Maris Posted August 9, 2015 Share Posted August 9, 2015 (edited) I have 2 images in my Spriter project:1) 202x902) 254x144 They can be placed in rectangle 256x256. But Autocompiler makes the texture 512x256.Why?Is there any way to make it 256x256? Edited August 9, 2015 by Maris Link to comment Share on other sites More sharing options...
Developer ImDaMisterL Posted August 9, 2015 Developer Share Posted August 9, 2015 Because... reasons?Maybe that's its default file output format. Link to comment Share on other sites More sharing options...
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