yildirim Posted September 12, 2015 Share Posted September 12, 2015 (edited) Edit: Fixed. For those who doesn't know how to add an icon, first download Matt's Tools. Then prepare an 256x256 icon. Convert it to .tex format by the tools. Copy paste it to your mod folder. Then start a new .xml file and name it your icon's name. After that, open it and write this: <Atlas><Texture filename="ICON.tex" /><Elements><Element name="ICON.tex" u1="0.001953125" u2="0.998046875" v1="0.001953125" v2="0.998046875" /></Elements></Atlas> Then open your modinfo.lua and change those according to your icon and xml files: ---- Can specify a custom icon for this mod!--icon_atlas = "ICON.xml"--icon = "ICON.tex" Don't forget to delete --. That's it! Edited September 15, 2015 by yildirim Link to comment https://forums.kleientertainment.com/forums/topic/57800-how-to-add-mod-icon/ Share on other sites More sharing options...
yildirim Posted September 12, 2015 Author Share Posted September 12, 2015 (edited) Here you can find an example: http://s6.dosya.tc/server2/1exmpk/Example.zip.html Edited September 15, 2015 by yildirim Link to comment https://forums.kleientertainment.com/forums/topic/57800-how-to-add-mod-icon/#findComment-671798 Share on other sites More sharing options...
Arkathorn Posted September 12, 2015 Share Posted September 12, 2015 For those reading this thread in future, I will explain. If you have the Don't Starve Modding Tools (Available in the Tools tab in Steam, Windows only), then when you launch Don't Starve the autocompiler will generate a converted TEX file, and an appropriate XML file, for each PNG in your mod. In other words, just use PNGs for your images, and the game will convert them as required (The code still needs to reference the TEX and XML files). It is general practice to store the mod's icon in "modicon.tex", although technically you can use any file name, if you change the reference in "modinfo.lua". Link to comment https://forums.kleientertainment.com/forums/topic/57800-how-to-add-mod-icon/#findComment-671799 Share on other sites More sharing options...
naptimeshadows Posted December 3, 2015 Share Posted December 3, 2015 I had a working modicon, but I updated it, deleted the .tex and .xml, and the autocompiler isn't recreating them. What do I do to fix this? Link to comment https://forums.kleientertainment.com/forums/topic/57800-how-to-add-mod-icon/#findComment-691649 Share on other sites More sharing options...
Arkathorn Posted December 3, 2015 Share Posted December 3, 2015 Is it throwing an error? Link to comment https://forums.kleientertainment.com/forums/topic/57800-how-to-add-mod-icon/#findComment-691659 Share on other sites More sharing options...
Mobbstar Posted December 3, 2015 Share Posted December 3, 2015 Try putting it in an "images" folder in your mod. Link to comment https://forums.kleientertainment.com/forums/topic/57800-how-to-add-mod-icon/#findComment-691662 Share on other sites More sharing options...
naptimeshadows Posted December 3, 2015 Share Posted December 3, 2015 No dice. The compiler is creating the .tex and .xml in the images folder, but when I go into the mods menu in-game, the image is still blank. I even made sure I went into modinfo.lua and changed the directory to the images folder.All of this is weird, since it always was in the core folder, and worked without issue.All of a sudden, nothing worked at all. I have no idea what the issue is. Link to comment https://forums.kleientertainment.com/forums/topic/57800-how-to-add-mod-icon/#findComment-691882 Share on other sites More sharing options...
Arkathorn Posted December 4, 2015 Share Posted December 4, 2015 Try putting it in the main folder with 'modmain.lua' and 'modinfo.lua', and adjusting the information in 'modinfo.lua' accordingly. Link to comment https://forums.kleientertainment.com/forums/topic/57800-how-to-add-mod-icon/#findComment-692163 Share on other sites More sharing options...
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