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Show/Hide "ARM_carry"


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Hello all, I'm trying to create a custom character with custom animations, however walking animalions made need to have the two sets of arms, one that's supposed to be for carrying an item, and the normal set.

 

How do I mark an arm as "ARM_carry" or "ARM_normal" as seen in the item prefabs?

 

I'd like to be able to hide/show the carried item during custom animations.

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I figured it out.

 

When you convert from spriter to Don't Starve's files, the names of the timelines are the names of the "layers".

 

So my quick fix is to convert to Don't Starve's files, use the binary converter to convert the files to .txt, rename the "timeline_x" to "ARM_carry", and it correctly hides the arm now.

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