreak Posted October 28, 2015 Author Share Posted October 28, 2015 I figured it out. When you convert from spriter to Don't Starve's files, the names of the timelines are the names of the "layers". So my quick fix is to convert to Don't Starve's files, use the binary converter to convert the files to .txt, rename the "timeline_x" to "ARM_carry", and it correctly hides the arm now. Link to comment Share on other sites More sharing options...
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