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Possible Shipwrecked traces in current build


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I was looking in constants.lua and happened to stumble across this piece of code:

--	STILL_WATER_SHALLOW = 130,--	STILL_WATER_DEEP = 131,--	MOVING_WATER_SHALLOW = 132,--	MOVING_WATER_DEEP = 133,--	SALT_WATER_SHALLOW = 134,--	SALT_WATER_DEEP = 135,

I tried replacing existing textures with the values, but they just turn invisible.

 

Does this mean we get a Shoe slot so you don't get your feet wet or overalls? Thoughts?

There's certain boats that only work near the coast, and ones that are too deep for shallow waters. And then there's viking ships that can easily sail all the way to vineland if they lose the coast...

 

I guess still water refers to lakes, moving to rivers and salt to sea/ocean (but how would they be shallow, unless salt lakes). Maybe they become shallow because something leaves the water :o

 

Does this mean we can finally go canoeing on a river while mosslings are tailing behind. Or maybe pull a "The Hobbit" stunt and ride in a barrel.

 

Wows! I would guess this was added in the wolly mini-update since they probably had some work on the DLC done already. 

 

It would be xXx_1337_xXx (@Cyde042, it won't become a thing I promise) if someone adept at computers could look through to see if there's any more!

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