Arkathorn Posted September 14, 2015 Share Posted September 14, 2015 This is mostly a question for the devs, but if you know the answer, please do tell. What do the Y Values in Transform operations do? Is there a third dimension in the game? If not, is there any way to consistently correctly transform prefabs to mimic a vertical offset? Speaking of the devs, is there a specific place I should ask questions to the devs? Link to comment Share on other sites More sharing options...
Mobbstar Posted September 14, 2015 Share Posted September 14, 2015 There is indeed a Y axis, but it's rarely used (birds, frog rain, bouncing items, etc.) You can notify individual devs using [ member='ForumProfileName' ] but without the spacing inbetween. Refrain of doing that for little questions like this, just so that they can focus on, you know, working and stuff.They generally read through most posts in the forums, but it takes some time, especially during hot times like this. Link to comment Share on other sites More sharing options...
Arkathorn Posted September 14, 2015 Author Share Posted September 14, 2015 There is indeed a Y axis, but it's rarely used (birds, frog rain, bouncing items, etc.) You can notify individual devs using [ member='ForumProfileName' ] but without the spacing inbetween. Refrain of doing that for little questions like this, just so that they can focus on, you know, working and stuff.They generally read through most posts in the forums, but it takes some time, especially during hot times like this.Thank you, this information is incredibly helpful. Link to comment Share on other sites More sharing options...
keraunoscopia Posted September 16, 2015 Share Posted September 16, 2015 Another example of where the y coordinate is used is when the Pig King tosses gold nuggets at the character. The nuggets are "launched" with a positive y velocity, and gravity gives them an arcing trajectory. Link to comment Share on other sites More sharing options...
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